Ardrea

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  1. Quote:
    Originally Posted by Zyphoid View Post
    I agree with this soo much. From what I understand that was the point though. I didn't get it at first. I am at this point choosing to think most of these people are kidding around and not as crazy as they appear. That is the best I think do in this situation.

    So....ROFL you guys are so funny!

    There now my sanity can remain in tact, and the murderous thoughts can leave my mind.
    Oh, we're just having a lot of fun with ideas we (mostly) know aren't serious, or posing variations on serious ideas that have deliberately been exaggerated or distorted for effect.

    It's not entirely pointless, either, though, imo, the ideas here should certainly not be taken seriously as they stand.

    I once had "Creativity Training". In the class, we were taught to brainstorm in a certain way -- each participant brought up an idea, each person was allowed to comment on it, but -only- positively, and then we went to the next person and the next idea. All ideas were recorded, and no criticism of any kind was allowed. At the end of the session, the full list was handed out, and people were asked to choose and "make workable" one of the ideas from it for the next day.

    During the brainstorming you could see the internal struggles on people who were just dieing to voice their long lists of criticisms and "That's terrible!" reactions, but who couldn't. These are natural human reactions, but they're also reactions that enforce timidity and unimaginative thinking within groups.

    The idea of free-ranging brainstorming has a lot of merit. Once one allows the imagination to run freely, even if in the process it runs wild and produces a lot of terrible junk, then there's a much higher chance of being able to come up with those shiny gems of ideas. It's vital during the first part of the process that nothing be allowed to impair or halt creativity from establishing itself -- hence the instructor ruthlessly stopped any criticism of ideas.

    I have no doubts that some of the crazy ideas here could be made workable in some small way, or at worst, might spark someone to come up with an idea that actually is a small piece of gold.

    It can be fun too.
  2. Quote:
    Originally Posted by Mental_Giant View Post
    This thread has a lot of horrible devs in it. Zwil has one of the few palatable suggestions.
    Whoo-hoo! Success!
  3. Quote:
    Originally Posted by Ladioss_Sopp View Post
    My thought is similar to this. Create hard caps for defense based on ...
    I don't believe in hard caps -- imo, their existence represents a kludge on a system that wasn't built right to begin with.

    Alternative: New Chance to Hit mechanics! The chance to hit is currently something like:
    HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )

    Change it to:

    HitChance = 2 / ( 2 + (1/2) ^ ( (BaseHitChance + ToHitMods – DefMods)/25) )

    Turn Accuracy (a modifier I consider redundant with respect to to-hit) into some fair amount of to-hit mod. Hmm... I can see people objecting, but it's missing that hint of burning rage-filled hatred. Okay, make the BaseHitChance the same for both players and NPCs. That just might do it. Players: smarter, more tactical, better supplied and equiped, and can call on friends. Do they need attack mechanics that cheat in their favor? I say not!
  4. Require 10 badges per level to use trainer.

    "Ms Liberty! I've done it, I have the experience to get to level 2 now!"

    "Well done hero. But I see you're still a badge short of 20. Come back when you find another badge."

    Or (maybe -also-?): Require an hour in-game per level.

    Imagine the badge hunting leagues and "dancing the time away" parties!
  5. Quote:
    Originally Posted by Ogi View Post
    I forgot to include: only the alpha slot will function in non-incarnate content (as was originally supposed to be the case).
    *grabs pitchfork, lights torch*
  6. I see some serious suggestions. Let's all keep in mind the point is to elicit:

    Quote:
    Originally Posted by Memphis_Bill View Post
    HATE, BURNING HATE
    on account of your suggestions.

    If your suggestions wouldn't drive players away and ruin the game, raise firestorms of righteous fury and burning anger in the forums, and make you fear for your (virtual) safety, then be bold and Think Bigger.

    And let's keep in in the spirit of fun.

