Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. It's an immutable law of CoH. As soon as one faction is fixed so they stop killing each other, another faction will be bugged and start killing each. At no time will there be peace in all factions -- the Universe will not allow it.
  2. Quote:
    Originally Posted by Mylia View Post
    I had this issue a little while ago with my villain, who is an original Primal. All I did at the time was open a bug report on the issue and was awarded the badge soon after.
    Do this if you didn't get the badge.


    Devilfish is a "thank-you for watching" badge. Anyone in the vicinity of the defeat of the Luscan head gets the badge, you don't even need to do 10% or 20% damage.
  3. Quote:
    Originally Posted by ultrawatt View Post
    Nope.

    I got them from where the Wiki got the list.

    Mine is the most up to date, although, there very well may be more than what can be 'seen' from our end. On our end there are some calls to "Tip_232" and such which may be one of the ones listed or it could be a call to a tip reserved on the Server side.

    But, if all the Tips currently in use are indeed stored on our end, then what I posted is the complete list.
  4. Quote:
    Originally Posted by Angelxman81 View Post
    I dont know TonyV. Im a 42 vet player, but only on forums since 2009.
    And Zombie Man is always cranky with me, im used to it.
    Normally, I have reason to be.

    But in this case it was a serious question. Does the Wiki article need to make it more clear? Cause I'd be happy to amend it if it needs to be. It's a new-ish article and could stand to be polished.
  5. Let's see, if my memory serves me....

