Arbegla

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  1. Quote:
    Originally Posted by Necrotech_Master View Post
    rad emission, cold dom, and sonic blast/resonance are almsot a necessity due to the -resist, a kin wouldnt hurt either to give everyone as much dmg as possible too

    i dont think ive heard too many threads saying they had psi blasters on hand, but i know poeple use the seer lore pets a lot since they are heavy psi dmg

    basically you need a lot of exotic dmg types since smash/lethal are out of the question for a majority of it
    don't forget /traps. it has just as much -res as /rad, even more if you can triple stack acid mortars.
  2. Quote:
    Originally Posted by Adeon Hawkwood View Post
    That leaves two options I can see:
    1. Make the existing slots trivial to get to T3 (say a week or two)
    2. Make the existing slots non-functional in the new content
    Well, to make the slots trival to get to T3 would just mean adding the ability to get a rare 'thread' component to the WST. This will allow you to increase the options for threads, give a more casual friendly stance on it, and allow it to take a week or two to get your t3 boost *granted, unlocking the different slots would be a task in itself, but you could atlest craft your t3 boost before then..*
  3. Quote:
    Originally Posted by Dispari View Post
    I would agree with you if incarnate made sense. The amount of effort required for incarnate varies between one week to 2.7 years, for the same rewards.

    If incarnate stuff is a "better reward" than it shouldn't be attainable in a week. If it's not, then it shouldn't take years.
    Your 2.7 year years is worst case though getting t4s, with just purely converting shards, at the 10:10 rate. Your not counting 10:5, and threads from apex/tin mage or even just running 1 trial (within that time frame, ya know, as the 'hey whats this' kinda run)

    Even if you avoid the trials, you can get the bonuses sooner then 2.7 years. It is possible.
  4. Quote:
    Originally Posted by Bossa_Nova View Post
    Wait, where does the 500k come from exactly?

    Wouldn't you actually need to make 2.75 million per shard to convert it into XP? (250k to convert a shard into a thread + 2.5 million to convert a thread into iXP)
    You need 10 shards to convert into threads. thats where the 500k comes from. You can't do 1:1 conversions (only 10:10)
  5. Quote:
    Originally Posted by rsclark View Post
    #1 it's still a grind even if you can do it quickly - even more of a grind given the effect of sitting through that cut scene for the 10th time.
    #2 your times don't include the 40-60 minute waits on getting a team ready.
    I never spend more then 10 mins forming, or reforming a team. I lead my own teams, and can clear lambda in about 20 mins, Baf in about 15. Just because you can't, doesn't mean others can't as well.

    The cut scenes are about 1 minute long in length, which means you have a forced bio break in the middle, which actually cuts down on the grind. You know at the start of Baf as your loading in, you can go bio, or refill your drink, or heck, even stretch a little bit. Same for the near ending of Lambda. I'd love a way to skip the cut scenes, but instead of complain about them, i just find a way to use them to my advantage.

    Quote:
    Originally Posted by rsclark View Post
    Your understanding of how numbers work is horribly flawed. This chain of reasoning you have here is only valid for certain values of "more inf then shards" (also, the word is "than").
    My understand of how numbers work is clear actually. You need on average 250k inf to convert 1 shard into 1 thread, and about 2.5 million inf to convert 1 thread into 50k iXP. So, on average you need to make about 500k inf per shard in order to convert it into iXP (straight from shard to thread and from thread to iXP) as you need 10 shards in order to convert to threads. Now, as most common recipes sell to a vendor for 100k, and people have mentioned (in this very thread) that you can fill your recipes inventory twice over before getting a single shard, I'm pretty certain you can get 500k inf per shard pretty easily.

    Heck, just running the trials, crafting the drops i get from that, and vendoring the level 53 IOs i've made about 200 million inf. And that is from just playing the game normally, not marketeering at all.

    Inf isn't your crutch, and trying to say it is the crutch is just idiotic in nature. Threads and shards are you crutch, as inf drops like rain in this game, even if you avoid the market completely.
  6. Quote:
    Originally Posted by Zercon View Post
    Arbegla,

    Do you play your level 50s? Yes as i do when i get a chance. "Well, obviously you do, cuz you want to advance them into the incarnate system."

    Do you get inf from killing mobs? Well, yes, yes you do. Not 2.5 mill needed to get the IXP this still takes time, again for the casual player who is still trying to get IO sets like i said earlier. Your missing the point, im not in a hurry to unlock the new sets I just want more choices than 2 trials. They have taken a game that was said to be for solo and teams if we wanted and made it team only for new content.

    Do you get shards from also killing mobs? "Again yes." Maybe, not very often though like last night i played +2 lvls +6 mob with bosses and only got 1 shard drop out of 4 missions.

    Do you get more inf then shards from killing mobs? "Yes. Shards drop at a much lower rate then most recipes drop at." Yes they drop at a really low rate compared to recipes, i can max out my recepies almost every 2 missions.

