Antarcticaa

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  1. I'm struggling with a build for my new fire/dark controller and would love y'all's advice please. One is probably an end hog, the other too costly. I would love to have flight as a travel power and want to make this toon both team friendly and able to stand on her own. What should I do differently?

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackfire 2: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
    Level 2: Tar Patch -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Acc/Slow(5), P'ngTtl-Rng/Slow(7), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 6: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11)
    Level 8: Fly -- Zephyr-ResKB(A)
    Level 10: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 12: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitdeb/Rchg/EndRdx(19)
    Level 14: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(15), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(17), RzDz-Acc/Stun/Rchg(17), RzDz-Immob%(19)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
    Level 20: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
    Level 22: Fade -- LkGmblr-Rchg+(A)
    Level 24: Hover -- LkGmblr-Rchg+(A)
    Level 26: Boxing -- KntkC'bat-Knock%(A)
    Level 28: Soul Absorption -- Numna-Heal(A), Numna-Heal/Rchg(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Dark Servant -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(43), BasGaze-Acc/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(46)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
    Level 50: Agility Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), RgnTis-Regen+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34)
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42)
    Level 1: Containment
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    And here's the second version:

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackfire: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(27)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
    Level 4: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(7), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Acc/Immob(43)
    Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(46)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Boxing -- KntkC'bat-Knock%(A)
    Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-EndRdx/Stun(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 16: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(39), GSFC-ToHit(39), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
    Level 20: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
    Level 22: Cinders -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(25), UbrkCons-Dam%(50)
    Level 24: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 26: Howling Twilight -- RzDz-Stun/Rng(A)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
    Level 35: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
    Level 49: Darkest Night -- Empty(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Containment
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(27)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  2. Here's the other variation: Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackfire: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(27)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(11)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5)
    Level 4: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(7), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Acc/Immob(43)
    Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(46)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Boxing -- KntkC'bat-Knock%(A)
    Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-EndRdx/Stun(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15)
    Level 14: Fly -- Zephyr-Travel/EndRdx(A)
    Level 16: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(39), GSFC-ToHit(39), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 18: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
    Level 20: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
    Level 22: Cinders -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(25), UbrkCons-Dam%(50)
    Level 24: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 26: Howling Twilight -- RzDz-Stun/Rng(A)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
    Level 35: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
    Level 49: Darkest Night -- DarkWD-ToHitDeb(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Containment
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(27)



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. I've been playing with a couple of variations on Fire/Dark too. What do you think of these?Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Blackfire 2: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
    Level 2: Tar Patch -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Acc/Slow(5), P'ngTtl-Rng/Slow(7), P'ngTtl-EndRdx/Rchg/Slow(43)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 6: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11)
    Level 8: Fly -- Zephyr-ResKB(A)
    Level 10: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 12: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitdeb/Rchg/EndRdx(19)
    Level 14: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(15), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(17), RzDz-Acc/Stun/Rchg(17), RzDz-Immob%(19)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
    Level 20: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
    Level 22: Fade -- LkGmblr-Rchg+(A)
    Level 24: Hover -- LkGmblr-Rchg+(A)
    Level 26: Boxing -- KntkC'bat-Knock%(A)
    Level 28: Soul Absorption -- Numna-Heal(A), Numna-Heal/Rchg(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Dark Servant -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(43), BasGaze-Acc/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Rchg/Hold(46)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(46)
    Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
    Level 50: Agility Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27), RgnTis-Regen+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34)
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(42)
    Level 1: Containment
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run



