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Posts
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Joined
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Knew I'd been forgetting something.
For anyone using uhvu.org to fit mini-URLs in their bios, sigs or elsewhere, the redirect has now been updated to point to the new site (Example: http://uhvu.org/Androgyne ). It can be used with any page on VirtueVerse. -
Quote:The .com didn't have one at all. Getting that forced size restriction in place was one of the main reasons VirtueVerse needed the upgrade, because of the performance hits the old site suffered as it was bogged down with oversized images despite the often-ignored request on the upload form that files not be over 150kb. Offsite linking is enabled on the new wiki however, so if a file is too large for upload to VirtueVerse.net, now you can upload it to any website whose actual service is free image hosting (photobucket, imageshack, etc.) and still display it on a page by putting the full URL to the image on the page without any wiki markup.So then you're saying that the .com has a larger restriction than the .net one?
That's pretty dumb, if you ask me. I happen to like Pinny's picture.
Also I went and resaved this particular image to upload it to the new site for you, so it will now show up -- no idea why it was oversized in the first place unless it wasn't actually a .jpg, since I just resaved it in GIMP and at 100% quality it was only 131kb. -
Looks like the pages associated with images didn't come with the files themselves, so if you were using those pages to credit artists or include any additional information on images, be sure to remake them. Recommend doing the former whenever possible, both as a matter of courtesy to the artist and to help others who like it and might want to commission find them.
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There's also a wiki for player-created content open to players on all servers, run by the ParagonWiki people, at http://ouroportal.com
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Option 2.
Older pieces and patterns have a benefit that nearly no costume sets introduced recently have: they can be used to suggest something they are not, and don't always force interpretation on a first glance. They give me more conceptual wiggle room, instead of having a list of defined things to choose from: "Hm, I can put on these leather straps...or a chestplate with none." or "I can put on Valkyrie, Enforcer, Skull, or any largish emblem chest detail and then use any of a variety of low-definition Chest patterns to suggest straps holding it in place." I'm constantly amazed by the little tricks and sleight-of-Icon my friends perform with the simplest and oldest pieces and patterns, and these options shouldn't be taken away.
Everything added in a booster pack and even most free sets we've gotten in the last couple years have overdone geometry/details (the ball ankles & elbows of Cyborg for example, which impair a set that otherwise would be the best power armor option in the game) or wacky unique patterns that suffer from a complete inability to mix-and-match with older patterns without a belt to hide the transition (Trina syndrome). The stuff we have now has the advantage of conceptual versatility, it's not so defined it can't be anything but what it was intended to be.
I do, or rather would if I'd get around to remaking an old brute. Her demon tail was just a part of her devil-girl costume, there to look cute and kitschy, not a part of her body. No reason for it to move. -
On the Praetorian lore subject, though not quite language-related, anyone know anything about the Praetorian calendar or where I can look in-game for more information on it? I noticed a plaque in the Magisterium today that referenced a ceremony taking place on such-and-such day in "AU35", I figured that was "after U-something" (Unification?) but going by his Going Rogue site profile Cole's only been Emperor for 25 years so not sure what event defined the start of the Praetorian calendar.
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Just started a new Praet, picked these up in a couple of White's missions.
"the deep, dark, dim" - The Underground
two-tone - Powers Divisioner?
tattle - radio broadcast or call for help/to reveal location ("He could have gotten a tattle off at this depth")
"this box just lost its chill" - Situation heating up; said when a Vet aggroed on me.
glimpse - look at/keep eyes peeled for
"Five-alive, whipper!" when aggroed, I've got no clue other than maybe "Look alive, noob!" If whipper's short for whippersnapper, maybe slang for a low-ranking Resistance member? -
If that's the day I think it is, this is how it ended. -
Started a Pistols/Devices Blaster for the Resistance and got it up to 4 before I had to take off for work. On getting home I'll be either starting a Mind/Emp Loyalist or just getting to work collecting tips for all the characters I want to alignment shift.
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The first thing that inexplicably popped into my head is how much I would love to see animations ported from Kinetic Melee (speed adjusted as needed and punchy parts trimmed where called for) to several Support or Control sets that have a focusing/casting feel to their current animations. Dark Miasma especially for entirely selfish reasons.
