Adeon Hawkwood

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  1. Quote:
    Originally Posted by Justaris View Post
    Speaking of Fortitude, you generally want to prioritize recharge, defense and tohit in that order for Fort since most people take care of their accuracy issues on their own - so I'd recommend more Defense slotting there.
    Speaking of this, if you can afford it a LotG +7.5% IO and three Membrane Exposures will make Fortitude rock (ok, technically the Membranes alone make it rock but the LotG is a nice addition).
  2. This isn't directed at the OP in particular but he is expressing a sentiment that I've seen a few times in regard to the Blaster sustain changes, specifically: "why are you adding the buff to a power that I don't want to use?" I've seen this complaint made about pretty much EVERY Blaster secondary.

    Frankly I find this sentiment really, really illogical. Of course the devs are going to add the buffs to unpopular powers. While the sustain mechanic is primarily intended as a general buff for Blasters the devs are also taking advantage of this to make some of the less useful Blaster powers useful. Adding the sustain buffs to powers that people are already using (such as Targeting Drone) effectively reinforces the notion that Blaster secondaries are a waste and that Blasters can get away with almost skipping them entirely.

    So yeah, the sustain changes are buffing powers a lot of people don't like because buffing powers that everyone already uses would be stupid from a balance perspective. That being said there are two secondaries where I think the powers should change, Electrical where I think the knockback should be changed to knockdown (or at least give a non-damage set KB suppressor IO) and Mental which I think should be rebalanced to work better on SOs.

    Speaking for myself I'm psyched to see the buff added to Cloaking Device, I already run the power all the time (for looks as much as anything) and one of my long-standing grievances with Devices is that it has a glorified pool-power in it. So now Cloaking Device is no longer a glorified pool power which makes me really happy.
  3. Quote:
    Originally Posted by The_South View Post
    I had heard as much. Anyway I don't mind spending some in-game cash to get some of the decent enhancements. Where should I start though?
    Well, the first place to start is downloading a copy of Mids' Hero Designer:
    http://www.cohplanner.com/

    This will allow you to mockup your build before you start buying enhancements. You may also want to search the forums for people who have already posted builds using your powersets. You will probably not want to use them exactly but they will probably give you a good idea of where to start.

    Once you have a build you liek post it in the AT forum for critique (or the PvP forum if you're doing a PvP build), there are a lot of easy mistakes to make when you first start IO'ing a character so it's good to get some advice.
  4. PvPing is a different beast. From what I understand you do need a pretty high-end IO build to do well there. Also most PvE builds aren't really suitable for PvP which has different requirements.
  5. Quote:
    Originally Posted by The_South View Post
    So do I need to craft the decent enhancements/get them off the auction house or are the the ones in the lvl 50 zone stores any good?
    Ah, I see I completely misunderstood.

    The answer to your question is a little tricky. A well build character using good IO slotting will be quite a bit more powerful than a one build using SOs that you get from the standard stores (which are in fact identical to the enhancements that you used while leveling up).

    However that being said a SO'd character is fine on iTrials so it really depends on what you want. Do you want to spend the time and effort required to make your character as good as he can be or are you fine with his current performance? If you're fine then simply replacing your current SOs with new ones will maintain his performance and you'll be fine. IOs are mostly useful if you want to really crank up the difficulty while soloing.
  6. Quote:
    Originally Posted by The_South View Post
    How good are the standard store bought enhancements compared to the expensive ones people are always talking about?
    They are actually slightly better since you don't lose the set bonuses when you exemplar down. However the purple ones are only available for limited periods (and some sets aren't available at all) so you may have to wait a bit if you want those.

    Also I'd strongly recommend making your build in mids and getting someone to critique it before you buy any. It's annoying enough having to redo a build that you spend play-money on, it'll be even worse with real money .

    That being said a decent IO build is a lot more affordable for Inf than you may think. A lot of good IOs are relatively inexpensive (if you avoid purples and such) and farming A-Merits is a good way to get inf quickly.

    What is your character?
  7. What do you want to do?

