AlienOne

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  1. Quote:
    Originally Posted by Lothic View Post
    If this is the same "bug" that was in the beta some weeks ago then it's not really as bad as you might first believe even without the patch Clockwork O1 just mentioned.

    Basically some of the fields got shifted/deleted from the window between beta and live. What this means is if you had several favorite attributes that you monitored before I22 then at worst you might have to re-add them to the window or re-shift things around to get it back to what it used to look like. As far as I could tell once you fix it back to the way you want it'll stay that way.

    So either manually fix it yourself or wait for the patch.
    Ah, ok... I guess I didn't check into it far enough then... That's good to know. I'm more than happy to fix it myself if that's what it takes. It was my understanding that they just displayed incorrectly and that I'd just have to wait for a fix from the devs.

    Thanks!

    "Alien"
  2. I noticed that combat attribute window bug when I logged on to the beta server yesterday... I was hoping that would be fixed, since I rely on watching combat attributes for reactions during battle (paying attention to tiny icons is a little to hard for me)...

    Ah, well.

    Let's hope that patch comes soon.

    Until then, you may see me in another game that got released today.

    "Alien"
  3. Quote:
    Originally Posted by Thoran_EU View Post
    3. Will do when the game is back up. I am building towards this build by THB http://boards.cityofheroes.com/showp...6&postcount=11
    4. I know for sure my skill is part of the problem, but even than i shouldn't be using Stygian Return more than I use Nova Detonation
    ...
    7. As long as there's someone there in the team to take aggro I do very well, only when I get hit continuously I start to get in trouble.

    Thnx for your advice all, I will keep sticking with my WS somewhat longer
    I took a look at that build, and I'm not exactly sure that would be the best build for you to use... That build is built specifically for Smashing and Lethal defense, and it depends on you having a Luck inspiration on you at all times to sofcap your defense--and even then, that build is only viable at level 50 content, so if you're leveling up your toon, that wouldn't be the best build to use while at lower levels.

    On top of that, this build has sacrificed a lot of potential damage in order to build for those defense values, particularly with Dark Nova Bolt & Blast and even possibly Dwarf form.

    Don't get me wrong, it's a viable build--just not one that I'd suggest for "everyone."

    "Alien"
  4. Quote:
    Originally Posted by Thoran_EU View Post
    As the thread title says, when I solo I die way to much. On a normal map filled with enemies normally considered easy (council, battle maiden's praetorians, etc.) I tend to hit the floor every 2-4 mobs.

    Offcourse I've read Dechs' MF-ing bible, and I've got the "more bodies" mantra stuck in my head, but even with the 85% ress to all I get from Eclipse my green bar depletes faster than i can "arrest" the enemies around me.

    I run at +0/x6 no bosses and a "normal" fight goes like this for me:
    -Wait for eclipse to recharge (about 15 seconds from perma, but working on that)
    -Run in with shadow cloak and SS activated
    -Find a spot where i can hit at least 6 enemies with eclipse, and use eclipse
    -Human Mire -> Dwarf Mire -> Nova Detonation -> Nova Emanation -> Dwarf Mire -> ND -> NE, etc. till there's only 1 or 2 luits standing
    - Dwarf ST attacks to take care of the last few
    - Stygian return/Dark Extraction.

    What am I doing wrong? I really want to like this toon, but being unable to survive for any lenght of time solo just plain sucks.
    Quick question:

    How do you have your Eclipse slotted? Are you monitoring your resistance levels when you hit it? It's possible that you don't have enough acc in the power, and therefore, it may not be hitting every target (and you may not be capping your resistance as a result)--which may explain why you're taking more damage than you can dish out... Just a thought.

    "Alien"
  5. I wondered if anyone would try something like this when Burnout came out... Good to see someone posting about it. Is there any way you have to record video? I'd love to see that in action. That had to be pretty satisfying...

    "Alien"
  6. Quote:
    Originally Posted by Rikti View Post
    If you're all going to be +3, with a high chance of t4 lore, I'm not going to be impressed or anything.
    FYI, this isn't to impress anyone--least of all, you.

    It's a special event not unrelated to the aforementioned "Kheldian Fridays," which occurs on a regular basis, and to my recollection, doesn't result in a bunch of veteran Khelds jumping on the forums saying "OMG MAI T4 ALEAN PWNED FACE ALL OVER THE PLASE!!!!!1111111"

    Thanks for your input though.

    "Alien"
  7. Excellent video...

    I kinda wish MORE of our Kheldian friends would post videos like this... I love watching a good Kheldian kick ***.

