__Divine__

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  1. __Divine__

    PvP KickBallz

    Quote:
    Originally Posted by Musey View Post
    Speaking of which we have formed a arena sg (all of this is on live) and its taken off pretty well. Unsuppressed. Anyways anyone whose not a doosh and not a fite klubber is free to join. Contact me or any of the above in game for invites. For the past week we have got a ridiculous amount of arena pvp down and its been good fun
    WTF....i did not get a invite. */unistall*
  2. Quote:
    Originally Posted by Roman_ View Post

    Epsilon: Epsilon Assasin, Epic-Fail Epsilon.
    This has to be a mistype. JK JK JK. I forgot about eppy, good overall player.
  3. Blood mark, musey, morti, barrier (i know right)mac, and con.
  4. Quote:
    Originally Posted by Sunstorm View Post
    Interesting. A rather nice, very thorough, analysis.

    Yes, the effects of Rage versus Defense builds have been known about for a while. By being able to stack significant amounts of To-hit, a character can largely ignore Defense. This is something which Resist and Regen builds are less susceptible to.

    This has lead to issues getting reliable information on how Elusivity is working. It's difficult to track how Defense is balanced when there is a very big divide between normal damage powerset performance versus the very common Superstrength builds.

    The problem with defense as a survivability increaser, is that it is extremely susceptible to bad luck. The probability that a character will be defeated "on Time" is actually rather small. It's more likely the player will be defeated early or late.

    In PVP, Since many attacks can deal extremely high damage, a bad streak of hits can cause a player do be defeated long before they should be. On the flip side, a lucky streak of misses can make a Defense build seem nearly invincible.
    wow..red names still read the pvp fourms...there is still hope...
  5. __Divine__

    Dark / Cold

    Quote:
    Originally Posted by black_barrier View Post
    dont do it.


    i fully spec'd my dark/cold.


    i get beaten by bad therms easily, definitely sub-par compared to my fire/elec :-(
    you should fite club with it to beat those uber regens..... for those of you who don't know barrier is a closet fite clubber.
  6. __Divine__

    Dark / Cold

    Can beat elec/therms: Psi/em. sonic/em, and fire/em blasters. /elec on scrappers and tanks..but most therms wont even fight them, so you wont get a duel.

    Can't beat elec/therms: everything else.

    It's to the point where elec/therms are worse then what ice/em tanks (double phase) were back in the day. Very few toons can beat it. IMO they will lengthen HE recharge soon....very soon.
  7. Quote:
    Originally Posted by macskull View Post
    Eh, any tank except maybe loldarkarmor will work just fine, mostly due to being a huge bag-o-hitpoints.
    Speaking of dark armor, when the hell they going to fix it for stalkers. Giving them two power's out of a set that breaks hide is really broken. I know the Devs are busy making the next uber badge, but they should at least look at it. lol I have one sitting at 45. BTW mac that 179% dmg buff (not including BU) was freaking awesome the other night on my stalker. I think i could have 1 shotted that defender if the procs would have went off at the right time.
  8. Quote:
    Originally Posted by SmegHead View Post
    lol...just giving blood a hard time. Me and blood go way back. Speaking of which what toon you going to make next blood??? I think you would make a good dark/cold corrupter.
  9. Quote:
    Originally Posted by SmegHead View Post
    You were getting smacked with a lot of -def last night and still seemed to hold up well. I was laying it on heavy with my earth dom and it still took a team effort to take you down. Not as effective as your inv brute but its still a pretty tough tank.
    Invuln > Sheild
  10. Quote:
    Originally Posted by Warhamster View Post
    Fought quite a few mind doms over the weekend, no problems with any of them in zone. Best recorded to hit chance was a 58% on a Dominate from one player. Dominate and Mesmerize seemed to clock in the high 40% to low 50% most of the time. Secondary attacks (mostly fire it seems) ranged from the low 30% to mid 40%. My ranged 3 part attack chain feels a bit busted and OP to be honest. I was consistently doing more damage at range than they were, with a good 1,000-1200 more hit points, and the same resist #'s they had if they took the res shield instead of def. I'll be very surprised if Fossilize doesn't get beat by the nerf stick.

