Broadsword/Dark Armour Scrapper SuperTeam
Surely Spines/Dark would be better for AoE min/maxing? Spineburst, quills, throw Spines, and Death Shroud.
Unless it's for concept.
well i guess, concept was 8 sword users but i think ill change it too anything/dark as they all have aoes that can be worked around.
BS/Dark would be a nightmare for END!
BS/Regen is okay but even then can run dry.
Bs/Dark would be pretty End heavy add to the mountain of toggles the need to get Acrobatics so you stay on your feet and you have no blue bar worth considering useful.
Your opponents might well go to pieces quickly but your End may go faster.
Surely... 8 fire/fire tanks...
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Surely... 8 fire/fire tanks...
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Would be the wrong AT. This being a scrapper thread.
just go spines/regen superteam best pve scrapper imop or spines/dark if you're going to have end buffs
Spines/inv should be in their too. You can get the inv to herd then spam aoes, easiest xp you'll get. Not to mention how fun herding is.
Invul scrappers arent that strong, would probably almost die when DP aint ready
As an all Scrapper team, Spines would be quite interesting to behold - a team of 8 would effectively have an AoE damage output the equivalent of 2 (unslotted) nukes available every 16 seconds at level 2 (Spine Burst). It'd probably work rather nicely for Stalkers too - a coordinated set of Assassin Strikes to the bosses and then Spine Burst quick before the minions gank you!
Sadly Broadsword's AoE potential isn't appreciably greater than Katana's, which would probably work a little better from an endurance point of view. But for pure concept you could always wait for the Shields set to go with your sword of choice
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
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Invul scrappers arent that strong, would probably almost die when DP aint ready
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I have one, and I can certainly tell you, we don't 'die' when DP isn't ready. Invuln scrappers require a different mindset to other scrappers, but are by no means dead meat without Dull Pain. Anyone who's teamed with my Scrapper will tell you that I can most certainly hold my own, and other Invuln scrappers certainly can too.
Defiant 50's
Many and varied!
@Miss Chief
Yup I've seen Bou' in action, noubt squishy about her.
i have 2 lvl 50 Katana/Invul scrappers and when you go up against a mob of 7 +3 arachnos with a night widow boss they really are squishy mate...
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i have 2 lvl 50 Katana/Invul scrappers and when you go up against a mob of 7 +3 arachnos with a night widow boss they really are squishy mate...
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What kind of example is that?? Of course you'd get handed your head on a platter for stupidly picking a fight with that kind of opposition! I doubt any Scrapper (or Tanker for that matter) could survive that fight without a massive amount of blind luck and big green pills.
Why not say they can be one shotted by Hami so they're squishy, it carries about as much weight.
That's a really good typical scenario a Scrapper will face...
Yes, Invuln scrappers have a weakness to psi damage, but wait, so do Regen Scrappers! There's more, so do SR scrappers! In a situation like that, TBH I'd probably feel quite comfortable, as I know once I've done a built up headsplitter, with added Hack for good measure, the night Widow isn't going to be standing up long enough to get any decent attacks off at me, the +def from all the Arachnos you should be surrounded by, and the fact that they all do S+L Damage, which you're almost at the cap for, wouldn't actually make me worry too much. Other scrappers would also be in trouble in a situation like that as well. That's a rubbish example!
Defiant 50's
Many and varied!
@Miss Chief
SR scrappers have a weakness to psi damage eh? There some strange autohit psi damage I dont know about?
One of SR's big strengths is that its defence being possitional they dont have a weakness to any kind of damage (except Hami, Titan and broken Dominate)
The only possible weakness SR would have to psi is that its -rcgh so PB might take a while to come back, but as it's so easily perma most of us have it stacked anyway.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Regen Scrappers only have a weakness to psi when they're using MoG, which many people don't take and those who do take it know better than to use it when there's psi damage flying around.
Weaknesses aside it's a safe bet that 7 +3 anyfactions and their boss will turn pretty much any scrapper into a sticky shade of red on the pavement.
It was a daft example, nuff said.
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i have 2 lvl 50 Katana/Invul scrappers and when you go up against a mob of 7 +3 arachnos with a night widow boss they really are squishy mate...