    "Alien"
  8. Quote:
    Originally Posted by doomrider View Post
    It's in my calendar. Perhaps some incarnate power suggestions could you made for those who wish to participate? Not a requirement of course but something to keep in mind. I know I need to pick up a few more destiny powers so I'll have something other than clarion and barrier to bring to the table.
    Yeah, my Incarnate powers list isn't exhaustive either, so any suggestions for what I could work towards in between now and then would be appreciated. I'll probably pick up some of the temps from Warburg and such too, just for emergency's sake.

    "Alien"
  9. I love watching human-form Warshades kick butt.

    "Alien
  10. FYI, I've never been offended by short responses.

    'Preciate you taking the time to continue the discussion.

    "Alien"
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    Let's face the music here. We cannot reasonably expect development time to be spent developing an entire set category for just one power.
    Keep in mind, there wasn't just a request for an "entire set"... There was also a suggestion for a single enhancement.

    You keep referring to development time as if that's a bad thing--as if fulfilling paying customer's requests wasn't part of their job description.

    I remember a day (as I'm sure you do as well) when asking for travel powers to be given at earlier levels (rather than level 14) or even being taken before some of their prerequisite power choices was considered laughable by some members on these boards--as in, "there's no way the developers would put that much time and effort (and development) into something like that. They have it set up that way for a reason, and there's no reason to expect it to change!"

    You could basically say the same for the "development time required" to make an entirely new set such as "Street Justice," when we already had Martial Arts (which could already have punching animations, mind you). It's almost redundant. But they did it anyway. Because it was requested.

    You know, there was a time a while back before all these massive changes to the game over these past couple of years when I was against all these game overhauls. Maybe it was because I was an old codger and wanted "my game" to be exactly the way I liked it. Maybe not.

    Either way, I eventually grew up and learned that if I planned on continuing to play this game, I needed to evolve with it.

    "Alien"
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Hey, this is completely off the topic of the thread, but I'd just like to throw some general advice out there.

    If you stop feeding the trolls, they eventually go back under the bridge.
    Good point.

    I sometimes forget that trolls are just here to troll and nothing else.

    Mah bad.

    "Alien"
  13. Quote:
    Originally Posted by Fugacity View Post
    Reading comprehension for the loss, I suppose. Both times I mentioned using Resistance/Recharge IO's I clearly stated that no one had yet mentioned them as possible solutions in this thread.
    Yeah, anyone who has actually hung around the Kheldian forums at all within the past 3 years would actually know this--it's sort of one of those, you know, "herp derp" things.

    We expect anyone with half a brain to either know this, or have the ability to do a search on it. The "search" function is there for a reason--not to mention a sticky'd guide thread at the top of these forums.

    On top of all that, this wasn't a thread about using res/rech IOs either... It was about a suggestion regarding Acc/Res IOs. Which is completely different than Rech/Res IOs. The only thing they have in common is...ummm... Resistance.

    So, yeah... Reading comprehension for the lose, I guess.

    But, you weren't here to actually contribute to the thread, were you?

    "Alien"
  14. Quote:
    Originally Posted by Morganite View Post
    You don't seriously think people didn't already use Res/Rchg IOs in Eclipse, do you? People have been using Res/Rchg in Eclipse before you even joined this forum. And I mean years before, not months. Even I probably used Res/Rchg IOs before then. This is not news.
    Quote:
    Originally Posted by Fugacity View Post
    I merely noticed that no one had mentioned them as a solution to alleviate the loss of the Nucleolus exploit in this thread. Do you think the Resistance value of an Accuracy/Resistance IO(if created) would be any higher than those of an existing Resistance/Recharge IO? If not, then my solution makes a lot of sense. As for when I joined this forum, do you really believe I've only been playing since August 2011? I've been playing since launch, this is just my second account.
    I suggested using rech/res IOs in Eclipse back in 2009.

    It's seriously not a new idea.

    You'd know that if you've been playing since launch (and been reading the forums with your other account).

    "Alien"
  15. AlienOne

    Kheldian Fashion

    Nice screenshot... I like the costume, but I like the fact that you got it directly after a teleport even more...

    "Alien"
  16. lol.

    Derailment of thread by OP?

    :P

    "Alien"
  17. AlienOne

    Kheld Grace

    Guess I'm wrong then.

    Thnx for the info.

    "Alien"
  18. It's a good proc... I've tested it myself, and it goes off quite often. Definitely viable, if you have the slot open for it.

    "Alien"
  19. AlienOne

    Kheld Grace

    Quote:
    Originally Posted by Spatch View Post
    so far haven't received any drops on incarnate trials.
    If I'm not mistaken, I believe you start getting those as drops in incarnate trials when i22 is released.

    I could be wrong though.

    "Alien"
  20. Quote:
    Originally Posted by Little_Whorn View Post
    Maybe a better fix would be to eliminate accuracy as a concern for eclipse by giving it 1.2 or 1.5 acc to begin with.
    I hereby decree this the best suggestion.

