UberGuy

Forum Cartel
  • Posts

    8326
  • Joined

  1. Quote:
    Originally Posted by StratoNexus View Post
    The Energy Torrent thing is very strange. Sometimes it knocks me back and sometimes it doesn't. How do I know? Because my FA tanker and FA scrapper each have 4 pts of KB protection.
    It is not 100% chance of knockback.

    Quote:
    The STF AVs are cake to deal with only having 4 pts of KB protection on my tanker.
    If you are tanking the STF AVs on FA without teammate buffs, bravo. If you are tanking the STF AVs with teammate buffs, then the point is moot, because you could probably go AFK with taunt on and stand a good chance of surviving them. Being buffed heavily takes the pressure off to do just about anything with critical timing.

    Quote:
    It is more difficult on my scrapper, although its only a big impact vs. Recluse and once the blue tower is down, its not as much of an issue because he doesn't spam the PBAoE with KB and when he does use it, it often misses. How do I know this? Because my FA tanker and scrapper each have 4 pts of KB protection and are constantly in melee throughout a STF.
    If Recluse is constantly missing you with anything then you are operating under extremely high order defense buffs. Of course it doesn't mean much if you are knocked back every so often when hit when your enemies can't hit you consistently to begin with.

    Quote:
    I run Carnie and Nemesis and Council and DE missions all the time. 4 pts of KB protection is plenty to make KB an insignificant issue.
    Out of curiosity, on what settings?

    Quote:
    I was under the impression that most Hami raids took 40ish minutes, although I have to concede that even if that is true, you may have to be in the Hive for awhile before the raid in order to preserve your spot.
    You have to be in the zone between 15 and 30 minutes early on Justice. You then spend from 10-30 minutes defeating DE Monsters. Depending on how proactive the raid leaders are, you may spend 5-10 more minutes for the teams to get organized. Then a good raid takes an additional 40 minutes.

    If you're cakewalking through any given situation, and you are therefore not in need of your click powers (particularly heals) pretty much as soon as they recharge, then yes, knock back/down isn't going to be a serious or frequent problem. If you are running on the ragged edge of survival, it's a serious problem by definition any time it happens. This is Spar... er, the Scrapper forum. A lot of us here consider playing the game at anything less than the ragged edge to be a slow death by boredom. That subset of us are always going to find knock effects to have a negative impact on our peak performance, and that's why we don't like it.

    When we can just choose a different powerset and, by and large, not be any worse for wear and completely avoid that performance penalty, that says to me at least that the penalty is pretty unfair. Pretty clearly I don't think most of us want the rest of the powersets to start suffering from knockback, so that leaves asking for the knockback hole to be closed.
  2. Quote:
    Originally Posted by StratoNexus View Post
    It is patently absurd to use more than 1 slot for KB protection outside of PvP on any character. If you are doing a ship raid, a base empowerment buff + the KB IO will be fine, although you can keep the aggro of a pylon even while getting sent flying, so I would not bother to get the empowerment buff unless you get bored while waiting for the raid to start.
    No, it's not. If you ever do a story arc with Nemesis in it, every Fake will knock you back. If you ever do a story arc with carnies in it, Master Illusionists' Phantasms will knock you back with their Energy Torrent (it has much higher KB mag than the player version). If you ever go on STF or RSFs, the AVs will kick you around. If you ever do a Hamidon raid, you will be useless against yellow Mitos.

    How do I know these things for sure? Because I use 1 KB IO on my flying Defenders, Corruptors and Controllers, and all those things kick them around. But since they usually hover in combat, and since they don't usually stand in the middle of a pile of foes, they can usually tolerate that to a greater extent than my melee characters who have significant survival tied up in click powers.

    I think it's patently absurd to suggest that every hour that I am faced with Nemesis or Carnies on settings high enough to have bosses every spawn that I run to the market and my base. And I can forgive lack of awareness or lack of caring that your base buff will probably expire early if you try to use it at a Hamidon raid, and that leaving to refresh it probably means you lose your spot at the raid.

    So, yes, for some characters I think one KB protection IO is adequate. For my melee characters I do not.
  3. Quote:
    Originally Posted by StratoNexus View Post
    Is the duration on the recovery buff really 30 seconds? It was only 15 seconds the last time I played with it (and I am pretty sure the blaster version was 15 seconds as of Saturday the 14th).
    Hm, if the updated Mids is to be trusted (all I can check currently) you're correct. I'm not sure where I got 30 seconds from.
  4. Quote:
    Originally Posted by bAss_ackwards View Post
    I really don't think Consume alone could help cover for Blazing Aura. Physical Perfection is essentially what enables my build to use Blazing Aura and with the IO set that I want in it. To date, I've never grabbed Physical Perfection for its Regeneration component either, so I'm not worried about that. See the build link I've posted earlier for further details.

