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Posts
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Joined
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In the Announcements forum at the top of the page:
http://boards.cityofheroes.com/showthread.php?t=278721
Scroll down towards the bottom. -
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Interesting that you see a Witch as being a Pilgrim-type character. I guess if you are thinking of Pilgrims as being at the Salem Witch Trials, but that's almost a different time setting (Colonial instead of Pilgrim).
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Ad Astra (dark/ice blaster) will be there.
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Quote:I expect there to be very little content, that you will have to farm heavily in order to progress.
I expect said content to be heavily scripted and have unique maps, which will be used as an excuse for why there is so little of it. I expect many of the scripted encounters to be poorly tested and prone to bugs.
I expect it to be based in the evil goatee universe and involve the Puddle of Annoyance. I expect there to be plot holes, idiot balls, and character hijacking, which someone will point out and we'll argue about it for pages on the forums. Someone will call me names, and several people will post in a thread that is clearly about lore to proclaim that they don't care about lore, only shinies.
I expect typos and spelling and grammatical errors. These will be /bugged in beta but will go live anyway and remain until the servers shut down.
I expect someone to immediately complain that they can't solo the content with their SOd FF/Elec Defender or Blaster with no defense who doesn't bother with inspirations. Suggestions to use temp powers or inspirations will be met with "but I shouldn't have to, the game is balanced around SOs." I expect the solo Incarnate path to be balanced around IOs, but no dev to actually say so.
I expect it to be exclusively heroic in tone. Someone will complain. Someone else will imply that players who play villains are villains in real life
I expect cut scenes.
I expect it to be significantly slower than trial progression, even for a strong soloist.
In each thread that discusses the announced content, I expect a statement along the lines of "if you don't like to team why are you playing an MMO" on the first page.Quote:I base my theory that the new design philosophy of the game is "shiny stuff and one-off purchases to draw in new players; large-group raids to build and ensure customer loyalty" on several things:
1) First, as you note, a variety of new content has been added recently, but the most notable parts have been at the introductory (new Atlas Park/Mercy Island) or even pre-introductory (new costumes and powersets) stages or as an entirely new endgame (all the Incarnate content). To me, that suggests two different target audiences.
2) The only part of the game that requires a subscription is the endgame content. To me, that implies that to the developers, "long-term player commitment=hardcore player=primary interest is large endgame raids." Other new content is accessible piece-by-piece through the market, suggesting to me that the devs view it as "for casual players." (Here, "casual" means "likes the game but doesn't feel the need to play a monthly fee to play.") Basically, the switch from a pure subscription to a subscription/minitransaction model enabled the devs to craft sets of content for different segments of the player population.
3) Other MMO's are characterized by "raiding guilds" and other highly-organized, player-created groups. It isn't hard for me to imagine marketing studies that have determined that such player-created communities make for stronger player commitment to a game in general. As a corollary, the devs are making a new effort to capture the achiever demographic and to build a similar raid community here in hero-land.
4) The devs have stated on these fora a number of times that they want to make sure that they don't create disincentives for players to run trial Leagues.
5) I've said this dozens of times before, yet it still doesn't register with forumites: The devs are game mechanics engineers in their professional identities and "gamers" in their hobby ones. They are not, for the most part, artists, roleplayers, writers, etc. For the most part, the story is there as window dressing for mechanics, not the other way around. This issue has always been present, but it has accelerated over the life of the game, particularly with the changeover from Jack Emmert as lead developer (he had a completely different set of hangups and problems) to the more powergaming, twitch-reflexes, button-mashing, raid-oriented Matt Miller as lead developer. This is a strong, strong impression that I get every time I see Matt Miller speak; if others don't see it, I'm not sure why not.
I'm not sure how to make it any clearer. But the overwhelming impression I get from the redesign of the game over the past several issues is that someone in the development pipeline decided, "The only way to keep a subscriber base and thus keep the game community going is to create a community based on raiding guilds, like other MMO's." That doesn't meant that plenty of other kinds of content haven't been and won't be created. It just indicates to me that the developers believe that the only people who stay with an MMO for the long term are people interested in endgame raiding.
I'm not even saying that endgame raiding is bad (though there are other kinds of content I vastly prefer, personally). I'm simply saying that (1) circumstances have convinced me that the devs believe it's the primary way to sustain a static player community (as opposed to the transient pay-per-content-item Premium players) and that (2) personally, I think that endgame raiding is only one way to build a long-term, static player segment.
I will continue to play alts, and play with the semi static TF/SF teams on Infinity. I haven't lost anything to the new raid focus, except hope. -
You called?
