5th power auxiliary heal pool
Well you're going to be expecting it in vain. The fifth power in the medicine pool will be Field Medic a power that will enhance any heals you cast (unless they also have an enhanceable resistance component since such powers are immune to global buffs) and give you a negative healing resistance buff which will increase the effectiveness of any heals used on you (except for ones that are tagged as unresistable).
For more details on the announced changes to power pools in I24 see this page:
http://paragonwiki.com/wiki/Issue_24
Didnt knew about that nice...
They should also implement in auxiliary superjump pool a component about resistance to -jump powers that are actually lasting like 15sec for some of them and some peeps spamming in pvp are soooo boring it should like any mezz last max 4sec in my mind.
Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer
We are expecting the 5th power from the auxiliary heal pool as a non-interruptible self heal "Heal in Battle", base: 300hp heal // 1min recharge time //0.5sec time animation
That power would allow still more balance between all and give a way for some missing heal pools ranged or melee to get an efficient self heal. Moreover some more survivability in pvp zone for all with an overall balance power open to anyone.
Please comment or suggest about it. Expecting it in next episod.
Chaos War God, xX-Chaos-Team-Xx
Satan's friend, Death Dealer