    A single power can be Ctrl-clicked in your Power Tray to have that power auto-execute every time it is recharged. This does not work with Macros, interruptible powers, or powers that use a targeting reticle.
    After you do enough for a contact they will give you their Cell Phone number, which saves you running to the contact to get or turn in missions.
    Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding.
    Larger groups get an XP bonus.
    Task Forces are a series of missions that require a group to start.
    Invention Salvage can be sold to almost any store, but might be worth more to another player, try selling it on the Market.
    Playing in Supergroup Mode earns your Supergroup Prestige with which they can purchase bases and base upgrades.
    Your Invention Recipe and Salvage inventory sizes grow as you gain levels.
    You can invert your mouse under Options->Controls.
    You can change the colors of your character's word balloons under Options->Graphics and Audio->Chat Bubble Color.
    Visit the Player Guides forums for information on Macros and Recording/Playing back your games using Demorecord.
    wiki.cohtitan.com has great background info on the NPCs and enemy groups in the game.
    When joining a group, you will automatically Sidekick, Lackey, Exemplar, or Malefactor to the Level of the group as appropriate.
    Enemies that con Purple to you are harder for you to hit, harder to damage, and more resistant to debuffs.
    Completing a Safeguard or Mayhem mission in Primal Earth the first time will reward you with a long duration Temporary Power.
    Badges can be earned by exploring the city.
    Badges can be earned by reading plaques about the history of the city.
    Badges can be earned by achieving certain milestones in a character's career.
    Badges can be earned by completing special missions or tasks.
    Accolade badges are earned by collecting a themed set of other badges...and sometimes earn the player a special power.
    Supergroups can earn badges by having their members perform tasks while in Supergroup mode.
    Bloody Bay is a PvP zone where Heroes and Villains fight each other over meteor fragments.
    Siren's Call is a PvP zone where Heroes and Villains take out bounties on one another.
    Warburg is a Free-For-All PvP zone where you try to launch a rocket to earn special attacks.
    Recluse's Victory is a PvP zone where Heroes and Villains fight for the future of Paragon City.
    Your global chat handle can be used by other players to communicate with you no matter what character you are playing.
    There are three Respec Trials you can run. One each at levels 24, 34, and 44. Completing each will earn your character a chance to re-pick what powers they have and in what order they received them.
    When you Sidekick/Lackey you fight at one level below the team's combat level, but with your powers and enhancements.
    When you Exemplar/Malefactor you fight at the team's combat level, losing access to powers you gained more than 5 levels after that level.
    Visit the tailor or facemaker at level 20, 30, and 40 for a mission to open up another Costume Slot.
    At level 15 and again at level 25 you can choose a special title for your character.
    Veteran's Rewards are earned for all of your characters for every three months you have been subscribed to the game.
    Capes are available to your character after running a special mission at level 20.
    Auras are available to your character after running a special mission at level 30.
    If your character uses a weapon, they can customize it at the Tailor/Facemaker.
    Inspirations drop often, so don't forget to use them in tough battles.
    When you level up you gain full Health and Endurance, as well has having every Tier 3 inspiration cast on you. If you are defeated when you gain a level you will even get an instant resurrection!
    Being defeated after level 10 will earn your character Experience Point debt. Half of new XP earned will go towards paying off that debt.
    When you level up you become more powerful immediately, but to earn new powers or Enhancement slots you must visit a Trainer.
    Hazard Zones have larger sized spawns, and are a challenge for groups.
    A Hero Corps representative or Fateweaver can make your missions tougher for you, for a price.
    Power Pools are powers that any character can choose. You can begin picking from these at level 6.
    Power Pools are where you can choose your Travel power: Flight, Super Speed, Super Jump, or even Teleportation.
    Some Archetypes and power sets are more suited towards group play.
    Controllers and Dominators get pets later in their career. Masterminds can start the game with controllable minions.
    Brutes gain Fury by attacking and being attacked. The larger their Fury bar, the more damage they dish out.
    Tankers automatically taunt everyone in their immediate area when they execute most of their attacks.
    The Corruptors' ability of Scourge randomly does extra damage when a foe is below 50% health.
    Dominators build a Domination bar through attacking that can improve their control when activated.
    You can turn three of any type of Inspiration into any other type by right clicking on any you have three of.
    Wings and Rocket boots are examples of costume pieces that are earned through the Invention System.
    The Invention System is an optional feature of the game. Gameplay was not made more difficult when this system was implemented so players who choose not to use it will not be at a disadvantage.
    Each Origin starts with a unique attack power to get you through the lower levels.
    Dual Origin Enhancements are twice as effective as Training Enhancements.
    Single Origin Enhancements are twice as effective as Dual Origin Enhancements.
