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Posts
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I wonder if it would be good for you to post something in the corresponding server forum as well. I also wonder if only one team is good. However, community oriented events is probably the right way to rebuild AE's status.
BTW...pics? -
Well, I have a feeling that those four powerset auras are the reason why we don't get multiple other aurs.
What sort of bugs me about current auras is that they continue to be single color, despite the fact that the A.C.C.U.H.U.D. has accepted both for a while. There's a lot of auras like Thunderhead that would be drastically improved by a dual color setup.
I also think it would be good for Ghosts and Runes to have a "Chest" option. Drastically surprised Runes lacks it since you'd figure Banished Pantheon would be the main inspiration and their chests glow. -
Quote:I think the mission probably works well enough. One suggestion if you want to change map is to use an abandoned office. It could potentially be useful in portraying a feeling of being trapped and claustrophobic.That was a possibility, but CBRND doctrine has always been to get everyone out and keep everyone out, no exceptions. Everyone you let into that place that doesn't have your level of training and a Roentgen counter on their uniform will at the best die and at the worst nearly die and force you to spend more men getting them out. It's difficult trying to resolve how things are with how people expect things to be satisfactorily, and I didn't give this mission so much attention since it's a hard mission to make interesting in AE.
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Likely. There's really not that many 'government' superheroes, and introducing a bunch of bodies out of the air made for the purpose would be a distraction from the premise. I'm going to reformat the entire mission soon, once I have a good idea.
Your research on the real life comparisons to some things certainly shows. Merely pointing out points others might comment on concerning "Why didn't any other heroes show up?" You might even be able to handwave some concerns simply by putting a quick note in the popup text that the area is quarantined to all--supers included.
Quote:I thought I had. I'm certain I mentioned the hour time-frame; maybe it needs to be up in red like the rest.
Quote:Theseus should only be in there once. I've only ever seen him once in there, so that's very strange.
Quote:There's only so many flavours of 'guy with gun and training'. I might split them into offensive and disruptive powers, or see if there's existing enemies in faction I can borrow. Suprised that they regularly stunned you, though, because I tested with large numbers as well.
16 x 3 = 48 mag stun. With the exception of a few things like stacking resistance on top of status protection, no one is getting out of that. I will note it being a fluke of sorts since that particular spawn lacked bosses/LTs but that happens sometimes. There's a reason player made AE guides suggest you not give minions status effects unless it's a massively varied group.
You probably only need one more minion. If one is Burst/Slug/Beanbag, you can just have another as Burst/Slug/Buckshot and you should be fine since it was odd that higher ranks weren't in that spawn. I'd also like to note that I was set to +1 and that section of the map was spawning +1 so I was fighting +2 with my Alpha unequipped. So part of this may be my own fault but sometimes mistakes help you catch things.
Quote:Materiel is a real and useful word. It means the broad category of equipment, suplies, and in some cases support that a military or occasionally any organisation needs to prosecute its task.
AND KNOWING IS HALF THE BATTLE! -
Quote:For all my issues with the pic, I certainly wouldn't compare it to Greg Land. Bare minimum, it doesn't look like a photocopy.I don't mean to get all scans_daily, but I'd really rather avoid any sort of art that reminds me of Greg Land.
While I seriously doubt they did it on purpose and I figure it's more accident/Unfortunate Implications, I'll point out that Fort Trident is supposed to be the Freedom Phalanx but BAB was left out in favor of Ms Liberty as the trainer. -
I think this may technically be a bug but the magma variant of Stone Cages has a large sort of afterimage of the lava color whenever it hits a target. This is generally pretty obscuring of the screen:
Speaking of obscuring, a large number of attacks seem to produce a bright flash of light on hit. This also has a habit of blocking the screen if AOE attacks are used but I think it's only really noticeable on slower computers. -
AKA Don't touch the treasure...
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Quote:I think the bolded part is what most of our request is. Shifting the scale less from "Oh my goodness gracious" and more to "Let's get dangerous". I think the main issues (NOT A PROFESSIONAL ARTIST - TAKE WITH GRAIN OF SALT) are that the shading/lighting makes her eyes look too sunken and that her mouth is open so wide.Also, I think even 80 year old psykers can be horrified at the, y'know, Coming Storm? The thing everyone presumed was so much hot air? It actually happening right there and dropping flaming meteors on you? I think even States would be having a bricking moment about there.
