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Posts
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Joined
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well i guess, concept was 8 sword users but i think ill change it too anything/dark as they all have aoes that can be worked around.
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With the film 300 out wondered if anyone fancied a bs/dark team, would prolly be running at night on sat+sun on union. Idea would be to take the following powers:
Level 2: Slice
Level 4: Death Shroud
Level 18: Whirling Sword
Level 28: Cloak Of Fear
The rest would be optional really as those are most important. I think the idea would own, 8x death shroud and cloak of fear = mass acc debuff and insane dmge + a solid 1-2 aoe attack chain and the group would go threw missions like a hot knife threw butter.
If your interested pm me -
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01) --> Lunge==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5)
01) --> Fast Healing==> Heal(1) Heal(37) Heal(37)
02) --> Spine Burst==> Acc(2) Acc(7) Dmg(7) Dmg(9) Dmg(9) Rechg(11)
04) --> Reconstruction==> Heal(4) Heal(15) Heal(19) Rechg(19) Rechg(21) Rechg(21)
06) --> Quick Recovery==> EndMod(6) EndMod(23) EndMod(23)
08) --> Build Up==> Rechg(8) Rechg(34) Rechg(36)
10) --> Impale==> Acc(10) Acc(11) Dmg(13) Dmg(13) Dmg(15) Rechg(37)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17)
18) --> Dull Pain==> Rechg(18) Rechg(31) Rechg(31) Heal(39) Heal(39) Heal(39)
20) --> Resilience==> DmgRes(20)
22) --> Boxing==> Acc(22)
24) --> Tough==> DmgRes(24) DmgRes(25) DmgRes(25) EndRdx(46)
26) --> Ripper==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29) Rechg(31)
28) --> Swift==> Run(28)
30) --> Health==> Heal(30) Heal(40) Heal(43)
32) --> Throw Spines==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Quills==> Acc(35) EndRdx(36) EndRdx(36) Dmg(48) Dmg(50)
38) --> Stamina==> EndMod(38) EndMod(40) EndMod(40)
41) --> Petrifying Gaze==> Acc(41) Hold(42) Hold(42) Rechg(42) Rechg(43) Rechg(43)
44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Weave==> DefBuf(47) DefBuf(48) EndRdx(48)
49) --> Instant Healing==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
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Will I be ok without having instant healing while lvling 28-50
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Well.. from looking at other tankers my level Ice seems to come off worst even against the same level as resistances are so much better than defense. Oh well I still enjoy being different
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Thanks!!!
From looking over ice I think it could do with a "real" final power I was thinking an armour that gave 10% defence and 10% resistance to all at 0.30end cost...dont think that would be too overpowering would perhaps make ice more popular choice -
Just some questions I need answered fore I level my toon:-
1. If a blaster has like 130%accuracy from slotting and I have 30%defense will he then 100% hit or does his 130% accuracy become 100% and then he has 70%chance of hitting?
2. If some does fire+lethal does my smash/lethal defence effect only the lethal half or both? and if I have fire defence also do the smash/lethal and fire defence add up to make defence against his attck?
etc.. he hits me my dfence to smash/lethal is 30% and my defence to fire is 5% I have 35% to his attck?
3. What does taunt do in pvp? -
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Dark Armor
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01) --> Shadow Punch==> Acc(1) Acc(11) Dmg(11) Dmg(15) Dmg(15)
01) --> Dark Embrace==> DmgRes(1) DmgRes(13) DmgRes(13) EndRdx(36)
02) --> Shadow Maul==> Acc(2) Acc(3) Dmg(3) Dmg(7) Dmg(9) Rechg(37)
04) --> Smite==> Acc(4) Acc(5) Dmg(5) Dmg(7) Dmg(9) Rechg(37)
06) --> Touch of Fear==> Acc(6) TH_DeBuf(40) TH_DeBuf(40) TH_DeBuf(43) EndRdx(43) EndRdx(45)
08) --> Swift==> Run(8)
10) --> Obsidian Shield==> DmgRes(10) DmgRes(46) DmgRes(46) EndRdx(46)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14) Jump(37) Jump(39)
16) --> Dark Regeneration==> Acc(16) EndRdx(17) EndRdx(17) Rechg(19) Rechg(19) Heal(21)
18) --> Dark Consumption==> Acc(18) Acc(21) Rechg(25) Rechg(25) Rechg(27)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Acrobatics==> EndRdx(24) EndRdx(34) EndRdx(36)
26) --> Soul Drain==> Acc(26) Acc(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Cloak Of Darkness==> DefBuf(28) DefBuf(40)
30) --> Murky Cloud==> DmgRes(30) DmgRes(31) DmgRes(31) EndRdx(36)
32) --> Midnight Grasp==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Boxing==> Rechg(35)
38) --> Tough==> DmgRes(38) DmgRes(39) EndRdx(39)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42) EndRdx(43)
44) --> Oppressive Gloom==> Acc(44) EndRdx(45) DisDur(45)
47) --> Siphon Life==> Acc(47) EndRdx(48) Rechg(48) Heal(48) Dmg(50) Dmg(50)
49) --> Assault==> EndRdx(49) EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
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Is Katana/Regen any good pvp-wise just thinking since theres so much smash/lethal resistance