-
Posts
8326 -
Joined
-
It doesn't seem likely to be a driver issue. I'm on the latest WHQL driver, and have been through a couple of releases, and it doesn't change anything. I'm using a modern NVidia card, so it's not like it's a non-mainstream configuration, especially for CoH.
I guess I'll have to look into FRAPS. What a PITA for something that used to be so simple. -
Has anyone been able to work around this on Windows 7? Since upgrading to Win7 I can't find a way to get working screenshots of things like my enhancement screen or costume editor screen, because the game screenshot key doesn't work there.
I've tried the Snipping Tool, as well as suggestions like this, to no avail. I get a black screenshot every time. -
Quote:The title bars for powers are currently longer than six slots. There is now room for a seventh slot on each power. Before I17, the bar was basically exactly six slots long.Really? Cos I17 just changed the slots from oval to round on wide screens. On a 4:3 screen it had no change. Unless the incarnates have something to do with tiny numbers...

I play on a wide screen. -
Quote:Because they're pleased when game makers actually listen to feedback and go back to do more work on something that the players aren't satisfied with.Personally I'm a bit amazed that people are saying "bravo" for implementing and then pulling a system which seems to be broken / underwhelming. I wish my customers would shower praise on me when I do something poorly and then tell them they can't have it yet because of my design flaws.
It's a low bar without a doubt, but that's where we've learned to set expectations. (And that's not specifically a dig just at Paragon Studios.) -
Quote:If I17's changes to our enhancement screen are a good indication, I am not sure I would expect Incarnate System slots to compete with anything else in that sense.If the Alpha Slot does not exemplar down, it might be best for it to undergo more testing and tweaking, as the power creep the slots offer will need to impress substantially to overcome my purples and PvPIOs exemplaring down, as I run several Task Forces per week and don't want dead slots...
-
Quote:Indeed.Based on what Posi said, the slot was working as intended but players had little to do once they unlocked it. When they discovered that the Alpha slot did not exemplar down, player feedback must have really started to roll in....
People shouldn't necessarily assume that the problem was with the mechanical system itself. (Or least what part of the system was involved in the "sneak peek".) The problem may have been that there was not enough to do with that mechanical system. Positron's post talks about drops, which implies some degree of "grind" or time spent. What if that was just imposed on existing content, or on a really small set of new content? Would that really satisfy people who want more to do with their 50s? -
Yep, as mentioned it resets every time you zone. Some folks have noted that it may only be when you truly cross into another outdoor zone, as zoning into base did not seem to incur it.
-
Quote:Yeah, it's one case where "too good to be true" doesn't really apply. The thing is, it's because we base that concept on the real world, and the real world's standards just don't apply in game. We think it ought to be too good to be true, but it isn't.EVERYTHING about this market sounds like a late night infomercial scam.
Of course, if everyone did it (use the market frugally/profitably), it wouldn't work like this. Not that I ever really did, but I especially don't worry about that these days. My experience with the market, this forum, and people I play with makes me comfortable in the knowledge that, as long as there is CoH (and they don't radically revamp how we earn currency) there will always be people who have zero interest in saving/accumulating inf and will throw it at the market with wild abandon. -
Quote:It should probably be pointed out that there's almost certainly a bit of careful misdirection going on here. They state clearly that they can do whatever they want with your information, and then helpfully give examples that most people would find reasonable (giving it to authorities as part of a criminal investigation). However, they aren't offering as an example that they are also reserving the right to sell your information to anyone they choose.Hmmm. You are aware that most of this (possibly not the IP addresses and personal information, but certainly chat text and voice communications where they exist) will be in the EULA of just about any MMO you could care to name...? Seeing this bit of text doesn't surprise me in the slightest.
-
I wouldn't expect that any would be. One way or another, I've little doubt that such operatives can retain a cover name appropriate to their role.
-
Quote:Where have you gotten that they are removing transaction fees?IMO, the last option is the best, since there's going to be virtually zero inf leaving the market come the next update (removing the transaction fees), which means inflation will spike.
Edit: I didn't see you'd already been asked this and replied before I posted. I have been following this very closely, and I haven't seen anything to that effect. -
Out of curiosity, does that mean your bid flat out disappeared? I was curious if it really would, or if the item would just no longer be available for new bids.
-
I would never, ever, ever use their game service with this requirement.
Part of it is principle. They have no need to expose my personal information, and so if they insist on doing so, I refuse to provide them with it.
Part of it is common sense. I have no interest in aligning my own real name with my posts on public forums, not because I am afraid that nerdragers who I don't know in real life will seek me out and harm me, but because people who I do know (but who are not my friends) might somehow use information I post against me. See stories about Facebook users who got themselves fired from their jobs because of things they posted on Facebook, seen by coworkers and/or bosses, or who got themselves convicted of crimes because their Facebook postings ruined any hope of jury sympathy they had.
Privacy is about reducing ways that people can connect the dots. Look at the reports about problems with data retention by companies like Google, who claimed to anonymize search info by blotting out parts of IP addresses. But it turned out that this wasn't very anonymizing at all, because you could piece together who someone was by their very searches combined with a fragment of their IP address.
So no way would I give these people my real name, and nor would I let any kids do so either. -
A variety of nonexistent inspirations are now no longer visible in the market interface. At least one nonexistent inspiration is still in the interface, and a variety of nonexistent enhancements are still visible, however.