    Without any hint of sarcasm, go ahead and prove me wrong about Consume.
    Consume is now +5% recovery per foe hit for 30 seconds, enhanced by slotting, on top of the 20 +end fer foe. PP is 12.5% recovery, flat. How those balance out are going to depend on how you slot them (including PS procs, if any), how often you use Consume, and how many foes you hit on average.

    On a build I have that's not very tweaked for recharge (not where I want it to be, certainly) I have Consume on a 75s recharge not counting Hasten.

    Honestly, I don't use Consume often at all on that character, and that's a Stone/FA Brute. The only time I can run that Brute out of end is when I get drained or stand toe-to-toe with hard targets and spam my attacks non-stop. Some how I do that is having four sets of Impervium Armor slotted, but I'm considering turning some of those into Gladiator's Armor (for slot "free" KB protection) and letting the new Consume pick up the slack in EPS recovery. (Edit: That change only loses EPS through reduction in max end - GA actually has the same +recovery.)
  5. Quote:
    Originally Posted by Nihilii View Post
    If it's like a proc, +45% unenhanceable damage would be pretty meh. I'm not so often at the damage cap to make it worth it. I hoped it'd be +45% base fire damage, enhanceable by +damage ; admittedly that might be borderline OPed.
    It's enhanceable via +damage. That's one of the whole points of the change. Operating at high buffs shoots the new FE's performance well, well, past the old one. This also makes it very nice for Brutes.
  6. Quote:
    Originally Posted by StratoNexus View Post
    Armored ATs, in general, have too much status protection, much more than was intended and much more than is probably good for balance. Back when toggles dropped, that made sense, since mez was often a death sentence, especially on a tanker. Now that they fixed that, it would probably be much cooler if armored ATs status protection were less complete across the board.

    I am not advocating for that change and I do not believe that change would ever occur. However, I would also not fight that change.
    Personal opinion here - there's not been many things over the years I have felt they could do that would make me stop playing other than this.

    When this game came out, I gravitated to melee ATs because they had status protection. I have always despised the wholly binary nature of being mezzed in this game. The fact that now toggles suppress doesn't change the binary nature I'm talking about - I'm referring to the fact that when my character is mezzed, I'm not playing the game. If mezzes were vastly less common, I might be able to accept it, but in general being mezzed without recourse is a death sentence, and one that happens far too often. There's a line between challenge and tedious annoyance factor, and for me, mezzes have always been well over that line on the annoyance side.

    Now, squishies don't have mez protection, right? I do play squishies, but I make a habit of only playing squishies with tools that let them avoid frequent mezzing, usually through mezzes of their own and/or or heavy duty debuffs. Then I try to layer defense on top. If I can't do that, I tend not to play them for long, and being mezzed is the top of the list for why.
  7. UberGuy

    Shadow meld ?

    Yeah, I have a Scrapper that's going to "pull a Manticore". Go villain, do some stuff that happens to involve beating up LR and his cronies, then come back.
  8. Quote:
    Originally Posted by Eva Destruction View Post
    Then they should have waited. Let's face it, everybody's going to be playing with the new shiny anyway, and people who already play MA have been waiting for years for buffs, we can wait a little longer if it means they'll do it right.
    I don't understand this perspective, and I disagree with it.

    I am very pleased with improvement. I've been waiting a long time for some improvement to MA, and I'm not willing to wait an unknown number of years for them to arrive when they're being offered now.
  9. UberGuy

    Shadow meld ?

    Quote:
    Originally Posted by Bill Z Bubba View Post
    True. However, while I may be a complete aberration in many ways, how many high end scrappers don't respec fairly regularly? I can't respec Bill these days unless I buy a recipe off the market or a new freespec lands.
    I fairly rarely respec. I have most of my vet specs on most of my characters, and have never used a Respec Recipe (only ever sold them). I usually respec once an issue at most, using my freespec just before a new one is issued. Sometimes I make a mistake and need to burn the new one too in order to correct it, but that hasn't so far happened more than once an issue.
  10. UberGuy

    Shadow meld ?

    Quote:
    Originally Posted by BrandX View Post
    Last I knew, you kept access to the Patron Pools once you unlocked them. Even if you switch to Hero, you unlock them, then you get to always have access.
    Woah, really? Hell the round trip worth it to me if that's how it works.

    Edit: Is this verified? Because it contradicts what the devs told us. They've been wrong before, though.
  11. Quote:
    Originally Posted by SwellGuy View Post
    I think all they are doing is undercutting the rare recipe market prices since you can crank those out so fast.
    Some folks may remember that I posted a hypothetical scenario like this. I made up the numbers, but not the outcome.

