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Quote:They looked the same to me since you don't see them side by side to notice the subtle color difference.Not sure what you mean, the Alpha Slot Abilities page is showing the correct icons for ToHit Debuffs on Musculature and Intuition. And as far as I know the page has not been edited recently.
Silly me was expecting the Debuff icon to have the arrow pointing down. But, that's just crazy-talk.
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We could just say: Stand near a Defender or MM or Soldier.
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Quote:Gross over-generalization of what I'm seeing, but still:
Before insta-Snipe:
Build Up and Aim are awesome and we must build for recharge so we can use them again and again. Moar Damage!!
After insta-Snipe:
So much work. Can we get some easier way to insta snipe? Because clicking Build Up and Aim is such a burden and I hate doing it.Quote:Or lets ignore the fact 3 small yellows, or 2 medium yellows or 1 large and above also gives you what you need and we have ways to convert inspirations into those on the fly.
What Else Gives +ToHit? -
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Quote:#28.Quote:
Originally Posted by Zombie Man
Funny you should mention Gone With the Wind: Box office adjusted for inflation. Avengers is #35. For now.
Take *that*, Dark Knight.
Also, maybe #24 of all time adjusted. -
Quote:It's for all snipe powers regardless of AT (except the APP:Long Range Missiles).I confess I've only given a cursory glance at this snipe change. It's for everyone not just Blasters right? If so, defs and corrs have epic/patron powers that grant +ToHit as well, not the least of which is Focused Accuracy, a toggle. Then there's Soul Drain and Power Buildup, which are on long-ish timers.
Defs and Corruptors can easily reach the magic number perma with 3-4 slotted Tactics and Kismet.
Only certain Blasters can perma it, most notably, Devices. Most blasters will need extra help from what's listed in the OP. -
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Quote:Thanks for the catch. The Wiki is using the ToHit Buff Icon instead of the Debuff Icon on their page (though the mouse-over identifies it correctly).Only 2 alphas give To hit Buffs. Spiritual and Resiliant boost To hit Buffs.
Intuition and Musculature boost To hit DEBuffs.
And I don't suppose this is one of those cases where Buff and Debuff act the same since they're modifiers of the same attribute only one positive and one negative? -
- By now, you should know that Kismet:Acc IO (Defense IO Set) is a Proc120 +6% ToHit. It is always 'on' in a running Toggle or an Auto Power regardless of the IO's level.
- Other IO Procs:
- Decimation (Ranged Damage set IO): 5% chance for Buildup which is +100% Damage and +15% ToHit for 10 seconds
- Gaussian's SFC (ToHit Buff set IO): 5% chance for Buildup which is +100% Damage and +15% ToHit for 10 seconds
- Analyze Weakness (Accurate Defense Debuff set IO): 10% chance for +[200 Melee_Buff_ToHit%] ToHit for 10 seconds
- Siphon Insight (Accurate ToHit Debuff set IO): 10% chance for +[200 Melee_Buff_ToHit%] ToHit for 10 seconds
- And what Tactics can give your AT.
- You should also know the Alpha Slot powers that can boost the ToHit of Tactics or other powers that have +ToHit: Resilient; and Spiritual.
- And what buffing Lore pets give you +ToHit (Superior Radial, the right side of the tree) for 5 minutes up and 5 minutes down for recharge:
- Seers Seeker has Fortitude for +5% ToHit;
- Carnival Seneschal has Forge for +20% ToHit;
- Arachnos Fortunata has Mindlink for +5% ToHit
- And what powers in your Primary or Secondary give +ToHit; also if there are gimmicks, e.g., using a special combo that grants +ToHit
- And if you're taking Tactics, might as well take Vengeance for at least +25% ToHit unenhanced depending on AT. Just ask your teammates nicely to die for you.
- Buff Boosters. These powers buff existing ToHit multiplicatively, not additively, like most +ToHit powers do. So if you already have, for example, 15% ToHit and then activate a booster power of 20%, then that is not a total of 35% (15+20), but rather a new total of 18% (15 + [15*.20]).