-
-
The devs haven't promised us that they would refund listing fees on canceled sales. Since you pay that 5% fee up front, at the time you place the item for sale, that means there's probably no difference in removing the item from the market yourself, and having the devs cancel the sale at the time of the merger.
The only thing I can see as a possible issue with the merger plan isn't actually a new problem. It's a problem right now, on live, with claiming sold stacks that have a combined value over 2B inf. There's simply no way to claim them - the I17 cap overflow code keeps you from taking the stack at all. Anyone who leaves up a canceled stack of sales worth more than 2B total is probably going to be stuck in the same way.
I don't forsee people losing gobs of money unless the merger actually doesn't work as intended. I certainly think that's possible, maybe even likely, because I think it's going to be hard for them to test this well in beta. For that reason, I'll be yanking goods off the market before the merger. I don't think the merger is set up to screw anyone by design, though. -
Quote:I on the other hand, am pretty sure I've never searched for anything by AT except perhaps at a Hamidon raid. I (and most people I play with) broadcast in channels when we want more people, and if we care, we say what we want, usually specifying the broad categories of buff/debuff, damage, and sometimes control or (rarely) aggro control.I sometimes search for specific ATs to invite, and don't often search for stalker.
And, as mentioned, there are AoE-enabled Stalker powersets. What you're doing is using AT as a proxy for build searches, and saying that because it's more common for Stalkers to have no or fewer AoEs, you'd just prefer all other melee ATs to them. -
What would have to change would be a fairly radical rework of the game's AoE damage and buff/debuff stacking mechanics. (Note that I'm not advocating either at this stage.)
Anyone who really is that unhappy that a Stalker has been invited should probably be similarly unhappy with any single-target-oriented Scrapper, Blaster, or any Brute that's not built to hold aggro. None of these characters bring things to the table for a large team that really especially improve their performance except against large hard targets like AVs, GMs, and the like.
If they are singling out Stalkers, they're probably just reciting some party line they heard in the past about how bad Stalkers are, or are miss-attributing previous bad performance to poor Stalker players, or some combination of the two.
I can't speak for Virtue so much, but Freedom, as the historically largest server, has long been saddled with what seems to be more than its fair share of absolute morons, who do things take hearsay as the written word of God about what's good and bad in terms of powers, powersets, and whole ATs. You're advised to take any behavior you see there with a whole bag of salt, and try to find a sub-community of more reasonable people to play with instead of pure PuGs, especially for TFs. -
-
Quote:You just have to play TFs a lot, and not be especially compelled to spend all the merits you get.Pardon my innocence/ignorance....how exactly do you get 900+ merits on a character that apparently is NOT your main?
I used to play TFs a lot and spend all the merits. But as the characters I was TFing on got really, really wealthy, there stopped being as good a reason to spend the merits. I still TF because I enjoy doing so, but don't spend all the merits, at least not right away.
I still spend some, just out of a sense of duty for the market supply, but I usually store up 500-1000 on each 50, and then start rolling again. I've got that kind of merit store on about 9 50s. Think of it as savings for a rather extreme form of "buy it nao" for things merits can buy. -
Quote:My villains are richer than my heroes, because I have more inf than I need on both sides, but the rate at which I accrue inf at the market on my villains is higher, because the sale price per unit of desirable goods is higher.Where do you get the belief that villains have more unspent inf? I sell things redside all the time, and it looks to me like villains are spending inf. In fact, the impatient villains are probably spending even more inf than heroes, since "buy it now" blueside translates to "buy it today" redside, and a "buy it today" price blueside might translate to "buy it this week" redside. All relative to the average "going rate" of the item of course...which also often fluctuates far more widely redside, so the "buy it now" villain may have to bid way more than their blueside counterpart.
In other words, I spend a lot of time sitting around earning money I don't spend. Very roughly, we can say that every Th units of time I get H units of inf on my heroes and every Tv units of time I make V units of inf on my villains. If I am selling level 50 or otherwise max level stuff, and I usually am, I find Th and Tv to be roughly equivalent, but V > H. So for roughly the same time invested, I earn more on a villain in absolute value.
I am primarily a seller of dropped and/or rolled goods, so I don't usually spend money to make those sales. If I was flipping stuff, it might tend to cancel out my rate of gains.
Edit: In case it's not clear, I agree with Smuphy. My greater absolute wealth is only happening because villains are paying more infamy to buy high-end L50 goods than it heroes pay influence for equivalent goods. Once influence and infamy merge, this eventually goes away, and assuming I ever spend my money (and I do/will), my heroes and villains will end up on equal market footing. -
I was looking at it sort of the way you do a likeable but extraneous character in a horror/slasher movie. You rather hope they don't bite it, but the set up makes it look like they will, and you are just stuck watching them blunder towards their presumed ill fate.
-
That's how I read it. I think people might be assuming that, since they've never seen canceled bids just sitting on the market, unclaimed, that this can't be what was actually meant.
-
Quote:To the best of my knowledge, since I wasn't specifically tracking the bug when it happened, that matches what I was doing.A mixture of other stuff in the next few slots, and tried to list an expensive (so as to trigger the "large listing fee" dialog box) in my last slot. When the dialog box appeared, I clicked the hide dialog box button and accepted the listing, at which point it listed the salvage instead.
I was also told by a GM that my hair-brained notion that it might be related to the prompts was consistent with what he saw in the logs when working people's tickets on sales gone wrong. I have no way to know exactly what he meant he was seeing, however.
