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Posts
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Please no necro threads guys. Whether started by a Redname or not, thread necromancy is rarely appropriate.
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SSA #2: The Rise of Zwillinger
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What? -
Quote:I'm not sure that the likelihood of one big update is high. Again, it's more of a "when we're able to fit it into the schedule".As suggested by someone else earlier in the thread, I will gladly lead an initiative to compile a detailed list of text errors so they can all be corrected in one big update. That is, if you guys can be bothered to make use of it.
If you have a detailed list and would like to forward it to me, I will forward it along to design. -
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Quote:Not ignored .I gave up on filing bug reports for text errors when I realized they were completely ignored.
Back in a bit, I have to go diffuse a bomb next to an eminator. Just like a year ago.
That's just the Paragonian spelling. You know, like how the Brits spell things with a "U"?
There, I just introduced a whole new RP element.
No not really... -
Quote:I understand that viewpoint, and I certainly appreciate that there's a level of frustration associated with it.My only beef with this is the huge cluster of people who've been saying for years that they HAVE been, and that the lack of recognition has made them stop. I file text bug reports as often as I can (my most recent ones being "Huab Tov" and "Mu'Vorkin" in Heather Townshend's arc, and "upmost" in the Max arc), but I've never seen them fixed. I only ever see typos in power text fixed.
It's a matter of priority. Text bugs with powers are higher priority, because the nature of them causes them to be exposed to a higher level of scrutiny.
When it comes to updating mission text, or other things which, while annoying, aren't game breaking, we have to ask a simple question: What other task (bug fixing, new content, testing, etc) would we have to deprioritize to allocate the time for the task. Yes, these are bugs, however there are far more pernicious bugs which require more attention, usually discovered during development (bugs are bugs, even if they don't make it to live. You'd be amazed at the amount of bugs we find well before content makes it anywhere near Beta).
We fix them when we have time, however I will be the first to admit they are not the highest priority item on our list. -
I am extremely disappointed at the amount of hyperbole being expressed in this thread.
They are grammar mistakes. Yes they happen, yes they can be annoying, but statements such as stating we "don't care" are out of line and uncalled for. Many a time I have seen Protean, Viridian and Doctor Aeon working until midnight for weeks at a time trying to eek in that last bit of content before a text lock so that you have more to play with in the upcoming Issue. Many a time have I seen our QA department working overtime to make sure that everything works as should, and sometimes grammar slips by.
I apologize that these examples occurred, and I will certainly pass the qualitative feedback along. At the same time, please remember that we do care, deeply, about this game and its Community.
File a bug report please. -
Hey Nethergoat,
Thanks for sharing your experiences with all of us. I look forward to reading more about your continuing adventures . -
Quote:I understand your stance, and appreciate your viewpoint, however I'd ask you to please ballpark it based on our established pricing.Well, for the data point, Zwill...
I, personally, think that 480-560 points is the correct price for a new AT.
Before anyone tries to compare this price to existing prices... I happen to think that many current prices are greatly overpriced.
Thanks! -
Quote:Possibility very unlikely due to the overall development cost and time required for a full on AT (We've investigated it).Counter-counter question:
Let's say this hypothetical AT was being considered.. what's the possibility it could be free to tier 9 VIPs?
Assuming that's not possible, 2000 points, 1200 for VIPs. That said, this hypothetical powerset would have to be something I would not regret unlocking later. It would also need to not be as origin restricting as the EATs. -
Quote:I think you underestimate our desire to expand the game in more creative ways.I think if the devs have their choice there will be no new AT.
Counter question:
Let's say, hypothetically, we introduced a new AT, but because of the amount of time and cost it would take to develop it, we had no choice but to offer it in the Paragon Market (a possible scenario).
Based on our established precedents, what do you feel would be a fair price, in Paragon Points?
I'm interested in your responses. -
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No update on this either. To be honest, I do not expect these to be corrected anytime soon.
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No news unfortunately.
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Quote:This change is indeed intended and was an inadvertently missed note. We'll correct it ASAP.One very unpleasant surprise and undocumented change - the XP booster activates when you claim it. So you can't just claim it and hold it until you're ready (like I have done on every new character since Freedom launched), claiming it thinking you're under the old rules means the clock is running.
For those concerned, there should be a confirmation window that notifies you that claiming this from your mail will activate the booster. I do understand concerns about changing the way this works, however the fact that you had to search through your mail, claim it, then search through your powers list and drag it to your bar, AND THEN activate it was determined to be a suboptimal user experience.
If you previously claimed boosters, they will still be in your powers and able to be activated in the legacy manner.
Thanks!
-Z -
At long last, I have made my selection!
The winner is, TwoheadedBoy's build below!
I chose his build because it provided a combination of layered mitigation, a very strong attack chain/DPS and very strong survivability!
Thanks to everyone who participated, and stay tuned!
Arbiter Hawk is going to be posting a Power Set combo and we'll be doing the same thing...although this time it will be faster since it doesn't rely on me having time to play . Keep your eyes on the Build Workshop for the next challenge!
Quote:Edit: Made some revisions.
Make sure you turn accolades and incarnates on.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- RgnTis-Regen+(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 4: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19)
Level 8: Quick Recovery -- EndMod-I(A)
Level 10: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), LkGmblr-Rchg+(25)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Integration -- EndRdx-I(A)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(34)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40), Achilles-ResDeb%(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(45), Achilles-ResDeb%(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 38: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
While I certainly understand the sentiment here, the thing to remember is that the addition of the Empyrean Merit weekly rewards was a new development in this patch *not* a retroactive bug fix. This was a change made late in the beta process, which due to publishing schedules did not make it into the release candidate.
I will, as always, be sure to pass your concerns along. -
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This is a known issue (we'll be updating the known issue list shortly with this and a few other things) and is currently slated to be addressed in the next patch.
Thanks! -
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Got my new Darkness Troller to 35. Busy weekend with the family, so only had time to play at night!
I hope everyone enjoyed themselves! -