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Posts
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does power boosted speed boost do anything?
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Should boost Recovery and RunSpeed, but not recharge. -
Well, /dark from a min/max view, as the -acc debuffs will stack with your +def.
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It's been done before
I would reccomend getting fitness too, for when less people show up. -
Thugs aren't squshie! Slot enforcers for defence! Then you'll see thug power!
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Put tohitdebuffs into Tentacles instead of damages, and take Ghost Widow instead of Scirocco, Soul Drain compensates a bit for the lack of damage from your primary.
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Hey, tentacles are nearly as good as dark blast damage wise, Plus they're AoE. It's nearly as good as nightfall, and definatly worth slotting damages on. -
Btw...
You could count Short Circuit as a melee attack -
No, I'm just Spirit. And also, I was more asking if there were thugs meetings defiant side too, as the Gang SG is union-side AFAIK.
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Hehe to be honest if you want a melee toon why not just make a scrapper or tanker?
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Fun!
And I think there should be an AT with defender primaries and scrapper/tank attack sets. 'Twould pwn! -
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If you want to spend the rest of your living life without endurance, choose stone, if you want a powerset that will lesave you with some endurance, choose SS
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Two words: Rage crash.
More words: When rage crashes, you loose a lot of end. -
Surely Spines/Dark would be better for AoE min/maxing? Spineburst, quills, throw Spines, and Death Shroud.
Unless it's for concept. -
7pm, darnit! I have a RL until 9 ish :/
Just a one-off. -
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Get the first thing from fitness i'd say, so that you can get stamina as early as you can =]
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Just to build on that, I'd go swift over hurdle, as it buffs flight speed a little. -
Okay, this is according to SherkSilver.
2.5 smash per 20 sec (Base) (Fissure)
3.75 fire per 32 sec (Base) (Fireball, partly DoT bearing in mind )
2.5/20= 0.125 per sec
3.75/32=0.117 per sec
Okay, not a grand difference, and when you put in resistances, fire may pull ahead, but on some mobs fissure will be superior(Also factoring in Knockup and stun!).
Plus, fire epic DOES get a good ST blast.
(Get rid of Hurl plz! Give me... um... stone blast?)
So, I'd say stone is a set balanced just as well as the others -
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Have you tried fissure slotted up too? Just try my build Go on... it gives you cookies!
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Ooooh! Cookies! *rushes off to try build*
But seriously, unslotted, Fire Ball does about 80% more (less resisted) damage than Fissure. Even with Fulcrum, you definitely want to slot your Epic attacks with damage enhances (especially after the recent nerf). So in terms of sustainable DPS (not counting endurance cost, but who cares with Transference), my FB (2 acc 3 dmg 1 rchg) comes waaaay ahead of your Fissure (2 acc 2 stun 2 rchg). Try it .
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I mostly play at the spawn cap, give or take, and against lo resistance foes, Fissure is better dps, due to much faster recharge, if the foes aren't overly smash resistance you can notice it. Do the math, and Try it .
Hot Feet is the big damage dealer anyway -
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(well I don't agree on Stone Mastery either, but again, if you like it, why not).
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Just try it
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I have (on Test). Otherwise how would I know I don't like it?
To expand, it's main attraction for me is EE, but I find I don't really need it on my fire/kin. For squishier trollers it's not a bad choice, but for the PvE damage kin, I prefer Fire/Psi .
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Have you tried fissure slotted up too? Just try my build Go on... it gives you cookies! -
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(well I don't agree on Stone Mastery either, but again, if you like it, why not).
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Just try it -
I've already rolled mine on union, but am okay with either.
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I have enough recharge to pretty much chain char and ring of fire Archy, why would i need more?
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Ermm... to stack holds maybe?
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Then why take out durations?
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Because you need a higher mag to hold bosses/AVs, so it's better to stack quickly than to have longer lasting holds. And for minions, they should be dead before the hold fades (2 Hold enhances is enough). That's why
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Minions live long enough for the hold to be effective?
*Bursts out laughing*
Flashfire and Fissure for minions
One recharge and 3 sip speeds and haste are MORE than enough recharge, duration is for EBs/AVs. -
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I have enough recharge to pretty much chain char and ring of fire Archy, why would i need more?
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Ermm... to stack holds maybe?
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Then why take out durations? -
I have enough recharge to pretty much chain char and ring of fire Archy, why would i need more?
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There are no Epics for Khelds.
Sorry to burst the bubble