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  4. Quote:
    Originally Posted by Psylenz View Post
    Yes, 3 defense, 3 resist IOs, mix in a little endurance with some kb resist. Feel free to improvise but 6 slots is what shadow fall craves.
    How does she look to you now?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    D3: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp
    • (A) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Recharge
    • (3) Numina's Convalescence - Endurance/Recharge
    • (5) Touch of the Nictus - Accuracy/Healing
    • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 1: Dark Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (23) Thunderstrike - Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    • (27) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (21) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (23) Dark Watcher's Despair - Recharge/Endurance
    Level 4: Gloom
    • (A) Apocalypse - Damage
    • (11) Apocalypse - Damage/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge
    • (13) Apocalypse - Accuracy/Recharge
    • (13) Apocalypse - Damage/Endurance
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 6: Tar Patch
    • (A) Recharge Reduction IO
    Level 8: Howling Twilight
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (15) Pacing of the Turtle - Damage/Slow
    • (17) Pacing of the Turtle - Accuracy/Endurance
    • (17) Pacing of the Turtle - Range/Slow
    • (19) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 10: Shadow Fall
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance
    • (36) Reactive Armor - Resistance/Recharge
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Resistance/Endurance
    Level 16: Tenebrous Tentacles
    • (A) Ragnarok - Damage
    • (31) Ragnarok - Damage/Recharge
    • (31) Ragnarok - Accuracy/Damage/Recharge
    • (31) Ragnarok - Accuracy/Recharge
    • (36) Gravitational Anchor - Chance for Hold
    Level 18: Fearsome Stare
    • (A) Siphon Insight - ToHit Debuff
    • (45) Siphon Insight - Accuracy/ToHit Debuff
    • (45) Siphon Insight - Accuracy/Recharge
    • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (46) Siphon Insight - Accuracy/Endurance/Recharge
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    Level 22: Night Fall
    • (A) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: Dark Servant
    • (A) Siphon Insight - ToHit Debuff
    • (33) Siphon Insight - Accuracy/ToHit Debuff
    • (33) Siphon Insight - Accuracy/Recharge
    • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (48) Siphon Insight - Accuracy/Endurance/Recharge
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 38: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (40) Rectified Reticle - To Hit Buff
    • (42) Endurance Reduction IO
    Level 41: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (42) Absolute Amazement - Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Endurance/Stun
    • (50) Absolute Amazement - Chance for ToHit Debuff
    Level 44: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 47: Dark Pit
    • (A) Recharge Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Accuracy
  5. Quote:
    Originally Posted by Psylenz View Post
    Three things jump out at me looking at this build:

    1. Howling Twilight is under-slotted. This can be used pre-emptively as an AUTO HIT low mag stun (which stacks nicely with dark pit), AUTO HIT Slow/-Recharge, as well as the advertised team AoE heal.

    2 A Veteran respec into leadership seems like a strong course of action. Assault is almost 20% additional damage for you and your teammates. Manuvers base defense is 3.5% across the board. Tactics provides 12.5% increase in to-hit, PLUS the boosted perception for the sneaky arachnos and resistance spawns.

    3. I am not seeing the synergy right away from the power mastery powers. Some defender abilities such as EM Pulse, Accelerated Metabolism, the sonic, thermal, and forcefield buffs feature a strong synergy with Power Build Up. I tend to favor the dark mastery for my dark users or else electric mastery for endurance replenishment. Dark mastery features oppressive gloom, dark consumption and soul transfer, which I like on my nuking defenders. Dark pit + howling twilight + oppressive gloom would look <ahem> STUNNING on your defender.

    Other minor quibbles: most of my /dark users take hasten for faster HT, TP, fluffy respawn, and nukes. Fluffy should take at least 5 of a nice accurate to-hit debuff set. His base PbAoE Chill of the Night debuff is ~30%. That is BIG. Almost all of the dark servant's powers apply tohit debuff as well. Putting a single slow in Tar Patch is more than ample, more is overkill. I don't like wasting accuracy components in it. I usually just slot two generic IO recharge reductions. I usually 6 slot shadow fall, pumping as much defense, resistance and kb protection as I can afford. Shadow fall is unusual in that it provides resistance to psionic damage; so slotting resistance pays off.

    Finally, is there anything better than Spiritual for the incarnate alpha slotting of a Dark Defender?
    I am in complete agreement with what you've said. Leadership seems a natural choice. Problem is, in order to work everything in like hasten and the leadership pool, I'd need to drop what, recall friend? What would you slot shadow fall with?
  6. I thought playing blasters and corruptors was always going to be my cup of tea. Boy was I wrong. I had no idea how much fun a defender could be, and as a natural support type person I simply love running my dark/dark defender but her build is certainly outdated. I hoped my husband would one day share my love of COX but that wasn't to be.

    Hopefully one of you defender gurus might take a look at her old build and show me how to update her so I can play her to the fullest. Many, many thanks!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Darkling Moon: Level 50 Mutation Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
    Level 1: Dark Blast -- Apoc-Dam%(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5)
    Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(19)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(21)
    Level 6: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40)
    Level 8: Howling Twilight -- RzDz-Stun/Rng(A)
    Level 10: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
    Level 12: Dark Pit -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(15)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Super Jump -- ULeap-Stlth(A), Zephyr-ResKB(43)
    Level 18: Swift -- Run-I(A)
    Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), RgnTis-Regen+(43)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 28: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), GravAnch-Hold%(50)
    Level 30: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(31), SipInsght-ToHitDeb(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(37)
    Level 32: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
    Level 35: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
    Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Power Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
    Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Recall Friend -- Winter-ResSlow(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    Level 18: LEGACY BUILD



