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I'd go Willpower. The Passive mitigation it offers pairs better with /EM than Dark Armor, which relies a great deal on active mitigation in the form of Dark Regen.
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Quote:If this was done, who would play on the live servers?I think they should just stick a 'bump to x level' trainer on the test server and hand out free IO sets (I hate trying out a respec on test when there are no IO's for sale!).
That way you can test whatever the hell you want to on test, and the more players go on test the more inadvertant testing gets done. -
You might also want to try out Justice, since it has a decent-sized Australian and Kiwi population on it, so they might be up at those hours.
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Highly, HIGHLY doubtful. The Devs have said in the past that they're not even likely to do powerset respecs. Changing ATs over a dual-build feature is even further from likelihood.
The Dual-build feature was put in so that you could have something like a teaming build and a solo build, or a PvE build and a PvP build, on the same character. It was never mentioned that it would allow for a change of AT on the same character, and that is highly unlikely to happen.
Why? Because you'd then basically be making two level 50s at the same time. This would lead to player boredom faster, and a loss of revenues over time. It's just not good business sense. -
Quote:And you are completely ignoring the fact that the server load dots are just that: SERVER LOAD. They are not population. Freedom and Virtue have gotten server upgrades. As such, it takes, on average, a much greater population on those servers to reach red server load.the servers never got redlined, Freedom or Virtue. i played from friday to monday only taking short breaks and a few naps and the servers never went red. last 2xp if you logged out you had to wait at least 30 min to log back in because the servers we full. last 2xp i played on triumph because my main server was full most most of the time.
teams are harder to find mid lvl than a few months back because there arent as many people online. yesturday during peak times there were 8 people in PO on vills freedom server.
The population in this game always takes a bit of a drop during the fall. This is due to many factors, not the least of which is that people go back to school, and jobs tend to ramp up for end-of-year stuff. This has been a trend over this game, and many others, for a long time now. -
Quote:This isn't more content. It's just a new powerset with the same content. ACTUALLY adding content would be a good thing for the Devs to do. Of course, the Devs did give the players a way to make nearly unlimited content, but the Players then drove that system into the ground.but if you can only change one set one time per build there wont be much loss in that. in fact i will want to play my dusty 50's again if there is more goals insight. hence keeping revenue and evening out. adding more playable content is always a good thing.
Quote:creating a more broad spectrum of powersets will increase revenue as more players will want to test these.
If your suggestion were implemented, the players could just switch to the new set, and try it out. That's much less time to try things out, which means less revenues for Paragon Studios over time. Burst of revenues < steady revenues.
Quote:the game is not going to flop because you can choose one powerset or ther other at lvl 50.
Quote:the game will flop because of loss of interest from doing the same farms over and over or the same mishes over and over using the same builds. people might play there old builds more with some adequate change.
Quote:the idea is still good no matter how much you want to bash it.
Saying things like, "oh, just level gate it," doesn't address many of the problems with the idea, including the financial aspects of it. -
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Quote:Not that I'm defending the person you replied to, but you could have also followed the forum rules, and probably searched on this topic and found out some information on it yourself.you dont like my suggestions dont read them.
instead post me a comment that is worth while, not immature illogical 4 year old content that lacks reasoning or suggetion.
I could get a more productive comment from a mentally challenged quadrapelegic with minus IQ points.
Also, flat out insults aren't likely to win you any votes on this. -
OP, This has been suggested many times in the past, and not only been shot down by the Devs as something highly, HIGHLY unlikely to occur, but generally seen by the forumites as a bad thing. Why? Two reasons:
1) You can take an easy-leveling set, like Regen, to a decently high level, like 32, then switch to something that is harder to level, but has higher top-end performance, such as /SR. As such, it could be used to get around the drawbacks of many sets. Take Ice Armor until level 32, then get Stone Armor for Granite once you get there.
2) A slightly lower concern is that people won't know how to play the sets. Yes, the game is fairly easy to learn, and for us vets, it probably wouldn't take longer than a mission to figure it out, but for the newer people, they could switch sets within an AT, and have them play very different from another. Imagine somebody new, who has been playing as an Empathy Defender. Now, they switch to Storm Summoning. Will they have learned the tactics for the new set before they join your team? Maybe, maybe not. But if they haven't, they're likely to be a detriment to your team, more than a benefit. -
Well, first off, welcome to the game and to the forums!
Secondly, you've picked up the EU version of the game. That's fine, but the EU servers are markedly less populated than the North American servers. Defiant, in particular, if I recall correctly, is very low population. I don't know of any simple workaround for that one, though.