- Power Boost: Depending on AT or Power Pool, about 1.8xToHit to 2.8xToHit
And Temp Powers:
- Offense Amplifier (Paragon Market): +10% ToHit (+15 Dam/+15% Recharge, for 1, 4, or 8 hours)
- Hydra Chemical Accuracy Enhancer (Death From Below): +12% ToHit (1 week, only for sub-22 toons)
- Shivan Exposure Accuracy Enhancer (Drowning in Blood): +9% ToHit (1 week, only for sub-30 toons)
- IR Goggles: Siren's Call Hero Side or Mayhem/Safeguard Weapon Side Mission: +5% ToHit (for Blasters {using the Melee Buff Table}, 30 Minutes)
- Accolade Power Force of Nature/Geas of the Kind Ones: +25% ToHit for 60 seconds (recharge 25 minutes affected by Global Recharge, also: +800% Recovery for 60s; +100% Str(RechargeTime) for 60s; -10% Defense for 60s)
- Day Job: DUST Ranger (First Ward DUST Facility): +.75% ToHit (Ranger level) +1.275% ToHit (Elite Ranger level) for a max of 2 hours
- Call to Justice Hero Alignment power +10% ToHit for 30 seconds. 6 minutes recharge.
- And of course, 'yellow' Inspirations. Dual and Team inspirations last for 5 minutes.
What does (surprisingly) *not* give +ToHit:
- Base Empowerment buffs
- Veteran Buff Pet
- "Support" Signature Summons power (Manticore and Ghost Widow)
- Vanguard Accolade -- unlike Power Boost, only boosts mezzes
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Q: What are the powers getting the range boost? Are they just the ST ones? Are they just for Blasters?
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I haven't used any of the stuff I got on Freebie Fridays. I'd like to return them in exchange for store credit.
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FF was a just one-month trial to see how it goes. It is now went.
No news as to the next step or if it's forever gone. -
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Quote:Good-bye, Gloom. I won't miss you and your DoT! If I could dump Dark Blast instead of you, I would, but I can't. And leave that Apocalypse Set on the way out the door.I'll check.
gloom: 63.62 damage, 1.32 animation
moonbeam: 99.76 damage, 1.488 animation
So gloom is 48.2 DPA and [moonbeam] 67 DPA.
Why, hello there, Moon Beam. So nice to see you again. May I offer you a nice set of Apocalypse I happen to have handy? You try this on while I find a Kismet:ToHit. You can talk to Tactics in the meantime, that's the one wearing a full set of Gaussian. -
Read this and see if this helps: http://paragonwiki.com/wiki/Screenshot
And if you want an easy way to respec, you should be using Mids character builder and Sentinel.
Sentinel will 'read' your character and then you 'paste' that build into Mids. Use Mids to create your new build based on the old.
You can then track your character, especially badges rather easily at CityInfoTracker. -
Man loses fingers in garbage disposal accident. Can a zombie apocalypse be far behind?
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Quote:Those events have almost nothing in common besides 'attacks on the flesh'.Apparently Newsweek and The Daily Beast are tracking things of this nature.
https://maps.google.com/maps/ms?msid...m&source=embed -
What the legacy zones need first and foremost is the legacy arcs to be updated to be a single zone-arc (a la Faultline, Hollows, Croatoa, etc...).
Take the missions that exist for Steel and Sky and make two zone-arcs that cover the 3 factions each specialize in. Get rid of the contacts that give out the same mission. Move the one-off missions to a repeatable contact or the police scanner. Dump the FedEx missions and no more than one street-hunt per faction.
Once you do that, then you update the doors for the missions for logical progression through the zone. Then maybe update some of the zone-spawns.
Leave the environmental artists alone to make new maps, not revamp old zones.
IMO. -
If you try with a team, change one of your costume slots to be the biggest, hugest model with as many glowy parts and freaking big wings and bright white eye-searing aura. This way, people can *see* the leader and not run past you.
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On a Defender, Tactics six-slotted with 50+5 ToHit IOs is 21.96% ToHit, just .04% from hitting the magic 22% for InstaSnipe. So my question is:
1. Just how evil are you?*
2. Do you round?**
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I thought about it, but they were too expensive for something that can be created with one Hero Merit or 16 Astrals.