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  7. I recently dusted off a much beloved defender and would sincerely appreciate some advice on updating her build. I kept her in hopes my husband would one day join me in game but that never came to pass. I love teaming and playing support toons. If you have a moment to take a look at her build I would be most grateful.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Darkling Moon: Level 50 Mutation Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
    Level 1: Dark Blast -- Apoc-Dam%(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5)
    Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(19)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(21)
    Level 6: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40)
    Level 8: Howling Twilight -- RzDz-Stun/Rng(A)
    Level 10: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
    Level 12: Dark Pit -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(15)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Super Jump -- ULeap-Stlth(A), Zephyr-ResKB(43)
    Level 18: Swift -- Run-I(A)
    Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), RgnTis-Regen+(43)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 28: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), GravAnch-Hold%(50)
    Level 30: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(31), SipInsght-ToHitDeb(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(37)
    Level 32: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
    Level 35: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
    Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Power Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
    Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Recall Friend -- Winter-ResSlow(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    Level 18: LEGACY BUILD



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  8. Thanks Tex, I really appreciate the insight and new build.
  9. Wow. Gentlemen, if I could hug you I would. These builds are so vastly improved upon my original one that I simply don't know what to say. Thank you from the bottom of my heart.
  10. I love the concept of ice/rad in teams but the build offered here is sad, sad, sad. Suffice to say I am terrible at MIDS so I ask the build gurus to take a look and help me create a better build for my girl. I do want to keep flight as a travel power if at all possible. Thanks so much for your suggestions on this one.

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  11. I know this is one of the most frightful builds ever. I would deeply appreciate suggestions on this build. I love the concept but I have got to make a better version of her. I do request that she retain her flight powers if at all possible. Thanks for your suggestions!

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  12. Thanks for the encouragement!
  13. Wow, thanks Mauk2 and Rangle. Lots to think about here. I'm musing over these possibilities even now. Wish I had y'all's ability to manipulate MIDS like you do, lol. Somehow anything even remotely approaching math gives this girl the creeps. That being said, do y'all think pursuing this build is realistic? Will she do the job a tank really needs to do on TFs and Incarnate runs? Thanks!
  14. Really interesting. I noticed the most serious differences were in the status resists. This one is better in status resists. Defenses are lower in fire, cold, energy and negative, about the same in psi, less in melee and ranged but more in AoE. This one is capped on Smashing and Lethal resistance, but a bit lower in all other categories in the other resists except psionic. Now I'm really confused, lol. This one is definitely cheaper though.
  15. I've brought an old lvl 50 tank of mine out of retirement and would appreciate advice on her build. I'm usually a support player but I have to admit, there I times I would love to be the one on the front line taking damage for the team and getting aggro, protecting the squishies and giving the AVs a hard time. My original build stank, to put it mildly. Mauk2 was kind enough to offer a much better build for me but I wondered if anyone else cared to offer their insight. I'd really appreciate it. (Now I have to run and put the roast into the oven before the hubby thinks I'm lost in my own world again, lol.)

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  16. Wow, that is so much better than my build. Thanks for your time and input. How do you think she'll do now in the Incarnate trials against the AVs? Anything else to tweak?
  17. I wanted to dust off an old friend of mine, my invul/fire tanker, but unfortunately I am having trouble with her build. I want a team friendly build, one who can take the damage and protect the team but I'm still coming up short in this build. I would dearly love advice from some of you sage tank pros out there. I usually play support toons but thought this one could come in handy at times.

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  18. Thank you so much Head Kracker and MistressFir for your insights. Gotta love CoH community members who take the time to help others!!!
  19. Thoughtful response. I want to make this team friendly (which rad does nicely), a strong hitter and be able to fly, basically. Survivability is nice too.
  20. I am really having a hard time with this build. Just cant make it work. Would one of you build geniuses take a look and offer your suggestions? Thanks!!!!

    http://www.cohplanner.com/mids/downl...6A7F01282FF695
  21. Quote:
    Originally Posted by Local_Man View Post
    In part, I wanted folks running the BAF to realize that they should not expect Illusion Controllers to provide their usual level of controlling contribution to this phase of the Trial. I was on one Trial where the team leader sent my Illusion/Rad to one door expecting me to handle the spawns as they came out . . . and I just didn't have the tools.
    I have to agree with LM, 100%. My ill/rad is tier 3 in all her incarnate slots, so you'd think she'd be a monster in the BAF. I've been left alone at doors several times by teammates who thought "She's an ill/rad, she's got this." Noooooo. I've employed strategies similar to what LM has described, and the bottom line is extreme frustration. It is as if the devs have taken a boom stick to this particular set. We want to do our jobs as part of the team. The issue needs to be addressed.
  22. If Midget says they can, end of discussion for me.

    -Moon
  23. Anyone? I know we have some players who are fantastic with mids...
  24. Here's a build for an ice/rad but she needs serious tweaking. I would dearly appreciate it if one of you build gurus would take a look and make some suggestions for me please. I do want to keep hover/fly, because it helps to keep me out of harm's way while still doing my job. Thanks so much!!!

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