    Another suggestion:

    Experience Diversification: After defeating 100 mobs from any enemy faction, you get half xp/rewards from the faction for the next hour in-game. If one defeats 200 before that half-rate hour is up, you get 1/4 xp/rewards though another hour. After 500, you get zero. AE custom groups all count as the same enemy group.
  7. Quote:
    Originally Posted by Texas Justice View Post
    I don't see this thread ending very well.
    It's positively frightening in prospect.

    But....


    ... I'd go through all the IO sets and cut all the defense and recharge bonuses in half. As a consolation, we'd make the debt reduction bonuses bigger.

    Simultaneously; revisit the "purple patch" and increase to-hits for +1 to +5 foes, and stack a +1/+5% to-hit/damage buff on each enemy for every enemy minion nearby, +2/+10% for every enemy lt nearby, and +5/+25% for ever boss or above nearby.

    Suddenly the higher difficulties are .. erm .. challenging.

    Then I get a plane ticket to Argentina. Or maybe the Namib Desert. Actually, Lord Nemesis' Submarine looks like a nice place to spend a vacation on.
  8. I filled out the survey, and was fine with the wording and options for all questions but one.

    Answering which incarnate trial is my favorite was difficult. I do run trials now and then, but I actually sort of dislike them all, to various degrees. I would have liked an option to say "I don't really like any of them, but I play them to get incarnate salvage."
  9. Quote:
    Originally Posted by McCharraigin View Post
    Matter of fact, I love everything in the Superpacks EXCEPT the team inspirations..I wish I could dump the useless things in WW....someone might want them....maybe.
    I've used Team inspirations to salvage a TF or two when we got the end and it looked like the team wasn't going to be able to quite make it. It's nice to be able to claim and pop a few to buff everyone up and get over a difficulty hump or something. I wouldn't plan to need to do that, but I think it's nice when the alternative is abandoning a TF.
  10. Quote:
    Originally Posted by Android_5Point9 View Post
    You roleplay in an MMORPG? A massively multiplayer online role playing game?!

    What sick and twisted individual would even think of that!

    Sick, and Twisted.
  11. Quote:
    Originally Posted by Zwillinger View Post
    I'm not by any means a roleplayer when it comes to MMO's, however I'm a bit curious as to how the random roleplayer using the local chat (never personally seen them use broadcast on Virtue) is any more disturbing than the countless "LFG DFB"s would be to them.
    I occasionally use /request in Atlas on Virtue for one of my characters to broadcast a roleplay "News Update". I present stories such as this:

    Quote:
    A private aircraft crashed in the Industrial Boulevard section of King's Row yesterday.

    Local heros Miracle Maker, Miss Admiration, and the Corsican Count rescued the pilot and passengers moments before impact.

    Clean-up efforts were complicated by the appearance of the "Clockwork Paladin", a monster constructed by the many clockwork automatons which frequent King's Row's more industrial areas.
    I try to be judicious about when I do to ensure I'm not overlapping someone else's use of the channel. I post a preamble letting people know it's just a short roleplay news update, /request isn't often used and shows in a different color, and the whole event usually takes less than five minutes. While I choose days and times when Atlas Park is fairly busy, I don't do these "broadcasts" very often, perhaps several times per month.

    I also try to work in mentioning various Supergroups I know are recruiting, spread notes about costume contests being run (especially the American Legion and Hero Dawn's events), and many of the stories relate to in game changes such as new contacts, TFs, and major zone reworking, like Dark Astoria.

    I get a fair amount of favorable feedback, even from non-roleplayers, but I also occasionally get adverse and even hateful comments and attempts to interrupt me. Some people seem to be offended that Roleplay exists at all; go figure.
  12. My reporter character, Kherianda, has a new supergroup, WSPDR News Unlimited. I've also created a a public forum for posting ideas and suggestions for news stories.

    If you or your group have had recent RP events that a news organization might have found out and that you would like to have mentioned or featured on our occasional in-game "news updates" broadcasts in Atlas Park over /request, please leave a message there.

    I'll claim some creative freedom to keep them short enough for the "news update" format I use and to possibly massage content to keep our shared continuities from clashing too badly.

