Dark/dark def with build


Antarcticaa

 

Posted

I recently dusted off a much beloved defender and would sincerely appreciate some advice on updating her build. I kept her in hopes my husband would one day join me in game but that never came to pass. I love teaming and playing support toons. If you have a moment to take a look at her build I would be most grateful.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Darkling Moon: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/EndRdx/Rchg(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 1: Dark Blast -- Apoc-Dam%(A), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(9), P'ngTtl-Rng/Slow(9), P'ngTtl-Acc/EndRdx(19)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(21)
Level 6: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40)
Level 8: Howling Twilight -- RzDz-Stun/Rng(A)
Level 10: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17)
Level 12: Dark Pit -- RzDz-Acc/Stun/Rchg(A), RzDz-Acc/Rchg(13), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(15), RzDz-Stun/Rng(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- ULeap-Stlth(A), Zephyr-ResKB(43)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(42), RgnTis-Regen+(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 28: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), GravAnch-Hold%(50)
Level 30: Fearsome Stare -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(31), SipInsght-ToHitDeb(31), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(37)
Level 32: Dark Servant -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Rchg(33), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(34)
Level 35: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 18: LEGACY BUILD



Code:
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Posted

This is a Dark/Dark/Mace Corruptor build I've been working on that may give you some inspiration.

A few notes for you:
Life Drain is significantly better than it used to be as an attack, and can allow you to use Gloom->Dark Blast->Life Drain->Gloom as a single target attack chain with a bit of recharge. It's fairly respectable.

In most places, a 4th LOTG is not going to actually do much for you. Removing both of yours loses you 0.3% defense. Those are slots better spent elsewhere. You don't need the accuracy bonuses, and with an updated build you may end up taking Tactics anyway.

Dark loves Recharge. Consider using your newly open power slots for Maneuvers, Assault or Tactics, and Vengeance. You'll be bringing more +def all for your team, an offensive buff, and an emergency power, and you can easily get 15% more global recharge by slotting an LOTG Rech in Maneuvers and Vengeance.

Regeneration is only worth much of anything if you can really, really stack it. The observable difference you'd have with 250% versus 150% is very small, especially considering you, as Dark/, have a large, short cooldown heal.

Anyway, here's the build I'm using. It's S/L/E capped and perma-hasted. I will be replacing the slotting in TT or Nightfall with the superior Corruptor ATOs soon.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Gloom

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Accuracy IO
Level 2: Tar Patch
  • (A) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Chance for Recharge Slow
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Tenebrous Tentacles
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Cloud Senses - Chance for Negative Energy Damage
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
Level 12: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Cloud Senses - Chance for Negative Energy Damage
Level 14: Dark Blast
  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Accuracy/Damage/Recharge
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Knockback Protection
  • (34) Karma - Knockback Protection
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Kismet - Accuracy +6%
Level 20: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 24: Boxing
  • (A) Empty
Level 26: Life Drain
  • (A) Decimation - Accuracy/Damage
  • (37) Decimation - Damage/Endurance
  • (39) Decimation - Damage/Recharge
  • (39) Decimation - Accuracy/Endurance/Recharge
  • (39) Decimation - Accuracy/Damage/Recharge
Level 28: Tough
  • (A) Steadfast Protection - Knockback Protection
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
Level 32: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 35: Scorpion Shield
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (45) Cloud Senses - Accuracy/ToHitDebuff
  • (45) Cloud Senses - Accuracy/Endurance/Recharge
  • (46) Cloud Senses - Chance for Negative Energy Damage
  • (46) Cloud Senses - Accuracy/Recharge
  • (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 41: Dark Pit
  • (A) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Stun
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
Level 44: Assault
  • (A) Endurance Reduction IO
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Blackstar
  • (A) Eradication - Damage
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
Level 50: Musculature Radial Paragon
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 4.88% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.81% Defense(Ranged)
  • 3% Defense(AoE)
  • 8.55% Max End
  • 49% Enhancement(Accuracy)
  • 101.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 18% FlySpeed
  • 76.3 HP (7.12%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 17% (0.28 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 18% RunSpeed
  • 2% XPDebtProtection



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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.