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  1. Archy

    Naming minions

    see...now you got Ext thinking of sex and Xan thinking of food...shame on you Ruby!
  2. BM. It's more like 20-50 million heroside.
  3. Where the hell are you people getting these numbers!?

    I checked yesterday and numinas are going for 25-40 mill.
  4. [ QUOTE ]
    very nice though not all MM powersets get shadowfall..

    [/ QUOTE ]

    ...but the OP is asking for advice with his bots/dark...
  5. Accuracy is pretty pointless in it since it's baseacc is so high it's basically autohit...and no...acc wouldnt help with the knockdown.
  6. damage buff isnt worth much if you're dead.
  7. Archy

    STF FIRE/RAD

    Guessing Onion...?
  8. Ok...You said that you didnt want to flame but that's clearly what you're doing here.

    Agreed that some of the posts could've been less flamebaiting but especially Maelwys' posts have tried to explain to you what to do. It's your choice to shrug it off and decide noone here knows what theyre talking about simply because they dont agree with you.

    I understand it can be frustrating after being killed repeatedly by stalkers to come here and and start crying nerf but as others have said stalkers really aren't a problem unless you decide to stop moving or if they spike you...and that goes for all ATs.

    Stalkers are fine...also...buff CM pls
  9. My PvP/PvE hybrid build looks something like this:

    Hero Plan by Mids' Hero Designer 1,21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Mutation Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Energy Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- HO:Cyto(A), HO:Cyto(3), LkGmblr-Rchg+:50(3), GftotA-Run+:40(5)
    Level 1: Barrage -- Acc-I:50(A)
    Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), HO:Golgi(9)
    Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg:50(13), Mako-Acc/EndRdx/Rchg:50(50)
    Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(15)
    Level 8: Chilling Embrace -- EndRdx-I:50(A), EndRdx-I:50(15), Taunt-I:50(17), Taunt-I:50(17)
    Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(50)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Whirling Hands -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(21), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(23), C'ngBlow-Acc/Rchg:50(23), C'ngBlow-Dmg/EndRdx:50(25)
    Level 18: Glacial Armor -- HO:Cyto(A), HO:Cyto(25), GftotA-Run+:40(27), LkGmblr-Rchg+:50(27)
    Level 20: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29), Heal-I:50(29)
    Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
    Level 24: Icicles -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dam%:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Dmg/EndRdx:50(50)
    Level 26: Energy Absorption -- HO:Membr(A), HO:Membr(34), HO:Membr(34), EndMod-I:50(34), EndMod-I:50(36), LkGmblr-Rchg+:50(36)
    Level 28: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(37)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(48), Jump-I:50(48)
    Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(37), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
    Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 41: Taunt -- Acc-I:50(A), Acc-I:50(45), RechRdx-I:50(46), RechRdx-I:50(46), Taunt-I:50(46), Taunt-I:50(48)
    Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
    Level 47: Super Jump -- HO:Micro(A)
    Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+39% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+55% Enhancement(RechargeTime)[*]+40,7 (3,38%) HitPoints[*]+MezResist(Immobilize) (Mag 6,6%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Terrorized) (Mag 4,4%)[*]+1% Recovery[*]+20% Regeneration[*]+2,52% Resistance(Fire)[*]+2,52% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+15% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4211;1054;1408;|
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    LAT,*&gt;.\'06*`2S%%#$(SC/0P=,V0F"$U0V:&amp;QECHF:&amp;Q&amp;_IFR/OA^=DOWJZ='@``
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    </pre><hr />
  10. You're all dumb.

    I could expand on this but there's really not much point as it'll just disappear in a myriad of stupid oneliners, quote pyramids and inane smileys.
  11. Footstomp has a 20 second base recharge compared to Lightning Rods 90...
  12. Archy

    What aggro cap?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    It's been a long time since I've felt then in game...lost when they decided to put a herd cap on it.

    [/ QUOTE ]

    This.Herding was one of the great moments you could have as a tanker.

    [/ QUOTE ]

    No it wasnt.