    If you want to start on the incarnate path that's one option. Talk to Mender Ramiel to unlock your Alpha slot and then go to DA to do some trials or story arcs (depending on your preferences). Even if you don't want to focus on Incarnate content, I'd run Ramiel's arc so you earn shard in regular content, you'll eventually be able to make an Alpha slot boost that way.

    Alternatively you could start IO'ing your character and make him more powerful that way.

    Or you could just run old content, plenty of stuff to do there.
  8. Quote:
    Originally Posted by Tyger42 View Post
    I fail to see why this is a problem.... I'd say by the time you reach the repeatable purchases, you've earned a discount.
    Because a discount on points means you're spending less on them . Look at it from a business viewpoint, there are two types of items in the market: account upgrades (new powersets, costumes etc.) and consumables (enhancement unslotters, boosters, super packs etc.).

    Now Paragon can only sell you each upgrade once but can continue to sell you consumables again and again. So offering "free" consumables in the Tier 9 slot effectively costs them nothing since people who spend money on consumables will probably just buy even more and people who don't won't care. However if they offered account upgrades there (which is what offering Paragon Points would essentially be) then it does cost them cash flow since it means that people who spend money on upgrades but not consumables now spend less money.

    The Tier 9 VIP costumes are a semi-exception. They do technically cost Paragon money (since they could probably make more selling them in the store) but they provide an extra incentive to stay subscribed which probably makes them more money in the long run.
  9. Something to keep in mind is that in Incarnate content (both trials and DA) Supremacy applies and additional +2 level shift to your T1 pets and +1 to your T2 pets making them all even level with you (of course they still have lower damage modifiers than your other pets).
  10. Quote:
    Originally Posted by Rajani Isa View Post
    And while I love them in a non-stalkerish way (except for the stalker changes, yum), it wouldn't be the first time they ended up putting something wrong in the the description of a power or ability.
    Personally I see it as evolution of the language used to describe game features.

    To make an analogy consider the word "they". This is technically the third-person plural but it's becoming more and more common to use it as a non-gender specific third-person singular. Now there are plenty of people on either side of the debate regarding whether this is acceptable or not but I see it used more and more in casual conversation and personally suspect that it will be made "official" within my lifetime. It's evolution of the language, changing social mores make the use of "he" as a non-gender specific third-person singular socially unacceptable and newly minted terms like "sie", "(s)he" and so on sound clunky to a lot of people whereas re-purposing "they" feels relatively natural.

    In the same way I think that the in-game language has evolved and the term "IO" has basically come to mean "set enhancement". Reading the forums you very rarely see the teem "Set IO" used while the term "Common IO" is a lot more common. People talk about "IO'ing" a character or designing an "IO'd build" with the understanding that they are talking about slotting a character specifically with primarily Set Enhancements (either actual IOs or Attuned Sets possibly backed up with HOs or few Commons). Now there are people who slot entirely using SBEs but I'm sure that if you asked them if they had an "IO'd build" they would say yes.

    So while I acknowledge that SBEs and ATEs are not "IOs" in the technical sense I do think that they are "IOs" in the way that player terminology describes the game.
  11. Well on the subject of the RIP sets I'd accept a compromise where the standard MM Pets are allowed to slot RIP sets even though they don't specifically need the recharge. That would solve the imbalance without letting attacks slot them. Personally though I don't see an issue with MM primary attacks being able to slot them (or possibly just the single target MM attacks?). Thematically it encourages the idea that a MM's personal attacks are there to support his pets. Power-wise it gives the MM effectively one extra set that has good set bonuses an so-so itemization (compare Expedient Reinforcement to Thunderstrike and Decimation). I do see your point about it being a kludge but I think it would be a kludge that worked out int he long run. If the devs did expand the RIP sets (a move I think is unlikely but not impossible) they would need to keep the effect on MMs in mind but they have to do that anyway.

    That being said I'd also advocate not adding any more "aura" IOs with any future sets of any category. I do like the Aura IOs since it provides a way for MMs to really benefit from the Invention system since in many ways they benefit a lot less than other ATs (although they start form a higher level which helps to balance it out). That being said I think we're reaching a saturation point where the benefits a Mastermind provides his pets through Aura IOs are almost outweighing the benefits he can provide them through his secondary in many cases. Admittedly the auras are all defensive but look at the list above and then compare that to the bonuses from secondaries.