    Quote:
    Originally Posted by PC_guy View Post
    if the point of the HO fix was never brought up, would we even be having this conversation? if this was a simple "can we have a acc/res enhancement/set/ho/whatever" would this even be an issue? of course not.

    ...

    as for you, you're mistaking a simple idea and request with a sense of entitlement. TBH didn't come on here saying "THE DEVS BETTER MAKE THESE ENHANCEMENTS CUZ THEY BROKEDEDED MY BUILD WITH THEIR HO NERF" he was simply saying in light of the change, would that be possible. there was no sense of entitlement with his request. this wasn't your "rage at nerf" thread. it would appear that you are trying to make an argument and argue out of nothing.
    lol, I was going to write something, and then I saw this.

    Kay then.

    *searches for other threads to read*

    "Alien"
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You're way too hostile about this. I would think you were a stealth op for the Dev team if you weren't being so condescending, hah. I never realized anyone would be so angsty over the notion that the game include accurate resist IO's. Sheesh.

    Also, in the interst of civility.. There is a precedent with accurate healing sets. You could say that heals with tohit checks don't need their own sets either, because you could just frankenslot accuracy and heal IO's, but they still got some. I'm not even asking for whole sets, I'm asking for a single enhancement to be created, possibly as a replacement or alternative for a Kheldian's Grace piece since Eclipse is the only power that would benefit from it. I hardly think it's overpowering and it'd be a nice addition in my opinion. You're welcome to disagree, but you don't have to be accusatory and flat-out rude about it.
    Agreed.

    Sure, the use of the Hamis were an exploit, but no one is crying about how they're getting fixed. That wasn't the purpose of this thread, and I think your "accuser" mistakenly identified it as that.

    Maybe it would be better if it were rephrased:

    "Since there are no sets or enhancements that have ACC/Resist, there is a power which may benefit from it, and there has been precedent for creating new enhancement sets for particular powers that benefit from them (such as accurate healing powers or even, say, recharge intensive pets), I suggest there be an enhancement (or set) focused on Acc/Resist (with maybe some recharge worked in--either in the set bonuses or in the enhancement itself)."

    One quick note... This may be best utilized in the suggestions section of the boards.

    However, I believe what THB was doing here was starting a discussion on it within the Kheldian community to see what everyone else thought.

    As for my two cents, I'm all for it. Any excuse that makes me look at Mid's for another 35 hours is fine by me.

    "Alien"
  22. AlienOne

    Kheld Grace

    Quote:
    Originally Posted by Dechs Kaison View Post
    Alright, I've had a few hours to cool off, let me back up and throw out an explanation here.

    This is what pushed me over the edge:



    Now I'll admit I took it a good deal more personal than it was maybe intended, but I fired back as what I saw as in kind.

    Alien, I apologize for speaking so harshly, but I want you to understand that the only thing I have ever claimed is this:

    Positron's Blast is a set that over emphasizes damage enhancement to the detriment of everything else. This makes it a bad set. Kheldian's Grace offers much better enhancement values and comparable set bonuses, thus making it way better.

    Nothing you have said can make any of that statement untrue. Positron's Blast is a poor set. It happens to be the best available TAoE set, but that doesn't make it good by any stretch.

    I'm dismissing all the harsh words we exchanged after this thing blew up because that's only due to escalating emotions.

    Again, I'm sorry for overacting. I think we've misunderstood each other from the beginning. Next time it happens I'll try to keep my head more level.
    Sorry, I haven't had a chance to come back to the forums since this thing happened, due to having to write a 21-page literary review for class... makes my forum visits (and especially my gaming sessions) very sporatic and less predictable...

    I apologize as well for letting this whole conversation get to me. I still think your wording for the Posi set is a bit harsh, considering it does have some good bonuses and it does max out your damage capabilities--not to mention the deficits in the set (acc and recharge) can be made up for with a good build--whereas there are no other normal sets in that category (other than purple and PvP) that come close to that. Does that make the set "bad?" No, it's still a viable set for many builds. Does it make it "awesome?" No...It's not optimal, but it definitely can be useful.

    So, I guess we'll agree to disagree.

    Quote:
    Originally Posted by Redlynne View Post
    I would phrase this a little differently.