    [/ QUOTE ]

    Maybe not for you Hammer but herding was the main reason why I made my first tank back in i3 (possibly i4) and I more or less havent played that tank since they introduced ED/GDN and the aggrocap. Herding is definately some of the most fun I had/have in this game.

    Also...bring back stacking mobs! I'm sure Nightbringer wants to herd an entire map...and then consequently killing himself with Energy Transfer because of stacked mobs
  13. I think you should go to the US. Excellent idea.
  14. [ QUOTE ]
    Believe what you want, i not even gonna try to explain.


    [/ QUOTE ]

    Oh please do.

    Arcanaville is the probably the most knowledgeable player there is outside the devteam itself. He explains and you shrug it off with a "lulz he just wants to be 'famous' lulz"?

    Should be interesting to see if you have anything remotely interesting to say compared to Arcanaville.

    I doubt it.
  15. [ QUOTE ]
    VG does take Holds and is worth 6-slotting if possible (no need for Acc though).

    [/ QUOTE ]

    Using hold durations actually doesnt do much in VG as you wont notice much difference so I'd just stick with 3 recharges and possibly a endurance reduction

    [ QUOTE ]
    Actually thinking about i11 and the Defense Debuff sets theres a lot to be said for slotting Stone Cages with 3 PROCs later in life (can already take the Immob and AOE Damage one). I've my AOE Immob 3 slotted with damage procs and its pretty cheap and evil (Gravitys Crushing Field).


    [/ QUOTE ]

    The earth powers currently doesnt take the new defense debuff sets. I'm sure this will be corrected in a future i11 build though.
  16. [ QUOTE ]

    How the heck did we get from "Defences against Energy Absorption" to here anyway?

    [/ QUOTE ]

    Believe SweetChilli went all RARR! You all suck and I'm right!

    ...and then people wanted to prove him wrong.

    NinjaEdit:
    [ QUOTE ]
    Nah - I just don't buy this. I have never come across and 'dual purpose' enhancements. And TBH I don't even think posi knows what he is talking about.

    [/ QUOTE ]

    Have to admire the persistance and stubborness
  17. As others have said just wait till you get your aoe immob from your patron. Until then find a dark/ corr to team with
  18. [ QUOTE ]
    [ QUOTE ]
    Its been common knowledge for ages that it's how much endurance your henchmen uses. Pretty sure that slotting Ranges in them only affects the distance at where you can summon them , which is what I'm guessing youre trying to say so I agree that this clashes with what I'm saying.

    Just try and play with end reductions in your pets and you'll see what I'm talking about.

    [/ QUOTE ]


    Just tried it - absolutely no difference. I had a kin friend of mine drain a bot of all it endurance and I checked to see how many times he would fire in the 2 minutes afterwards. It fired the same number of time with 3 x SO endurance reductions as it did with no endurance reductions.

    This is one of the misconceptions that was laid to rest ages ago on the U.S. formus.

    [/ QUOTE ]

    Then explain to me why my prot bots are running out of endurance with the 2nd upgrade with no end reds slotted and wont lose much endurance if theyre slotted for it then?
  19. Its been common knowledge for ages that it's how much endurance your henchmen uses. Pretty sure that slotting Ranges in them only affects the distance at where you can summon them , which is what I'm guessing youre trying to say so I agree that this clashes with what I'm saying.

    Just try and play with end reductions in your pets and you'll see what I'm talking about.
  20. [ QUOTE ]

    Also, Endurance reducion slotted in a pet power DOES NOT mean that they use less endurance when they fire off their powers. It simply means that the endurance cost of creating the bots is less.

    [/ QUOTE ]

    No. It's how much endurance your henchmen use. For the most part not an issue at at all but for something like the Protector Robots they do need end red after the lvl 32 upgrade.
  21. Ice has Energy Absorption which is an autohit PBAoE power which drains/recovers endurance + it grants the ice tank a defense bonus for each target hit.
  22. [ QUOTE ]
    PL pliz.

    [/ QUOTE ]

    wooo! payback!