However, there are global channels. However, you aren't in them by default. Check out the server-specific forums down towards the bottom of the forum lists. If you go into the Defiant one, you might be able to find some global channels to join.
By default, you should be seeing the "Broadcast" channel. That one is where you can post something, and everyone in your zone only will see it. And you can see whatever else somebody else posts in Broadcast, as long as you are in the same zone.
Hope that helps a bit. -
Or, just post in Sexy Jay's costume request thread for more shorts options. Seems a lot easier to make a few new Shorts than to rearrange how the Vet reward system works.
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Quote:The Vet rewards are supposed to be fluff, for the most part, at all Vet ranks. Saying that they should get more powerful as they go along, or at least 'better,' you create a system where new players get kind of screwed.But is 3 years fine for a set of boots or gloves? For a power it is but for a costume piece i dont think it is, IMO.
Like Noyjitat said, to have the option to buy them would be a sucess i think, i know i'd pay for 'em.
The Vet rewards aren't anything gamebreaking, for the most part (I'd say the perma-temp power attacks push the line too far already), and are simply there as a nice reward. Could they change it up a little, so that maybe you get a choice of costume options where each set is awarded? Sure. Should they change it around so that the costumes come first, and the powers later? No.
Mixing them up, so that you get a power here, a costume part there, some base options after that, etc., is a decent system where there's always something that you might want on the horizon, but you don't have to suffer through three years of random costume bits before you start getting to 'good' stuff. -
I believe that Castle also once mentioned that they might look into the crash effect to see if they could change it to something that would affect Def and Res sets more equitably.
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I do think that it should automatically tag your name in it when you send it, either way.
Or just get rid of it, yeah. -
http://boards.cityofheroes.com/announcement.php?f=576
That's stickied at the very, very top of the Test Server forum, for future reference. -
I've been really enjoying my Elec/DB Tanker. It's only level 30, but it's definitely been fun.
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Okay, a few suggestions:
1) While Mid's will allow you to take a travel power at level 6 now, that is only because 60+ month Vets have that ability. You will NOT be able to take Super Speed at level 10, and you will need to take Hasten first, if you don't have 60+ months of Vet time.
2) Your Armors (Fire Shield and Plasma Shield), unless you have sets in them, are over-slotted. With just SOs or common IOs, four slots is fine: 3 DamRes, 1 EndRed.
3) Healing Flames needs more slots. With just SOs or common IOs, you'll want 3 Heals, 3 RecRed.
4) Acrobatics needs few slots. Just put one in, and fill up both slots with EndRed. Even then, if you can afford a Steadfast Protection: KB Protection IO, you can put them in your basic armors, and be fine without Acrobatics.
5) Unless you are planning on PvP, you don't need two travel powers. I'd choose one or the other, and you'll be fine.
6) Drop Jump Kick. It's a horrible power, really. Unless you want it for 'coolness', it's a pretty big waste. Combat Jumping, on the other hand, is a fine power, and will help fill your Immobilized hole that your set has.
7) I would strongly suggest getting the Fitness pool, and going for Stamina.
I'm sure that others with more knowledge of these two sets will be along shortly, but that's just what I saw on a casual glance. -
Quote:Considering that I've never had that many people turn me down, I'd say no, it doesn't. People play for various reasons, and since I usually send a tell explaining exactly what we'll be doing, they usually at least tell me more than "no." But maybe that's just me.You guys mean to tell me,and this applies to those who simply love to play the game hard as well,that whenever you want to team,and people say "No" over and over and over and over and over and over and over and over again..that that dosent make you mad?
Quote:If Rewards arent the answer,what is,or could be?
Quote:Come on players,you wrecked AE and all those teams that I just loved joining and playing,and making progress in-game on,especially on red side.You wrecked AE because we wanted to make the game harder for players to find teammates and gain levels,while you all laughed and danced in joy.You left other players no choice but to use AE when you just sat on our butts at Pocket D,and meaninglessly roleplayed.What the heck did you guys care anyway?!?!You all were too busy holding Pocket D down.
People still team outside of the AE. Why you're having so much trouble finding them, I really don't know.
And I'm finding teams perfectly fine outside of the AE system, and I never sit in Pocket D. Maybe it's the fact that you can't wrap your mind around the arguments against you which makes you so mad? The people who sit in Pocket D all day were NOT the ones that were complaining about the AE system.
Quote:Now,I am presenting to you all something else to destroy:The players ability(including me) to be unable to say no to teams,whether it be trying to get a coveted reward we all want,or something else entirely.
