How to make killing a foe fail a mission?
Check @The Cheshire Cat's The Beating Heart of Astoria: A Play in 5 Acts (Or Astoria in D Minor, I forget which) - the final mission used to have a "boss" that you can attack, and killing him fails the mission. If it still works in that mission, then it's possible. If not, then it's no longer possible (I imagine).
IIRC, the mob in that mission is actually an ally that just stands there while you beat it to death. Probably not what's needed here. What is needed is, to the best of my knowledge, not available.
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IIRC, the mob in that mission is actually an ally that just stands there while you beat it to death. Probably not what's needed here. What is needed is, to the best of my knowledge, not available.
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One thing to note: because the only way to have it fail the mission on the mob's death is to make it a required objective, that means that to complete the mission successfully, the player will have to drag the hostile escort somewhere. It may not be exactly what you're going for.
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
It was a required escort set to Rogue alignment, with no guards. It immediately became hostile when "rescued."
Can you make an escort betray as soon as they're rescued? Or do you have to complete the escort objective first? Or perhaps you can chain another objective off the escort rescue, one that is easily completed such as the release of an unguarded captive, then have the escort's betrayal chain off that.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Well, I kinda want the player to "fail" if they beat the person up... and i want them to be auto-kicked from the mission.
The mission is also currently timed, could that be interfering with the fail script?
Also, i have them Alone and have them Betray "when rescued" so they're hostile the moment the mission starts. I can kill them, but the mission doesn't fail =(
[edit] Okay, got it to work, but there's 1 problem: She SK's down to level 50 (from 54). It's not going to want to make people avoid her if she's a level 50 EB. At this point I might just make her an optional boss without a fail condition attached. Ah well, her killing the character is enough of a fail condition =P Thanks for the responses, all!
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
[edit] Okay, got it to work, but there's 1 problem: She SK's down to level 50 (from 54). It's not going to want to make people avoid her if she's a level 50 EB. At this point I might just make her an optional boss without a fail condition attached. Ah well, her killing the character is enough of a fail condition =P Thanks for the responses, all!
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Already done, but heaven forbid a player like me sees a line like that and takes it as a challenge instead of a warning =)
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I once had an idea for an arc that was meant to encourage the player to run away from the main antagonist(s) rather than fight them, by making them super tough and using dialogue to make it clear that you weren't supposed to fight them.
I never made the arc because I realized that EVERYBODY would try to fight them anyway.
Captain Skylark Shadowfancy and the Tomorrownauts of Today. Arc ID: 337333 - Signal:Noise, where is everybody? Arc ID: 341194
@The Cheshire Cat - Isn't it enough to know I ruined a pony making a gift for you?
12 second horror stories - a writing experiment.
Is there any way to do this? I thought making them a required escort, then having them betray you, would do the trick, but this does not seem to be the case.
I basically want to give the player two options to complete the mission (defeating the boss, OR, destroying several objects within a time limit). And i want the mission debriefing text to reflect what the player did, hence wanting to use the "mission succeeded" and "Mission failed" dialogues. Then again, the mission failed dialogue would have to reflect both killing the AV OR running out of time, but let me worry about that.
Any ideas?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)