    So I'd say definitely no more defensive Aura IOs. There is some room for Offensive Aura IOs but I don't think that Masterminds in general really need a damage buff (some MM primaries could use one but I'd rather see them buffed individually).

    I guess there is some room for RIP sets with a special IO that isn't a pet Aura but I have difficulty imagining one that would work for pets but not regular attacks. Things like damage or self buff procs are already slottable in MM attacks using standard sets. For what it's worth I don't think that the devs would let MMs slot RIP sets in thier attacks but I do think it would be a neat idea.

    EDIT: Ok, I just had another brainwave but this one is a little weird (and probably MUCH harder to implement). What if Supremacy was made slottable? It wouldn't have any native slots (to avoid directly buffing MMs) but MMs could put slots in it that could take any MM ATEs, Pet Sets or RIP sets? This would provide a location for MMs to slot Aura IOs that applies equally to all MM sets. Essentially allow MMs to spend slots on Aura IOs without needing to pull slots from their pets.
  12. Well you're going to be expecting it in vain. The fifth power in the medicine pool will be Field Medic a power that will enhance any heals you cast (unless they also have an enhanceable resistance component since such powers are immune to global buffs) and give you a negative healing resistance buff which will increase the effectiveness of any heals used on you (except for ones that are tagged as unresistable).

    For more details on the announced changes to power pools in I24 see this page:
    http://paragonwiki.com/wiki/Issue_24
  13. I disagree. The problem I see is not with VIPs spending their PRT from their subscription on it but with them buying Paragon Points and spending the reward tokens form that on it.

    Using the middle rate suggested (400 points) that means you could spend $15 dollars on Paragon Points and get a total of 1720 points in return (1320 from the cash + 400 from the token). That works out to about 0.87 cents per point which is a pretty hefty discount over the base price of 1.25 cents per point or even the current best deal of 1.04 cents per point (not to mention that spending $100 dollars on points and then tossing all 8 PRTs into points would give a price of 0.78 cnets per point).
  14. Quote:
    Originally Posted by Aggelakis View Post
    The devs are misnaming it - it's an attuned enhancement set. It's not an invention because free players cannot use inventions - but they can use attuned enhancements, which is what Overwhelming Force is.
    One might argue that as the developers they probably are the ones who get to decide what it is called, I mean it is their game and all.
  15. Quote:
    Originally Posted by Rajani Isa View Post
    ATEs and the OF aren't IOs - they're not inventions. So far there are no actual attuned IOs.
    I beg to disagree:
  16. So with the release of Command of the Mastermind and the upcoming release of Mark of Supremacy Masterminds are getting more and more "Aura" IOs to boost their pets (who, for the most part, gain little benefit from IOs). Now while this is generally a good thing it is causing a problem in that it can be somewhat tricky to fit in all of the IOs. With the release of Mark of Supremacy there will be a total of 6 Aura IOs (although not all MMs can slot all 6) which is making it somewhat tricky for Masterminds to fit them all in and given the power of these IOs fitting as many as possible is a pretty big deal for most IO'd MMs (since it's the only way to make your pets directly tougher with IOs).

    A MM with all six auras would be giving his pets:
    +25% AoE Defense
    +10% All Other Typed and Positional Defenses
    +35% Resistance
    +150% Regeneration

    So in order to alleviate the slot crunch I have a suggestion: allow the blast attacks in Mastermind Primaries (but not secondaries or epic pools) to slot both Mastermind Archtype Sets and Recharge Intensive Pet Damage Sets. This will solve three problems, it will provide more slotting options for MMs, it will make the MM attack powers more interesting (as set mules if nothing else) and it will fix an IO-balance issue between Mastermind power sets.

    Now I suspect a lot of people will have one or two questions about this proposal, in particular:
    1. Isn't the slot limitation a balance factor for these IOs?
    2. Why should Mastermind Attacks get to slot Recharge Intensive Pet Sets since they are attacks, not pets?

