Arilou

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  1. Quote:
    Unfortunately your idea of a solo path looks like its designed for the kind of people that do multiple raids a day.
    Uh. Yeah. If you want an EASY path that's a different matter, but you shouldn't expect any olo-path to be less grind than the trials. (grindy here determined as having to run through content repeatedly). If anything the reverse, since you don't have to spend time assembling a team.
  2. Quote:
    Originally Posted by Oedipus_Tex View Post
    Nice work.

    Math work follows that probably has some errors: if the numbers are really 10% for a Very Rare, it means that in 10 runs you would only have around a (9.^10) 35% chance to not get a V Rare. If those odds are real, then in terms of a single Very Rare, it is actually better strategy to run the BAF over and over than chase Empyreans. If you took an average amount of time to run each of the 3 trials every day based on these times, a Very Rare in Empyraen would be worth about 84 minutes of mission time across 10 days, or the equivalent of 14 hours of playing trials (not including set up time). If you ran the BAF 40 times you'd have a less than 1% chance of not having your V Rare within 11 hours, and some chance of getting more than one. Of course, you can do both.

    However, this also means that after 40 runs around 1% of players will not have found a V Rare. Multiply that by the number of people playing and you've got your conspiracy theories right there, and some (IMO somewhat justifiably) annoyed players.

    I'm still curious whether team performance changes the odds and in what way.
    I always figuredthat was deliberate, the emps are there for people who are screwed by the RNG, but most people will get their VR's before they need to buy them with emps.
  3. Quote:
    Originally Posted by Obscure Blade View Post
    I don't know, recall this from Seer 0511:

    It sounds like they are selective about what they report, but read everything.

    Agreed. Drives me nuts. Another thanks to VK for the transcript.
    0511 is also malfunctioning though, taking in stuff she's not supposed to (which is why you can trick the PPD through her)
  4. Quote:
    It's moderately difficult to imagine Magneto, Dr. Doom or the Skrulls taking Arachnos' orders to rob a bank, or checking in the newspaper for a good idea for a heist. They'd already have things to do, to suit their purposes.
    Shocker, Sandman or Juggernaught might, though.
  5. Quote:
    Originally Posted by Snow Globe View Post
    Most of the time I'm asking questions that the guest can answer. I don't ask about bases when Protean is on or about lore questions when Black Scorpion is on.

    I also seem to have a great sense of timing and manage to get the question just as they are looking at the chat.
    It also helps if your questions are at least tangentially related to the subjectof the Q&A I've noticed.
  6. RE: Seers.

    I always assumed the Seers weren't so much constantly reading everyone's thoughts as they were set to go off at certain thoughts (eg. violence or other types of "breaking the law")

    Hence why Syndicate and possibly Magic Users can operate: THey don't show up as "blanks" it's just that when they do stuff the Seers don't go off.
  7. I certainly hope the secret is less cliché and more surprising than just Cole secretly controlling the Hamidon. (Possibly leaving it there as a potential bogeyman? Sure, but not actually controling it)
  8. Arilou

    Inside Scoop

    Quote:
    . I can't even PRONOUNCE it... and can someone explain to me where the heck happened to the first four columns? No one seems to want to talk about it..
    From what I can tell [URL=http://en.wikipedia.org/wiki/Fifth_Column]They just kept up the siege[/quote]
  9. Quote:
    Originally Posted by Shadow_Kitty View Post
    I'd rather run ITF 30 times than BAF.
    Luckily you don't need to run the BAF 30 times. (I don't even think you need to run 30 combined trials on one character)
  10. Quote:
    Originally Posted by rsclark View Post
    I wouldn't want to run ITF 30 times on any character either.
    Heh, I've probably run it way more than I've run the trials combined, and for far less rewards.

    I mean, what else was there to do?
  11. I should note that these same issues apply to everything, not just trials. Running the ITF has surely come down to an art-form by now.

    The main difference is that trials are generally shorter than TF*s.
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    Axor sounds like a speed metal band name.
    Fairly certain Axor was an (Italian?) 80's/early 90's comic character. Some kind of post-apocalyptic barbarian I think?
  13. Quote:
    Originally Posted by MisterMagpie View Post
    Not even sure how they could. You're doing your thing and suddenly police drones show up and 'RP LIKE TYPING DETECTED'?

    Then your character has to wear a scarlet R
    Now I want the PPD to raid Pocket D for drugs.
  14. Quote:
    term "vocal minority" as used in most malicious arguments does not describe "a minority defined by being vocal" but rather "a minority defined by having a wrong opinion that also happens to be vocal." All too often I've seen people say "But what about <insert game subject here>? When will we see that?" only to be told "I hope the developers never work on <game subject> because only a small minority like that." If you don't want me to claim I'm in a majority, then extend me the same courtesy you ask for and don't claim I'm in a minority.
    Actually, the way it's generally used is that a minority that is vocal makes a lot more noise than a silent majority, it's not about right or wrong, but about popular support.

    Basically, the amount of noise you make is only vaguely connected with the actual level of popular support for your opinions.

    Quote:
    Farming out IO components/recipes for your build.
    In most cases I'd take a purpled-out (or even just oranged-out) IO build without incarnate powers rather than an incarnated-out one without IO's.

    Seriously.

    Of course, both is better
  15. Quote:
    Yeah, I'm not a vocal minority, either, at least by the same logic.
    Wrong. You're a minority precisely because you are vocal.

    Quote:
    It's an alternative to what? To shutting down the game and having a sandwich? To creating a new character and starting over? The Incarnate system is only as much an alternative as playing the level 40-50 game is an alternative system to not playing the 40-50 game. It's as optional as the option I have of logging into the game or not logging into the game.

