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Posts
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Joined
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I hate the whole idea of this power! Advising blasters to tell defenders not to heal them and to avoid area heals goes against everything Statesman has said about wanting us to seek out teams and use team work to overcome the challenges of the game. Plus I can see blasters getting teleport just so they can teleport into the air and volunteerly fall to reduce their health so they can do more damage. Does that sound like the normal behavior of a superhero?!
"Don't attack yet. Let me fly up to the top of the sky and fall then i'll be able to do 10 X damage!"
This is just the stupidest idea i've heard. I've said this in another post but please don't ruin this game in the name of balance. -
why are you changing XP anyway? this won't do anything to stop powerlevelling. It will just make the hero stay closer to their powerlevellers. All it does it make the game more complicated than needed.
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What really gets me about the global chat system is why waste so many design assets on such a thing? I am sure that most players don't need to talk to others across servers. If I knew others that play on different servers we would keep in contact through messengers.
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I am not too impressed with the missions associated with Striga Isle. The ship missions seem very cookie cutter in design and very redundant. Also I don't like how the striga missions don't go beyond Striga. The Hollows has the same problem. Someone could get caught up in doing those missions and miss out on other content. Another thing that I don't like is the Striga contacts only give arc missions. It's nice to also have hunt missions to choose as well.
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As you can see, most people have said that your decision to roll back the boss changes was very smart. I too think it was a good idea. But still, I think you are wrong to make us HAVE to group up for bosses. Yes, I think grouping should be encouraged but personally I think everyone should be able to solo doing missions all the way up to level 50 if they wish. Street sweeping is not fun. That's not why we play your game. We play your game to be heroes. In the comics, heroes fight bosses alone all the time. Even the wimpy controller type heroes like Dr. Strange.
Players don't need to be forced into teamplay. We have task forces and a need for friends. We will group up when we feel like. Please stop thinking that you HAVE to force us to group up. I want to be able to choose. -
i'm sorry Statesman but I think you are wrong for forcing us to team up to fight bosses. People will team up no matter what. But I want to be able to do missions on my own no matter what class i'm playing even if there is a boss at the end.
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I don't like the idea that you are altering foes because of the Fitness power pool . I only have one character with that line and I rather you not make me get it for others. I don't plan my characters by what would make them more Munchkin-like (Power-gamer-like). I make their powers match their concept. I would much rather you make the Fitness line innate like Sprinting and Resting. That way everyone gets it.
I have an off topic question too. If you are changing Tanker Taunt to Provoke. What will happen to tankers who already have Provoke? -
Are you done with Mind Controllers? Controllers with pets still can do so much more solo than mind controllers in half the time. Please remove the exp penalty for using Confusion. Please give Mind Controllers the ability to make an enemy into a pet.
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I'm happy that you fixed the Aggro issues but I don't like how I get the same amount of debt as I do when I'm not Exemplared when I am defeated. It's a horrible feeling when you get debt while you are trying to get rid of it. If you take away powers that we got at later levels then take away the higher levels of debt as well.
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why not keep the powers but tone them down... or better yet... actually have them run out of endurance like we do. it's frustrating to not be able to do anything because we are constantly stunned or held.
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something about the mission difficulty slider bothers me. I guess it seems too metagamey to me. It won't change much to me... Yes Controllers will be able to solo by turning it down but they will get less experience doing so. They might as well stick to groups. I would rather see the classes worked on so each class can solo maybe not as well as others but be able to do it on a standard same level as the character. I'd much rather see class balancing than seeing certain classes outdistance others because they can move that slider up instead of down.
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Positron wouldn't let me do his task force when I was reversed Sidekicked.