    Well the answer to both of these questions is effectively the same. As I mentioned above not all Masterminds are equal when it comes to slotting Pet buffing Auras. The majority of MMs cannot actually slot two of the auras since they don't have any recharge intensive pet powers. Four Mastermind powersets (Thugs, Demons, Necromancy and the Storm secondary) do which gives them a strong advantage. Not only can they slot 6 aura IOs instead fo four but they have an additional power to slot them in which helps with the slot crunch for fitting them in. Allowing MMs to slot both ATE sets and RIP sets in their personal attacks would fix this imbalance by allowing ALL MMs to more easily access the six aura IOs.

    As for slotting RIP sets in attacks. From a systems point of view there isn't anything against it. There's no functional difference between a Ranged Damage set and a RIP set excpet for which powers can take it. RIP sets aren't perfectly optimized for blast attacks but they are close enough providing reasonable enhancement to the key attributes of Damage, Accuracy, Endurance Reduction and Recharge.
  17. Yes Attuned IOs (including Overwhelming Force and the ATEs) can be used by free players. As can Hamidon Enhancements.
  18. Quote:
    Originally Posted by Arcanaville View Post
    Players have been asking for the devs to merge the two, but I don't think most of them fully understand what they are asking for, because unless the devs decide to go Monte Haul on the incarnate system, there's no way to merge the two currencies that doesn't end up generally forcing players to do more work for the same result.
    Yeah, I can't really figure what people think is going to happen if the devs replace shards with threads. Unless they up the drop rate by a HUGE amount it's going to be a LOT harder to make Alpha slot abilities outside of the Incarnate content. Not to mention that even for people who run the Incarnate content the WST is often the easiest way to make a T3/T4 Alpha.

    Personally I always use Notice/Favor of The Well for Alpha and then use the Astral Merit -> Shard conversion to make the other components needed (heck, I often use Astral Merit -> Shard conversion to make T1 Alphas as well since it's fewer merits than converting to threads).
  19. Well... you are more useful than the "pure-healer Empaths" that sometimes turn up so you've got that going for you. Otherwise... not so much.

    As Yogi said Traps or Storm is the way to go since they at least deal some damage (don't bother slotting Caltrops or Acid Mortar for damage, they do very, very little, Trip Mine however does the same damage as the Blaster version).
  20. Quote:
    Originally Posted by Evilmeister View Post
    Since you won't get 95% defence from enhancements but rather something like 57% (barring any Alpha slot) due to defence being on enhancement schedule B, the PBU'd Farsight yields about 32% defence instead of 36.66%. Still, it is really easy to soft-cap with minimal investment in IO's.
    Yeah that was a complete mistake on my part, thanks for the correction.
  21. Adeon Hawkwood

    Ok, I give up!

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    This is really it. If you're playing Time right, no one should die anyways. Time is beastly.
    That sounds like a challenge to me. Believe me, if I really want to faceplant then I WILL find a way to faceplant.

    Ok, I don't actually deliberately faceplant but I do play squishy characters very aggressively.
  22. Quote:
    Originally Posted by Sailboat View Post
    Horse cap. The term "soft cap" is well-established in every subforum, and in this forum we have indeed touched on the actual hard cap in discussions, so the difference matters.
    Yeah it's come up a few times in the defender forums as well. Stacking support ATs is fun .
  23. Well I would think the main argument against it is that the devs probably don't WANT us to be able to effectively have unlimited Large inspirations.
  24. Quote:
    Originally Posted by Trickshooter View Post
    You'll notice that some of the really powerful sets are near the very bottom. Goes to show how much people will ignore how slow a set is if it gets the job done really well.
    Well also averaging the cast time of all powers isn't necessarily representative of the actual cast time required during play. For instance with Traps I'm not going to be dropping a Time Bomb and a Trip Mine at all (since they aren't in my build) and similarly Web Grenades are something I only use occasionally.

    I do agree with the general sentiment though, the total time to apply debuffs is the key metric and Trick Arrow does come out somewhat poorly there due to the fact that it has to apply a lot more powers in-combat than other sets (which tend to have debuffs in fewer powers and can use out of combat time for the buff powers).