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Weaknesses aside it's a safe bet that 7 +3 anyfactions and their boss will turn pretty much any scrapper into a sticky shade of red on the pavement.
It was a daft example, nuff said.
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I've not one, but two scrappers who could comfortably handle those odds without using a "tier9". And I'm pretty sure that my Dwarf/Human Peacebringer would be able to handle them too.
Really depends on how effective your build is... INV in particular has major holes in Toxic and Psionic damage, so naturally they're going to get their rear handed to them by a bunch of Recluse's spidermen.
With Dark Armor or Regen it's another story (but then SR and INV are considerably weaker secondaries than DA and Regen when it comes to sustained amounts of damage mitigation... so no real surprise there!)
The only resistance Regen scrappers have is that they can heal the damage back, they have no resistance or defence agianst it.
SR scrappers have defence to it, sure, but that doesn't mean they have resistance. in fact they have no Res at all to Psi or Toxic, they have to rely on whatever toggles they can count on. According to the guide you linked to (and all of that is theory!) then DA wins hands down, but again, that relies on optimal slotting and being able to hit 2 or mroe targets for Dark Regen to work. Also, the guide states that invuln is not as bad as eople think, and is, theoretically of course, slightly better than SR!
Anyway, I currently have a DA scrapper and a SR scrapper on the go, so I can make a good comparison. I have had Regen scrappers in the past, and TBH I found them squishy until you get into the 20's and get all your heals and clicks.
Defiant 50's
Many and varied!
@Miss Chief
Healing back damage is still mitigation, but actually Regens DO have considerable toxic resistance (arachnos melee) with stacked reconstruction, even under normal conditions when it's not slotted with +resist SOs.
That guide showed for DA with multiple targets hit with the self-heal, (usually considerably higher than SR/INV with only one mob hit) but left out Oppressive Gloom which in itself will negate all the minions.
Amongst my 50s are an INV tanker, a Regen Scrapper and a DA Scrapper... the regen was much stronger until the mid 30s, then the DA overtook it. The INV was very strong against S/L but got spanked by Toxic/Psi.
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Anyway, I currently have a DA scrapper and a SR scrapper on the go, so I can make a good comparison. I have had Regen scrappers in the past, and TBH I found them squishy until you get into the 20's and get all your heals and clicks.
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Isn't that the case with all scrappers though. I have the same problem with SR/Claws at 21. The power that has made him less squishy is Focus. I have the 20s lined up for most of the passives.
Similarly I remember my Dark/Dark scrapper having real problems until he got stamina. Dark Regen, the main reason Dark is a good set, is too expensive to use when your endurance management is not up to scratch ( pre stamina and DR slotting ), so he was squishy until the mid 20s. However in the 20s he was tougher than an equivalent level regen until the regen got Instant Healing.
@Unthing ... Mostly on Union.
I have a level 38 BS/DA scrapper, and yes, the endurance stings pre-20, but once you have stamina it becomes significantly easier. As she is at the moment, with stamina and attacks slotted from end red, I have no endurence problems at all.
On the power front, the AoE capability of BS is often underestimated, Whirling Sword is an awsome power and slice is immensly useful. Added to DA powers such as Death Shroud, Dark Regen and Oppressive Gloom, and it's an immensly effective combo against large groups: OG locks the minions down, the DOT from WS and DS generally takes care of them (with possibly a slice in there), leaving you free to use the big ST attacks on the bosses and Lts.
So i think a BS/DA super-team could be amazingly effective, though I would suggest the Oppressive Gloom/Death Shroud combination over Cloak of Fear... DS and CoF don't work well together, and DS is too awsome not to have (consider have 8 sets of constant DoT overlapping, things will jsut be falling over before you even touch them)
With the film 300 out wondered if anyone fancied a bs/dark team, would prolly be running at night on sat+sun on union. Idea would be to take the following powers:
Level 2: Slice
Level 4: Death Shroud
Level 18: Whirling Sword
Level 28: Cloak Of Fear
The rest would be optional really as those are most important. I think the idea would own, 8x death shroud and cloak of fear = mass acc debuff and insane dmge + a solid 1-2 aoe attack chain and the group would go threw missions like a hot knife threw butter.
If your interested pm me