I must be suffering from too many blows to the head, I can't seem to recall this happening, -
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Add me on AdAstra (dark/ice blaster).
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One small correction - I re-rolled AdAstra as a Dark/Ice Blaster, instead of the reverse - it fits better thematically.
See everyone later! -
In a related note - I got a response from a GM within 15 minutes of posting a /petition last night. The GM was very polite to me and promptly resolved my issue after asking me to confirm what I had asked to be done.
OP - was this ingame support or had your ticket progressed to the email response level?
Also - is it possible that your issue is beyond the discretion of the first GM - in other words, are you asking for something out of the regular experience that can only be done by someone with higher authority? If so, then escalation (politely requested) is the way to go. -
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Well, at least as of last Thursday (11/3), Zwillinger wasn't even aware that it was still happening - see this post:
http://boards.cityofheroes.com/showthread.php?t=277264
So it may not have even been on the radar to be fixed, even though I know I have seen about a thread every 7 -10 days about how annoying it is. -
Looks like I will be bringing my latest Blaster AdAstra (ice/dark).
Since I love blasters more that anything else, I have struggled to get the right set of powers for her to reflect the "stellar" theme. I have her as a Rad/Ice blaster (recoloring radiation to match the ice) on one server and as a Dark/Ice Defender on another, but they haven't really gelled and are languishing in the low 20s. With proliferation of Dark, I think I may finally have the best set. -
Unlikely that you will get an "official answer" posting in this forum. Perhaps a PM to Avatea or Zwillinger?
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Quote:But #1 is not correct. You *CAN* earn enough selling drops to place DOs and then SOs on a character. Can you do a mass switchout for full set of enhancements all at once? Perhaps not, I wasn't able to do that while levelling before the Market was added. But I was certainly able to choose missions likely to drop enhancements of the appropriate origin (even easierwith radios/newspapers where we can tell which enemies we will be fighting - CoT for magic, etc.) and upgrade gradually by using the drops I could use and selling the rest.1) it costs way more for SOs 25-50 than you get inf drops for in the game.
2) the Devs have stated for years the game is balanced around SOs
3) Free players are unable to play the game the way it is designed based on 1 & 2
You ignored the large portion of Forbin's post which went over all that because you wanted to focus on the part of the post about RMT and you ignored Tidbit's post to the same effect.
Yes, it can be frustrating to run out of Inf but there are solutions in place if you want to use them - like turning off XP to get Inf instead (much like the old-style exemping which was used to build up Inf to but SOs). -
Quote:Very much ^this.I'd rather they made standard SG bases better AND a viable option for soloists rather than the current grind if you want anything in them.
Also, given the HUGE gap between any base love whatsoever, I object on principle to having to pay cash for anything to do with them...
Once we remove the requirement that the new stuff must be paid for in the market, I do like the "server-wide" access for the account (#1) - so long as that wasn't an automatic "add to the SG" action for every alt I created going forward. Most servers I want all my alts in the same SG/base, but there are a few cases where one of them belongs to a different SG.
OP's #4 - the base raid thing (in miniature) - no thanks, since raid pathing might need to be part of it in order to allow the other party to steal or retrieve something. I like the fact that I can stack stuff in front of other "important" stuff. -
Really sorry I missed last night - stupid AT&T customer service messed up and we have had no online or phone service for two days (posting from work, don't tell my boss).
I will bring someone, not sure who because I have a couple of ideas for alts, one of which will surely hit 15 by next Tuesday.
P.S. - Totally love the new char name Olivia Neutron-Bomb - wish I had thought of it first! -
Glad to see I'm not alone...
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Just adding another "Thank You!" to the chorus.
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Quote:I agree about the AV souvenirs, I rarely use them.Or any other base that isn't designed as a "personal" space, honestly. Those items, specifically, are just so much "wall trash" to me. And honestly, the AV/Hero "tropies" aren't a lot better. How many butt-capes can Ghost Widow lose, anyway?..
But I have used a couple of the comic book covers as wall art in the"lounge" portion of most of my bases. The mournful pic of Manti & Psyche fits well in my villain base, BTW. -
1. Halos are an earnable reward from the Winter Holiday Event.
I have not seen the second costume piece, sorry. -
One of my favorite scenes in a movie!
On another note, I already wished all my history geek friends a Happy Saint Crispin's Day over on FB, so now I will do the same for my super-powered friends here! -
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OK by me to start through them all again.
I've had to miss the past few weeks, wrapping up my brother's affairs, but the most time-intensive part of that (at least as far as tying up Saturdays) should be over after this weekend. I pretty much completely missed all the red-side TFs... -
Thank you for not editing out your question and for posting your own answer!
That may help a future player.