    Can we please stop making this argument? The Incarnate system is only "optional" to the extent that the entire game is optional, in that I don't HAVE to play it if I don't want to. It's not an "alternative" system in any way, shape or form, since a supposed alternative post-50 progression system has to be the alternative to another post-50 progression system, and another post-50 progression system does not exist. It has never existed.

    The Incarnate system is the only post-50 progression system we have. Arguing that there is some kind of arbitrary "end" to the game mid-way through its content and anything beyond that is "optional" is poinless, because I can make the same argument about level 23 or the point at which you earn 10 million Inf total, or the point when you defeat an Archvillain. The Incarnate system is the only way to progress a character, and as such there is nothing optional about it, nor is there an alternative to it.
    I believe the point is that the incarnate content doesen't *lose* you anything. You can still do everything you could do pre-I18.
  16. Quote:
    Originally Posted by Fritzy View Post
    Most unfortunate if the devs indeed are so narrowly focused in their planning. Diversity of content is the key to reaching a wider audience. I think it's fairly well documented on these forums that not everyone likes the Trials style of play.
    Which is fine. They've also been shovelling loads of other content (TF's, Story Arcs, new zones....)

    Really, the incarnate content (two TF's, three trials, one story arc) is VERY small compared to the non-incarnate stuff we've gotten the last few issues.
  17. Quote:
    Originally Posted by Winterminal View Post
    *sigh* All I wanted was to watch Marauder get clobbered by a bunch of characters dressed like farmers...

    Shadow_Kitty is right. It is like trying to present an argument in a court room without an impartial judge and/or jury to say who is correct.

    ...And yes, I did just attempt to reiterate a point about analogies with an analogy.
    Form a trial in RWZ, and then before you enter demand that everyone make a farmer costume There's a tailor right there so should be no problem
  18. What bothers me is people with well... Unrealistic attitudes.

    The devs have a limited amount of time and resources. They can't, no matter how much they want to, do everything, and even if you want them to do something and they agree that your idea is good it will probably be put at the back of the queue. Which means a long time before you actually see any effect on your input.

    That is, of course, after beta, but even during beta they tend to have a rather limited range of things they can do. (basically, they can tweak stuff, but aren't likely to introduce new game mechanics or such)

    Second, you're not the majority. I'm not either. The forum isn't even the majority. The devs have some ability to datamine about what people are doing, and some ability to see why people quit, but they really have very limited ability to actually figure out what the playerbase want.

    The forums are not representative of the player-base at large.

    Case in-point: I've never actually met anyone in-game who dislikes the trials in general. People dislike specific ones, or specific game mechanics (or bugs, like the memory leak in Lambda) but I've yet to meet anyone who dislikes the concept.

    Yet on the forums some people are vehemently against them, which just goes to show that your subjective viewpoint of what is common opinion is not neccessarily going to be accurate.
  19. I should note that some farms are actually pretty darn fun in a mindless way. (some of them have an "
  20. The vast majority of trials are successful, even when they were new there was still 50%+ completion rates for trials (or at least those I was in)

    That's pretty damn casual.
  21. Eg. on my fortunata with Cardiac aI can actually hit the barrels from a sufficient distance and with enough stealth that the enemies won't aggro.
  22. Quote:
    Originally Posted by Snow Globe View Post
    Actually I found one thing about the Issue 20 pre-beta to be more than just ironic and tragically accurate. The developers selectively ignored feedback that has since been proven accurate.

    For instance, the majority of the outspoken players in the pre-beta (ie. people posting on the pre-beta forums, not just me) were incredibly outspoken about the Incarnate Trial Reward Tables. Other players, respected players (like Zombie Man), told the developers in a clear warning what the player reaction to the reward tables would be. They were right. We were NOT told about the participation metric before Issue 20 went live. The developers dug in and refused to budge despite being told what the reaction would be.

    Now does this mean that players hate the game? No. Does it mean that players hate certain aspects? Yeah.
    To be honest, just as many people said the reward table was working fine (or only needed a few minor adjustment) so it's not as if there was consensus on the subject.

    I don't really LOVE this game. I like some parts of it, and some parts are pretty bad. But overall I play it mostly becuase it's relatively innofensive and has a fun community: I don't really need to focus on it like I had for certain other MMORPG's. And that's what kept me subscribed for seven years I guess.
  23. Quote:
    Originally Posted by StratoNexus View Post
    Can't do it. I don't turn my difficulty down and stealth through missions just to get them out of the way. I never log into the game just to get it out of the way. I never do anything just to get it out of the way. I have one character that has built up 23 H-merits. Almost every one of the missions I ran at +1 x5, my standard level for that character. Some came when I teamed with others, and then they were at whatever level they ran at. When I run a tip/alignment mission I want to enjoy the mission, not just finish it as fast as possible.

    PvP IOs are not easy nor are they within easy reach of anyone who just wants one. 330 missions is not reasonable.

    EA has been relatively painless to soft-cap since I13, but not because of PvP IOs.
    I believe you are confusing "can't" with "Won't"
  24. Quote:
    Originally Posted by NuclearToast View Post
    Wow. Because, of course, people who don't play the trials (for whatever reason) don't value those same cosmetic items. I'll just leave it at "agree to disagree".

    --NT
    That it might have an effect does not mean it was the primary intention for the devs to do it.

    To the devs this is (at best) a minor positive side-effect.
  25. One thing:

    Incarnate content is, and for hte foreseeable future is going to be, VIP ONLY.

    Other content can be bought via the Paragon Market/is otherwise acessible to Premium Players.

    I suspect a significant amount of the devs attention is going to be on creating stuff accessible to Premium Players (via the Paragon Market, thereby directly earning them money)

    IE: Non-incarnate stuff.

    THink on that for a moment.