-
Posts
996 -
Joined
-
-
Quote:If you look at the judgements they've designed you can tell a couple of things about them.
Personally, I'd like to see a Judgement power for at least every MAJOR weapon class, like one for cutting weapons, one for smashing weapons, one for bare hands, one for rifles and one for pistols. That's, what? Five? Yeah, I know it's a lot to ask for and I know it still lacks certain specific things, like a Judgement for a finesse fighter or one for dual blades, or one for a Devices user and so forth, but my point is that I want to see Judgement powers for characters who don't glow with eldritch power, so to speak.
Incarnates in general seem to have been designed with a very specific thematic in mind - that of Thanos and the like, or the notion that power glows, more broadly. Which is kind of odd. It's like launching City of Heroes and all the powers you offer are Fiery Melee/Armour/Blast/Control, Ice Melee/Armour/Blast/Control, Stone Melee/Armour, Earth Control, Dark Melee/Armour/Blast/Miasma and Energy Melee/Blast/Manipulation with no weapons in the entire game.
A) They each do a separate type of damage (that leaves a couple of types: Psionic, Lethal, Smashind and Toxic)
B) They each have a separate "area" (Targeted AOE, Chain AOE, PBAOE, Cone) since all the judgements thus far are AOE, that doesen't really leave any more variation.
C) They each have a separate special effect. (this has the most scope for variability)
I suspect the most likely judgement we'll get "soon-ish" is "Terrestrial Judgement" or something similar, basically a bigass version of Footstomp/Nova Punch. This would have both wide application (working for both earth-control and super-strength types) have it's own damage type (smashing) and so on and so forth.
Weapon sets in general are complicated to make (you basically have three things you need to do, the weapon, the effect, and the animation, as opposed to two for non-weapon powers) Since BS/War mace/War Axe uses the same animations (more or less) these are probably the easiest to do (just make a power and have it use the same animation and let you pick each of these types of weapon when you customize it)
This would probably STILL require a ******** of work for relatively little reward though.
The others (Katana, AR, pistols) are trickier since they use more unique animations.
I suspect we'll get a ground-punch, a psionic and maybe a toxic Judgement before we get any weapon sets. -
My experience for Alpha is that the quickest way to get to T3 is to do a WST (gets you a notice, and hopefully a couple shards) do whatever else you want until you have eight shards...
Then do the trials for T1 & T2 Alpha (which shouldn't take long) and then use your 8 shards + notice to craft a T3 alpha, getting the level shift. -
That or Technician Naylor's arc.
The odd things are when Cimeroran civvies starts spouting off about your deadsThose romans keep up-to-date with things happening 2000 years in the future it seems
-
I've never had any problems with Sutter at all. Duray usually goes down in the first attempt and very quickly too. I don't think I've ever been killed by his airstrikes even (as opposed to his reinforcements or Praetorian Duray's missile swarm thingie...)
There seems to be a general consensus to hit Primal Duray first, though.
And Sutter is a short TF. Usually takes about an hour. Compared to Synapse, Dr Q., Justin Augustine, Sara Moore, Faathim the Cellphoneless that's nothing, and it's arguably quicker even than Moonfire, Manticore or Citadel. (Moonfire mainly because it has a lot of kill-alls)
The only TF that are actually shorter I can think of is Atlas/Tin Mage, Mortimer Kal and Katie Hannon. ITF and LGTF are about the same length though. -
My understanding is that there's a limited number of ambushes per "threshold" (one being when you first aggro reichsman) but there being multiple thresholds (related to Reichy's health?)
-
Okay. We all love badges. At least I do. I love those little defeat badges that make fighting random enemy groups so much more fun.
But I've noticed there's less of that now. Some new (and some old) enemy groups don't have any badges at all!
So, suggest badges! We want them! They're delicious!
Some suggested defeat badges:
Not Amused
Defeat 100 Mark VI "Victoria" type Warworks
Knife Fighter
Defeat 200 knives of Artemis -
-
Quote:I suspect Gadget Control could be at least 50% pieced together just from the SOA, Devices & BS stuff.From stuff that's been asked for, off the top of my head, aside from the aforementioned staff melee
Dark control
Dark assault (which I'd think would be "low hanging fruit," but possibly put off until it had a Dark Control to pair with it.)