Interchangeable Shadow Fall, Steamy Mist, World of Confusion, etc.
Soul Storm animation for Howling Twilight.
Non-spherical Force Fields.
I think it would be a great if all Tier 1 attacks had a selection of animations to cycle through like Pistols has, but then I'd also want the option to pick one and stick with it if I like it more than all the other randoms.
Probably too wishlisty for the thread's purpose, but I'd most like to see all existing animations for a given attack type (ranged, PBAoE, melee, etc.) pooled, with trimmed/time-adjusted variants of each necessary length. So I could toss my Neutrino Bolt off with Energy Torrent's sweeping gesture, use a fast Combustion animation for my Irradiate, throw a radioactive Fireball as my Neutron Bomb, Invoke Panic roar as I Atomic Blast, etc. -
Huh, that's a neat thing. I chucked 10 RP stories and a couple chapters of a long-abandoned novel at it, my final count was:
5 James Joyce
3 David Foster Wallace
1 Douglas Adams
1 Margaret Atwood
1 Ursula K. Le Guin
1 Chuck Palahniuk -
Quote:Yep.1. Is Roleplaying still big nowadays? I play on Virtue and I catch wind of some local conversations from time to time, but I haven't been to Pocket D in ages so I don't know how big the scene is there.
Quote:2. ... Should I spend more time learning about the game as a whole first before I jump into roleplaying, or is it safe to go ahead and try my hand at it, assuming that it takes a long time to truly grasp all aspects of it?
Quote:3. ... Also, the (()) thing seems like it's still popular as I see a lot of in-team and broadcast chat with those around many people's sentences (I do play on Virtue, the un-official RP server... haha), so is it safe to assume that when a character that uses (()) sometimes DOESN'T use (()), they are in character? Is the best way to truly grasp all of this just to forge a character, hop into the city, and attempt to join in?
Quote:EDIT: 4. Is it wrong for a male to play a female character? The reason I ask is because I feel like the females have the better costume designs and, from my point of view, would be more fun to role play. I do consider myself a very feminine and sensitive male, and have really been friends with more females than males over the years and just feel that I could do a lot more justice to a female character than a male character. I just don't know how socially appropriate this is. -
I think people tend to use them less to commit their style to a certain level than to indicate what they're not looking for.
"Light" I tend to regard as just casual IC banter while missioning. Not in it for storycrafting or character development, just livening up the game a little with some personality and primarily here to play.
"Heavy" would be your in-depth types who have a better idea of the history, personality, and motivations of their character. Extended storylines, developments that may have nothing to do with playable content and are created and resolved entirely through RP, etc.
Medium I don't really see used other than in the sense of "light to medium RP" or "medium to heavy RP", like a way of indicating "I mostly just do a little light RP but I'm open to more involved stories" or "I prefer heavy RP but I'm also fine just IC missioning".
Haven't actually had anyone define their style either of these ways in conversation with me, so I'm pretty much just throwing out my thoughts on how I'd use them. It's also possible some people use light/heavy to refer to the themes they prefer to deal with in their RP: light being more comedic/silly, heavy being darker/realistic. -
Spotted this guy at Wentworth's a week or two back, took a screenie but it's on my other computer, so I'll link his wiki instead: Enduring's costume and bio are both excellent.
Then this one time I saw Clown of Cthulhu. -
Notified the admin when it started but no ETA yet. This particular error seems to come up every year or so, first the session-data message preventing edits followed by a day or two of the site being offline while the host fixes things.
EDIT: Current ETA is early next week. -
Not sure what the problem is but it's happened a time or two before, I popped off a note to the admin a little while ago. If I hear anything as far as an ETA I'll update in the UHVU sticky, but IIRC it should be back to normal by tomorrow.
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Are these the IC or OOC principles of the SG?
If the other players object wholesale to dealing with the subject matter, or it's expressed in the group's documentation that "HEY MURDEROUS HEROES ARE NOT THEMATICALLY APPROPRIATE THX" then yes, what the player's doing is disruptive to everyone else's play and they should be asked to leave the group.