    This seems like it will reduce the price we can get for selling things that reward merits can produce on the market, because it will increase their supply. However, it doesn't look like it's going to reduce the price of Purples or PvPOs by appreciably increasing their (market) supply. That means that if you're running TFs and earning reward merits and selling your resulting loot, it is now going to take you more reward merits to buy a Purple or PvPO. And that sucks donkey butt.

    Of course the above assumes two things. (1) That a lot of people who supply the market do this. I don't know how valid that one is. (2) That most of those market actors are rational and will do what is most time efficient. I know this one is false. Therefore I don't know how this will work out in the end.
  12. Quote:
    Originally Posted by Quatermain View Post
    1-2 (maybe 3) people is what I always saw as ideal for the blue team. Unfortunately people kept siphoning off a full 8 blasters or similar, which murdered the damage output green had and made the blue team pointless as support. At a few recent raids when the yellow team has stalled out for whatever reason, quickly throwing 1 or 2 people (almost always defenders) on a blue between the yellow and greens has worked extremely well, to the point of preventing having to retreat mid-bloom.
    Yeah, if it's Blues then, I wouldn't recommend a Blue team either, just for those reasons - we want most of our best DPSers on Hami for sure. I'm thinking more a couple of people specifically appointed by the raid leaders to go poke Blues.
  13. I know one of the things that (usually) works pretty well with normal waves is to have even just 1-2 people poke something other than what people are trying to kill (usually a Yellow).

    Does anyone know/think there's any mileage in having just 1-2 people beat on, say, a Yellow mito while everyone else piles on Hami? Even if it just draws a couple of heals from Hami, it could be a big deal.

    Given that they already need to be holding Yellow aggro, maybe we could just designate a couple of flight and DPS-capable Yellow aggro Tankers to actually slap their mitos around? Assuming this would actually draw heals - I don't know for sure.
  14. Woah, holy cow. A Rooftop Raider. Where've you been hiding?
  15. I'd love to see Regen buffed. I have four Regen characters.

    I don't ever expect to see it happen.

    We're in a thread talking about how many simultaneous AVs people have soloed, or how many multiple spawns of L54 Rikti were sitting on someone's head while they soloed a pylon.

    As best as I can tell, the devs are never going to bother to try to balance how powersets compare at those levels of performance, except possibly to occasionally take a hammer to the powersets that perform overly well. (Even then, it's usually because the powersets perform too well in an absolute sense, or because they univerally outperform all other sets.)

    I'm not telling most of the posters in this thread anything they haven't said themselves, but I didn't notice it mentioned, so I thought I'd bring it up for anyone new to these parts. The devs strive for balance in a very heavily averaged sense, and builds + player able to achieve the levels of performance being discussed (outside of Werner's discission of survival score for SO'd builds) are generally so rare (or so task specific) that they just don't move the average that much. It's when powersets' uber achievements based on a really high baseline performance is when it shows up in data mining, and the devs tend to get involved.

    Edit: By the way, dipping even deeply into the red during the Rikti challenge on a Regen is not a sign of a problem. It's how the powerset works. If you don't die as a result, dipping into the red is fine. If you charge deep into the red on a WP you might have a serious problem on your hands (barring taking/buying a self-heal) whereas a Regen can survive it with far greater frequency. That's how the two powersets are designed to work relative to one another.
  16. Submit a /bug on that in-game. Also PM a redname; Castle is probably your best bet. (I'd recommend Arbiter Kim, but he's been silent on the forums for a long time and as a result, I am not sure he's still active - his PM box might be a black hole).
  17. It's been a while, but I've done this once or twice. I don't think it cost me much, but I'm sure that was just luck.

    I have learned to leave the market alone when I'm sleepy.
  18. Quote:
    Originally Posted by GATE-keeper View Post
    Now that the markets are going to be merged, can we please merge the currencies? Do we really need 6 different ways to buy things? Why can't everything be purchaseable with Inf?
    It can, as long as it can be sold on the market. It may take a lot of inf, but you can still buy anything that RMs buy now or AM's will buy after GR.

    The shortest answer to what I think you meant to ask is that the devs want people to do different things. If they let people buy everything with one currency, then you can do anything, including just beating up minions all day, and use it to buy anything (which they can still do today on the market). Adding extra currencies are an inducement to get people to do other specific things, or (viewed another way) a specific reward for people who do them.

