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Posts
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I'd say if he believes doing whatever it takes to support his supergroup makes him the good guy, he's a vigilante. Rogues are more amoral, and don't care about right and wrong as long as they get paid.
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My condolences for your loss.
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Quote:When it comes to villains socialising with other villains, the devil's in the details. Evil characters can have standards, but those standards are often eccentric, bizarre and (intentionally) hypocritical.I hadnt intended this to be a discussion about the nature of evil (now thats a discussion that could go on for days) but more about what levels of evil can a character do and still be socially acceptable? Would he be able to boast of eating three deep fried live kitties in front of a crowd of villains and still be acceptable or would even they blanche at the thought? Yes, there is always the suave villain who presents a sophisticated exterior to the world at large (got one of them ) but what about the person who shows no remorse for their actions? Are they doomed to be a social pariah?
Hank Delacroix has never expressed remorse for being a killer, thief, conman or drug dealer. He's admitted to fraud and cannibalism and once shot a friend in the back so he could usurp his position of power. His draws the line at violence against children, but would probably cross it if his life was at stake. He's murdered Paragon Police, Longbow officers, innocent construction workers who'd seen too much, his own father... and the only thing he's ever done that made any of his comrades in the Cadre bat an eye was eat somebody's dog.
So are we talking more evil than that? -
Will do my best to keep those dates free. I've fought the mini-Hami from the LGTF, but never the real thing.
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Quote:I need to get me some in-character enemies.Originally Posted by The Handbook ProfileExhibition Matches
Exhibition matches will occur throughout the series. Who knows what grudges will be brought to ring and what big star names might show up to show their skill! -
Not many of my characters qualified as true villains in the first place, but this is something I've been affected by. Hank Delacroix underwent a slow shift in his early existence, losing a lot of the evilness I'd planned for him. I still consider him evil in the way that most career criminals are: he could make a perfectly good life for himself by honest means, but chooses not to.
Of my current villains, there are two I definitely intend to keep villain-aligned, but neither has yet been tested in an RP setting. There's the evil scientist Silbermann, who cares about nothing other than restoring himself to health and his full powers, and the corrupted angel Rive, who lives for battle and will gleefully kill anything that's capable of putting up a decent fight. There's still an argument to say that they're rogues, but they both have something they believe in that they will put before wealth or long-term power, and neither would ever work with "the good guys". Both are also... less than social, but that's an enduring problem with a lot of my characters. They're actually more likely to show up in Pocket D than some of my heroes.
HEXCore would be a possible other example, but I'm currently thinking out a complete reboot of his character, the outcome of which isn't clear yet.
Then there's Hank again (image of a Rogue), Zajin (Rogue, to match its owner), Earthbond (renegade Legacy mage who'll probably end up as a mage for hire), Captain Maximus (former hero seeking redemption, so Rogue within the game framework), Lantern Red (doing double duty as a mercenary killer and rogue Malta operative), and... probably others I've forgotten. -
Sounds great, I enjoyed the last round of these so it's just a matter of choosing my contender this time around.
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A couple of mine for consideration.
Jennifer Sula, archery hero/police detective
Hank Delacroix, mercenary and scoundrel
They're the ones I can see dressing up seasonally on a bet, so anything goes really.
Edit: Fixed to remove links. Thank you for this opportunity, I'm keeping my fingers crossed. You do excellent work. -
I think whoever wrote the email missed out the magic words "In the new Task Force(s)...", because as it stands the claim is so untrue it's absurd.
I'd say: violent clashes have taken place, tensions are rising. The fact that Praetoria exists and is a threat is now common knowledge on Primal Earth, if it wasn't already, and governments, heroes and villains are gearing up for war. In Praetoria, rumours are filtering through about the possibility of war, and many Resistance members probably know the full story. -
Quote:On the other hand, you just know that if they had applied the damage to the main zones, there would be a section of the RP community complaining that it's been forced on them and that their characters are going to ignore it.Where do we stand on battle damage to the affected zones? In the TF, two Paragon City zones are war-damaged, but the damage is only for the instanced maps and does not carry over for normal maps.
Which, IMO, is -really- lazy of Paragon Studios and a slip into bad habits of old. If they have the art, why not patch it into the zones, at least for an issue or so? -
Tricky one. I haven't run the new TFs personally so I don't know the exact nature of the events we'll be dealing with.