    Invented Enhancements are never outgrown and their bonus remains static once slotted.
    Sniper Powers require you to have Line of Sight to the target both at the start of the power and when it is fired.
    PvP and Trial Zones have a minimum level required to enter.
    You can slot Enhancements that are up to 3 (three) levels higher than your Combat level.
    Characters exposed to time travel are Entrusted with the Secret, and are given a power enabling them to reach the Ouroboros zone.
    The Rikti first invaded in 2002, only to be stopped by Hero 1 and the Omega Team.
    The 5th Column was a fascist villain group that was overthrown by the Council.
    Statesman and Lord Recluse were friends before they discovered the Well of the Furies together and gained their powers by drinking the waters there.
    Positron was severely injured in the first Rikti war, losing control of his powers. In order to keep the city safe, he had to seal himself inside of his power armor.
    Synapse was given his powers in a cruel experiment run by the Crey corporation.
    Sister Psyche can 'mind ride' and inhabit another person's body. When she does this her original body does not age. She is actually over 80 years old!
    Dark Watcher was an original member of the Freedom Phalanx in the 1940's. He was thought to be lost, but was actually wandering dimensions. He is back on our world now, working for Vanguard.
    Vanguard is a U.N. group that employs both heroes and villains in protecting the Earth against alien threats.
    Impervium is the strongest metal in the known universe.
    The Medical Teleporter is based on recovered Rikti technology, and will teleport you to safety if you are defeated.
    Ms. Liberty is the grand-daughter of Statesman.
    Some say that Praetorian Earth is a twisted alternate dimension where people with super powers rule with an iron fist.
    The Statesman Task Force and Lord Recluse's Strike Force are two of the toughest challenges in the game.
    Hellions are resistant to fire and susceptible to cold.
    Clockwork have a special weakness that betrays their true origin.
    The Malta Group consists of several like-minded organizations working together.
    The Sky Raiders are pirates who use stolen military technology.
    The Tsoo have a special connection with their long-dead ancestors.
    The Circle of Thorns is a villain group based in Oranbega, a hidden city located beneath Paragon City.
    Paragon City is in Rhode Island, in the United States.
    The Rogue Isles got their name from their lax attitude towards criminals and their ilk. It was originally a haven for pirates.
    You can suggest tips for this space by emailing cohsubmissions@ncsoft.com with the subject line containing the word 'TIP'.
    Fires can be extinguished with Cold powers, or fire extinguisher temporary powers.
    If you don't like your teammates teleporting you without your permission you can turn on "Prompt Team Teleport" in the options menu.
    The Federal Bureau of Superpowered Affairs has five branches, one dealing with each of the modern Origins.
    You can use a Break Free inspiration even when you are Held, Slept, Feared, or Stunned. Carry a few spares if you can!
    The flag flying above City Hall was fashioned from Statesman's own cape after the first Rikti War.
    Many players hold costume contests in Atlas Park, under the statue of Atlas.
    Pocket D is an extradimensional dance club where heroes and villains can gather peacefully.
    Some Vahzilok zombies are set to explode when you get too close.
    Mastermind pets on Follow/Defensive will take a share of damage that is dealt directly to the Mastermind.
    Ancillary Power Pools are available to heroes and villains over level 40.
    Patron Power Pools are available to heroes or villains over level 40 who have chosen a Patron in the Arachnos elite.
    Kheldians gain buffs when teamed up with various archetypes.
    The Kheldian (and Arachnos) Epic Archetypes are unlocked when you get a Hero (or Villain as appropriate) to level 20.
    Darkness powers draw their source from a place called the Netherworld.
    The hero Infernal hails from an alternate medieval dimension where demon-binding is common practice.
    The different damage types are: Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, and Toxic.
    Some Invention Enhancements belong to sets. Slotting in multiple enhancements from the same set unlocks Set Bonuses that improve your character!
    You can set up a Buy Order on the Auction House/Black Market if no one is selling what you want at the moment.
    People selling items on the Auction House/Black Market will sell them to the person who asks the most for the item. Buyers can not see what a seller's minimum price is however!
    You can slot multiple of the same Enhancement into a power, but eventually the bonus that they add drops off.
    There are stores throughout the city that sell specific Origin enhancements. Look for them on your map.
    Completing a level 5-9 or level 10-14 Safeguard or Mayhem mission in Primal Earth for the first time will reward you with a Temporary Travel power. This is very handy to get around!
    Only the leader of a team (marked with a star) can set the active mission for a team.
    You can only have four different Power Pools on your character, in addition to an Ancillary or Patron Power Pool.
    When combining Enhancements, you can combine two Enhancements already slotted into the same power.
    Go. Hunt. Kill Skuls.
    If you can't find a mission despite being right on top of it, it may be underneath you. Look for nearby tunnel entrances that could take you to it.
    Arenas are for team-based or even 1 on 1 PvP. You can find terminals to set up matches in Pocket D or at any arena. Check your map!
    Your character's Origin will affect the bonus damage on some Veteran Reward powers like the Blackwand or Nemesis Staff.