However, she does look a tad goofy. You can be horrified and yet combat-stance-ready at the same time.
Speaking of States, isn't that a silhouette of Statesman and Positron in the background. You know, actually helping out? -
Quote:I dunno, I don't think Old Posi was truly bad. Don't get me wrong, it was tedious and in need of adjustments but it could be fun on a smaller team. Citadel is downright bad. Old Posi had a lot of issues stemming from it's placement as far as the level range (tons of travel without travel powers). I'll fully admit to having a skewed opinion since I'm newer than most.I'm talking about the difference between the new Positron TFs and the original Positron TF.
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Er, back on topic. Anyone know if the zone wide damage ignores phasing? Also, AntiMatter is resistant to move speed debuffs but is he vulnerable to heal rate debuffs like those in /Poison? -
I'm assuming you mean this: http://boards.cityofheroes.com/showt...andyman&page=5
I actually have kept the Notepad short notes of every one I've done. Well, short is variable since sometimes my "short" notes are walls of text and sometimes they were replaced with a copy/paste of the Handyman entry itself. Your notes are rather interesting without context:
Code:The original design was to convert the tiny electrical charges from small batteries into the massive amounts of energy required for powering a man-sized robot. Midgets Colors Cameos Reflections Effects
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Quote:Yeah, the skin tone change and the "O" face might need another pass. I'm surprised Psyche bugs me more due to the implications of it that Blue Rabbit touched on.Not only did it scare BABs white, it gave him a new haircut. For some reason, it also turned Sis P into a blow up doll... The lady is 80 years old for carrots sake mentally if not physically. You'd think she would react with something other than a face that seems to suggest "I'm a damsel in distress, where's a male übermensh who can protect me?"
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In the "Victory regulars get freebies" file, did one for for @Roderick. Now, this is coming in with the knowledge that it's rather untouched since AE went live. Still, it's a short little romp that could be quite enjoyable with some tweaks.
The Archon's New Clothes
Story and structure
The Mission 1 intro seemed rather short. It really feels like it could stand to be lengthened. Though that comes onto the thought that Mission 1 and 2 should be fused into one. Mission 1 seems almost filler though an initial starter can be good. Found it a little funny that the files were required while the civilians were not. This oddity plus the filler feel would be greatly alleviated with a merge. Have only one or two computers, an Icon secretary, a Tailor, Carson, and the surprise "hostage". Mixes it up a bit with appearances and dialog. I particularly liked Carson's seemingly callous remark about his employees safety.
I find the Defeat All in Mission 3 rather unneeded. Doubly so, you have patrols.
"Find the clue" in Mission 3 is too...overt. Spicing it up would be nice.
Enemy design
Forgivable for the time created but the EB/AV in Mission 3 is a bit strong. Mainly Build Up and the Shield Defense tier 9. Probably fine with everything else. The canon AV surprise in Mission 4 is fine.
Spelling and grammar
Clue - Facemaker's files
You found several folders full of low-quality photocopies of hand-written documents. It looks like Facemaker works on location and cash-only, so she doesn't have detailed like Serge does. She's still collected a lot of personal info on her clients though, and it looks like it's all here.
should probably be
You found several folders full of low-quality photocopies of hand-written documents. It looks like Facemaker works on location and cash-only, so she doesn't have detailed info like Serge does. She's still collected a lot of personal info on her clients though, and it looks like it's all here.
NPC Chat
Vandal: Pitiful insects! Is that your best?
To take into account soloists should probably be
Vandal: Pitiful insect! Is that your best? -
Is this "in addition to" or "in replacement of" the current one? The latter would make me rather displeased. The prior intrigues me but I'll opt not to get excited sight unseen.
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Quote:See, this is the type of optimism we need about now. Turning radioactive fallout into sun tanning booths. Quite fitting.I took the spur of Arc Invalid as a reason to fix up both the Operation Oedipus arcs
Operation Oedipus: Day of Infamy - #505627
Story and structure
Generic 1-54 complaint for the second and third mission. Since this is obviously a Malta arc, capping things at 41+ is best. A lvl 1 would NOT want to go through this (more on that later).
