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Posts
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Quote:WTF....i did not get a invite. */unistall*Speaking of which we have formed a arena sg (all of this is on live) and its taken off pretty well. Unsuppressed. Anyways anyone whose not a doosh and not a fite klubber is free to join. Contact me or any of the above in game for invites. For the past week we have got a ridiculous amount of arena pvp down and its been good fun
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Blood mark, musey, morti, barrier (i know right)mac, and con.
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Quote:wow..red names still read the pvp fourms...there is still hope...Interesting. A rather nice, very thorough, analysis.
Yes, the effects of Rage versus Defense builds have been known about for a while. By being able to stack significant amounts of To-hit, a character can largely ignore Defense. This is something which Resist and Regen builds are less susceptible to.
This has lead to issues getting reliable information on how Elusivity is working. It's difficult to track how Defense is balanced when there is a very big divide between normal damage powerset performance versus the very common Superstrength builds.
The problem with defense as a survivability increaser, is that it is extremely susceptible to bad luck. The probability that a character will be defeated "on Time" is actually rather small. It's more likely the player will be defeated early or late.
In PVP, Since many attacks can deal extremely high damage, a bad streak of hits can cause a player do be defeated long before they should be. On the flip side, a lucky streak of misses can make a Defense build seem nearly invincible. -
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Can beat elec/therms: Psi/em. sonic/em, and fire/em blasters. /elec on scrappers and tanks..but most therms wont even fight them, so you wont get a duel.
Can't beat elec/therms: everything else.
It's to the point where elec/therms are worse then what ice/em tanks (double phase) were back in the day. Very few toons can beat it. IMO they will lengthen HE recharge soon....very soon. -
Speaking of dark armor, when the hell they going to fix it for stalkers. Giving them two power's out of a set that breaks hide is really broken. I know the Devs are busy making the next uber badge, but they should at least look at it. lol I have one sitting at 45. BTW mac that 179% dmg buff (not including BU) was freaking awesome the other night on my stalker. I think i could have 1 shotted that defender if the procs would have went off at the right time.
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Invuln > Sheild
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Quote:Once i hit you with lolz water spout i had no problem ASing you.....i think i missed once out of 10 times. The problem with that toon is if you get it by ANY defense debuff your instantly vunearble. Thats why i shelfed my EM/EA Brute, any kind of -defense is gonna hurt. Im curious have you fought anybody with rad blast yet, im pretty sure thats going to hurt. If your having probems with end...stay far far away from elec blast lol. Honeslty blood i think your invul brute is better. You should have went Elec/SS Tank. You would have alot more surviability, and few things that would be able to wreck you. That toon is going to be beastly if they ever move elusitivity up from 10% to about 20%. But i would not hold my breath.Fought quite a few mind doms over the weekend, no problems with any of them in zone. Best recorded to hit chance was a 58% on a Dominate from one player. Dominate and Mesmerize seemed to clock in the high 40% to low 50% most of the time. Secondary attacks (mostly fire it seems) ranged from the low 30% to mid 40%. My ranged 3 part attack chain feels a bit busted and OP to be honest. I was consistently doing more damage at range than they were, with a good 1,000-1200 more hit points, and the same resist #'s they had if they took the res shield instead of def. I'll be very surprised if Fossilize doesn't get beat by the nerf stick.
End was an issue for me. Running 6 togs, with active def taking 10% chunks of my end, while constantly spamming attacks with a very nasty double hit from rage and haste crash was brutal. I learned to manage it, but it took some doing. On the plus side I noticed that stacking rage eliminated the -def portion of the rage crash, stopping my vulnerability window completely. With aid self I could also easily take on 2 stalkers at once with no problems, often killing 1 with the other running for the hills. The most amusing part about all of this is I have yet to pick up my 15% more health from accolades, so it can only get better as I close on 3k hps. The toon is not as enjoyable as my tri/regen PBer simply due to his one dimensional approach, but its a fun change of pace. -
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At this point sonic's and kins are so useless in the new system. I would not mind for them to put cage back to 30 Seconds just to shake things up. That and sonic would become popular overnight. lol
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ACC = Elustivity and Tohit = Defense. SS will hit anything because of the crazy amount of tohit you can get on the toon. What toon are you trying to get alot of acc on??