    Story ideas can be almost anything, including stuff you make up out of whole cloth (most of the news I broadcast is like that now), and can follow a theme or storyline over an extended period.
  13. The WSPDR News Unlimited Supergroup now has a public forum for posting ideas and suggestions for news stories.

    If you or your group have had recent RP events that a news organization might have found out and that you would like to have mentioned or featured on our occasional in-game "news updates" broadcasts in Atlas Park over /request, please leave a message there.
  14. As part of the Virtue Roleplay Revival Project, I've created a new supergroup themed along the lines of a news reporting company, and somewhat aligned to the "WSPDR" in-game canon lore.

    This isn't intended to be a large or socially active supergroup, but if you're a self-starting and creative player with a desire to roleplay a journalist to help build the community roleplay continuity, it might be for you.

    OOC Concept and Discussion.

    The WSPDR News Unlimited Supergroup uses and extends the "WSPDR" in-game lore within the continuity of the Virtue Roleplay Revival project. The Supergroup is not the whole of WSPDR's media operations, but rather, roleplayed as one branch office, located in Paragon City, which fields reporters and staff to generate content for WSPDR's many media outlets around the world. This is a loosely organized "niche" supergroup which does not directly organize teams, gatherings, or events, but rather provides OOC and IC support for individual roleplay in the form of a base outfitted as both a custom residential space and as a News Studio Center and with a guildportal web site where roleplay, story and reporting drafts can be discussed ooc-ly prior to release in-game or in the COH Virtue Forums.

    Character themes which can fit the SG include: Print, radio, and television reporters, photographers, editors, storywriters, news analysts, advertising marketers, and executives. The SG is located blue-side, but the WSPDR news mission extends across blue, red, and gold equally. Ideal members will want to use news reporting themes in whatever media they enjoy roleplaying to help establish and broaden the general shared continuity of the Virtue Server. This can be accomplished by creating news reports that cover actual in-game activities by the broad membership of the Virtue Roleplay Revival project, and by creative "news-storytelling" of other current actual and invented events and storylines which help connect the shared experience of roleplayers on Virtue.

    As an example, my vigilante-aligned character Kherianda is roleplayed as a tabloid photographer for the Talos Tattler, a non-canon low-brow tabloid covering superheroes and supervillains; and as a radio reporter and announcer for the WSPDR Impact Report, which I broadcast through the request channel in Atlas Park on irregular intervals. My character covers a variety of events such as parties, zone events, and contests, and reads news headlines over the request channel. Additionally, she photographs mission team and task-force activities, and on occasion, interviews other heroes. This kind of roleplay can be a lot of fun, has a great deal of room for improvisation, and helps build our shared continuity. It does call for creativity and being a self-starter. I miss a great deal of material, and there's plenty of room for more people to actively play journalists of all kinds -- good, bad, and indifferent.

    This supergroup's size is expected to be small and stay small, but members have the possibility for high visibility roles in the larger roleplay community. Contact me, @Andreah, to discuss joining or coalitioning, by tell or through the "Virtue RP Revival" global channel, or by posting on this thread.

    History and Organization.

    Formed in 1958 after the Arachnos coup d'etat in the Etoile Islands initially as a propaganda arm of Arachnos, under financial pressure WSPDR quickly commercialized and diversified; eventually restructuring as an Unlimited Liability International Corporation in part to keep its financial records and investors secret. Originally beholden to Arachnos, WSPDR has attained considerable independence, and has at times become an obstacle to Arachnos interests, often through the investigative journalism of its star reporters.

    Today, though WSPDR has diversified into several media, including newspapers, tabloids, internet, it remains heavily invested in traditional broadcast. In addition to the local 24-7 Rogue Isles AM and FM radio stations and WSPDR Red/Black Television Channels, WSPDR maintains pirate repeaters, Shortwave and Super-High frequency transmitters and satellite feeds for several programs and formats which reach to the Eastern Seaboard of the US, and in some cases around the world and even into other dimensions.