Your arc works best if someone played the previous but it seems to work well enough if a player comes in blind. Always a good trait for a sequel, especially since they default to fewer plays.
I find it odd that "warning: grim" might have actually desensitized me a tad to the third mission. Then again, it might just be coming into it in a really analytical mindset. Plus, red Atlas gets used often enough that no matter how good the arc, I "meh" on reflex. I'd say it probably works for what you're going for but I'd make two key tweaks.
First would be to set the map to Empty and then add some spawns in and then your battles. Would keep the enemies in your map but having few makes it feel more desolate.
Second would be to have a generic superhero as an ally. While Malta has a rather covert ops feel and this arc reflects that, this is still a universe of superheroes. You have a rather government sanctioned themed rescue team in there. While Hero ABC may be deader than calls for a Shadow Shard pug on a Tuesday morning, Hero DEF would likely come from another part of the city to assist. Due to the theme/feel of the arc, it might be best to make them a captive with some sort of fighting emote with surrounding enemies, then when you "rescue" them they can run off with some sort of "I'll go look for others!" comment. You could possibly even make the hero Blue Steel since someone more street level may fit the arc better plus he's a legally sanctioned member of the PPD so he might have better clearance from some of the government types.
Failure text on mission 2 seemed good though I need to go back through and check the success text. However, you don't give the timer warning until after the mission is accepted. You should try to note that before.
That dark purple text in Mission 4 is really hard to read. I'd advice checking SupaFreak's thread and picking something slightly lighter in shade: http://boards.cityofheroes.com/showthread.php?t=261466
One rather interesting map thought crossed my mind. You used a Council cave in Mission 2. Since North Korea has red in their flag, perhaps a 5th Column cave would do better visually.
Enemy design
Mission 1 is Malta and Mission 4 is Malta + customs. Fair enough. I might argue that you can give the Directors different looks since Tin Mage TF establishes that they can look different than the standard. Also found it interesting that one ran while another had a stupid huge ambush. Theseus 001 shows up twice. Not sure if this was intentional since the bio makes it seem like a unique agent rather than a ranking...or twins.
The enemies in Mission 3 seem a little on the strong side but that can be mitigated by dragging them into the rescue squad. Plus, this IS a challenge arc.
The real concern comes from Mission 2 and I'm gonna start this with a funny story.
I like Test Mode. I get to do some fun stuff with invincibility and such. Due to this, I had myself on +1 x6 to see what some enemies would look like in a cluster. I sorta forgot to turn that back off. Make note that this is a Claws/Willpower Stalker who isn't really aoe optimized. I also had temporarily unequipped my Alpha slot. So I waltz in and see a surprisingly large cluster of enemies. Uh oh. I figured I'd roll with it and Assassin's Strike one. I get shot. A lot. Remember kids, always check your difficulty settings before you saunter your way into an arc. I made the...um, designer decision to bow out and run down the timer to watch the failure text.
Alrighty, the concern comes from your minions. It could be argued that a 3/2/1 or 2/3/1 division of minions/LTs/bosses is best for an arc with even more variance being better. It feels like you got 1/2/1. This is bad due to your minion powerset. As best as I can guess, they all have Beanbag. Getting killed didn't bother me since that was my own foolish mistake. What bothered me was getting stunned straight through my status protection. Soloists may not need to worry but in the event of a team, resistance based sets are gonna get screwed over hard. Even if they keep the same look, mixing in some with a different division of Assault Rifle powers or perhaps some Dual Blade (commando knife?) or Martial Arts minions would lessen the stackage. Also remember that you can use MM Thugs without the henchmen in order to get Dual Pistols in a non flashy style.
Spelling and grammar
Mission 3 objective
2 Find anyone you can!
An interesting problem due to the forced numbering. Might be better as:
2 Possible survivors to find!
Mission 4 intro
$name. I am sorry, but it always had to be this way. Malta is too amorphous for any two men to beat it, no matter how mighty. I had to force the governments of the world to drive them out, and turn against them. A nuclear attack on a high-profile civilian target, leaving thousands dead and the world screaming for action, was the most likely way to do so No nation, no matter how insular, wants to weather the knee-jerk attacks of a government desperate for a course of action to salve their citizens' fury.