Gadget-based control
Martial-arts-ish Blaster secondary ("in the works," I believe, but could be remembering wrong.)
"Mecha powerset" (from the long-ago thread - still think it's a good, if rather work intensive idea.)
I'm *suspecting* the occasionally requested Longbow/Arachnos/PPD mastermind bits are getting coopted into the Lore pets. (And I do want my Nictus MM.)
Of course, we could just go through Lady Jade's powerset suggestion thread. -
Quote:But they don't actually do that. You NEVER get bupkiss at the end. (At absolute worst you'll get 10 threads, half a common, and that's the "You were AFK for most of the trial weren't you?" consolation prize, I've never gotten it on any of my chars, including the MM) They have offered a slow but steady (albeit time-gated) path via empyreal merits *for that very reason*.At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life."
Which btw. I think is one of the lessons the devs have learned that's a good thing: You'll always get *something*. -
Powersets are pretty rare, but I suspect there'll be at least a couple more (Staff Melee is something they've been at least thinking about for ages) A new mastermind primary is also somewhat likely. And I suspect at least another round of proliferation.
-
I've noted that there's often a lot of people just hanging around willing to join a TF, assuming someone actually gets the ball rolling. TF/LFG channels are a godsend for this.
-
-
Quote:The Aspect actually just is Ruladak/Lanaru (it cycles between them) has their powers even. (Which was a rude surprise when we expected Ruladak and got Lanaru... only time I've failed a CoP)Well the Ski Slopes are kind of outside of the D. Rularuu's much to tall to fit inside the actual building, unless he weer laying down anyhow.
(Also, was he real Rularuu, or the Aspect of Rularuu (which if memory serves is the same size as Ruladek/Lanaruu/Faathim)?) -
-
Quote:/Nitpick, you don't softcap your HP. That's a hard cap.<sigh> I love Ice shields. Not getting hit is a good thing.
Admittedly the HP boost is potentially worthless for about half the ATs (because they can self-cap their HP) but not everyone has the HP accolades and IO bonuses so even there it can help, and ultimately who cares? You have the shields, which means we aren't getting hit near as often. The fact that you can also debuff tough mobs into near worthlessness doesn't exactly hurt either...
I guess they wanted a heavy buff character like an Empath or Thermal, or maybe they just wanted Speed Boost. But on the bright side, at least you didn't have to team with them.I guess I've just been lucky but at least on Virtue I don't see much of that sort of powerset snobbery... heck, they even let Stalkers on teams there!
-
Heh, and just the day after I did the Sara Moore TF
Which is horrible, since you can't really SEE Ruladak in that last mission because of the fog... -
Quote:Eh? Yesterday I did three TF's (Tin Mage, which I guess is Incarnate, Treespec, Mender Silos TF) I've had no problems finding eg. people to do tip missions either (not to mention the chatter of people whining for AE farms, or looking for badging teams)The way people are behaving in-game, for the most part it isn't. Finding a group for anything that doesn't involve the Incarnate system is at best an uphill battle.
And mind, I'm a european on american servers. -
Just a question, has anyone calculated how many threads you'd need to fully unlock your slots using the thread-conversion rate only? It's 2.5 mil for roughly 2% on the Judgement & Interface slots (so roughly 50 threads and 75 million to unlock those?)
Add 60 threads for a common power, 80 (? is the uncommon 40 or 60 threads?) for an uncommon. That's a lot, but not prohibitively so. It's the rare and Very Rare's that's crazily expensive (since one Rare power costs you 40 threads + four uncommons รก 40 or 60 threads, + 100 million) -
Quote:Here's the thing: Trials are quick.I'm only speaking for myself, here.
I don't play much; maybe 6-8 hours a week, broken into 3-4 play sessions. I have only ever done two to three Task Forces, back when I had more time to play. I mostly run Tip Missions, because that way I can "save up" my play time (by earning Hero Merits) to get "good stuff". I run solo, or team with my spouse (who plays even less than I do), or with a very short list of friends.
