Grav/ff


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Posted

Hello all

I have a lev 9 troller with:

lift
Grav dist
Crush field
Personal FF
Df
Hover

and I'm looking for advice for what to take at lev 10--I imagine it'll be something from the power pool, but maybe not.

I'm looking to hover(I will get fly) in combat for defense as much as possible and avoid melee. I know i should have a long term plan but this is the way I'm doing it. All advice appreciated.

Thanks

BF


 

Posted

Get the first thing from fitness i'd say, so that you can get stamina as early as you can =]


 

Posted

Thanks sheep; sounds like a good idea.


 

Posted

[ QUOTE ]
Get the first thing from fitness i'd say, so that you can get stamina as early as you can =]

[/ QUOTE ]
Just to build on that, I'd go swift over hurdle, as it buffs flight speed a little.


 

Posted

Thanks Spirit, I was going to choose swift but I didn't know it would aid flight at all.

BF


 

Posted

I totally agree with Sheep - Stamina is a must. It's wonderful having the power to twist the universe to your bidding, but slightly less so if you're too tired to do it....at least in my limited experience.


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Posted

I'm currently playing a lvl 15 Grav/FF (my first char ever) and the skills like lift, crush, grav dis, propel and then personal bubble and the melee bubble. Other skills are Hover and Fly.

Any good advice on how to optimise on this char? It works fairly well in a 2 man team (2nd being a scrapper) since I really do very little damage and ok'ish holds on the enemy. However I can't really go out and solo much

Any help would be greatly appreciated


 

Posted

[ QUOTE ]
I'm currently playing a lvl 15 Grav/FF (my first char ever) and the skills like lift, crush, grav dis, propel and then personal bubble and the melee bubble. Other skills are Hover and Fly.

Any good advice on how to optimise on this char? It works fairly well in a 2 man team (2nd being a scrapper) since I really do very little damage and ok'ish holds on the enemy. However I can't really go out and solo much

Any help would be greatly appreciated

[/ QUOTE ]
Soloing any Controller is a long haul to be honest, but cheer up, you've picked a high-damage power set which makes things easier!

General tips: Slot Grav. Dist. for recharge and holds (Acc/Rech/Rech/Hold/Hold/Hold) but slot Crush as an attack (Acc/Dam/Dam/Dam). As suggested above get into the Fitness pool and pick up Stamina asap. Later on, don't forget Gravity Distortion Field (AoE Hold) and Dispersion Bubble (Mez resist). But life will continue to be awkward solo until Lvl 32 when you get your pet I'm afraid. (Oh, and just in case, always, always, ALWAYS, mez your targets first to get Containment damage. I'm sure you do anyway .)


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

My Lvl 49 Grav/FF does fine without stamina, so it's certainly not a 'must'. They really excel as team characters though and are far too slow and safe (ie dull) to play solo. With end-buffers (kinetics, emp, rad) being so common team-mates I rarely run into problems. I also have conserve power though, which helps in case of emergency and rounds out the character nicely for the high levels. I do also slot crush as an attack (along with propel and my Singularity, it's not bad damage now)


 

Posted

Hi,

im also playing a Grav/FF right now for the first time, currently on level 18. I'm not sure about some power pool choices later on, if its a good addition to Grav/FF or even more or less essential.

Should i get grant invisibility and slot it with defbuff ? Or would it be better to get maneuvers from the Leadership pool to increase the defense ?

The other powers i'm considering are hasten and aid other/ aid self for use with the pff.

Which one would to recommend? Up to now i have the flight pool (might respec into leaping later for acrobatics) and fitness. So i can choose 2 more from the above powers.
Thanks for any advices.


 

Posted

[ QUOTE ]
I'm currently playing a lvl 15 Grav/FF (my first char ever) and the skills like lift, crush, grav dis, propel and then personal bubble and the melee bubble. Other skills are Hover and Fly.

Any good advice on how to optimise on this char? It works fairly well in a 2 man team (2nd being a scrapper) since I really do very little damage and ok'ish holds on the enemy. However I can't really go out and solo much

Any help would be greatly appreciated

[/ QUOTE ]

Grav/FF can make a very good solo/small team character. You will sacrifice some large-team ability if you want to go all-out, though.

As already mentioned, slotting the immobilise for damage really helps if you want to do this, along with taking and slotting Lift. Acrobatics is handy if you don't like being knocked back, or you can go Hover if you don't mind spinning in the air and occasionally being -flied. Running such toggles along with Dispersion Bubble, and attacking full-out, will really end through your endurance though, so go for Stamina.