    WSPDR's various departments include the flagship WSPDR Television News, Worldwide News Radio, Entertainment Now, Impact Reporting, Wide World of Action, Metahuman Affairs, Radio Diabolic and Radio Destiny. WSPDR's most famous TV personality is Star Reporter Amanda Vines of the Television News division. Other less-well known reporters include Frank Gordon and Jake Limes. Newspapers owned or controlled by WSPDR include The Sharkhead Sentinel, Metahuman Review, and the gossip tabloids Talos Tattler and Wild Images.

    The Worldwide News division of WSPDR has a number of short format news segments broadcast over their various transmission services, Including the Rogue Island Review, Paragon Report, Voice of the Resistance, and Imperial Update. WSPDR Radio News has a number of field offices in the major cities of the world, such as Paragon City, and fields a number of correspondents, reporters, producers, editors, announcers, presenters, cameramen/women, and freelance photographers around the world.
  15. Quote:
    Originally Posted by WanderingAries View Post
    I forget what it's called, but there is atleast one radio building in the game. Perhaps there's something there you can draw from.
    You're probably thinking about WSPDR in Cap au Diable.
  16. I am not Positron's Pal either.

    Look, Devs, here's another badge for you, and this is one you're in danger of being awarded by a lot of players -- "Small and Petty".

    Explain to us why the badge cannot remain for those who did the arc as it was, and cannot still be achieved by those who do it via time-travel, Orouboros.

    What I object to, and I think I read others saying the same, is that retroactively changing the badge already awarded for stories played as the game's timeline factually contained, is explained to us by nothing less than attempt to erase Statesman from the game's history.

    I suppose there could be good reasons for this, perhaps even legal or intellectual property reasons. If that's so, I'd like to hear them, and they could put me on your side instantly.

    But if the reason is you want to promote the new leader of the Phalanx, or just want to deemphasize Statesman generally, and don't want his name showing on people's badge lists, or badge titles, or maybe it was thought not worth the development effort to preserve the old badge while adding a new one; well, all those are just Small and Petty.

    You can do better. I am not Positron's pal either, but be honest with us, and maybe I could be.
  17. We're always happy to get new members, and if you play red-side a lot, you'll find we have quite a few members who're often looking for, and forming, red-side RP teams.
  18. Quote:
    Originally Posted by NightErrant View Post
    We need members, prestige, and some start up RP.
    Hey CubeB, the Virtue RP Revival project will be happy to get you some basic starting prestige. Contact me in game (@Andreah), and we'll get that done.

    Also, all new RPSG's on Virtue are welcome to come to our channel "Virtue RP Revival" to recruit and organize events.

    Also, if your new SG is willing to run routine, regularly scheduled open RP events around your theme, such as zone patrols in The Hollows, mission, badging, or event teams in Praetoria, or any other that you can think of and that fit your theme, let us know and we'll put an entry together for it in the Virtue Roleplay and Roleplay-Friendly Regular Events thread.

    Finally, another RPSG, The Axiom Guard, is planning a story related series of events on aiding Praetoria, so there's a good way to get connections going and integrate with the community.

    I'm glad to see another great RPSG concept starting up!
  19. I am one of the moderators on the Virtue RP Revival channel, and at a number of times in the past I've had to step in and guide the conversation away from destructively derogatory remarks about various roleplay styles and especially, put downs and public criticisms of Supergroups and Villaingroups.

    For many prominent SGs or VGs, there's people who like some, people who don't, and a few others who essentially claim a group is evil and must be relentlessly persecuted in public for the greater good. I don't put up with that, and have had to take a moderation step against someone along those lines just once.

    Most members seem to understand that if SG's and VG's are harassed whenever their names appear, they'll stop recruiting and everyone will lose from it. I consider it an unofficial channel policy that discussion of Supergroups may only be for recruiting and positive recommendations. This does leave out some possibly reasonable criticisms of some groups, but I consider the downside of allowing them on the whole to greatly outweigh any benefits.