A new reward for teaming is not needed. At all. People who want to team will team. People who want to solo will solo. Adding a new reward to teaming won't change that, and shouldn't be done anyways.
Quote:I cannot explain it any better than this way.If you all do not know what I am talking about,dont worry..this will happen to you all in time,and then you will know what I am talking about,but how could you not know what I speak of?
Quote:Let us destroy the need to not want to team.Let us put some meat on a stick to motivate those statues with something who just come on-line to take up space.Who's with me?!
But saying that those people are "just taking up space" is a joke. For many reasons. If people have a desire to not want to team, you're not making them not want to, even if you offered a huge reward. -
Quote:We're still going to need to know a lot more before we can really offer you suggestions. As I mentioned, getting Mid's will help, and you can put together your current build, and then people can help you out with some suggestions.my power sets include Fa/Fm, Speed, Leaping, and Energy Mastery.
in the beginning I could do it all, but fire/fire went through alot of changes over the years.
PvE will probably be where I will stay for a couple months until I get a grasp on new mechanics.
I used to be able to farm entire mishes yet now Im having problems with elite bosses.
Acrobatics helps with knockback when its on I rarely get off my feet.
But it's very hard for us to tell you where to go if we don't know where you are.
Not much has changed to Fire Armor or Melee since you were last here, that I know of. I don't know why all that much has changed for you since then. The only thing I can think of is they sped up the Recharge on the heal, so that should have HELPED you, not hurt you, against Elite Bosses. Where are you fighting them? Is it only a few of them, or all of the ones you've gone against? -
Most likely it's a bug from being well over the level cap of the arc.
But, just to double check, you checked in your temporary powers area of the Powers list, and there was no "wedding band" temporary power there?
If it's not, then I would /petition it. Hopefully a GM can help you out. If not, run the arc through Ouroborus, and you should get it if you've never had it before. If you have had it, you'll get a shadow version of it. -
First off, welcome back!
Secondly, I would download Mid's Hero Planner. This will allow you to plan out a character before going in-game with them, to see what you want to/can do with the character.
Secondly, what do you want to be able to do with your Fire/Fire Tanker? Do you just want to Tank for mid-sized teams, or do you want to really push yourself? PvP? PvE? Knowing what you want to do can help us help you out.
Secondly, IOs are generally seen as the best way to go, especially in the later levels. Without knowing exactly what you want to do, I'd vote for sets that increase Melee Defense and Recharge. You can also use some IOs to help with the Knockback Problem (Steadfast Protection: -Mag KB [Resistance set], and whatever the one is for Defense) can help, and free up a power pick, since you can drop Acrobatics.
Secondly, TFs now give you Merits, which can also be gotten from doing story arcs and fighting GMs, among other things. Merits can be used to purchase IOs and other good stuff from merit vendors. So you might want to check that out.
Secondly, take a gander over at the ParagonWiki. It has a lot of useful information, including info on the various IO sets and their bonuses.
Hope that helps a bit! -
Stormfront:
Here is the entirety of Shark's first post:
Quote:Please tell me where exactly you thought that was rude.gimp set. the blaster would end up dead before any of the npc's. also, before posting ideas about power sets, please think them out and present them with data.
Was it the "Also, before posting ideas about power sets, please think them out and present them with data"?
Not only did he say please, but it's also not rude to ask somebody to think through an idea a little bit. I've seen people ask you to do this before. You've been here long enough to have seen powersets suggested before. You've probably seen people put enough into it that they've shown nine powers that they were thinking of.
We're not asking you to provide us with extremely well-balanced numbers, including exact mezz effects, or anything like that. But a brief description of how you perceive the set, and at least some powers within it, to show that this isn't just a whim, would be kind of nice.
I, like you, can come up with a million ideas a day. However, thinking through an idea before posting it, is considered polite to the people that you are asking to read your suggestion. Putting up only the bare bones, and then criticizing people for not understanding what you were thinking, isn't considered polite.
In your first post, you made no numerical suggestions that would indicate the type of damage increase that you later suggested. As such, how are we to know what types of numbers you were thinking about? Why would we assume that the damage on the set would be vastly higher than what we see in the game now when we compare a DoT power to a burst damage power?
Without some sort of information on what you were thinking, we have to make assumptions, and those cane be wrong (as seen here). Putting more information in your OPs can help cut down on the number of assumptions that need to be made to try to get to your idea.
