"Inhibiting" inventions, reducing high level recipes to lower level inventions when crafting


Adeon Hawkwood

 

Posted

With the way IO set bonuses work there's a very oddly shaped supply/demand curve across level ranges for several recipes and inventions. Many players who slot inventions build to work at a specific level (often around the 30's) which leads to a shortage of supply at that level bracket, while slightly higher recipes can be almost unwanted since they won't provide set bonuses at the desired level.

Adding a feature to the crafting procedure where players can choose to "Inhibit" the power added from the recipe while crafting would be a way to make it easier for players to finalize builds as well as make recipes more desirable through their whole level range. This system would of course have a fee attached to it and only work to reduce the power level.

Example: Player A is in possession of a level 46 Doctored wounds: End/Rech recipe but wants to keep the set bonuses when exemplaring down to 29 for Ouroboros arcs. The player decides that the crafted invention should be level 30, to match the rest of the set that's already slotted. Paying an "Inhibition fee" to downgrade the finalized IO on top of the crafting fee and using up the salvage cuts the End cost reduction/Recharge reduction from 25.56%/25.56% (level 46 values) to 21.75%/21.75% (level 30 values), also assigning the invention level 30.

This would only work one way, so the inventions with higher values can be downgraded but not vice versa.


 

Posted

I like this idea. My suggestion would just be that when inhibiting an IO you pay the salvage/fee for the original recipe since that will always be higher than the lowered one.


 

Posted

One problem is that for certain recipes 'higher level' does not mean better.

Lower level global special IOs are the most desired, and in every way 'better' than the higher level ones.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Using that global bonus flag to make exceptions should work well.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
One problem is that for certain recipes 'higher level' does not mean better.

Lower level global special IOs are the most desired, and in every way 'better' than the higher level ones.
That is true, but to be honest I don't really see an issue with including them. A lot of low level globals are in very limited (or no) supply due to the fact that the only way to get them is either park a character at that level and farm for merits/tickets to spend on random rolls (most of which will be vendor trash since in general only the globals are useful at those levels) or buy them directly with merits. Maybe have an increased cost to inhibit a global or proc IO but I'd say allow them to go down.


 

Posted

I like!
Would be wounderful to finally be able to sell those 40-ish things.