Techbot Alpha

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  1. Quote:
    Originally Posted by Lothic View Post
    The only way I would even consider supporting any idea that expands the Origin system beyond what it is now would require the Devs to come up with some way to do an "origin respec" that would be relatively trivial/cheap/easy for a character to do. I don't want my main characters, some of which are almost 7 years old, to suddenly find that their choice of Origin wasn't the "best" choice for them.

    The main reason the Devs have favored the long lasting policy of minimizing the effects of Origins is because they wanted the idea of Origin to be a purely RP decision for a character and not have it based on "which Origin gives the best in-game bonuses". This is exactly the same reason why there are no costume items in this game that give in-game buffs. If there was a cape out there that gave (for example) like a +1% DEF bonus pretty much EVERYONE would end up using that item for their costume. The Devs didn't want want there to be a "best" Origin in the game for the same reason. *shrugs*
    ^ This sums it up nicely.
  2. Quote:
    Originally Posted by DumpleBerry View Post
    Oh yeah?

    FEEL MY BAT ON YOUR FACE!
    Squeep?

  3. Quote:
    Originally Posted by Coyote_Seven View Post
    Feel the love here on the City of Heroes forums.

    FEEL IT!!!
  4. Techbot Alpha

    Double exp

    Yeah, two reasons against; Patrol XP and DXP weekends.
    T'be honest, I think the stuff we can already purchase is good enough for micro's as it is.
  5. /Signed. Also, t'be quite honest, it's actually more fun. I never really understood the...hmm 'powergamer', for want of a better word, mentality before.

    Then we ran a LGT where we ended up cranking it up to +4. And a +3 ITF. It was fun as hell! Nothing, bar nothing, makes you feel more like an actual, honest to god Incarnate than blowing the doors off a mission map and going "Hey guuuuyss! Guess who's heeeeere?!" before promptly tearing the place to shreds.

    I still need to run an Apex and Tinmage TF though, heh
  6. Quote:
    Originally Posted by DePr0grammer View Post
    Workaround for the epic archetype damage issue: There's a little button that shrinks the display, at the top-right corner of that section.

    Been using that for a few updates now. It's just rather annoying having to flick it back and forth, because it hides the other important numbers like mez duration and suchnot, a real pain on attacks with both and more numbers, such as Gravity Well etc. And you have to flick it back and forth between things like defensive toggles and attacks.
  7. Quote:
    Originally Posted by BasilAcid View Post
    I'm glad I got to see the Minotaur before it was removed. Since that more or less means that was the real deal, these pieces are going to look *amazing.* Hoping it goes on sale soon. Like, yesterday.
    Pretty much the same here. Already have a few concepts and Mids builds ready for potential use when it goes live
  8. OOC: Should be ready sometime during the week or this weekend to do a Gauntlet run, and whatever other fights Al needs to do in their qualifier =]

    IC:
    Reviewing the footage, Alpha would issue a statement bluntly calling out Bathory that;
    "If she thinks she can hide, Tau Team will hunt her down and grind her down to the arrogant dust-mite she really is. See you in hell, Bat W****, if I don't see you in the Semi's!"

    *puts on glasses*
  9. Quote:
    Originally Posted by Berzerker_NA View Post
    I'm glad you brought up Full Metal Alchemist, though going off the wiki, I have to admit what they do looks more like magic than science, what with the trapping of souls and all.

    Do they usually call it a science in the cartoons? (I think at least I can cross technology off the list of possibilities at this point.)

    http://en.wikipedia.org/wiki/Fullmetal_Alchemist
    It's referred to as a science more. Ed often lists materials and such, including a few times the chemical makeup of a human body. It does fudge the border a little I admit. I think, though, that it would fall more under science in that world/universe/setting. Science is something one can study, use tested formulae and achieve the same results. The Transmutation circles are the foci that taps into the alchemical ability prevelant in that setting...

    I think? I've not finished all the manga yet, and even then it's quite hard to explain, heh.
    Go with whichever you think fits better, t'be honest.
  10. Quote:
    Originally Posted by Berzerker_NA View Post
    I think mercenaries would be more fun, using Serum.
    Oh ye gods....Don't. Don't put yourself through that misery, my friend! D=
  11. That was pure, A-grade Fantastic, Michelle. I...think I'm lost for words, t'be honest.
  12. Quote:
    Originally Posted by BigFish View Post
    I got invited onto a STF team with my WP/SS tanker

    After the leader accepted the TF, they told me that there was no way my tank could survive the TF, but they'd allow the team to vote on whether I'd be kicked or not. Quit as fast as I could

    After quitting the TF, I sent the leader a tell to let them know the tank already had the Saved the World badge. Had obviously survived the TF. And that it was their damned loss

    Elitism is an ugly thing
    Good on ya, mate! Sounded like a bunch of utter jerks anyway.
  13. Quote:
    Originally Posted by Dr_Mechano View Post
    More often than not I'll take an MM due to both the obscene amount of firepower they can kick out (Thugs/Poison, Thugs/Traps and Thugs/Dark or Bots/Poison, Bots/Traps and Bots/Dark can solo an AV one on one with only a little IO usage) along with the debuffs/buffs they bring.

    Reminds me, wouldn't mind doing an All Mastermind LRSF/STF.
    Yeeeesssss! >=D

    *Imagines States and crew getting dragged down by the robotic hordes*
    Mwu ha ha ha!
  14. Ugh....just what I'd expect of Bay (He has his name as a web address? Really?!)
    Explosions, 'Cool shite!' and...yeah...I bet the plot makes as much sense as...well, I run outta comparisons.
    It's nice to see more Transformers, at least. But I note that the penchant for killing most off as soon as they appear is also back.

    That works....ONLY if you give the main characters some depth (see War for Cybertron)
    Still...I might be wrong. Stranger things have happened.
  15. Techbot Alpha

    More Cap Pics

    You did indeed;

    http://www.obsessedwithfilm.com/movi...ca-trailer.php

    Pause at 0.24.
    "Captain America...I've been expecting you."
  16. Quote:
    Originally Posted by BrandX View Post
    No. Instead the hero side has THREE OTHER TFs that require a story arc to be ran to run.

    Cavern of Transendence, Ernesto Hess, and Katie Hannon.
    None of which should be locked, because that method is a load of bollocks. Level gated? Sure. Arc gated? Go to hell.
  17. Mega /Signed

    *Mumbles "Samuel Tow, Samuel Tow, Samuel Tow," under his breath*
  18. When I end up mixing tech/science/magic I tend to go for Science. It's the safer mix of them.
    Also; SCIENCE!!

    And Alchemy;



  19. Sure, but two insults don't make a right, either
  20. Quote:
    Originally Posted by Leo_G View Post
    Well I have an excuse. I'm just Leo and it's to be expected.
    There is no excuse for 'No U'.
    And that's what both of you have descended to. Seeing who can wave around the biggest verbal ePeen 'Because you're you'.
  21. Because part of the alpha slot ignores ED and enhancements dont, it might be useful to know how much is going to get by and how much isn't? *shrug*
  22. Techbot Alpha

    Children

    ....Ugh. Thanks Azure. Real cool *facepalm*
  23. VEATs and HEATs still suffer from the damage bar on the left falling off the bottom of the screen even when it's maximised, due to the extra powers in their lists.
  24. Christ alive, you two, either take it to PMs or get a room. Your as bad as each other.