My levelling build and tactics essentially consisted of setting missions to Invincible, and then going through missions cycling the hold, immob, and Lift. Invince in a lot of maps and missions will give you spawns of 3 when solo - the PvP zone missions are good for this. So you can drop hold on the first, then immob and Lift getting containment, then move to the next. You can keep all three held if you slot the hold 2/2/2 (acc/hold/recharge) with SOs. I also took the AoE hold for bosses and emergencies, and Wormhole. I skipped the shields. It's very safe, and not really very slow, as long as you make good use of Containment. Not the most exciting thing in the world, but if you just want to be able to solo when your usual teammate's not around, it's great. You can also chat with people while you solo.

I actually found I slowed down in the 30s (mid 30s, really) despite having Singularity slotted 3 hold/3 damage. He does help, but past the mid-30s the xp just seemed to slow to a trickle solo. As a result, I respecced into a full team build recently, and have gone for more large teams. That's one of the nice things about Grav/FF though - it can be an awesome solo or team combination.

I'm sure you could also work out some kind of hybrid build that'd be better in both situations if you tend to do a mixture of solo, small teams, and large teams. And even in large teams you won't always be useless with the solo build I used... you just might find some where your control isn't needed, your damage isn't needed, and you can't buff. I always found I was appreciated on teams with no Tank, though, with the AoE hold and Wormhole.


 

Posted

Thanks for all the inputs! I've made it to level 25 last night

Mostly still Duo'ing with my scrapper SG mate, repeat missions from agents is pretty nice for the double XP

My build hasn't really changed much, using lift for some damage, holds to keep 'em in place for the others and propel for the more serious damage.

I might have used slots a little badly though (getting a team for Tera Volta is not easy), basically I have my PFF 3 slotted (all running 25 SO def buffs), the two small team bubbles both 2 slotts (also fitted with the 25 SO defe buffs) and then the Dispersion Bubble 5 slotted (4x 25 SO def buffs (59%) and one 25 SO endurance cost reduction (just to try and keep my endurance up while i wait for stamina).

This has been working fairly well in both the duo team and in bigger groups. Try and keep my Dispersion bubble around the ranged people and then smaller bubbles on everyone. They do work but at the moment not that great

My biggest problem for now is that I have no health regen and endurance is starting to run out in extended battles.

I will slot crush for more damage this afternoon to see what happens, GDF is fairly useless to me at this stage as it has one slot and costs way too much endurance with too little effect. Though slowly it seems that my toon is finally finding a place for himself


 

Posted

[ QUOTE ]
I might have used slots a little badly though (getting a team for Tera Volta is not easy), basically I have my PFF 3 slotted (all running 25 SO def buffs), the two small team bubbles both 2 slotts (also fitted with the 25 SO defe buffs) and then the Dispersion Bubble 5 slotted (4x 25 SO def buffs (59%) and one 25 SO endurance cost reduction (just to try and keep my endurance up while i wait for stamina).

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Well, you probably didn't need to 3-slot PFF just yet and the team bubbles will benefit from a 3rd slot each but there's not much wrong there. The one thing I'd suggest is changing the 4th Def Buff to a 2nd End Red in Dispersion Bubble - it shouldn't have a noticable affect on your defence and will help out your endurance issues.

[ QUOTE ]
I will slot crush for more damage this afternoon to see what happens, GDF is fairly useless to me at this stage as it has one slot and costs way too much endurance with too little effect. Though slowly it seems that my toon is finally finding a place for himself

[/ QUOTE ]
GDF does indeed need 6-slots to really be useful, but will repay your investment (imo, of course).

Have fun


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

Personally I'd only take 2 out of Propel, Crush and Lift. Along with Grav distort they fill my attack chain pretty well. I went with Crush and Propel for huge contained damage and because I love Propels animation but the animation time is a pain, especially on teams.

GDF needs 6 slots, but in the meantime start try dual and tri-boosting IOs. Acc/Recharge/Hold IOs are really handy,they'd give you more than SOs do in total.

But read any Recipes Description before you try and make it, some of the titles are bugged and mislabelled so Acc/Recharge are mislabelled as Acc/Recharge/hold. Also some of the IOs have reduced Hold bonuses in them too, hopefully they'll be fixed sooon(tm)

Wormhole is better value to slot than GDF thanks to its longer duration & quicker recharge. It's a smaller AOE and slow to trigger but remember you don't need LOS to fire it off. Takes a little getting used to to deal with the knockback but its a cool power.

I also enjoy annoying Tanks and Scrappers with it by nicking their targets


 

Posted

Thanks, I slotted the 4th def buff to DB thinking it would go up, but then realised it was limited to 59%. I've already slotted a 2nd end reduction on there Great minds and all that

GDF for time being is taking a back seat, works well against lower levels but seldom on the 26/27's that I'm currently facing.