I know I'm not the only person whose RP Praetorian character(s) are still making their way through the Praetoria story and haven't yet arrived in Primal. Would an open state of war between Primal and Praetoria affect these characters? Would they even be allowed in, especially if they're hesitant to abandon their loyalist allegiances?
Tentatively, and from a position of ignorance, I'd suggest acknowledging that there's been an increase in skirmishes between the two worlds, but all-out war hasn't yet arrived and the Praetorian people are being kept in the dark. Of course, events in the TFs may make that position seem frankly unbelievable, but then, if we assume all the TFs have "already happened", a lot of things get weird. -
Quote:I do, but because I didn't know this system was coming, I've used a lot of them up already.Does anyone else build limitations into characters that they eventually overcome that could be explained as the new Incarnate power? Well, I guess there's Rushmore...
Having had some time to think, and digest the arguments (bad choice of word? ) from this thread, I'm... still not fully decided on how to use the system. I try to aim for medium-powered characters for RP purposes, and overall I intend to stay that way.
Wolfram will probably get an IC upgrade, just in the form of tapping into more powerful magics to try and stave off his ageing for a few more centuries. As a magic-user, he's fairly open-ended in what I can add to him.
Autumnfox will learn more about the extent and nature of her mutation, overcoming some of her past limitations. She might gain a new minor power or two, but for now she's mostly refining her existing abilities.
Assuming I've properly understood the Incarnate system and how it relates to the origins, all Mr. Sandman can do is continue to gain in strength as he synchronises with his new host and recovers the memories of his past lives. I'm working on ways to make this process a little more interesting than having him wake up one day with new powers.
Hank Delacroix is a tricky one. He already feels uncomfortably high-powered at times given the group he's in. In any case, the only way he could gain more power from within himself would be to draw more heavily on his power source, which would be a desparation measure for him as it's already doing bad things to him. He may be forced into doing so, assuming I can figure out a way to work it without his power level getting out of hand. -
Ah, ok, sorry. I missed that paragraph.
I'd... semi-disagree with Ammon on that point. When I'm teaming IC, I treat a defeat as a defeat, but "defeat" is a deliberately vague term. Maybe in one case, it's a serious injury; in another, the character is just winded or dazed.
A character getting beaten up a lot on a team doesn't say to me, IC, that they're weak or struggling, just that they're getting hit a lot. Put it down to bad luck, enemies with a grudge, whatever you like.
Edit: If, on the other hand, the player's intention is that the character is actually weak or using bad tactics, it's up to them to convey that through roleplay, not just by getting themselves killed. Otherwise I'm inclined to overlook it, with all the dying I do at the best of times. -
Quote:Maybe it's just me, but I can't see where in that quote Ammon said that in-game appearances have to match up with in-character interpretation. He mentioned a character visibly loaded down with weapons and ammo; of course, in-game, weapons are invisible until you draw them. But in-character, a bystander might spot the Portent with his trajector rifle slung across his back, and wonder what he carries that for when he has enough firepower in his gloves to take down a Malta titan. And even if there isn't a cue that obvious from simple observation, when you see a hero go up against a monster ten times his or her size and win, you're going to get the impression that that character is a cut above.Right! Cut your post down to the points I'd like to argue against, see there seems to be a bit of a disconnect here between the way many people veiw this and the way you view this.
Mainly that while IC teaming what you see on your screen is exactly what happens. Like all those non-bullet proof characters taking fullsides of Council minigun fire or rocket launchers to the face! (Hey by your logic my characters saw it happen therefore it happened by damn!).
Heck if you want to bring PvP into it (Though they're stupidly effective in PvE too) a small group of thugs is the most powerful force in the universe. Go fight a Thugs MM if you don't belive me.
Or heck there's all those thugs you fight you can punch with super strength, set on fire, freeze ina block of ice and wail on with spines/swords/claws and they'll be just fine! As you say yourself, our characters see this happen in game, therefore we msut treat it as actually happening!
Do you start to see why some people are having a bit of a problem with you arbitrarily deciding without thier concent that they're Incarantes simpley because you may have seen them use a certian power (Which they may have OOC!) or because you're judging them as too accurate or damaging?