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Yea you and barrier both have regen without stamina, so i can see where that might be a problem. I have stamina...so i can get away with it lol. Might i add two of those procs are unresisted. =-)
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Quote:This is not going to happen because they already nerfed it once before....Heh, I know you said powerset, but your title implies some leeway.
1. Ranged damage on melee sets are too powerful. Sharks, blah blah blah. (nerf)
Quote:2. AS is practically useless. Remove Interrupt time. Check for critical at end of attack. (oops a buff)
Quote:3. Offensive buffs are only suppressed when mezzed, not detoggled. This is for defs and corrs only. (buff)
Quote:4. Tanker def/res reduced if Tank attacks (nerf by a small amount). They can keep their damage.
Not going to happen.....the devs will never ever admit that they Fed up. Removing this would be just that. I want it as bad as every body else does...but i just don't see it happening.
Quote:6. Buff def with a little more elusivadfasweradsdf or whatever its called.
Ummmm...dr does that. If they did that they would have to mess with the dmg scales..and that is way to much work for the devs to do. -
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3 Dmg/Acc Ham, 1 Hecatomb: Chance for Dmg (negative), Gladiator's Strike: Chance for smashing Dmg, Touch of Death: Chance for Negative Energy Dmg.
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I think a SO's only kinda of pvp tourney would be fun. Kinda would feel like the old days.
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Corrupters > Defenders. With one exception. Storm/dark Defender is better then corrupters because of power BU, it boost dmg and the -tohit, and TF helps out alot with the dmg.
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Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
-Divine Disruption: Level 50 Mutation Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
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Level 1: Snap Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), GJ-Acc/Dmg(5), GJ-Acc/End/Rech(5), GJ-Acc/Dmg/End/Rech(7)
Level 1: Entangling Arrow GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11)
Level 2: Aimed Shot Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Glue Arrow RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 6: Blazing Arrow Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), GJ-Acc/Dmg(21), GJ-Acc/Dmg/End/Rech(21), GJ-Acc/End/Rech(23)
Level 8: Aim GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(27)
Level 10: Hurdle Jump-I(A), Jump-I(40)
Level 12: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed Zephyr-ResKB(A), Clrty-EndRdx(29), Clrty-RunSpd(31), Clrty-Stlth(48)
Level 16: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(31), Zephyr-ResKB(31), Krma-Def/EndRdx(46), Krma-Def/Rchg(48)
Level 18: Super Jump Zephyr-ResKB(A)
Level 20: Acid Arrow LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), JavVoll-Acc/Dmg(34), JavVoll-Acc/End/Rech(50)
Level 22: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 26: Stunning Shot Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Dev'n-Acc/Dmg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Assault EndRdx-I(A), EndRdx-I(48)
Level 30: Tactics GSFC-ToHit/EndRdx(A), GSFC-ToHit(39), GSFC-ToHit/Rchg(39)
Level 32: Disruption Arrow RechRdx-I(A), RechRdx-I(39)
Level 35: Acrobatics EndRdx-I(A)
Level 38: Poison Gas Arrow FtnHyp-Plct%(A), FtnHyp-Sleep(40), FtnHyp-Sleep/Rchg(40), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42)
Level 41: Shark Skin GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(43), GA-RechRes(43), GA-RechEnd(43), S'fstPrt-ResKB(45)
Level 44: Ranged Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), HO:Nucle(46)
Level 47: Vengeance LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 49: Hibernate RechRdx-I(A)
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Level 1: Brawl HO:Nucle(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Scourge
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Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
35% Enhancement(RechargeTime)
30% Enhancement(Accuracy)
22.5% Enhancement(Range) (in PvP)
15% FlySpeed
333.3 HP (31.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -27)
Knockup (Mag -27)
MezResist(Confused) 15% (in PvP)
MezResist(Held) 15% (in PvP)
MezResist(Immobilize) 17.2% (in PvP)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Sleep) 15% (in PvP)
MezResist(Stun) 15% (in PvP)
MezResist(Terrorized) 15% (in PvP)
33% (0.55 End/sec) Recovery
80% (3.58 HP/sec) Regeneration
10% ResEffect(FlySpeed) (in PvP)
10% ResEffect(RechargeTime) (in PvP)
10% ResEffect(RunSpeed) (in PvP)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
1.58% Resistance(Toxic)
1.58% Resistance(Psionic)
15% RunSpeed
1.5% XPDebtProtection
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