    End was an issue for me. Running 6 togs, with active def taking 10% chunks of my end, while constantly spamming attacks with a very nasty double hit from rage and haste crash was brutal. I learned to manage it, but it took some doing. On the plus side I noticed that stacking rage eliminated the -def portion of the rage crash, stopping my vulnerability window completely. With aid self I could also easily take on 2 stalkers at once with no problems, often killing 1 with the other running for the hills. The most amusing part about all of this is I have yet to pick up my 15% more health from accolades, so it can only get better as I close on 3k hps. The toon is not as enjoyable as my tri/regen PBer simply due to his one dimensional approach, but its a fun change of pace.
    Once i hit you with lolz water spout i had no problem ASing you.....i think i missed once out of 10 times. The problem with that toon is if you get it by ANY defense debuff your instantly vunearble. Thats why i shelfed my EM/EA Brute, any kind of -defense is gonna hurt. Im curious have you fought anybody with rad blast yet, im pretty sure thats going to hurt. If your having probems with end...stay far far away from elec blast lol. Honeslty blood i think your invul brute is better. You should have went Elec/SS Tank. You would have alot more surviability, and few things that would be able to wreck you. That toon is going to be beastly if they ever move elusitivity up from 10% to about 20%. But i would not hold my breath.
  11. __Divine__

    Stalker AS

    Quote:
    Originally Posted by Not_Epsilon View Post
    Divine.

    I will beat you viciously with a newspaper.
    o really.
  12. __Divine__

    Dead PvP

    Quote:
    Originally Posted by macskull View Post
    Well as far as I'm concerned, it can't really get much worse. Then again, I've been spending my time playing sets that are still useful in team matches (no Sonics or Kins, despite my desire to PvP spec the ones I have).
    At this point sonic's and kins are so useless in the new system. I would not mind for them to put cage back to 30 Seconds just to shake things up. That and sonic would become popular overnight. lol
  13. __Divine__

    Accuracy %

    ACC = Elustivity and Tohit = Defense. SS will hit anything because of the crazy amount of tohit you can get on the toon. What toon are you trying to get alot of acc on??
  14. __Divine__

    Dead PvP

    Quote:
    Originally Posted by black_barrier View Post
    i'm refusing to spend time spec'ing anything for team pvp if team pvp is gonna get "looked at". ever. again.
    This
  15. Quote:
    Originally Posted by conflict View Post
    its amazing how reginitis and fiteklubitis seem to go hand in hand. The sad thing is now a days its getting so widespread they should have their own telethon to help raise funds to fight it.
    lmfao
  16. __Divine__

    Stalker AS

    Quote:
    Originally Posted by ConFlict View Post
    I slot mine the same way as barrier, but I am horrible so I have an excuse. My stalkers not having fitness plays a part in that as well.
    Yea you and barrier both have regen without stamina, so i can see where that might be a problem. I have stamina...so i can get away with it lol. Might i add two of those procs are unresisted. =-)
  17. Quote:
    Originally Posted by Necromatic View Post
    Heh, I know you said powerset, but your title implies some leeway.

    1. Ranged damage on melee sets are too powerful. Sharks, blah blah blah. (nerf)
    This is not going to happen because they already nerfed it once before....

    Quote:
    Originally Posted by Necromatic View Post
    2. AS is practically useless. Remove Interrupt time. Check for critical at end of attack. (oops a buff)
    LOL no way this happens. If you think shark is bad. You do realize that AS is unresisted right???(critical part) Only idiots think AS is not useful. These are the same type of people that spam shark. AS > Shark all day.

    Quote:
    Originally Posted by Necromatic View Post
    3. Offensive buffs are only suppressed when mezzed, not detoggled. This is for defs and corrs only. (buff)
    I'm pretty sure you meant Debuff......if they did this Rads would become a little too OPed, because there would be no way to drop the debuff.

    Quote:
    Originally Posted by Necromatic View Post
    4. Tanker def/res reduced if Tank attacks (nerf by a small amount). They can keep their damage.
    Ummm no. Let them keep their res and def. Tanks are suppose to tank not have as much dmg as blasters.

    Quote:
    Originally Posted by Necromatic View Post
    5. Broken record part, remove DR, heal decay.
    Not going to happen.....the devs will never ever admit that they Fed up. Removing this would be just that. I want it as bad as every body else does...but i just don't see it happening.

    Quote:
    Originally Posted by Necromatic View Post
    6. Buff def with a little more elusivadfasweradsdf or whatever its called.
    Agreed, move it from 10% to about 20%.