    Positron's Blast "overspends" on Damage, meaning that a full set results in "wasted" enhancement value thanks to Enhancement Diversification. Kheldian's Grace is better "balanced" on the strength of its combined values on the enhancements themselves, because it isn't overrunning the ED cap to the same degree. Note that this analysis is merely looking at the straight up enhancement values on the enhancements themselves and is not taking into consideration the "worth" of the set bonuses as a point of cross-comparison.
    Quote:
    Originally Posted by Bionut911 View Post
    For a human form, I'd have to say that Posi fits my perspective more, and for a tri-form. Kheldian's Grace all the way.
    This is probably the heart of the matter... we're coming from different perspectives and thinking about different kinds of builds. Sure, the KG set can enhance both (and I've used it), but a KG set helps a tri-form build more than a human form build. Maybe that's why we see things differently.

    "Alien"
  23. AlienOne

    Kheld Grace

    Quote:
    Originally Posted by Hopeling View Post
    If you want to compare the ATO set to Posi's Blast, you compare it to Posi's Blast, not an unslotted power. In that comparison, Grace comes out ahead by a little less than a second, out of a little more than five, which is a meaningful and noticeable difference, if not a dramatic one.

    Comparing either set to the base recharge is not a useful or meaningful comparison, because leaving the power completely unslotted and using no global recharge bonuses wasn't even on the table.
    Thank you for replying with a well thought-out response and for adding a meaningful post to a heated debate.

    Maybe I should explain myself further...

    When we are comparing the difference between how much one set improves the recharge of a power over another, it's important to note what the base recharge is. The base recharge is the "context" in which we should base our comparison--especially since you are saying it's one second out of five. It's actually not. It's one second out of 16 within the context of the build. Do you see what I'm saying?

    For example, what does everyone refer to in the damage categories to give a proper reference for stating their enhanced values? The "base value," or "base damage." It's the same for recharge. In order to properly provide context for how little (or much) a power is improving, you have to look at it in the context of its unenhanced values:

    This power is this much recharge by itself. This power is this much recharge with Posi's Blast. This power is this much recharge with Kheldian's Grace. Here is the difference within the context of how much each is improving the power.

    Therefore, yes, I believe it's important to state the base values.

    Also, I never stated that "not using global recharge bonuses" was part of the calculations... I'm not sure where you got that from--all calculations I've done with both sets have been in the context of the same Chaos™ build I currently run on AlienOne.


    Quote:
    Originally Posted by Hopeling View Post
    I was not attempting to make any comparison, either, only an analogy that one choice can be "way better" than another, even if its total impact on the power or build as a whole is very small.
    This, I believe is the heart of the debate. I took issue with the whole "way better" thing in the beginning, because I believe it implies that "the comparison set" (Posi's Blast) shouldn't be used at all--and coming from someone who has the respect of the entire Kheldian community (and writes guides), that can have a HUGE impact on whether or not many, many people's opinions on a set change to "oh, that's crappy" when, in fact, it's actually not.

    "With great power comes great responsibility," right?

    As Microcosm has illustrated, there can be great use for the set Posi's Blast in his build (and in my opinion many different builds)... Dechs has implied, on the other hand, that the set is useless.

    Quote:
    Originally Posted by Hopeling View Post
    If you're going to use quote marks, implying an actual quote rather than paraphrasing, please do not leave out important words. I said "from most powers". Hasten and other powers with long recharges would be (I thought) obvious exceptions, and a couple seconds one way or the other on Hasten usually makes as little difference to a build as the proportionally smaller difference on faster-recharging powers, anyway.
    Sorry, didn't mean to offend you there. Using quotation marks around the entire statement would be mis-quoting you, so I only used it around the portion I wanted to comment on. Yes, the difference is very little on "most powers," but that statement alone basically implies that a LotG +recharge makes little difference on a build because of that. Well, that's not necessarily true, due to the fact that when you put a global recharge enhancement, it's enhancing everything globally, and not just your attack powers (which it may only improve insignificantly).

    Also, a couple of seconds on Hasten one way (losing them) can have a significant impact on a build--and I'm speaking within the context of your statement that "less than a second can matter."

    If Hasten has changed from perma to non-perma because of those two seconds, wouldn't you think that it would make a significant impact on a build? I mean, you were just stating that "one second" (in this case 3/4 of a second) can make a huge difference with a power, right? Well, if you lose Hasten for several seconds, that takes that same power's recharge time up higher than a second for the duration that Hasten is down.

    You can't tell me that doesn't have an impact on it--and thusly, comparing a LotG +recharge to a lvl 20 Def IO is a little.....whack, to say the least--especially in the context of the fact that we're talking about how sets improve a power.

    *EDIT* On top of that, I haven't even broached the subject that Dechs mentioned 6-slotting a power--which is what made me think of the whole ED thing in the first place... People just don't do that anymore (due to ED) unless they're trying to get defense bonuses or slot a bunch of procs... When I refer to slotting a power, I don't 6-slot it unless I'm going for a particular set bonus, which Dechs has already said wasn't the thing that mattered about the Kheld set.

    "Alien"