-
Posts
6298 -
Joined
-
Quote:Hmm, would color coding the rooms on the map help?That is the main problem. How would a newbie find his way around this base? I asked and got a map the other day and now I'm going to give it a try again.
Say control = blue, energy = yellow, medical = green, entrance = white, etc?
I've been on some similar monstrosities, and I've gotten confused. -
-
Note that you can't get any of these after you leave Praetoria for Primal Earth (in addition to Avid Reader in the tutorial):
Moral High Ground
Resistance Member
Loyalist
So these effectively have a level 1-20 limit. -
Simpler than the pictures above (which are in the first post)?
-
Quote:Super speed = fastest ground movement, no vertical movement, potential aggro issues.The first one that comes to mind is super speed - with a few responses along the lines of "super jump and flight, with super jump primarily for melee and flight primarily for ranged", are people choosing these over super speed for any particular reason? Is it for mobility in a PvE/PvP setting? Just the fact that you have greater vertical range, instead of just relying on ground speed? Or are the pre-reqs (I'm guessing people go with Air Superiority and Combat Jumping) just better than Hasten (as a new player coming from a mainly WoW background, this bit I don't get - Hasten seems like a fantastic power for most archetypes, potentially almost doubling dps).
Super Jump = fast distance covered, medium vertical movement, you have to watch where you land to avoid aggro.
Flight = slow distance covered, unlimited vertical movement, safest travel power, least chance at aggro in most cases, can step away and likely be ok when you return.
Teleport = decent distance covered, unlimited movement, possible to teleport into mobs, good chance at falling into a mob (and if you fall far enough you'll be at low HP), requires you to be present.
Suggestion: At level 10, you get an alternate build. Have two builds with different travel powers and see for yourself.Quote:The second question pertains to Super Jump itself - because I haven't had a chance to test many power pool powers out myself yet (and I'm hesitant to bloat my second tree with it just to test it, as I don't want to throw away respecs unnecessarily), does it actually increase movement speed? Like, am I going to get places significantly faster with Super Jump than with just sprint? -
-
From what I understand from talking to a red name is that the Incarnate Trials are blocking the entire class of powers (temp powers). That means Ninja/Beast Run will be disabled.
-
-
-
Triumph seems to prefer ITFs and LGTFs from 7pm Pacific to a bit past midnight.
-
Quote:Okay I can understand that. I forgot to mention that I'd also like Bug Hunter moved with the other the meta-game badges though. If there is a more metagame badge than one that has to be manually added by a GM, I've yet to find it.i agree with you almost 100%, definitly agree with vet and anniversary badges
however gladiator badges are still basically all obtainable (except the 5th column gladiator which should be awarded through other means such as kahn or cuda), i also think that event login badges on a whole could be included because they are re issued every event (like the winter event login) -
Since late 2009, they send a confirming email with the full code after you apply it. Oh, and I do have all my CoH Boxes that are tied to my account.
-
Quote:There are a few places where you need a vertical travel of some kind, be it flight, teleport, or superjump. One of those places happens to be a explore badge they moved recently to the top of Cole's Tower.Touch more so at the heart of your question: You can get everywhere you need to entirely on foot- you'll never have to have fly/hover/super jump/teleport.
You're going to be in a world of hurt with the Incarnate trials if you skip a travel power in favor of Ninja Run. Try using it on the next sneak peek. -
Quote:The same goes for vet temp powers (Sands of Mu/Blackwand/Nemesis Staff, buff pets), Shadowy Presence, Self Destruct, Beast Run, Mystic Fortune, Mutation, the starter origin powers, and any costume codes you might have.You and I both. Specially considering that Ninja Run is listed in your power tray as an Inherent power, not a temp power.
The vet sprints and the AT inherent powers (Domination, Containment, Defiance, etc) work though. -
Quote:Okay, I guess I was a bit unclear. What do you think would make bases more useful? You say bases impact people outside the builders themselves. Care to elaborate? Care to come up with ways we, as base builders, can impact the other players?And this is where I feel you continue to miss the point. Base Construction does impact a large amount of the Player Base. You can come at how to make Bases more fun/useful from a lot of angles and each angle you work from still impacts the entire Super Group. Even if they never let more than one person actually edit the Base, improvements to the Base effect everyone in the SG.
If those of us who wish Bases to be improved continue to miss the significance of Bases and the impact Bases could have in the game how do you expect anyone else to?
Keep in mind that most of the things to make bases more useful already exist in the game outside of bases. The sad thing is that the things outside of bases are generally more useful. From what I can see:
Transportation: Bases used to be the best way to get around. That isn't always the case anymore.
Medical services and Inspiration: With a hospital and inspiration vendor in nearly every zone, and the base rez rings not fully healing players, that isn't the case.
Storage: Bases can actually store more than a character, up to 18 storage devices. Forget recipes, though that is equal to outside of bases.
Empowerment buffs: I think I've used them twice in the last year, and not to actually get past content.
Roleplaying: This would likely have the most impact on the group at large if the group participates in it.
PVP: Well Issue 13 killed Base Raids.
From talking to other players, those are the things the other players care about. Everything else that gets ignored by 90% of the players, unless roleplaying is involved. So can you explain how are we impacting players outside of those categories?