    So im trying to get your point from these questions on how its not a grind on the same 2 trials for IXP and the new content? I dont see why we are forced to play just those 2 trials for the new content with a new salvage system again. Also if someone can explain how people are unlocking the Judgement, Lore....etc so fast on a couple runs when i ran Baf failed 5 and won 1 and im still only 28% into my Judgement slot?
    If your filling up your recipes every 2 missions, and NOT making 2.5 million inf from selling them, then its your own problem. Common recipes sell for about 50k to 100k inf to a vendor, so if you fill up your recipes as quickly as you do, then making 2.5 million inf is a walk in the park.

    The reason why its taking your longer to unlock your judgement slot is because your failing the BAFs. when you succeed you get more iXP (as the AVs are worth a TON of iXP, the escapees are basically free iXP, and the bosses that ambush with the AVs give a ton of iXP, but if you fail, then your not going to earn as much iXP)

    Also, you want to make sure your on a full team. If its just you trying to kill things then your league mates are going to be stealing your iXP. Threads, recipes and such are league wide drops, but iXP are team wide drops, so you want to make sure your teams are balanced as best as you can get them.
  7. Quote:
    Originally Posted by Dispari View Post
    So your "solution" to "Why do I have to run these trials?" is "No really, run the trials."

    People who didn't want to run a Barracuda for Alpha had an alternative. If they didn't want to run that week's WST for a Notice, they wait a week for a different one. Alpha had alternatives. To suggest that the shard method for Judgement et al is any kind of alternative is laughable. Your answer to people who don't want to run a Barracuda is "Just run the Barracuda."
    Look, i know its not the best solution, but most of the arguments for not running the trials atlest casually is that they are too long, too hard to organize, and are too hard.

    Since day 1 I've been running lambdas in 25 mins or less, organizing them off of tells i got (remember the globals were down the first 4 hours of i20 hitting live) and managed to win the very first run i did.

    That pretty much negates the basic arguements. I'm not saying grind them out as much as possible, but a trial run every other day, or even just once a week shouldn't be too hard to do, just treat it like a multi team TF and go from there.

    So really, just run the trials. We all want more options, but it just isn't going to happen right now, and repeating the same arguements we had on the beta forums isn't going to make it happen any faster.
  8. i think its just 6 stacks IIRC regardless of the sources (4 stacks for the debuffs, 6 for the dot) but even then, 6 stacked DoTs, on top of everything else is some amazing DPS gain (people are averaging it to about 28 PURE DPS increase, some have said its up to 40 DPS..)
  9. Quote:
    Originally Posted by Torrynt View Post
    No, you don't have to grind these two trials... because, the only one that you can easily find is the BAF. So you will be grinding the BAF over and over. At least when I've been on, that's what I've been able to find. Expect to do it a lot, expect to waste a lot of time waiting to do it a lot.

    Unless they release a lot of content quickly they've done two things with this release:
    (1) Added a singular path for advancement that while entertaining once, is dreadful after the 10th or 20th time you run it.

    (2) Made all the other lvl 50 content that was decent very easy, removing it from really being much content at all.

    So for me, they've reduced the game to a single raid for any character that's already 50. I really really can not understand why this system was released like this.
    Come to liberty. We ran lambdas all the time, in under 25 mins. (if i can convince people to not clear the turrets, we could lower that time even more)
  10. Anything you find enjoyable is the best thing to bring, outside of that, elec armor is probably the best for BAF, where as invuln is probably the best for lambda. Baf is all warworks, which is mainly energy damage, where lambda goes for other damage types (still heavy on the energy, but it does lots of smashing and lethal too)

    Still play what you want though.
  11. Quote:
    Originally Posted by Werner View Post
    I assume it'll only have a chance to proc every 10 seconds, which is to say it probably won't be very impressive in damage auras, even with dual damage auras. Certainly better than nothing, though. I'm looking forward to it on my Katana/Dark.
    Like was already mentioned, the interface procs currently trigger on damage done, but with thier set caps (4 stacks of the debuff, and 6 stacks of the DoT) i actually don't see it changing very much.
  12. Ah, i didn't see it due to the icons being different. I use Corva's icon pack, so i've never actually seen what the new powers look like at base icons
  13. If you hover, go ranged. If you don't, go s/l. Pretty easy choice. Even a mez'ed blaster can still do some pretty nice single target damage, so the fact that ranged def can negate some ranged mez'es doesn't really help much (plus some of those PBAoE stuns are smashing, hand clap anyone?)
  14. I am beginning to wonder how random the RNG really is in regards to which reward table you get..
  15. Plus, atlest on liberty, during the 8am to 4pm (or even 10 am to 6pm) MST time frame i've been able to run upwards of 10 trials (of different types, usually lambda, but i'm getting a feel for baf now) in under 30 mins each. My fastest lambda run is about 20 mins, my fastest baf is about 13 mins, each getting 100% completion. (meaning full astral merits, sometimes extra due to badge requirements being made, and the reward table at the end)
  16. Quote:
    Originally Posted by Grouchybeast View Post
    According to the original I20 patch notes, mobs in Trials shouldn't be dropping Shards at all, so I guess that's currently bugged.
    Its happening when you hosp. For some reason this hospital in the trials are on a different map or flagged differently, so that you don't get iXP or threads while in the hospital from kills (that your team did) but you do get a chance to get shards. Once you leave the hospital, you start earning iXP and threads again..