    Quote:
    Originally Posted by Necromatic View Post
    7. Nerf squishie res a little.
    Ummmm...dr does that. If they did that they would have to mess with the dmg scales..and that is way to much work for the devs to do.
  18. __Divine__

    Stalker AS

    Quote:
    Originally Posted by black_barrier View Post
    4 makos with the proc, 1 nuc 1 heca.


    i like not running out of end when spamming it for a drive-by.
    nub
  19. __Divine__

    Stalker AS

    3 Dmg/Acc Ham, 1 Hecatomb: Chance for Dmg (negative), Gladiator's Strike: Chance for smashing Dmg, Touch of Death: Chance for Negative Energy Dmg.
  20. I think a SO's only kinda of pvp tourney would be fun. Kinda would feel like the old days.
  21. Corrupters > Defenders. With one exception. Storm/dark Defender is better then corrupters because of power BU, it boost dmg and the -tohit, and TF helps out alot with the dmg.
  22. Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    -Divine Disruption: Level 50 Mutation Corruptor
    Primary Power Set: Archery
    Secondary Power Set: Trick Arrow
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Snap Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), GJ-Acc/Dmg(5), GJ-Acc/End/Rech(5), GJ-Acc/Dmg/End/Rech(7)
    Level 1: Entangling Arrow GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11)
    Level 2: Aimed Shot Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(11), Apoc-Dam%(13), Dev'n-Acc/Dmg(13), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Glue Arrow RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 6: Blazing Arrow Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), GJ-Acc/Dmg(21), GJ-Acc/Dmg/End/Rech(21), GJ-Acc/End/Rech(23)
    Level 8: Aim GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(27)
    Level 10: Hurdle Jump-I(A), Jump-I(40)
    Level 12: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 14: Super Speed Zephyr-ResKB(A), Clrty-EndRdx(29), Clrty-RunSpd(31), Clrty-Stlth(48)
    Level 16: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(31), Zephyr-ResKB(31), Krma-Def/EndRdx(46), Krma-Def/Rchg(48)
    Level 18: Super Jump Zephyr-ResKB(A)
    Level 20: Acid Arrow LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), JavVoll-Acc/Dmg(34), JavVoll-Acc/End/Rech(50)
    Level 22: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
    Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
    Level 26: Stunning Shot Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Dev'n-Acc/Dmg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 28: Assault EndRdx-I(A), EndRdx-I(48)
    Level 30: Tactics GSFC-ToHit/EndRdx(A), GSFC-ToHit(39), GSFC-ToHit/Rchg(39)
    Level 32: Disruption Arrow RechRdx-I(A), RechRdx-I(39)
    Level 35: Acrobatics EndRdx-I(A)
    Level 38: Poison Gas Arrow FtnHyp-Plct%(A), FtnHyp-Sleep(40), FtnHyp-Sleep/Rchg(40), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42)
    Level 41: Shark Skin GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(43), GA-RechRes(43), GA-RechEnd(43), S'fstPrt-ResKB(45)
    Level 44: Ranged Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), HO:Nucle(46)
    Level 47: Vengeance LkGmblr-Rchg+(A), Krma-ResKB(50)
    Level 49: Hibernate RechRdx-I(A)
    ------------
    Level 1: Brawl HO:Nucle(A)
    Level 1: Sprint Run-I(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    5.5% DamageBuff(Smashing)
    5.5% DamageBuff(Lethal)
    5.5% DamageBuff(Fire)
    5.5% DamageBuff(Cold)
    5.5% DamageBuff(Energy)
    5.5% DamageBuff(Negative)
    5.5% DamageBuff(Toxic)
    5.5% DamageBuff(Psionic)
    35% Enhancement(RechargeTime)
    30% Enhancement(Accuracy)
    22.5% Enhancement(Range) (in PvP)
    15% FlySpeed
    333.3 HP (31.1%) HitPoints
    15% JumpHeight
    15% JumpSpeed
    Knockback (Mag -27)
    Knockup (Mag -27)
    MezResist(Confused) 15% (in PvP)
    MezResist(Held) 15% (in PvP)
    MezResist(Immobilize) 17.2% (in PvP)
    MezResist(Repel) 1000% (10% chance, in PvP)
    MezResist(Sleep) 15% (in PvP)
    MezResist(Stun) 15% (in PvP)
    MezResist(Terrorized) 15% (in PvP)
    33% (0.55 End/sec) Recovery
    80% (3.58 HP/sec) Regeneration
    10% ResEffect(FlySpeed) (in PvP)
    10% ResEffect(RechargeTime) (in PvP)
    10% ResEffect(RunSpeed) (in PvP)
    7.56% Resistance(Fire)
    7.56% Resistance(Cold)
    1.58% Resistance(Toxic)
    1.58% Resistance(Psionic)
    15% RunSpeed
    1.5% XPDebtProtection






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