The more thought that you put into your OPs, in general the more helpful the responses will be, because people have more information to go off of. -
Mine has been way down, even on my characters that haven't turned off e-mail.
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Quote:Stormfront,Hi:
I stand corrected with the use of DPS, I was trying to find away to contrast the damage of burst with DOT. Terminology wise, it seems impossible to do.
All I am trying to imply, is that a more powerful than 7% Defender DOT power series could be made, so its not totally lame. Sure at 7% DOT anyone would be toast and the idea is horrible, but I don't recall stating that the DOT damage was 7% over burst, I believe it was thrusted on me, over and over. It should be obvious as some posters, chose to be more positive, that the damage would have to be significantly more than 7% and that the right damage would have to be determined.
I still contend that a properly set DOT, overall DPS is superior to just continual burst DPS. And somehow, some of the posters infer that DOT killing would take profoundly longer than just straight burst attacking. This could be true, if DOT is only 7% better than burst and is defender strength. But a proper DOT set, would take a bit longer to down a minium, but less for a boss, it would be akin the Stalker assassination damage trade-off, where they do not do as well with minions and LTS, but do much better with bosses.
I will add, that I do appreciate those posters that are actually trying to work with the idea and help to turn it into something workable.
Stormy
First off, please learn the difference between disagreeing with you, and being rude. I was not attacking you. I was saying that your idea wasn't something I liked, and pointing out that you were using a term that you didn't fully seem to understand (and then explained what it actually was). If you feel that that was rude, I'm not sure what to tell you.
Still, I brought up the "7% Defender DoT power series" as an example. It was a straight blast-to-blast comparison that was easy to make, because it was an exact comparison between tier-2 blasts where one was pure DoT, and the other straight burst damage.
If you want, I can find other examples, and see if there are other numbers out there (and so could you).
Let's try Tankers (10-second recharge attacks):
Incinerate: 111.2 damage over 4.6 seconds
Jawbreaker: 87.2 damage
Greater Ice Sword: 87.2 damage
Siphon Life: 87.2 Damage
Gash: 87.2 Damage
111.2/87.2 = 1.275
Now, that's a 27.5% increase due to being a DoT over burst damage (though one could also say that it's in part due to Fire's secondary effect being damage, and the lateness that it comes in the set, but we'll use it for now).
If somebody wants to help me out with Blaster numbers, that would be great. I wasn't able to find a Blaster DoT effect that wasn't either front-loaded or had a very, very short DoT effect.
So, let's say that we use the 27.5% increase for now, since you've said that this set will have no secondary effects (like Fire Melee, for instance). We'll then take this set, and compare it to something like Energy Blast. Feel free to try it with another set, but I was thinking that since no attack in Energy Blast had much DoT to it (just two tics of damage at once), that it would be a good comparison. We're also going to assume a 3-second DoT on all of the attacks, doing only 3 tics of damage.
Power Bolt: 62.56
Power Blast: 102.6
Energy Torrent: 60.06
Power Burst: 132.63
Sniper Blast: 172.67
Aim:
Power Push: 16.76
Explosive Blast: 56.31
Nova: 304.98 (average)
Okay, now let's put those numbers into your theoretical set, with the bump from having it be DoT:
ST 1: 26.588 per tic (79.764 total)
ST 2: 43.605 per tic (130.815 total)
Cone: 25.5255 per tic (76.5765 total)
ST3: 56.36775 per tic (169.1033 total)
Sniper: 73.38475 per tic (220.1543 total)
Aim:
Utility: 7.123 per tic (21.369 total)
AoE: 23.93175 per tic (71.79525 total)
Nuke: 129.6165 per tic (388.8495 total)
So, the totals are fine. They represent a 27.5% increase over Energy Blast's damage. However, considering that this would be on a Blaster, look at the per tic damage. That is what will occur to the enemy before they get a chance to fire on the Blaster. It's about a third of the damage. Doing 56.36775 damage to the enemy from your best blast before he gets a return shot means that he will get a shot off at you. There would be no way to mitigate that incoming damage, since even unleashing your next-best attack directly after would mean that in total you've only dealt about 2/3 of the damage of the Energy Blaster, until the DoTs kick in. The Blaster would be very vulnerable during that time.
Could you make it so that this kind of Blaster would have a reasonable chance against a boss, due to an increase in damage over a Burst-damage set? Probably. But that would also then make it vastly overpowered when talking about minions. I just don't get how you'd make a set like this balanced for a Blaster who has no other mitigation available to him. -
I got gray repped for "being rude" for my post. Sorry for being the test, apparently.