Beam/Rad needs advice


Antarcticaa

 

Posted

The first questiion I have is what are you trying to do with this build? I see off hand that it seems to be trying to get a high level of defence, but your really sacrificing alot of power for little protection, and it seems like your trying to hit alot of end recovery to of set the toggle drains....but Id worry more about end and less on defence.


Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)

 

Posted

Thoughtful response. I want to make this team friendly (which rad does nicely), a strong hitter and be able to fly, basically. Survivability is nice too.


 

Posted

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Moon Beamz Oct: Level 50 Mutation Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25)
Level 2: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(9), Posi-Dam%(21), Posi-Acc/Dmg/EndRdx(31), AnWeak-Acc/Rchg(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(5), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29)
Level 6: Radiation Infection -- Achilles-ResDeb%(A), DisWord-ToHitDeb(7), DisWord-ToHitDeb/Rchg(7), DisWord-ToHitDeb/Rchg/EndRdx(39)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Fly -- Flight-I(A)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(40)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Penetrating Ray -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(19), ExtrmM-Acc/ActRdx/Rng(19), ExtrmM-Dmg/ActRdx/Rchg(21), ExtrmM-Dmg/EndRdx/Rchg(34), ExtrmM-Acc/Rng/Rchg(34)
Level 20: Lingering Radiation -- Acc-I(A), Acc-I(23), RechRdx-I(39), RechRdx-I(39)
Level 22: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(37), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(43)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 28: Piercing Beam -- HO:Nucle(A)
Level 30: Aim -- RechRdx-I(A)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(34), AnWeak-Acc/Rchg(43)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(46), LkGmblr-Rchg+(46)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Mutation -- RechRdx-I(A)
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 3: Swift -- Run-I(A)
Level 3: Hurdle -- Jump-I(A)
Level 3: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25)
Level 3: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)



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Heres your build with a few adjustments, but I still think your going too far for defence and losing sight that you are damage with debuffs. If your on a team, defence will not matter if the other folks are decent players. Not to say that manuvers is a bad power to pick up mind, but on a corrupter and how you have slotted it its only giving 4.2 defence to all.

Now if you were soloing alot then I could understand the reasoning behind trying to get alot of defence so you could solo better and to toggle tank herds with rad infection, but you said you were leaning twoards teaming and overall.

Just to throw it out there heres the build im doing on live, and admittedly im only just lvl 27 on live with no sets but my overall goal is to get to this point.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

EnCode 2: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
Level 2: Charged Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Fly -- Flight-I(A)
Level 6: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(36)
Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(9), Efficacy-EndMod/Rchg(9), P'Shift-EndMod/Rchg(36), EndMod-I(45)
Level 10: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(21), AnWeak-Acc/Rchg(34)
Level 12: Lancer Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(34)
Level 14: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-ToHitDeb/Rchg(31), DarkWD-Rchg/EndRdx(31), LdyGrey-%Dam(40), Achilles-ResDeb%(43)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(43)
Level 20: Lingering Radiation -- Acc-I(A), Acc-I(46), RechRdx-I(48), RechRdx-I(48)
Level 22: Mutation -- RechRdx-I(A)
Level 24: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(48)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), Det'tn-Dmg/Rchg(43)
Level 28: Choking Cloud -- G'Wdw-Acc/EndRdx(A), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), NrncSD-Dam%(46), G'Wdw-Dam%(50), Lock-%Hold(50)
Level 30: Afterburner -- EndRdx-I(A)
Level 32: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), AnWeak-Acc/Rchg(40)
Level 35: Power Build Up -- RechRdx-I(A), RechRdx-I(36)
Level 38: Fallout -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/Rchg(50)
Level 41: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Recall Friend -- EndRdx-I(A)
Level 50: Cardiac Total Core Revamp
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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As you can see im going for a compleately diferent goal in my build but I do team quite well on this with my two frinds who are a ice/time and a street/dark and atm I do that with just plain SO's and im not too worried about being hit since between the both of our support classes we have a decent mix of healing.


Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)

 

Posted

Sadly I can't see the original build but I think I know what your goals are, this isn't much more expensive and gets S/L Def softcapped for normal content (with toggles on).

I changed the first level power but you can change it back with no problems, you can also remove the fourth slot in hasten and get another LOTG:Recharge elsewhere if you want to keep perma hasten (I'd get rid of the rez and grab Vengeance, but I'm mean like that).

It's 4 am so I might have made a few mistakes, so my apologies in advance

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Posted

Thank you so much Head Kracker and MistressFir for your insights. Gotta love CoH community members who take the time to help others!!!