all_hell

Legend
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  1. Quote:
    Originally Posted by Necromanis View Post
    Liberate or eat? Ebil cat person!!!
    liberate them from their mortal coils
  2. Quote:
    Originally Posted by Junker View Post
    So take a... quick jaunt outside.
    Is that near Atlas Park?
  3. Quote:
    Originally Posted by LukeMinhere View Post
    LOL Well, wife fed me at the computer, so I was doing JUST FINE!!! LOL
    I guess I can bathroom break! They say holding it this long is unhealthy anyway. Some things my wife just wont do for me.
    You don't play on the toilet?
  4. Quote:
    Originally Posted by Kheprera View Post
    I think they want to make certain we don't starve to death while PLing our characters.
    *nods sagely and wanders off for food*
    They're adhereing to the new NHS guidlines prob'ly
  5. I for one would really appreciate it if they would schedule their emergencies further in advance.

    Which person is responsible for deciding to have an emergency during double XP weekend?
    Why couldn't they schedule things to break @ 3:30 am Mon morning next week?

  6. Quote:
    Originally Posted by Mental_Giant View Post
    I demand another DXP weekend to make up for this one hour downtime!
    And a pony. Don't forget the pony

    and ice cream too
  7. Quote:
    Originally Posted by Stone Daemon View Post
    Can I have your stuff?
    Someone's already taking his stuff. That's what he's mad about.
  8. Quote:
    Originally Posted by T_Immortalus View Post
    I have discovered that despite over 33 months of veteran time, fully paid, I will be losing access to 6 archetypes that I previously had access to.
    I have discovered that, apparently, I will even lose access to the characters I have already made that are of those archetypes.
    What is causing you to lose these things?
    I thought we were explicitly told that what we had purchased already wasn't going anywhere?

    Quote:
    Originally Posted by T_Immortalus View Post
    I have discovered that I will have to pay a pseudo-subscription "license" just to "rent" the invention system or AE.
    I have discovered that purchasing that "license", or not, will still not allow me to benefit from any invention origin set bonuses.
    I am pretty sure that this is explicitly listed as benefits that go with VIP status.

    Quote:
    Originally Posted by T_Immortalus View Post
    I have discovered that the "licenses" can be avoided, and I can get back partially systems which I already have, by subscribing for approximately another year after Freedom goes live to unlock the remaining Paragon Rewards tiers.
    Why wouldn't you subscribe for another year if you're enjoying playing?

    Are you ticked because if you don't subscribe you wont have the same level of access as those who do subscribe?

    Quote:
    Originally Posted by T_Immortalus View Post
    I predict, many VIP players will switch to the VIP only sever.
    I won't "switch" but I will make some toons there.
    I have no real incentive to leave my playmates, VGs, bases, server channels, etc

    Quote:
    Originally Posted by T_Immortalus View Post
    I predict, the decision to restrict the invention system will mean less people will pay to deal with it.
    Fewer people will pay to deal with it than...what?

    Quote:
    Originally Posted by T_Immortalus View Post
    I predict, demand will increase but supply will inevitably not keep pace, driving the in game market prices to the inf cap for even more items.
    Isn't this somewhat counter intuitive given the previous prediction that fewer people would pay to deal with the IO system?

    Quote:
    Originally Posted by T_Immortalus View Post
    I predict, the restriction of the incarnate system to VIP subscribers only, and absolutely, will result in fewer incarnate trial teams to be found, especially with VIP subscribers leaving for another server.
    Fewer than what? Currently? There's some reason why those of us who have been subscribing quite happily for these years will suddenly stop our subscription?

    There's some important element of your reasoning that you haven't shared, or that I just plain old haven't gotten. I s'pose it prob'ly went over my head. For teh life of me, I am not sure how you came to reach the conclusions that led you to the predictions you're making.

    Quote:
    Originally Posted by T_Immortalus View Post
    I was hoping to be able to pay a fair price and get what I pay for.
    Afaict, for the same subscription fee, we are getting more content. am I wrong about that? Will subscription fees go up or will content be removed?
    What am I missing?