Taking into account both genders, should probably be
$name. I am sorry, but it always had to be this way. Malta is too amorphous for any two people to beat it, no matter how mighty. I had to force the governments of the world to drive them out and turn against them. A nuclear attack on a high-profile civilian target, leaving thousands dead and the world screaming for action, was the most likely way to do so. No nation, no matter how insular, wants to weather the knee-jerk attacks of a government desperate for a course of action to salve their citizens' fury.
Clue - A complex sketch
A sketch of a large and badly-damaged building has been scribbled onto the paper, clearly in considerable haste. It shows one of the countless ruined office buildings of Faultline, and how Malta has subtly and comprehensively fortified the entire structure as a final holdout. The other page lists men and materiel in the building
should be
A sketch of a large and badly-damaged building has been scribbled onto the paper, clearly in considerable haste. It shows one of the countless ruined office buildings of Faultline, and how Malta has subtly and comprehensively fortified the entire structure as a final holdout. The other page lists men and material in the building -
I find it rather interesting that the filter still isn't fixed...
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...Abandoned Sewer Trial? Also, (the post I12 version) is one of the few truly non soloable TFs in the game.
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Quote:Used properly, I think unresistable damage can be a good thing. I guess the main issues are the situations and the amounts.I rather hate irresistible damage... it tells me that player powers were not balanced well enough to allow the devs room to make encounters challenging enough. I'm somewhat okay with it on Hami, since it can be focused (rather than hitting the whole team), but I still dislike it there, since it makes CoX into a game where healers are suddenly needed, when that isn't usually the case.
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Quote:This is my experience. Sure there's skilled people running the trials but that's of little weight if I can't even get in. I may luck out and get to run some on campus tomorrow (which is how I got my prior batch of Astrals hoarded) but I refuse to let myself get stressed out by it. Got too many other things I could be doing in-game. I will admit to being incredibly annoyed at non-Incarnate themed costume pieces being locked behind the system.i mostly stopped doing the trials because every other trial it would crash on me, there is a noticeable lag increase in the trials, the rewards are off putting because they automatically dismiss poeple who crash because of the games fault and 9/10 give them the doorsitter prize even if they did help while they were there
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Today wound up being a rather small group. Opted to scrap the theme I had planned and just roll with it. First up was Advanced Tutorial - Knowledge is Power #403441 by @Paula. A good tutorial that has useful tips here and there. With such a small group, I'll probably try to find a time to run this again. Following that we went with Gunbunny's suggestion of The Twisted Tongue #1444 by @Days. While it could probably stand some sprucing up for modern times, it was fun little romp where the strength was in the dialog.
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Not sure on that. This is opinion and all but I personally think MM primaries are "built wrong". Range focused sets were given defense and resistance while melee focused sets are left lacking and it really should have been the other way around.
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Quote:Good ideas all, now lets start narrowing this down to it's core.
1) Would you like to keep Ænvading each week or go back to a "Home Server" format?
2) What server would you prefer to be a "Home Server" if you had to pick just one?
3) Would you like to change our weekly Sunday meeting time to a later hour?
4) Would you like a 2nd weekly meeting time outside of the main/core Sunday teamup? Would you participate in it?- I prefer keeping this up each week. Also, I'd actually want to continue visiting every server. While some servers may be more active than others, I'd argue that smaller turnouts should just mean shorter run that day rather than not showing up at all. We could periodically take breaks though.
- While "Triumph has our stuff", I'm fine elsewhere. The beauty of this format is the flexibility.
- I think that should be on a per server basis based upon suggestions. That way we can try to plan for bigger groups. Default time can stay the same.
- It would be nice if optional. Plus, it's a nice way to level for the week.
- I prefer keeping this up each week. Also, I'd actually want to continue visiting every server. While some servers may be more active than others, I'd argue that smaller turnouts should just mean shorter run that day rather than not showing up at all. We could periodically take breaks though.
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Looking forward to this tomorrow. With the SG originally forming on Triumph, it feels like a homecoming of sorts.
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Actually, the toggles were fixed to turn off the proc when you turned off the toggle.
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Just 26? I'd argue that you should err on the side of making it go up to at least 30. Level 26 seems limiting, especially since so many newer storylines have been added in the 20-30 range while the 30-40 range seems limited in newer content.