_ACFU_

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  1. Quote:
    Originally Posted by Local_Man View Post
    The one time I have done the Apex TF with my Ill/Rad, we had 66 deaths, and only 4 of them were mine. The soft-capped guys died a lot more than I did. That indicates to me that Defense is not really a priority.
    To be fair, defense doesn't make a difference to the Insta-Kill patch of death.
  2. Thanks for the reply Local_Man I really appreciate the input. I've been running around for about a week with the build that I first posted and am already thinking about a respec to drop the Ice EPP and pick up Fire for Rise of the Phoenix.

    I have noticed that I am very vunerable to being slept, held, stunned and such. How do you plug that hole? More often than not if I am to die it is due to that. I've also noticed that with Perma PA I don't need Phantasm as much and am considering using those slots elsewhere. One thing that I have found useful is to set up a 'Dismiss' macro to dismiss all of my pets at once. It is nice for when I am running solo and want to stealth a mission.
  3. You forgot my favorite method..... Deceive the Bifurcations
  4. I've decided to invest in my Ill/Rad and make him my new 'Main' as he would do well in any team. I'm sure my planned build could use quite a lot of tweaking so any input would be greatly appreciated before I start spending the billions on the build. Of course my primary goal is Perma PA. Anything after that is just extra goodness.

    Oh, and this isn't a leveling build so please ignore the levels that powers are taken and slotted.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Selrahc: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (7) Apocalypse - Damage/Endurance
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    Level 2: Blind
    • (A) Unbreakable Constraint - Hold
    • (39) Unbreakable Constraint - Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Recharge
    • (40) Unbreakable Constraint - Endurance/Hold
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (5) Coercive Persuasion - Accuracy/Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Recharge
    • (9) Coercive Persuasion - Confused/Endurance
    • (9) Coercive Persuasion - Contagious Confusion
    Level 6: Flash
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Recharge/Hold
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 8: Superior Invisibility
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Endurance
    • (15) Luck of the Gambler - Recharge Speed
    Level 10: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
    Level 12: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (31) Efficacy Adaptor - Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy
    • (33) Efficacy Adaptor - EndMod/Endurance
    Level 14: Enervating Field
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 16: Mutation
    • (A) Endurance Modification IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 20: Air Superiority
    • (A) Hecatomb - Damage
    • (34) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (37) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance
    Level 22: Hover
    • (A) Karma - Knockback Protection
    • (34) Luck of the Gambler - Recharge Speed
    Level 24: Lingering Radiation
    • (A) Accuracy IO
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (29) Glimpse of the Abyss - Fear/Range
    • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 35: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 38: Fallout
    • (A) Defense Debuff IO
    Level 41: EM Pulse
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Recharge/Hold
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Ice Blast
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Chance of Build Up
    Level 47: Hibernate
    • (A) Doctored Wounds - Heal/Endurance
    • (48) Doctored Wounds - Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (48) Doctored Wounds - Heal
    • (50) Doctored Wounds - Recharge
    Level 49: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    • (39) Regenerative Tissue - +Regeneration
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 2.25% Max End
    • 39% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 135% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 5% FlySpeed
    • 99.19 HP (9.753%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 15%
    • MezResist(Held) 15%
    • MezResist(Immobilize) 19.95%
    • MezResist(Sleep) 15%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 19.4%
    • 20% (0.334 End/sec) Recovery
    • 36% (1.529 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 5% RunSpeed
  5. _ACFU_

    Cold vs FF

    Quote:
    Originally Posted by Rockmar View Post
    A good player is better than an average one? Would never have guessed.
    If you play with people and not powersets, say you're on a team of 7, theres room for one more person and you invite your friend, that friend has both a Bubbler and and a Cold, and is equally good at playing both, which one would you rather they bring, supposing that they are also apathetic towards which one they play thusly eliminating the cop out answer of "I would tell them to play whatever they want."


    Edited for typos.
    I'd do what I always do if a friend asks me what they should bring to the team. I'd tell em to bring what they want to play. There isn't really much need to have a specific team build for this game. You can make just about anything work.
  6. _ACFU_

    Cold vs FF

    I prefer to play with people and not AT's. A good FF will beat an average Cold any day.
  7. Y'all see the patch notes on the Test Server for today? Looks like CoP will have to be done without Nukes soon
  8. you have to send it to your global. don't forget the '@'
  9. Does this mean that we'll also be getting a single currency (I hope, I hope, I hope)?
  10. Quote:
    Originally Posted by bbq_pork View Post
    unfortunately, this.

    the best thing to do is to move broadcast and request to a tab seldom open. any sg that recruits randomly is usually not worth getting into.
    qft
  11. Just because you're offered access to the closed Beta doesn't mean you're actively participating in it. Tell them you are waiting like everyone else.
  12. [ QUOTE ]
    Now I have stuff to hunt for.

    What zone of the Shard are the face and throne in?

    [/ QUOTE ]
    They are both in Fire Base Zulu. The Pic posted above doesn't really show the scale of the throne very well. I'll try to get a pic of it with someone standing on it later
  13. _ACFU_

    For i16

    ya it'd be a shame if a stealth power made it, you know, harder to see
  14. _ACFU_

    Dead emotes

    [ QUOTE ]
    [ QUOTE ]
    I really wish the emote pop-up menu picked up more of the newer ones. I forget they are there, and I feel silly keeping a print out of them on my desk.

    [/ QUOTE ]

    Many of the new emotes are tied to exclusive content such as Booster packs. Our quickmenu system isn't robust enough to discern whether or not an emote is something that you can actually do, so there'd be a lot of confusion for players if the Wedding pack or Cyborg pack emotes suddenly appeared in their quickmenu, but they couldn't actually use them.

    However, some of our more clever players have figured out that you can edit the quickmenu on your personal system and basically set it up to do whatever you want. A bit of searching and I'm sure you can find a link to the how to for that.

    [/ QUOTE ]
    Link
  15. Anyone know what the duration and recharge of the jet pack is? If it is like the jump pack the toggle auto drops after a short while and has a fairly long recharge.
  16. [ QUOTE ]
    Very nice. I've teamed with some good kids in my day, certainly better teammates than some I could name...

    We don't have kids, but we do have cats... and our one cat loves the animation for AM, I have to be careful and keep him off my lap when I'm playing - he's learned which key fires off AM and I swear as God is my witness, he knows when it's done recharging and he'll fire it off.

    Seriously.

    I have witnesses.

    [/ QUOTE ]
    I wish some of my teammates would fire off their AM as soon as it recharges. Instead they get it off once at the beginning of the mission and never again. Maybe your cat can teach them how to play better.
  17. Do they still reactivate old cancelled accounts during these events to attempt to get people to resubscribe?
  18. My favorite quote from that night came when BAB tried to help us speed things along by rezzing us himself. Only to be immediatly killed again by the Mitos.

    Us: BAB, Quit rezzing us!!!

    BAB: Run Faster
  19. What a great idea. I'd love to see it implemented.

    +1 for the BRB
  20. [ QUOTE ]
    Has anyone gotten the SnowBeast temp power first, and then Snowballs later on?

    [/ QUOTE ]

    I got my snowbeast before the snowballs
  21. Any clue on how prestige is going to be awarded? Do I get the prestige for my SG or does my SG get it directly? For instance if I spend just recently changed SG's would my old SG get the prestige that I would have earned when they datamine the information or would that prestige be associated with my toon and transfer to my new SG?