Before the Incarnate system, I was excited at the prospect of getting to Level 50 on either of my "mains". I could then fine-tune them with the Invention system, particularly with Hero Merits, and get them to the very upper levels of performance. Even with my quite-limited time investment, I could "max out" a character. And as others have mentioned, CoX is actually pretty good, in general, at making sure you do feel that you're getting better-and-better - you can take on larger spawns of higher difficulty; there was an "awesome level" that I could attain, even playing on a purely casual basis.
Now, there's a level of power I'll simply never obtain.
It is my feeling - and I understand some will debate the "truthiness" of it, but it's definitely my feeling - that my play-time doesn't suit itself to Incarnate Trials. And I now feel as if the "upper echelons" of gameplay - which I was once able to look forward to reaching, on a "wow, imagine that I can get there someday" - are now out of reach. And it's dramatically altered my interest in playing characters over level 40.
I still make new alts, and I still enjoy the game. And yeah, I still run Tips on my 40+ characters, sometimes. But on the whole, the entire game is less engaging, specifically because there's a whole scale of power I know I'm never going to reach.
A solo option that I could work on at my own pace - even glacier-slowly - would keep me working towards Incarnate power. But currently, they're essentially unachievable to me.
tl;dr - The reason the "fun" drained is that the goalposts moved. I was working on the old goalposts, and comfortable with my rate-of-advancement towards them; I now feel I'll never reach the new goalposts. That changes the "fun quality" of running towards them.
Seriously. Incarnate trials are very quick compared to TF's. The major time sink tends to be setup time rather than actual playing time.
And the rewards are also significant: Until T4 (which is the equivalent of purple drops, which is still ridicilously rare) you pretty much earn a constant advamcenet: (heck, you don't even have to COMPLETE a trial if you don't want to, simply finishing a few objectives is going to earn you a few threads, enough that you can save up and get your stuff in time)
And as mentioned, the WST's are a perfectly valid way of advancing (at least up to uncommon level, it gets more expensive if you want to get rares) along the incarnate tree as well. Three WST's and you have two Tier 1 powers, for instance.
EDIT: When it comes to "time required to get a return" I'd definitely say the trials are far more efficient than running TF's for reward merits. -
Honestly, I can't really see any launch game decisions I really disagree with. A bunch of bugs or unintentional mishaps? Yes. A bunch of stuff that was badly designed from the start? Yeah. But otherwise? It's mostly just been improvements to a rather flawed undergirding.
-
Allow me to Dissent. I'm visually impaired, bold and distinct visually effects is one of the reasons I can play this game, it's a great accessibility feature. Most buffs are very distinct in both color and shape (unfortunately less so what with power customization, but eh... Can't win 'em all) The exceptions tends to be personal defensive shields.
There are some cases wher ethe effects could be toned down a bit, but most of the time haivng vibrantly colored, clearly visible effects is a good thing.
The force fields vs. ice shields are a perfect example: I have trouble seeing if an enemy is force-fielded or not (have to check the buffs tray, which can get ridicilously long) but when using ice shields it's instantly visible. -
It should be under the description, but yes, it does a larger tick of damage at the end. (It's not that large though)
-
Tankers: Energy Aura, Broad Sword, Katana, Martial Arts, an archery-based APP
Brutes: Broad Sword, Katana, Martial Arts, an archery-based APP
Scrappers: Ice Melee, Ice Aura, Energy Aura, Energy Melee, Super Strength, an archery-based APP, War Mace, War Axe
Masterminds: Cold Domination, Sonic... Whatever the shield set is called.Radiation Emission.
Controllers: Poison, Dark
Dominators: Illusion Control
Defenders: Fire Blast, Thermal Domination, an ice-based APP. (see my thread in the suggestions forum) As well as a fire-based APP since well... We have fire now.
Blasters: None that can be easily done, but Rad and Dark manipulation would be nice.
Stalkers: Fiery Melee/Aura, Ice Melee/Aura, War Mace, War Axe.