One of my goals in this thread is to find out how to make bases more attractive to players. The last 5.5 years has seen a decline in base use as aspects outside of bases have been improved. You say bases have impact beyond builders. I'm asking "What impact are you seeing?"
Things that have been suggested to be added: A Market Interface, a Tailor Interface, and an AE Interface. Each of these would get use, but again, each deals with a niche group.
Now super groups themselves could use improvements, and the lists we have cover those as well. However that is another thread than this one. -
Quote:Praetorians can get a few badges that become unavailable after they leave:Basically, when making characters, are there any badges I should be paying close attention to so that I don't miss them (assuming that I want to get as many as possible on each char)?
Moral High Ground
Resistance Member
Loyalist
Avid Reader <-Praetorian Tutorial badge is a one-shot.
Any anniversary badges are one-shots, and the one gladiator that you get for the first & second anniversary badges cannot be earned anymore.
Efficiency Expert <-No flashback.
-
I have all the badges available to me, except Bug Hunter (which is debatable on if it is actually available).
Character's badge list:
http://cit.cohtitan.com/character/727 -
Quote:Not really, with the ability to get shards even while exempted I'll eventually have more than enough shards to complete all the trees and more to spare. So why would I need to breakdown already made powers?I have to admit that was tempting to pursue on one of my alts, but I passed on it.
What would be cool though is this: lets say you decide to put an alt on the musculature path of Incarnation, then decide to switch to one of the others: wouldn't it be nice if we could breakdown the previously crafted booster into some shards?
I have one character that I made a "mistake" in taking the "wrong" tree, yet I don't feel the need or desire to break down the existing boost. Besides, the conversion would likely be more costly than just making the new boost anyways. -
Quote:Actually you can already see the "next step" if you joined the sneak peeks of the BAF and Lambda: All temp powers (including paid temps like Ninja Run), except those found in trial, are disabled for the duration of the trial.Despite the fact that CoP can be easily done without the nukes (25 minutes to setup a CoP, 8 minutes to complete...go figure), the nerfing of the Warburg nukes begins a bad precedent.
Next thing they will nerf nukes in Tin Mage. Not that the midnight badge can't be gained without them but the precedent is there.
Though it is fun to watch the Director spawn then melt from 4 to 8 nukes blasting him in succession. Tends to bring a smile..... -
The one in your status bar is "Countdown to X" where "X" is the alignment power. Basically it is counting down 7 days (right click on the power for a description) until you get the power. After that, yes, you have to drag it from the powers window to a tray.
-
Yes, super groups themselves are far reaching. Looking at the title of this thread though, Base Construction isn't far reaching.
I've asked and have been told most players use bases for the following:
- Transport. This has been on the decline with all the travel options opening up (Ouro, Pocket D, Transit merge, expansion of the Black Helicopter line).
- Storage.
- Rezzing. (Given the hospitals in nearly every zone now, it is kind of moot at this point).
- Empowerment buffs.
- Roleplaying and decoration.
- PVP. (Well, used to be PVP.)
I'm completely willing to entertain what more bases can currently do though. -
Here it is in a clear picture form:
Quote:And here too:What this translates to is the following. Note that these are the most efficient, but not the only ways:
Tips in Paragon (Current alignment -> Fame Points/Tips -> Morality mission / Final alignment):


Tips in the Isles (Current alignment -> Fame Points/Tips -> Morality mission / Final alignment):


As you can see, I did clearly gave the information in the initial post.Quote:If you are a hero:
- You have to complete 10 heroic tip missions + 1 heroic morality mission. This keeps you at heroic status. At this point you can't visit red side only zones.
- You have to complete 10 vigilante tip missions + 1 vigilante morality mission to access both Paragon City and the Rogue Isles. This takes you to vigilante status.
If you are a vigilante:
- You have to do 10 heroic tip missions + 1 heroic morality mission to get full hero status back. At this point you can't visit red side only zones.
- You can do 10 vigilante tip missions + 1 vigilante morality mission to stay at vigilante status. You can continue to visit all zones, but there are a few badges you can't have until you go full villain (unless you have already been one).
- You have to do 10 villainous tip missions + 1 villainous morality mission to get full villain status. At this point you can't visit blue side only zones.
If you are a villain:
- You have to complete 10 villainous tip missions + 1 villainous morality to access to the Rogue Isles. This keeps you at villain status. At this point you can't visit blue side only zones.
- You have to complete 10 rogue tip missions + 1 rogue morality mission to access both Paragon City and the Rogue Isles. This takes you to rogue status.
If you are a rogue:
- You have to do 10 villainous tip missions + 1 villainous morality mission to get full villain status. At this point you can't visit blue side only zones.
- You can do 10 rogue tip missions + 1 rogue morality mission to stay at rogue status. You can continue to visit all zones, but there are a few badges you can't have until you go full hero (unless you have already been one).
- You have to do 10 heroic tip missions + 1 heroic morality mission to get full hero status back. At this point you can't visit red side only zones.
-
-
-
The combination of the Lore pets, the Judgment AoE damage, the Destiny Buffs, the Interface debuffs, and you'll cover most of what the Warburg rockets and temp pets do now.