    Quote:
    Originally Posted by T_Immortalus View Post
    I do not think it is smart or fair to lock existing characters away from veteran players, especially not those that have played over a year already. I have never seen a game do this before without a mandatory subscription.
    Who is taking away your stuff?
    AFAICT, things for myself and all other subscribers is pretty much the same except better.
    Do you want all the privileges of subscribers to made available to people who are not subscribers? Is that it?
    Quote:
    Originally Posted by T_Immortalus View Post
    I do not think it is smart or fair to treat your veterans as less than new subscriptions. they are the reason your game still exists, and you have the nerve to give them a reduced amount of rewards from Paragon Reward Tokens compared to subscriptions after Freedom launches?! You have the nerve to tell them "you will be able to unlock all that you have access to" and yet still leave certain major benefits like the character classes they had and systems they had access to at such a high tier that only the most senior of veterans can even get those basic systems they all once had?!
    You have the nerve to take things away from them that they have paid for over many months and years and charge them to get it back?! Why not just keep everything locked behind a subscription and forget the conversion to F2P?
    Before Freedom if you stopped paying you lost everything. But now, you get to keep a number of things.
    You could choose to see it as someone taking things from you when you don't want to pay for those things if you like.
    I see it as allowing people to be able to have a fair amount of stuff for free and allowing those who wish to keep subscribing to have even more stuff.

    Quote:
    Originally Posted by T_Immortalus View Post
    I don't think it will go over well with future subscribers as you release more and more content that they still have to spend points on instead of being included with the subscription. I do think that will happen.
    Did you know that the points to buy things are included in the subscription? So it's kind of like getting the new shinies with your subscription. Just I have a choice to opt out of ones I don't care for.

    Quote:
    Originally Posted by T_Immortalus View Post
    After all, we have seen super boosters behind an extra fee despite paying a mandatory subscription. It isn't too far a stretch to see that the monthly stipend of points for subscribers has to be for something. It is obvious there will likely be more and more to buy that will be over the monthly stipend and impossible to save the stipend for all or even most.
    I guess that's possible, but it hasn't. I have not seen any indicators of that happening.

    Quote:
    Originally Posted by T_Immortalus View Post
    Eventually, subscribers won't even be getting a good deal at that rate. It would be better to stay under the current system then.
    I will wait to worry about that then. Atm, it's slated to happen.


    Quote:
    Originally Posted by T_Immortalus View Post
    Look, "free to play" is supposed to be a way for customers to have options and to feel they are getting a good deal so they will pay you for that deal. It's supposed to be defined by the removal of the mandatory subscription in favor of direct purchase of content and temporary statistical boosts with, perhaps, and optional subscription.
    So call this something else that makes you happier. I think it's more of an available extended free trial.

    Quote:
    Originally Posted by T_Immortalus View Post
    You're allowing us some options, but they are expensive, not to mention the things we have to buy back after they were taken away.
    What is being taken away and where did you get that info?


    I don't have the time to read the rest. Sorry.
  9. tl dr



    but I was under the impression that as long as I stayed subscribed, I would have all that I have now and nothing would be lost.
    The impression I got from skimming the OP was that somehow staying subscribed would mean that a subscriber would have to re-purchase items.

    Am I wrong about what Freedom means? Or about what the OP says? Or what?

    is there a tl dr version of the OP?
  10. Mids' will let you make an adjustment to show the values for things after activating and attack
    The option is under options > configuration > effects and maths on the right hand side under the heading Suppression
  11. I am being paid while I post this.

    Sorry about your gf. I think I used to get upset over those things, though for the life of me, I can't remember why. Not that they're interchangeable, well, yes, they sort of are. nvm.

    They're not identical, and some are definitely more equal than others, but the selection of suitable replacements is actually quite large. All that said, I have no intention nor desire to make any changes on that front again.
  12. I always take it.

    If you don't need it for what you do and how you like to play, then perhaps you should skip it.
  13. Is -dam resisted by mobs?
  14. When I tried to do this last time we got free transfers, the game just added a # to the end of my toon's name. I was not able to get a name change out of it.

    Maybe I did something wrong.
  15. Quote:
    Originally Posted by Zem View Post
    Not sure I believe it rewards anyone for being particularly unique.
    I must be doing a poor job of communicating.

    It's not about being rewarded for being "unique", but about the defining characteristics, the "uniqueness", being rewarded.