    The level of your mission will show as a number next to it in the mission list.
    Not everything is a Nemesis plot.
    Being defeated in an instanced mission earns only half the debt of being defeated in a public zone.
    You can have up to seven open missions at once.
    If you are on a Task/Strike Force, you cannot access your normal mission list, and may only undertake the missions of that Task or Strike Force.
    While on a Task/Strike Force you cannot buy inspirations from your Contacts, but you can buy them from other places, like the arena or the markets.
    Check out the forums at http://boards.cityofheroes.com for tons of great information about City of Heroes!
    Are you Following City of Heroes on Facebook and CoH_OCR on Twitter yet?
    Spawns within mission instances scale to the size of your team. Want more enemies? Form a bigger team!
    It's all a Nemesis plot.
    Some powers are situational and may work better for teams than soloing.
    Glowing mission objectives make a distinct sound to help you find them.
    Just after World War II, Nemesis was sworn in as Emperor of the Americas. His reign was short, however.
    Only the leader of a team (marked with a star) can set the active mission for a team.
    'Toggle' powers can be turned on and left running, but will drain Endurance. If you run out of endurance these powers will be deactivated. If you are stunned, held, or slept, then offensive 'toggle' powers will deactivate, while defensive 'toggle' powers will remain active, though their effects will be partially suppressed.
    Enhancements are color-coded according to function. Damage Enhancements, for example, always have a red background.
    Special origin enhancements are dropped by defeating certain high-level monsters in the game. These enhancements may have multiple effects and are usually very valuable!
    Freem!
    Some enemies will chase you through elevators.
    On some mission maps you will be sent to a jail, instead of the hospital, if you are defeated and click 'Go to Hospital'.
    Back issues of the City of Heroes comic book can be found at www.CityOfHeroes.com
    Paying attention to your surroundings, especially inside buildings, will net you an easter egg or two.
    Always double check that you are purchasing the correct Enhancement. If you make a mistake, you will get back less than you paid if you have to sell it back to the store.
    If you activate a power and it is not recharged, or the target is out of range, it will 'Queue Up' and execute as soon the correct conditions are met.
    Merit Rewards are granted upon completion of difficult or time-consuming tasks such as Story Arcs, Task Forces, Trials and defeating Giant Monsters.
    Day Jobs can grant you badges, improved rewards and temporary powers. Logging back in a Day Job location will grant a character Day Job bonuses.
    Logging out a character for 21 days within a Day Job location will grant the character a badge that corresponds with the location. Example: Logging out at a hospital will earn a character the Caregiver or Pain Specialist Badge.
    Some Day Job badge combinations will unlock Day Job Accolades which grant additional bonuses, rewards and powers! After earning a Day Job badge examine your Accolades for clues about what to do next.
    Merit Rewards can be redeemed for some of the most powerful enhancement recipes in the game.
    To learn more about Day Jobs, visit a Day Job Recruiter in Atlas Park, Galaxy City, Mercy Island, Port Oakes or Nova Praetoria.
    Mission Architect Tip: You can drag and drop missions in a story by clicking the mission book at the top of the window.
    Mission Architect Tip: Check out the 'Tips & Tricks' section from the Architect Instructor for helpful hints on using Architect.
    Mission Architect Tip: You can set up encounters to trigger at specific points off another encounter, like having a Boss call for help.
    Mission Architect Tip: You can use the player's name, origin, archetype and more by using commands like $name, $origin and $archetype in the text fields.
    Mission Architect Tip: Watch the "Show Errors" box in the upper right. If it's orange, click and it will tell you what's wrong - and even link you to the appropriate section to fix it.
    Mission Architect Tip: Each "page" of a mission book (1,2) is a link to that section.
    Mission Architect Tip: Always back up your stories, don't just rely on autosave!
    Mission Architect Tip: Right click in text fields - you may find some helpful shortcuts!
    Mission Architect Tip: Be descriptive when defining what your story is about. Other players may or may not like the same challenges you do.
    Mission Architect Tip: Be sure to turn on Autosave so you don't lose your story.
    Mission Architect Tip: Save, save, save and Autosave.
    Mission Architect Tip: A story can have up to five missions, each with multiple goals.
    Mission Architect Tip: A mission can have more than one primary (or advanced) goal, even of the same type.
    Mission Architect Tip: When you create a story in Mission Architect, it's saved locally on your hard drive as a plain text file.
    Mission Architect Tip: Maps will tell you how many bosses, allies and objects you can have in a mission.
    Mission Architect Tip: You have four placement options for entities in your map (Front, Middle, Back and Any).
    Mission Architect Tip: Outdoor Maps do not have Front, Middle or Back locations. It's all considered the same area.
    Mission Architect Tip: Republishing a mission retains your ratings. Unpublishing a mission wipes your ratings out.
    Mission Architect Tip: You can choose alternate models for standard NPC's by clicking on the left or right of the model in the Mission Detail Summary.
    Mission Architect Tip: An orange-shaded map or an orange map name indicates that the map does not support one or more of your objectives.