Crush and propel have each received a replacement dmg mod and is doing a bit better too.

Regarding IOs I've seen and sold a lot of the recipes but not used them as their stats are lower than the SO enhancements I'm using now. Only bonus would be that each IO can have the dual or tri boost. Does this really help that much at lvl 25?


 

Posted

I think so for certain powers like GDF and Wormhole, where you want 3+ stats boosted. Especially in conjuction with SOs. One or two tri/dual boosts with an SO or two can really boost a power with fewer slots. For example with GDF 2 acc/holds give about a 40% boost to both stats. Throw in 2 recharge SOs too and you've fairly decent slotting there for 3 extra slots cost. Wormhole can be treated the same.

But you're right, they aren't the be-all and end-all in the 20s. They really see to kick in in the 30s when theres a wider range available and the boost is greater.

Plus you can get SOs and DOs cheaply in the Auction house which is very useful indeed for teens and 20s. DOs you can get for 100 Inf a lot of the time, very handy when you've little Inf and empty slots in your build.

In fact an unscrupulous person could harvest cheap DOs from the Auction House and run to the appropiate shop and flog them at the 150% value...


 

Posted

Ok so I managed to get to level 32 (thanks to 2x XP weekend) and now have both my wormhole and sing.

Wormhole has been given an ACC slot for now with 2x disorient. Perhaps some more range would be nice here later...

Singularity, well now this has been a huge difference! Doesn't take an hour to kill someone anymore, no sir

My question here is, after reading a few bits about the pet, a lot of people mention using recharge slots to be able to use more than one at a time, but that doesn't work or is it something that you get at later levels?


 

Posted

No that hasn't worked since i5 I think, chances are you were reading old posts & builds.

At i5 they stole the multiple pets (about 2 weeks after I got my first controller to 32 the swines!!), you can only have one Singy out at a time now.

I'd go with 3 damage, 2 hold & 1 accuracy. Or Pet IO equivelents.


 

Posted

Being /FF, without any -def debuff, I'd use 2 acc 2 hold 2 dmg. And on a /FF you do need stamina, it's damn end heavy


 

Posted

[ QUOTE ]
Personally I'd only take 2 out of Propel, Crush and Lift. Along with Grav distort they fill my attack chain pretty well. I went with Crush and Propel for huge contained damage and because I love Propels animation but the animation time is a pain, especially on teams.

[/ QUOTE ]

I agree with all this. Personally I think Lift underperforms. Crush is an excellent damage power.


 

Posted

Awww a shame about only one pet Having two would have made my life a lot easier... Finding groups is starting to become hard for some reason

I'm waiting on some inventions from Wents at the moment, will slot the Sing. accordingly then. Rather expensive to buy SO enhancements now, and for some strange reason there never seems to be any stock of the inventions I need....

On the bright side, with my pet I can sit back and dish out some damage now. Aggro is a bit of a pain since the Sing. is always trailing behind. However the mobs seem to move between the two of us a lot so at least I'm not taking 100% of the hits anymore. A self heal would have been really nice to have


 

Posted

You can always dip into the Medicine pool for Aid Self. You have to pick up one prerequisite power - I've gone for Aid Other, as Stimulant isn't that useful when you have Dispersion Bubble.


 

Posted

True but that would take me into my sixth power pool. Not quite sure yet if that has any future problem associated though since I already have all the powers from my primary that I wanted, secondary I still want to get the force bolt to throw enemies away from me (though my pet does this quite well) and maybe the big bubble to push enemies outside my vicinity. Already have Swift/Heal/Stamina from fitness, Maneuvers from Leadership and hover/fly.

Oh which brings me to another question. Travel powers, flight is pretty decent to get around. I'm fairly safe most of the time since no body else is up top but it isn't the fastest thing out there. Also do you get better def attributes from acrobatics than you would from hover?


 

Posted

Only 4 pool powers are allowed, so it's impossible that medicine would be your sixth one. Health is kind of a waste on trollers, if you get it dont waste any slot on it. Fly is very useful for a pve troller imo, still if you have one power slot to spare, go for leaping: acrobatics makes your life way more comfortable, although it doesn't provide any def bonus, it will prevent you from being knockbacked. The one power in leaping pool that gives you a slight def bonus is combat jumping.
Btw medicine pool will boost your survavility much, much, and ermmm... much more than maneuvres will ever do


 

Posted

So next respec I should take some healing instead of leadership?

I've noted that maneuvers tend to eat at my endurance Not sure how much def bonus my team mates are getting anyway