    It is the same with styles of Roleplay; be that MRP, ERP, Lore-based RP, mixed-genre or milieu RP, or whatever, the channel does not have a position for or against any of them. When members speak out prejudicially against some for of RP we guide the conversation quietly off that topic, or ask that it stop.

    The same issue can arise for certain individuals who're loved by some and hated by others -- offering complements of others in public is encouraged, but personal criticism is not appropriate for a constructive public forum and we moderate that.

    Now, this all sounds great; but consider in practice that moderators are not present 24x7, just like most other channels; nor are they always attentive to the moment by moment course of conversation in the channel. If there's a problem, send a tell to a moderator, and we'll do our level best to deal with it appropriately.

    To your specific complaint, I can say that I have never heard such a discussion myself on the channel while I've been on, and I am on quite a lot, and had I heard it, would certainly have intervened.
  20. Ardrea

    A little project

    I've been inside this base, and it's very well done.

    He avoided using a slow field in the hot tub (and kept the cost down) by locating the hot tub above the base portal below, so that the swirly graphics from that came up inside the tub. Very nice budget effect!

    Oh! The motorcycle in the garage space is Fantastic!
  21. Hey everyone.

    I'm planning on making a small/personal SG with a radio news network/journalism feel. Of course, I'd make a base along with it, and I'm hoping some of the creative people here can help me with room ideas.

    Obviously the themed base will need a reception room, broadcast booth, newsroom, and interview room, and I think I'm up to the task of designing and building those. What other kinds of spaces would a radio news themed base need, or would be cool to have?

    Otherwise, I would probably build a personal apartment off to one side and some basic functional base spaces off to another, but keep the main portion dedicated to a radio newscenter and journalism them.
  22. Quote:
    Originally Posted by Mistah_H View Post
    Hopefully we can turn this into a monthly thing. I'm thinking we could do this on the last Monday of the month?
    Is this still the plan? From today, the 19th, the last Monday in April is in eleven days on the 30th.
  23. Quote:
    Originally Posted by Dunedin View Post
    So let me get this straight.
    Because I didn't manage to maintain a consistent sub, even though I spent more on the game I don't receive anything?
    That's right. It's designed to reward those who do maintain a consistent sub.

    Quote:
    Originally Posted by Dunedin View Post
    And people are arguing that even though I've spent more on the game than them, that that the money they spent is worth more than the money I spent, so I should never be given the opportunity to purchase these things?
    No, not at all. There are a whole slew of other rewards (Paragon Rewards) designed to reward those who spend a lot. There are items on that list too, that one cannot get unless one spends enough to get the rewards, just like there are a few rewards you cannot get unless one maintains their sub consistently over certain periods.
  24. I can say from recent personal experience that the Stalker Set is very nice to have, and you can do far worse that to slot all six pieces in your assassin's strike power (though some experts might have advice on where to slot them for even better). The archetype sets are all also sold in Wentworths/Black Market, and the stalker sets aren't too expensive by those standards. Though they might get expensive next week when Staff Fighting is available.

    What makes the stalker set so worthwhile is two parts: (a) generally good overall bonuses and (b) the chance to hide proc piece. Having (b) slotted in a slower base recharge power like your assassin's strike means it'll fire often, possibly every time you use the power. That means that after a successful AS, you'll be right back in hide mode instantly, and your next attack will be an automatic critical strike coming out of hide.
  25. I pile mine up and gawk at it.

    Seriously, my billions fund any characters I start or new things I want to buy, which sometimes does add to a few billion. It's "nice" to know that there's nothing a new character might need that I will have to struggle to get. But, having many, many billions is excessive for that too. So, I also fund my supergroups prestige and burn inf into prestige for other groups I feel have good concepts. So why keep going? Well that's a mater of "score" in the market mini-game. Once a month, I run through all my characters and total up their actually liquid assets - cash on hand and WW bids which could be cancelled and redeemed for full value. I don't plan to ever spend most of it, and it's not anything like the ultra-rich in this game, but it shows me I can do it.