As Shadowe has made clearer than I managed to, being "a cut above" is all that Incarnate really means. You've accessed a deeper extent of the powers - the superhuman potential - that you already had. If you don't want your character to do that IC, but still want the benefits of being Incarnate in-game, that's fine by me. Just be ready to apply some fudge. -
Quote:And yet there's a further gap between this and a built-in personal Judgement power - Aurelian, for example, being able to unleash the fury of the Sun God in a burst of radiant power. Not only does it hit just as hard as Alpha's orbital spacegun, but it can be used anywhere. Odds are good that, IC, Alpha can't get Reason to follow him to other dimensions, or back in time. And, of course, if you're underground when you fire it, all you're doing is saving someone the trouble of digging your grave. Aurelian has none of those problems, but the distinction is purely an IC one. IC, is Aurelian not justified in considering his power superior?If they are using Warburg nukes IC then I'm sure they are also providing a great explanation for them. They will also have at most, what? Three shots? And all different types. They can call one big nuke damage attack down, and then its spent. Maybe they can also call down a buff nuke and a debuff nuke, but the damage one is done and dusted.
That's a lot different to calling on an Orbital station all of their own, time after time after time, endlessly if needs be. Calling down strike after strike after strike just minutes apart. That's someone who rather than having a Warburg Nuke could effectively out-gun all of Warburg! Maybe his orbital canon isn't doing as much damage as a single nuke, but he has an endless, ever replenishing supply.
Don't get me wrong, I plan to do something quite similar to explain Autumnfox's Judgement power (support fire from an off-screen gunship), which, IC, has even more limitations. I'm waiting to see how the power looks and works before I decide, though. -
I'm hesitant to even go near this discussion right now, but... is it really a problem if people say this IC? Characters are entitled to believe whatever silly nonsense they want, right?
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Never played a hero who wasn't registered, or a villain who wasn't airlifted out of the Zig as part of Project Destiny? Never played a Kheldian who wasn't quite a Kheldian, or a Soldier/Widow who wasn't trained and conditioned by Arachnos? Never used one powerset to "count as" something utterly different?
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Way before my time.
Part of the purpose of discussions like this is to figure out whether the new mechanic is even suitable to acknowledge IC. The entire enhancement system is, in my experience, mostly ignored for IC purposes. I'd have no problem with someone saying they learned a new sniping technique from Manticore or a new healing spell from Numina, but I'd also have no problem with them not saying those things. If someone said IC that they'd found documents on a defeated Hydra blob detailing Manticore's sniping techniques, and mastered them with the aid of some weapons-grade uranium and a cybernetic arm, my character would be inclined to be sceptical.
In the case of Incarnates, I don't see any problem acknowledging the Incarnate phenomenon IC, but it's there for people to use, or not, IC and OOC. -
I tried to be clear about this, but I'm really not trying to tell anyone what they can do with their character. I'll try and be more clear about the points I'm trying to make.
Simply put, to me, in-game "power" is a purely OOC effect. It's nice when things coalign and you can have convincing PvP fights IC, but it's not incumbent on any player to back up their claims, either way. Similarly, I agree with Shadowe that game mechanics are invisible IC. This leads into the same point: do whatever you like, it's your character. Just as the game treats Zajin as an Arachnos Fortunata even though Arachnos doesn't know it exists, and just like Autumnfox's Judgement power will likely represent fire support from an off-screen gunship.
So if you want incarnate power in-game but not OOC, you don't even need to explain where it's coming from. Say you're upgrading your gear, or improving your training... or don't. In-game power is an OOC effect. But if you accept this, you can't expect people to back up their claims of IC power with in-game performance. In my above example, there is nothing Billy can do to become more powerful in-game that Jimmy can't also do.
That said, I have two further thoughts on this.
Quote:Whatever happened to "any sufficiently advanced technology is indistinguishable from magic"? Anything magic can do, technology can do, and vice versa.Alpha can never, nor will ever be an Incarnate, by dint of being what he is. Magic doesn't work with him, and he doesn't believe in trusting in it anyway.
"Incarnate" does not mean "magic". It doesn't replace your current origin, it augments it. An Incarnate Magic character gets more out of his/her magic; an Incarnate Mutation character gets more out of his/her mutation; an Incarnate Technology character gets more out of his/her technology. Nobody is compelled to use the word "incarnate", but don't feel you have to reject being incarnate IC just because of your origin.
Quote:It becomes important as we move forward and characters who have unlocked Incarnatedom become more and more powerful - the levels of power that Incarnates are able to achieve are supposed to exceed those that any non-Incarnate is capable of, in the Paragon Universe. So someone with a toon who has Omega Incarnate powers slotted up to the gills will either have an incredibly good explanation for their utterly non-Incarnate character (and I have to admit, it would have to be a doozy, OOC), or they will admit to being an Incarnate, or they will be an incarnate but the character might not know it. -
Sounds like good fun. I'll have to wait until it comes to Union, but it gives me time to prepare for battle against the Sasanach aggressors/uppity colonials (depending on my mood ).
