petsay command to shut up pets?


Baracca

 

Posted

I'm trying this but it's not working

/bind button4 "petcom_all Attack$$petcom_all aggressive$$petsay_all "

I figured that would have them attack, stay aggressive and say nothing.

any thoughts?

thanks


 

Posted

I don't know why it's not working, but I can tell you that it's a bad idea. Having your goons go aggressive every time there's a specific target you want splattered isn't the best of ideas, because if you want your henchmen's attitude changed, you will know specifically why. Binding pets talking every time you give them an order is also a terrible idea, because it will get really spammy really fast, and it's incredibly annoying.


 

Posted

Quote:
Originally Posted by MechaCrash View Post
Binding pets talking every time you give them an order is also a terrible idea, because it will get really spammy really fast, and it's incredibly annoying.
I think that's what he's trying to avoid. They talk everytime you give them an order, with the bind leave petsayall blank I assume the OP is trying to stop that.


 

Posted

yes. with all my pets and my friend's demons, hallways are busy enough without 6 chat bubbles filled with crap


 

Posted

You don't need a macro for that. Under the Pets menu in options, there's an option for "pet response text." Switch that off and your pets should shut up. /petsay commands will still work as normal.


Knights Exemplar: Wolfram, Autumnfox, Starlit Spirit.
Militia: The Portent, Wavekite, Mr. Sandman.
The Cadre: WarpLocke, Zajin.
Numerous others.

 

Posted

awesome thanks


 

Posted

Oh! Yeah, my apologies, I completely misread. Yeah, the default stuff they say is hard-coded and cannot be changed. As mentioned, you can set it so you see the stuff everybody's goons say, only your goons say, or none of it at all.

Other people will still be able to see your goons responding to orders, but presumably if it bothered them, they would turn it off.