    It's obvious that you don't agree that different sorts of missions could leverage stalkers' abilities any better than the ones we have now. But, I do.
  16. I gave City of Heroes a pass when I first saw it.

    When I saw City of Villains, I said, "Finally!"

    A jillion games let you be the good guy.
  17. Won't we already get lifetime premium memberships once Freedom hits?
  18. Quote:
    Originally Posted by Zem View Post
    Poor choice of words. I was thinking of the alpha strike since I'm answering the question, "What can my stalker do with Hide, Assassin Strike, and Placate?".
    I didn't ask that question, fyi.
  19. Quote:
    Originally Posted by Zem View Post
    You said Hide, Assassin Strike, and Placate. What is Assassin Strike but the best single-target attack in the game? If Stalkers were designed for anything it is getting right up next to a big important target (Hide) and then hitting it with the hardest ST attack possible (AS). At the same time you're debuffing everyone else around them.
    Most any brute, scrapper, blaster or what have you can use super speed, (and/or a stealth IO) and get results similar enough to make the differences negligible.
    Hide has all this extra stealth, but it rarely makes a difference in PVE.
    Getting away clean from a kill is not very well rewarded in game.

    Quote:
    Originally Posted by Zem View Post
    That's unique enough for me.
    Please note that I am not saying that stalkers aren't unique, but rather that the game has little that rewards stalkers' uniqueness.

    Quote:
    Originally Posted by Zem View Post
    It beats just stomping around smashing things. If I wanted that play-style, I'd play a Brute.
    I play a brute when I want to do that too.
    Sometimes I feel like buffing etc and I will play a corr or a def.
  20. Quote:
    Originally Posted by Zem View Post
    Really? You have only to notice that bosses have 6x the hit points of minions and 3x the hit points of LTs to realize the most efficient way to damage them is NOT with AoEs, but with single-target attacks. At least not when they belong to spawns that contain a mix of minions, LTs, and bosses. And since people like to go on about how fast spawns die in their steamroller teams, BURST single-target damage would seem to be best of all to complement a team that already has AoE in abundance.

    You don't need a Stalker to do burst ST damage, but a Stalker CAN do burst ST damage and do it quite well.
    Sure stalkers put out ST damage well enough, but that's not exactly what's unique and special about stalkers.
  21. It seems building with lvl 25 and 27 enhnc means giving up about 20% - 25% per attribute per enhancement. Because of ED, that doesn't necessarily mean that you're giving up that much per attribute on each power, only per enhancement.
    Set bonuses and incarnate powers may be more than able to cover up for what you give up in raw numbers.
  22. I have had some success making builds that use lvl 25 and lvl 27 enhancements.
    It's true that there would be a few points here and there that would be better if the build were with all lvl 50s enhancements, but the flip side is that I can be near soft cap w/ 80% recharge all the way down to lvl 24.

    There's a breaking point for the effectiveness of enhancements @ lvl 21. Down to lvl 21, any sched A enhancement with a value of 20% or less is unaffected by malling down. lvl 25 sched A dual attribute ehnc have bonuses of 20%.

    Of course, if you're not going to get a set bonus, then triple attribute enhancements can be lvl 43 and quads lvl 50
  23. Quote:
    Originally Posted by Gaia View Post
    The procs give an identical effect at all levels so e.g. a lvl 20 Chance for Fire Damage will give exactly the same chance as a lvl 50 version at lvl 50 however the lvl 20 will work when exemped a lot lower than the lvl 50 IO will - at lv 30 the lvl 20 will still work and still give the same chance as at lvl 50 but the lvl 50 won't be working any longer.
    Procs work as long as the power they're in is available regardless of the lvl of the enhancement.Damage procs damage scales with level
  24. Perhaps the problem isn't with stalkers so much as it is that there aren't many instances in game where one can really leverage the unique abilities of stalkers. Off-hand, I can't think of a situation in game where hide, assassin strike, and placate are a part of THE most useful way to deal with a problem.

    It's easier to imagine cases "IRL" where being able to sneak in, take out a single target, then get away unseen would be immensely useful. But in game...not so much.

    If there was gameplay like that, stalkers would finally have a niche to fill.