    Not sure why its working that way, and it is probably a bug, but thats what is causing it.
  17. Seers and clockwork are ranged based pets, where warworks and IDF are melee based.

    Seers give fortitude as a buff and heal (sometimes), but they knock things around with TK blast, and levitate.

    Clockwork gives +def as a buff and heal (sometimes), and they do -regen (plus lots of AoEs)

    IDF does +def (sometimes) and heals (again sometimes) as a buff, and deal mostly energy damage

    Warworks does +def(sometimes) and heals (sometimes) but they do the most single target damage of any of the pets (APU and vicky +50% from t4 does about 166 DPS for their duration, which out damages some tankers)

    Honestly, on a melee charater, that scrappers or stalkers, i'd go with clockwork or seer, just so the pets don't die before their duration is up.
  18. I've been running upwards of 10 trials a day *as they only take me and my group 20 - 25 mins a run* so the chances of me getting my 4 required Very Rares is pretty high. Especially when i only want full t4 on 1 character. Once she gets everything, i'll be swapping out alts, and they are only getting t2 interface/judgement t3 destiny/lore (maybe t3 judgement if i get a lucky rare drop, as that AoE is just pretty) so uncommons are great in that case, as i can convert my astral and emp merits into threads, then burn the threads for commons and use extras to convert uncommons into rares.
  19. Quote:
    Originally Posted by Dispari View Post
    Is "but you'd have to earn 10 shards a day for 2.7 years for something people spamming trials can get in less than a week" a good excuse?
    Thats a good excuse, assuming you flat out refuse to run the trial, the time shortens a lot when you just add 1 or 2 trials a day to your rotation (instead of grinding out 15+ trials a day)

    Now, don't get me wrong, i want more options too, but the current 'grind' really isnt that bad right now, as everyone and thier uncle is running these trials, and most have it down to a science (baf in under 20 mins, lambda in under 25)
  20. Quote:
    Originally Posted by UberRod View Post
    I have a WP/SS tank and what I do is to take out the legenarii first and save the lieutenants for last. The faster you thin the herd, the less the combined might of SD will get you. So take out surgeons first since they heal, then take out minions, then lieutenants and then bosses.

    If you let the group get too big, you will be overwhelmed. A lot of WP is defense, which Shield can negate. Oh, and get tough and weave.

    Actually a lot of WP's toughness comes from +regen, which can be increased via +hp (those 20% hp from accolades adds up fast) then resistance covers some of the major holes (lethal/smash) and def covers the rest (fire/cold/nrg/neg)

    Its just that most people don't build for +regen on willpowers, due to not getting much bang for the buck, and resistance is so hard to get via sets that defense is the only real viable option to shoot for.

    But, with everyone going for defense, the sets that offer the most defense (Kinetic Combats for example) shoot up in price, which makes getting your softcap defense that much harder.

    I went for a resistance/regen build, with high lethal/smash resistance, and higher regeneration (enhanced by my alpha choice, Spiritual, which also gives me more uptime on my AoEs, which allows me to chew up the romans before i suffer serious hurt on my HP bar)

    It seems to work well enough to handle tanking, especially with just about any buff/debuff combination as lowering the incoming damage i take helps a lot. Plus its makes fortitude and cold/FF shields that much more valuable. (where they don't really help out a softcapped WP much, unless they are getting debuffed, but as has already been stated, once you get debuffed, its just a matter of time before you fall)
  21. Quote:
    Originally Posted by Lifewind View Post
    I have run about 45+ (6 fails) BAFS atm and I am sitting at least 4 rares and 2 very rares. The rest were uncommon and common, even got the weird 10 threads or something else window.

    So i guess there is only 5 award windows then?
    Yep, only 5 choices, each with thier own choice window all 5 choices offer the super inspiration pick, and you can pick which common/uncommon/rare/very rare component you want, so once you pick the 8 rares you need, 8 uncommons you need, and 4 very rares you need, you can basically convert everything else (including astral and emp merits) down into threads and make all the commons you need for your t4 boosts
  22. Ah, true i miscounted the math.. still though, uncommons arent all bad when you get them in bulk. Thats the point i'm trying to make, they are worth more then just the 8- 10 threads you can convert them down into.
  23. From your screenshots, it looks like you didn't use any judgement, destiny, lore, or interface powers? Is that correct? You did this with just the alpha boost?

    If so, MAJOR CONGRATS!

    Even if you did use the new incarnate powers, thats still something to seriously brag about. Great job!
  24. I've heard some pretty awesome stories, but i think the best so far was when someone hit thier Ion Judgement confused, and shocked the entire leage (t4 ion.. it bounced a lot) as everyone was grouped around some of the spawn points. Needless to say, it was pretty funny.