    Mission Architect Tip: You can right-click within the text windows to add color or formatting to your text.
    Mission Architect Tip: You can put an author's name in the search field to see all the stories that author has created.
    Mission Architect Tip: The Arc ID is a unique ID code for your story that quickly allows others to find it and play it.
    Mission Architect Tip: Heroes and Villains can do Co-Op Architect missions in Rikti War Zone.
    Mission Architect Tip: The Team leader can invite players anytime during an Architect mission.
    Mission Architect Tip: Custom Characters have difficulty settings allowing you to customize how difficult you want them to be.
    Mission Architect Tip: Custom Characters and Groups are expensive in terms of file size use them carefully on longer arcs or risk running out of space!
    Mission Architect Tip: Custom enemies can easily be more powerful than regular enemies. Keep that in mind when creating and when playing stories.
    Mission Architect Tip: You can get your costume on a custom character in Architect by using the 'Load Self' button when creating a custom character.
    Mission Architect Tip: If you want your friends costume on a custom character in Architect have them send you the costume file located in the City of Heroes costumes folder.
    Mission Architect Tip: Custom Critters take up a lot of space in your story file. Use them sparingly!
    Mission Architect Tip: Custom enemy groups aren't limited to custom enemies... click on the 'standard' tab while editing a custom group to get access to standard NPCs!
    Mission Architect Tip: Players are able to earn Salvage and Recipes in Dev Choice missions, in lieu of Tickets.
    Mission Architect Tip: Players can purchase unlockable costume pieces, enemies, and maps from the Ticket Vendor.
    Mission Architect Tip: When a player positively rates a story in Mission Architect, the author of that story earns tickets.
    Mission Architect Tip: Talk with an Architect Vendor to claim tickets you've earned from other players rating your stories.<span><span align=center>Mission Architect Tip: An Inspiration Vendor is located right next to the AE hospital.
    Mission Architect Tip: Players can only publish 3 stories per account.
    Mission Architect Tip: You can level from 1 - 50 within Mission Architect.
    Mission Architect Tip: You can earn badges for testing your missions.
    Mission Architect Tip: Speak with the Architect Instructor for detailed walkthroughs of the Architect system.
    Mission Architect Tip: You can see any of the information revealed in the tutorial or by Architect employees by clicking on 'menu,' 'help,' and then clicking on any of the 'Mission Architect' tab.
    Mission Architect Tip: The Architect Entertainment buildings are located in numerous zones throughout the game. Some buildings are more populated than others. Find the one that's right for you.
    Mission Architect Tip: Trial accounts cannot use the Mission Architect. You must be an active subscriber.
    Mission Architect Tip: Have a friend or a member of your super group proof your story. You are your own worst editor.
    Mission Architect Tip: If it wasn't already a Nemesis Plot, the Mission Architect can let you make it one.
    Mission Architect Tip: You can't do that ...yet.
    As Praetoria and Primal Earth draw closer together, can war be far behind?
    Going Rogue Tip: After level 20, characters in Primal Earth can receive Alignment Mission Tips as drops which offer decision points as to how to approach specific scenarios.
    Going Rogue Tip: Following an Alignment Mission Tip as a particular alignment (Hero, Vigilante, Rogue, or Villain) will push you towards that alignment.
    Going Rogue Tip: Hero & Vigilante tips can only be found in Paragon City. Rogue & Villain tips can only be found in the Rogue Isles.
    Going Rogue Tip: After ten Alignment Missions towards a particular alignment, you will receive a Morality Mission: an opportunity to switch to or reinforce that alignment.
    Going Rogue Tip: You can only earn credit for five Alignment Missions a day.
    Going Rogue Tip: If you currently have enough Tips to max out your daily Alignment Mission credit, no more Tips will drop for you until you dismiss one.
    Going Rogue Tip: Reinforcing your alignment as a Hero or Villain will earn you Hero or Villain Merits, respectively.
    Going Rogue Tip: Reinforcing your alignment as a Vigilante or Rogue will earn you Reward Merits.
    Going Rogue Tip: Hero Merits can be spent at Fort Trident. Villain Merits can be spent at The Crucible.
    Going Rogue Tip: Hero and Villain Merits are permanently lost if you stop being a Hero or a Villain, even for a moment.
    Enriche is delicious, filling, and low in calories.
    Some Praetorian Resistance members speak in their own pidgin language as a means of asserting their rebellious spirit.
    Praetorian Clockwork 'speak' in their own symbolic language. Damaged or corrupted Clockwork have different dialects.
    Not everyone in the Praetorian Resistance can be considered a Hero. Not everyone in the Praetorian Loyalists can be considered a Villain. And vice versa.
    All hail Emperor Cole!
    While !COX.FIX; DEV.TSK = FIX.COX
    Going Rogue Tip: Not all badges can be earned as a Rogue or Vigilante even if you perform the requisite task. Completing a switch to Hero or Villain will award these badges if you met all other requirements.
  6. Quote:
    Originally Posted by Ironblade View Post
    It will NOT clear the "Fame balls". They are on a timer independent of changing alignment.
    Oops. I stand corrected.
  7. Quote:
    Originally Posted by BafflingBeerMan View Post
    When I read this, I immediately thought it would be Frodo reading the story to someone else.