If it's strictly that the character is violating the principles expressed by the rest of the characters, then it should be handled IC (apprehension by the non-murderous heroes, or an in-character expulsion from the group for the character while the player remains, or the character could become an outright antagonist for the group, etc.).
The offending character's player shouldn't by any stretch of the imagination expect there to be no consequences, though.
And **** the MedCom. -
Whups, look like VV's domain registration has slipped. I've shot off a message to the admin about it, in the meantime you access the site via http://68.178.145.67 , and I've tweaked the http://uhvu.org redirect to point there as well.
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Quote:I do this as well on my BS/Regen. I took Provoke, Intimidate, and Invoke Panic instead of an ancillary in the 40s and 5-slotted each of the fears with Glimpse of the Abyss to make them functional and for a combined +12.5% recharge bonus. I play him most often in a tanking role, and Invoke Panic is great to alternate with MoG for a reprieve from the nuisance mobs while I focus on crushing the major threats, to buy time to regenerate and recharge, or to keep the minions in check as my teammates start drawing aggro away from me after I dive in.For comparison. I have a build on my Kat/Regen with everything but the single target taunt from the Presense pool. I use the AoE fear to stop large groups around me for a second. For breatheing room to let my heals recharge a bit. And stacked, I can fear bosses(Not for too long). I don't use them too often, but it's saved me more then once.
My only problem with the pool is that both the fears need heavy slotting for accuracy, fear duration, and endurance reduction to be consistently useful. That's the only character I've taken more than Provoke on for that reason, even though Fear is my favorite flavor of control and I have several Dark *s that could stack the fears with Stare/Touch/Cloak. -
Quickest way I've gotten Unveiler recently (though probably dependent on you having either a hard-to-kill character, a bunch of purple insps, or a team) was by setting my difficulty to -1/x8 No Bosses and using Ouroboros to run the first 2 missions of Serpent Drummer's arc over and over again. The first mission has a guaranteed Fake with the group holding Lady Grey hostage and the second has a guaranteed spawn of six Fakes (at that spawn size). Just run through with a "targetcustomnext Nemesis" bind, ignore everything else and kill all the Fakes that pop up in the normal spawns at that size as well as the hard-coded ones. I think I averaged 12-15 per run.
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Quote:Ye gods, QFT! I think this bugs me only slightly less than people who sit in an RP coalition global channel complaining that they can't find RP when they're in a chat full of nothing but RPers, but for whatever inexplicable reason they won't pursue a lick of IC interaction with the people who are right there looking for the same damn thing.Players who also whine about not knowing what a SG/VG is planning to do but who also utterly refuse to take any initiative to look on forums or even read the freaking message of the day never fail to amaze me.
I've had the opportunity to get my main involved in several compelling storylines over the last year, and I seized on every single one I could find an in for myself on, all the while progressing the character's individual story in ways I never expected as a result. The TL;DR version is: Pursue it when you see it and if you don't see it, start it.
General advice in response to the OP's question (though most of this assumes participation in an SG or VG, I imagine it isn't strictly necessary):
- Assume anyone RPing in earshot is inviting your participation and go say hi; if they wanted privacy they could use Team or tells.
- If you see a storyline being discussed on your group's forum or even just overhear hints of something in IC chat and it interests you at all, chase it. People respond well to genuine interest.
- Start interacting IC with those characters, ask those players for more info, suggest a way your character could be involved and be open to their ideas in return.
- Don't expect to become deeply involved overnight if you're just getting to know these players. If they don't know you from Adam they'll be hesitant to let any part of the story hinge on whether or not you happen to keep showing up. Just get involved and if you can, find a way for it to impact your character in a meaningful way.
- If it's your own story idea in question, just start playing it out the way you want it to go; stay flexible if others do get involved, accept that their ideas might throw a wrench in your works, be ready for that. Also, be ready for the fact that people may just be wrapped up in other things and not have the free attention to bite, so RP for yourself. Keep things rolling and unfolding at a fairly consistent pace, where people can see that hey, something's happening there, and they'll want to know what they're missing out on.