Zekiran_Immortal

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  1. If people didn't think that Portal was thought-provoking, I'd hate to think what IS for them. Seriously... The game and its setting *make you think*. The music and visual appearance make you wonder, how spooky is it, you're alone here... are you alone? Are you really being spoken to by a sentient machine? Or is it some kind of nutter behind those glass walls? Who wrote those things on the walls, in blood? Is it the same person? Is GLaDOS lying *all the time* or just some of the time, or *never*?

    It's more than just a twitch-puzzle game. Far, far more. I applaud the decision - as much as I applauded the decisions of college and high school (and then finally elementary school) professors to include graphic novels and comic books in their reading materials. Video games like Portal, Bioshock, Torment, Half Life... those are impressive story telling for a variety of different reasons and using different means to get their point across.

    It cannot have anything to do with "it's linear story telling"... of COURSE it is.

    Unless your college professor made you play out multiple endings of the classics? Oh wait...
  2. High density servers also equal high lag in many cases.

    Aside from Virtue and Freedom, all the other servers have - as I've been told by devs at comic con - roughly the same population at any given time. Don't be fooled by the "omg must have many players" idea. If all you want's quality, that's great... if you want QUALITY, look around for the server which has the population you LIKE the most.
  3. Quote:
    Originally Posted by Olantern View Post
    When I created my Wentworth's Thanksgiving Day parade arc, I couldn't figure out how to do the balloons. Months later, someone suggested using Hamidon mitochondria. I haven't updated it yet, but clearly, it works!
    I must have missed that thread! I was MIA for a bit :/ But yeah this worked GREAT as a 'float' ... there are few other things in the game that really are up in the air and have many people aiming at them like this. Maybe if the Winter Lords flew... o.o
  4. Hahah that's a good one


    Well, on arriving to Neutropolis, and watching the sky change from daylight to sparkling night, and seeing everything light up with the delightful neon glows, though it's not specifically "the same", the skyline and effects in Neutropolis remind me greatly of my home San Diego.

    http://www.droppin-the-fork.com/city...neut-night.jpg


    http://www.wildnatureimages.com/imag...60304-118..jpg
  5. Yeah I saw a lady walking there too, broad daylight like no one would notice. o.o
  6. Quote:
    Originally Posted by Khiva View Post
    Buildings look incredibly fake right now because of the un-detailed textures.
    I'd really like to see the grain and crevices and such in the stone made much more obvious, possibly with chips/cracks or peeled paint here and there.
    Are you using normal or Ultra mode? Remember that little fiddly details can be fudged easily using image textures, but anything more detailed will add a lot of processing and lag. Myself, I'm perfectly happy with the textures as they are, but that's just me looking at gorgeous Praetorian stuff.


    My suggestion for the thread, though, enterable buildings. Even if it just means a FAKE door and a hollow room with some details, that'd still be fun to see scattered around. It would also allow for more private rp areas outside of the few 'recognized' areas like Pocket D.

    There was one of the multi-story atrium office sets that had an error door, you could enter the room and see out of the door because it didn't have texture on both sides. The room was empty, but had its standard lighting around the walls. It was quite cool, a little secret easter egg. So far as I know it's been fixed since then, or those rooms used in the more modern office atrium set with stuff in them now. But finding something like that on a city map would be wonderfully fun - and not just as a glitch, but as a place to *find*.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    Yes, Zek is teasing you.
    Quite.

    Actually, I was more teasing the character
  8. Quote:
    Originally Posted by ClayPigion View Post
    It's funny...I remember on launch day when there were no cars on the streets of Praetoria, it was kind of nice not having to dodge traffic as well as bullets.

    Then about midway through my play session the next day a car quite literally appeared out of no where and proceeded to swerve into me, then pull a physics defying U-turn and come at me for another pass before disappearing again.

    So while they may look like they are from the 70's, I assure you they have some scary futuristic tech under the hoods....and a taste for capes.

    Seriously, this was my experience too. I even commented on there being no cars out there. They're still a bit scarce and that's fine, I can't see why there are even cars in Praetoria at all. They do have a plentiful supply of junkers in their scrap heaps though, in Neutropolis.
  9. For schizophrenia it's often genetic. I'd be willing to bet on several of the 'big' disorders being easily inherited.

    Family life, alcoholism in the family, stress, all have strong impact particularly on children, which may subsequently lead to abnormal behaviors. Heck, food allergies can cause personality shifts in children, if they're given the wrong foods.

    The brain is a very delicate thing.

    And I certainly hope that any given court throws this "lawsuit" out - addictive personalities will be compulsive about *anything* given the chance to be. ANY. Thing. Gambling, cleaning, video games, whatever.
  10. Quote:
    Originally Posted by Tonaka View Post
    Mine were not on, and I keep having to turn them BACK on, when I log in.
    Now that right there, IS a bug. That's very weird and if you have it clicked that way at one point, it should stay that way at least on that character forever until you change it again.

    I doubt it's connected but you know how the character order kept changing, even if you organized your characters a certain way? It's frustrating like that, I guess.
  11. *snerk*

    Yeah, leaping across rooftops takes a LOT of practice, nooblet, you'll get the hang of it. Around level 14.
  12. I was going through a lot of my screenshots (as I'm working on something silly and fun for Going Rogue) and found one that just made me giggle when I thought about what MIGHT be going on, if I didn't already know.


    Hamidon Parade Float!