    Also, while the source material of The Hobbit will make up probably 80 to 9- percent of the movie version, I have also read they will be pulling in other related Tolkein work to expand the movie.
    We could get a bit of Gollum's pre-Gollum's life and see just how corrupting the power of The Ring is.

    This format could even tell the larger mythos of Middle Earth with the Silmarillion's story of creation that explains the races of Middle Earth.

    I like it.
  8. Quote:
    Originally Posted by Rajani Isa View Post
    The Calvin Scott TF centers around Calvin wanting his wife, Aurora Borealis, back as herself, not as a (in Primal Earth) willing host for Sister P.
    *Presumably* willing host.

    Seems odd that the willing host never manifests itself to tell her husband to knock it off with all that Resistance stuff.


    Back to Primal Calvin Scott: The TF has been arc-ified. Namely, the final AV is now an EB so that soloists can do it. It's like any other arc now and very much made in the image of legacy City of Hero content in that there's nothing mechanically special and you get to go a random far-flung zone which each mission.
  9. Quote:
    Originally Posted by Daemodand View Post
    Yep, Ninjitsu doesn't have any KB protection.

    And high school kids didn't look that young when I was in high school. Based on my 21+ year old memories.
    Yes, the do look that young.

    Unlike the cast of Glee which is 26-30 years old.
  10. Quote:
    Originally Posted by Kyle_Al_Mordu View Post
    It works like this, once you have filled an alignment bar, the next tip that drops will be for the alignment mission. You can opt to change to the new alignment then.
    When you change alignments, all progress bars reset to 0.

    If you want villain merits, do tip missions choosing the villain option (as a villain). Then do the villain alignment mission. This reinforces your alignment as a villain. The first time you do this, you will get regular merits, the second time you will get a Villain merit.

    Lastly, the fame points are just a way to show how many missions you have run the past 20 hours ( no more than 5).
    Nitpicks:

    By 'alignment mission' you mean 'morality mission.' Ten Alignment Missions leads to a Morality Mission.

    Also, each Fame 'ball' is on its own 20 hour countdown timer.
  11. Quote:
    Originally Posted by Katie V View Post
    4 shards -> Dimensional Keystone
    Ancient Nictus Fragment + Dimensional Keystone + Essence of the Incarnate -> Nerve Boost

    This gives you a 33% enhancement to accuracy. From here, you've got two choices, neither of which gives you any additional immediate accuracy enhancement.
    However, with the Uncommon Boost, a greater percentage of the Boost's Accuracy can get past ED, which is more Accuracy for any power already butting up against ED's diminishing returns.

    http://paragonwiki.com/wiki/Alpha_Slot

    http://paragonwiki.com/wiki/Alpha_Slot_Abilities
  12. Quote:
    Originally Posted by RiOTWRAiTH View Post
    im a lev 40 vill. i did 10 rogue tip mishes.
    do i need 10 vill tip mishes to unlock villian alignment b4 they give me a rogue alingment morality mish?
    will my rogue progress diminish? when do i get these fame points and villian merits?
    ty to anyone who has the time to clarify.
    If you're a Villain, and did 10 Tip/Rogue-Alignment Missions, and thus filled up your Rogue bar, then the very next Tip you get will be a Rogue-Morality Mission. (Morality Tips are not on a timer, once you fill the bar, you are eligible for another Tip to drop and it will be a Morality Mission).

    If you do that Rogue Morality Mission, you will be given the opportunity to remain a Villain or to indeed change your alignment to Rogue. That will clear our your Fame balls and Alignment bars.

    You can then stay in the Rogue Isles and work towards becoming a Villain again, or re-affirming your Rogue status with another Rogue Morality Mission.

    Or, you can go to Paragon City and do Hero Alignment missions and work toward a Hero Morality mission and become a Hero.