    For better or worse, the devs want to reward people for doing certain things, like play story arcs or stick to the polar alignments, rather than just go neutral and farm minions all day.
  19. Quote:
    Originally Posted by Emberly View Post
    Fair enough, the reason I wasn't certain was because I am pretty sure I have never gotten one from a boss I can't imagine it making that much difference to the supply at all, like you say.
    Very, very qualitatively, I would put the odds of getting a pool C off a boss at around the odds of getting a purple off of a boss, except you can only get a pool C off of a boss. I've gotten a boss pool C maybe two times since they added it, but even including other people's reports of it probably heard of it happening less than 20 times since they added it. It's pretty rare, so I too am betting regular merit production is swamping it.
  20. Quote:
    Originally Posted by Nethergoat View Post
    I've got a feeling it will play out the same way merits themselves have- a massive supply nerf in the guise of a way to 'buy' rewards.
    It might cause a reduction of purples sold on the market if it causes enough of a shift in how people play. From the sound of things, you can probably still get purples while working towards Alignment Merits, so unless it drains away farmers it isn't clear to me how it would reduce production.

    That is, of course, unless it comes bundled with either a drop rate change in purples or some other indirect game-mechanical impact to the aggregate rate of supply we have to day.

    Reward Merits outright replaced the mechanism that preceded them of a drop after every TF or trial, no matter how short. That was definitely a direct reduction in the production rate of recipes. It's not clear that this new purple store is really an analog for that change. We don't know all the details, so it might be, but it doesn't particularly look like one so far.
  21. It sounds like you mean "player-controlled monopoly", not "player-controlled market". I take a player-controlled market to be one in which the players are the suppliers and sellers. What you're describing with that particular item is that, thanks to its drop mechanics (or perhaps more specifically, thanks to its drop geography), the corps in question can actually control its supply.

    That's a very different situation than we have in CoH. There are no unique mob drops, so everyone can be a producer of everything, no matter how rare. (The closest we get are PvPOs.) No matter how hard you throw money at the effort to "corner the market" on some good, other people will always still be selling it, competing with you for the sales and creating downward price pressure that you have to fight with your own funds.
  22. Quote:
    Originally Posted by Nethergoat View Post
    Posi continues to show the sort of insight and market understanding that fueled the quote in my sig.
    Indeed. Let's focus on this bit.

    Quote:
    Originally Posted by TenTonHammer
    “The time / reward ratio is consistent,” Matt explained. “But the merit system is more in the player’s favor because now you can choose exactly what you want to buy, rather than relying on random drops.”
    That statement seems potentially self-contradictory. I wonder if what he meant to say is that the average time per purple recipe obtained is consistent. Leaving aside whether or not that's reasonable (since it would seem to depend on what playstyle you're pursuing), lets look the consequences of my assumption of what he meant. If you want a specific purple, there are N different purples you can get, and you're getting purples as mob drops, you have a 1/N chance of any given drop being one you want. So really, your average time to get any specific purple as a drop is N times whatever the average time between purple drops is. (I am of the belief that purples are not drop weighted, as I do not believe any pool A drops were made to be that way. If anyone has data to the contrary, that would be cool to know about.)

    So if the new system delivers the same rate of purple recipes per unit time played, but every one of them is exactly the one you want, that's actually a lot faster convergence on your target build.

    Of course that may still not make it faster than the market, but it seems likely to have an impact on the market, since it would bleed off some demand. How much is unclear, because it's not clear how many people will grind out this new currency, or how it really compares to current production rates by, say, drop farmers.

    Now maybe the devs included all that in the calculation of the time/reward Posi mentions, but if so, I think he said that rather strangely.
  23. Quote:
    Originally Posted by PhroX View Post
    If you're prepared to actually put in a bit of time into seeing how the market works, then you'll quickly see there's no problem. Inf is easy to get, there's usually a decent supply of drops, and, apart from purples, there's always another way to get stuff (merits, tickets etc). Of course, if you can't be bothered to do this, it's easier to just come on the forums and complain...

    tl:dr - the market isn't broken, the players who want everything handed to them on a silver platter are
    I believe you'll find that most, if not all, of the folks who want the market "fixed" disagree vehemently with this perspective.

    They argue that a video game should not require "investment" of time and/or effort, because that's not fun. This despite the fact that, you know, basically every mainstream, subscription-based MMO (and a lot of the free ones) are fundamentally designed around that concept of (average) time investment to make X progress. That's usually conveniently ignored, because some of the other things you do that require time/effort investment are considered acceptable levels of investment, while anything that's over the player in question's tolerance is "broken".
  24. I mostly save it for rainy days, where I define a rainy day as a day where I decide I want something really expensive right damn now. Then I spend a bunch of it, and eventually go back earning it again.
  25. In that thread, no. Remember, that's just one player's bullet points of the info given out.