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Quote:Good answer. It's an interesting alternate way of looking at the question in general; if character A loses to character B in a fight, it might imply that B is more powerful than everyone thought, not that A is less so.For me, Billy would be making direct efforts to contact and use the power of this greater entity, turning himself Incarnate. Jimmy would be getting it bestowed upon him without his knowledge. A double-edged gift from a god-like entity that he may not even notice or recognize as anything beyond his own training.
I think this setles comfortably into the mechanics without breaking anything for anyone. I don't even need Jimmy's player to agree with me, because it can all be without his knowing.
Quote:"When it reaches a sufficient level, there is next to no difference between technology and magic."
Horribly paraphrased quote aside, who's to say that Incarnates can't be technology related? If Alpha can up against the likes of Statesman or Recluse and walk away standing, then surely the technolgy he used is on par or superior to that of an Incarnate? What, then, is the difference? If any?
So no, there's no reason an Incarnate can't be fully based on technology. However, from my point of view, there's a sizeable gulf between "sufficiently advanced technology" and "whacking a scope" on something.
Quote:People (in general, sweeping statement) still seem to think that 'Incarnate' is like the misconception about Epic ATs somehow being 'Better' ATs. Incarnate classified Heroes and Villains may well be actual Incarnates, OR they may simply have the means to equal or best Incarnates, putting them on the same level. -
While I agree that arbitrarily overpowered characters are not good, this whole issue does raise a question for me (it's on topic, I promise!)
If it's the duty of a player who wants their character to be comparatively more powerful than others in-character to back that claim up in-game, is it then also the duty of a player who wants their character to be comparatively less powerful than others in-character to do likewise?
Becoming Incarnate is a good specific example. Several people in this thread have mentioned that they plan to upgrade their characters in-game using the incarnate system without making them incarnates in-character. (Just to be clear, I'm not trying to say they shouldn't do this. I've done the equivalent myself with other game mechanics.) So, let's say we have two hypothetical characters, call them Billy and Jimmy. Both are natural martial artists from the same school and with identical training. In-game, they have equal builds and are evenly matched in PvP.
Now, Issue 19 hits, and both players decide they want to use the incarnate system. But whereas Billy is becoming an incarnate IC, Jimmy isn't; he's just training more intensely. At the end of the day, the two characters are still equal... even though Billy is now empowered by the Well of the Furies and Jimmy is just better-trained.
Is it then fair to demand that Billy's player find a way to make Billy more powerful than Jimmy, to justify the Billy's status as a true Incarnate? Or in this case, is Jimmy's player at fault for "misusing" the incarnate system? Or, are we going to establish that the much-vaunted power of the Incarnates is nothing more than can be achieved through extra training or a technology upgrade?
Anyway, even more on-topic, I'm still not 100% sure exactly how I'll work out the IC side of my characters becoming Incarnate, but if I do end up making use of the in-game storyline for it, it will be once at most. Each character's journey has to be different, after all. -
A major disparity between the Kheldians and other ATs is that Kheldians frequently have to deal with extra enemies in the form of Void Hunters, Quantum Gunners and so on. A lot has been done to tone down the nastiness of these mobs, but their presence on a mission still isn't generally appreciated. So... what if it could be?
My suggestion: Have all Voids, Quantums and other mobs that only appear for teams with Kheldians in them have a chance to drop a new kind of Merit (call it a War Council merit, say). These could then be turned in to a Peacebringer/Warshade bounty officer for various rewards. Nothing earth-shattering, but enough that the extra Voids you have to deal with due to being friends with a Kheldian aren't purely a downside. A couple of costume pieces, a "Bounty Hunter" or "Hunted the Hunters" badge, maybe let non-Kheldians buy the Kheldian costume change emotes, and some range of salvage and/or recipe rolls.
A system like this might not have been fair before Going Rogue, but now both sides can have Kheldians and the rewards would be open to all.
Workable? Idiotic? You decide! -
You don't need a macro for that. Under the Pets menu in options, there's an option for "pet response text." Switch that off and your pets should shut up. /petsay commands will still work as normal.
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How widely known is it at this point that Tomb was behind the attack on the school? Have the Nighthunters and Court been keeping it to themselves or has word spread?