    See: GUIDE: Alignment System in Plain English [I18] Snow Globe
  13. Here's what the Wiki says:

    Quote:
    Characters can switch between Alpha Slot Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.



    Higher-tier abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
    Does it need to be made more clear?
  14. Quote:
    Originally Posted by Tank_Washington View Post
    Umm,


    Time to say goodbye -theOcho - gone
    2011

    All good things... -Castle - gone
    2010

    Back Alley Brawler gone? -Back Alley Brawler - gone
    2010

    Layoffs Hit Paragon Studios -9 PS employees - gone
    2010

    NCsoft Europe cuts 70 jobs at Brighton office 70- NCS employees - gone
    2009


    Per the title, could we use some?
    Paragon Studios goes from 15 Devs and 5 Production to 70 Employees even during the Great Recession.
    2008-2010
  15. Unfortunately you do need a natural Hero (started at level 1 in Paragon City) that hit 20 to unlock the Khedians and a natural Villain (started at level 1 in Rogues Isles) that hit 20 to unlock the Soldiers.


    Look at the bright side, hitting 20 isn't that hard. When you're eligible for the Positron TFs, do them several times and you'll rocket to 20.

    It used to be level 50!
  16. Quote:
    Originally Posted by Ms. Mesmer View Post
    Well, it turns out I still can.

    Those numbers don't add up to that total. I get 54.28 total off of that. Now that I get that the red one is likely only applied for suppression, I can understand where the discrepancy comes from, but it colored my acceptance of the real numbers for flight previously, thus provoking me to actually test it out to confirm.
    Just to help those who might have trouble following this...

    My updated Wiki explanation says there are six figures that go into figuring out Fly's flightspeed. Real Numbers is missing one of them: the 14.32 mph for Mag 1 Fly Speed. That gets added to the 54.28 total of visible buffs putting one way beyond the Flight Cap.
  17. Zombie Man

    New AE Maps

    Quote:
    Originally Posted by Zamuel View Post
    Technically you have Zombie Man to thank since he has a guide of things that missed the patch notes. Though I did discover the Sky Raider base on my own.
    Thanks! Updated the Issue 19 page:

    paragonwiki.com/wiki/Issue_19#Mission_Architect
  18. You can try the left single quotation mark: ’ (Alt+0146) instead.

    Or maybe the internet code would work:

    & # 39 ;

    (You need to remove the spaces, if I didn't put the spaces in, it gets parsed as '.)
  19. Mine? Is it my back you're thinking of?
  20. Quote:
    Originally Posted by Bosstone View Post
    You know you can just look up the Flight Speed number under Combat Attributes and see that it's capped, right?
    Quote:
    Originally Posted by ultrawatt View Post
    Yeah, i dont get it. I have like 1 toon that has fly that i never play and i still knew this already.
    Well, yeah, we've been seeing this and wondering if it's a bug. The original buff to Fly speed during I18 was announced as a 33% buff even though it got implemented as a 50%.

    It is now officially WAI. The 50% is in the Issue 18 Release Notes and I got Dev confirmation it's staying that way.

    My research also shows that Blasters are fixed. They alone got the original 33% buff, but they are now at the 50% buff.
  21. The horde was just a pawn in the game of life.
  22. Bah, DPS freaks.

    It's enough when your long-recharge uber crowd control power is up for each spawn.

    It's nice having those 15 minute accolade powers available every 6 minutes. The 30 minute Vet Rewards available every 10 minutes. Etc...
  23. I think the extra buffs control what happens when there is Suppression. With Fly, you drop down to Hover speed. With the Temp Fly powers, you drop down to negative fly speed which is essentially rooting you.
  24. Quote:
    Originally Posted by Twisted Toon View Post
    You never know. Some people think that Mark Twain's books would be better with those "racial slurs" altered to more "Politically Correct" terms.
    This isn't a guessing game. As if there was no experience of such things and this conundrum exists in a vacuum.

    It has to do with the history of the way language is used.

    People were never teased for being Mongolian, at least, not in my half century of experience.

    They were, however, cruelly teased for being "Mongoloid" as that word was once used for Downs Syndrome. And those didn't actually have Downs Syndrome were taunted with that word as a substitute for 'retarded.'