  13. Quote:
    Originally Posted by Remidi View Post
    It's not in your options that you save to a file. It's in the map options, i.e. the list that is in the map screen itself.
    I have never had to change mine, to get these there either. So seriously, ... I wonder what's different between those that default and those that don't! It makes no sense, there has to be some kind of reason why it'd bug for some but not all.

    Are you using ultra-mode? I am. *grasping at straws*
  14. Zekiran_Immortal

    Forgotten about?

    Nuuuu! I didn't know either, happy birthday!
  15. I'm curious now. I've got 2 new Praetorians, and both of them I had to go and do all their Settings by hand (because I always fail to save a file with it) .... And both of them have these glowies on their maps normally.

    If a new player who doesn't have binds or anything in place already comes along, should they not have this on by default then? I'm just wondering, not saying that yours weren't how you said. I'm just trying to figure out what the difference is between my setup and yours, and obviously others, that mine DO default to on and yours did NOT.
  16. I really miss the palette contests! I came back but couldn't find the thread!

    Whatever gets started, count me in. I totally miss playing around with the costume generator, and you know I love arts!
  17. I found another Half Life reference

    During Chase McKnight's arc, dealing with the Syndicate, one of their hackers is named BlueShift.
  18. Open your map.

    Done.

    Unless you have a really, really small screen resolution, keeping your map open at all times is very valuable in this game. If you'd looked at your map, you'd have seen the glowies are right there in front of you the whole time. Utilize what's been given to us.
  19. To me, it's yet another dimension. That's all.

    Portal Corp's missions give some insight: there are an infinity of worlds out there, many with stunning similarities. I have run with that since the first time I played this game way back when. My main character is STILL the same character, only thousands of years in her future, still playing through each different world as she gets bored of the last. This Praetoria is different from the one which used to be gone through in Jenkins' arc, is different from one that someone creates in the AE, etc.

    It's not the "evil goatee" universe. It's just another version of what we think we already know.
  20. Rita is bored.

    Bored out of her mind. After all, several thousand years of genre-hopping to and from worlds that essentially repeat endlessly gets that way. From her snug home between the dimensions and outside of time, she picked another Earth at random, and discovered to her delight that in this one, Marcus Cole actually had done something unique and refreshingly clever.

    Yes, yes, he'd taken over the world. Emperor Cole. Well, why not? The streets of this beautiful city are kept free of those typical and overwhelming muggers and small-time gangs. Drudgework and construction are done by advanced robots - no better use for the things, really.

    Of course there's crime. More subtle crime.

    To Rita, who's spent equal parts of her long life insane, timid, heroic, or villainous, this was a chance to finally see things from a new-ish perspective.

    That of a Loyalist. A very, very strong Loyalist. Because frankly over the centuries of living around powered folk, there was one thing that Rita didn't much care for, and that was chaos. Not to be confused with "spontaneity", that was the stuff of great memories with the old groups on various Earths. Parties and occasional ransacking of apartments weren't 'chaos'. But the mindless destruction of property and life that would go on, uncontrolled? The unbridled growth of the Human race everywhere it could reach?

    She'd had enough of that. Here in this world, where Hamidon dwelled almost everywhere outside the safety of the pristine Praetorian islands... She could get some peace.

    Of course Cole didn't just instantly trust her - but having her mind scanned by several Seers only proved that her millennia-old memories were too much for them to handle, and they'd just have to believe her when she said she would do his bidding.

    After all, Emperor Cole was the first Marcus she'd ever encountered that she *didn't* want to teleport into a billion pieces... When they head toward Primal Earth, oh how that would be a fun trip. Because *that* Marcus was one Rita would surely want scattered to the winds...

    Thus, Emperor's Adul8r came to settle in Nova Praetoria. The most lovely views of the big structures (oh how marvelously phallic, paired with that cup-shaped building across the courtyard? hahaha!), and the daily sound of clockwork blowing leaves below her window. Soon they would invade Prime. Soon she could help Emperor Cole build a whole new world out of that dungheap.

    Bliss didn't have to be ignorant.
  21. Zekiran_Immortal

    Combat Teleport

    I've been wanting a full Teleport set for a long, long LONG while.

    Perhaps one power would be an aoe "knockback" - teleporting enemies from within your range to the edge of it, kind of repel-ish.

    You can't get too graphic with the T rating in the game, obviously, but what *I*'d use teleport for is to rip hearts and brains straight out of their bodies. >_> and revive them after, of course, interrogation purposes and all.
  22. Tactics dear, and lots of tabbing. Make sure you're oriented on the right one, bring lots of purples, and BAM you're done.
  23. Quote:
    Originally Posted by Forbin_Project View Post
    Zek, if you haven't redeemed the code you got yet, you can pm it to me. Oh and I love you and your cats.
    Well, I'm sorry, I did get them and did load it on, since the code was there and all. Had I known it was exclusive stuff, I would probably have waited to do that, actually. It does make me feel a bit guilty.

    It's the kind of thing that if NC had any control over it, they really should *take* my code away, and give it to someone who can prove they were stiffed on it. I wouldn't have an issue with that.
  24. Yeah I got those. They were from the reciept printout, so.... >_> someone in my area who preordered, I hope I didn't screw up your sale. It wasn't my fault, I told the guy I didn't have a preorder... :/
  25. Zekiran_Immortal

    Best Part of GR

    The moral choices, and the sinking feeling when you know you've just had to choose the "lesser" of two reasonably evil things. :/ It's such an excellent way of evolving the game. I really - really - hope that much more of this is on the way, and that the hero side (particularly) gets this treatment sooner or later. Since redside already has plenty of great stories, and far better dialog. (and, you don't have to run all over the place to get where you're going there...)