superstrenght/stonearmor or stonemelee/stonearmor
If you want to spend the rest of your living life without endurance, choose stone, if you want a powerset that will lesave you with some endurance, choose SS
Depends if you want to be a more traditional tanker roll in the late game or not, Stones Attacks use more end, are slow but do more damage individually. Stone Melee also has fault which unlike hand clap won't knock all opponents out of other players debuff zones, in addition Super Strengths main selling point is Rage, which comes with a whoppin 25 point end drain at the end and -20% to your def for 10 seconds, and you can't effect anyone during that time, so if its critical you need to tank you wont be able to throw a single taunt in that time and your Mudpots wont effect anyone either.
If your Building a Brute Tank the you will need /Stone Armour, but having done one Stone Melee seemed ok to me for the Fault and Tremor attacks to supplement taunt, and all attacks slotted 2 acc,2end,2rech, and away you go.
If you want to be more damageing, don't get /Stone Armour, and go back to the drawing board, as the only reason I got this set was to make a Brute Tank, and have an EM/EA for scrappinn, a Fire/Fire for the amazement of it, always think he shouldn't actually still be standing most of the time, a SS/Inv for the "Classic" approach, an Elec/Elec for the "Oh, these are NEW" bit(Still lvl 10 since launch of I7 lol) and a Dark/Dark for completeness.
Either way all bar the Stone/Stone are Brutes, he's purely the closest you can get to being a Tank in CoV, and to Round off, for the penatlies of Rage ie -end and not being able to effect anything for 10 secs on crash I wouldnt recommend SS.
[ QUOTE ]
If you want to spend the rest of your living life without endurance, choose stone, if you want a powerset that will lesave you with some endurance, choose SS
[/ QUOTE ]
Two words: Rage crash.
More words: When rage crashes, you loose a lot of end.
The topic says it all
i will mostly go with teams but some soloing too