_Spirit

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  1. [ QUOTE ]
    I heard it was check to hit every 10 seconds if the power was an autohit power, but death shroud requires a tohit check. I do wonder myself too if it'd have a chance to procure every event....

    [/ QUOTE ]Nope, 10seconds. It only procs if the shroud hits though.
  2. This is a pretty cool idea, I've been looking to create more magic themed characters!

    Are new characters OK? I will look at creating an arcane hero...

    (I take it this is union?)
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    Forced Feedback. The Knockback one, I guess the % to recharge one?

    [/ QUOTE ]Yup. Goes off most of the time if you use it on a moderate sized mob, and makes my psi 'nado charge really quickly! I can normally apply the buff again before it wears off! Lots of perma Hasten and IW at good value I found. Got it in Psi Nado and... brace yourselves... kick!

    [/ QUOTE ]

    atm its bugged, activates every time you use it =P (Well it does for me)

    [/ QUOTE ]No it doesn't. I tested around with kick AND psi tornado, no 100% sucess.
  4. [ QUOTE ]
    Forced Feedback. The Knockback one, I guess the % to recharge one?

    [/ QUOTE ]Yup. Goes off most of the time if you use it on a moderate sized mob, and makes my psi 'nado charge really quickly! I can normally apply the buff again before it wears off! Lots of perma Hasten and IW at good value I found. Got it in Psi Nado and... brace yourselves... kick!
  5. Awesome thing about psi and earth. FF proc in the AoE. Seriously, that pimped out my fire/kin/psi a load!
  6. /Traps corr, not sure on primary (Fire or AR I think)
  7. For end, slot the chance for +end in SC and Ball Lightning - That will keep your end up quite high! But TK is very end heavy, so it is used selectively.
  8. [ QUOTE ]
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    NERF ARCHERY BLASTERS!

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    QFT, we own too much.

    [/ QUOTE ]Tbh, I think all the attacks should do -hp, ET style.


    I mean, seriously. Archery. Wow.
  9. [ QUOTE ]
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    Also, do you want to farm magic salvage or just plain family?

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    Hmmm... Keep talking....

    [/ QUOTE ]Psi is best for farming carnies, which drop magic salvage, which can be an insane inf yield. Anything is good against family (except primal), and they are the easiest things to kill, so good for xp *Cough* and prestige and the inf isn't too bad.
    There is actually a mish where you can only fight behmoths (Infernal's mish I think) and that is great, because they don't mez. Fire would be OK for that: Great fire res but they resist the fire damage you deal. Stone would be fun I think.
  10. [ QUOTE ]
    Is Res not alot better that Def ?

    a few accurate shots and your down... =(

    [/ QUOTE ]Def is better than res. Normally the numbers are better. Besides, when farming your enemies are normally the weakest of the lot, mins/lieuts. The odd shot that gets through? 50% heal every couple seconds!

    Also, do you want to farm magic salvage or just plain family?
  11. SM i found was good. Only bad thing was recharge, though I didnt have the first attack! Great damage but the control kicks butt! ST Mag 4 hold and an AoE stun! What more can you want? And the stun doesn't knockBACK either!

    Tremor I find is a bit pathetic though.
  12. Fire/kin/earth is good!
    For farming, weave+Rock armor+CJ kicks [censored] defensively, EE is icing on the cake!
  13. _Spirit

    I drew this

    You "drew" that? ;P


    Heh it's not bad!
  14. _Spirit

    8 OFFENDERS TEAM

    [ QUOTE ]
    I just went from lurker to registered just for this thread!

    Anyhow, I didnt read the entirety of the thread because it's so long!,

    However, I was wondering, did youe ver consider switcing out one or two defenders fo peace bringers?

    PBs get 20% bonus damage per defender. If they have assault as well, the drop from def bonus should be mitigated somewhat and you would have human form death dealers with something like +240% damage unenhanced!

    Thought it may be a good idea since your setup seems to be invinvibility and you can afford to lose a buff or two. The extra damage should make everything even faster.

    [/ QUOTE ]Well I think this group is pretty much disbanded by now. Sorry!
  15. _Spirit

    If you only.....

    Forget end enhs, you have Drain Psyche!


    ...right? RIGHT?!?
  16. _Spirit

    Fire/Kins ahoy.

    Can't come, got plans today now =[
  17. _Spirit

    Fire/Kins ahoy.

    Burn Spirit... if I'm awake at 11am.
  18. _Spirit

    Defiance

    Defiance really needs to be able to let you do something to defy death to kill an enemy, or to kill an enemy in spite of death. I can't really think of much for that though. Maybe once you get finished you stay on 0hp for 5 seconds, with top mez protection, so you can get attacks off before you hit the floor as an inevitability?
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    Fighting pool on a controller? Seriously, that's only needed when you are very not-good at controlling.

    [/ QUOTE ]Or you're so good at killing that flashfire's animation and recharge slows you down!

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    Fire Cages > Transfusion > Fulcrum (if needed/up) > Fireball.

    I see no need for Fighting.

    [/ QUOTE ]16 +2 enemies attacking you after you've transfused, during fulcrum and fireball animations? Hmm, I'd think Fighting can still be handy.

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    If 16 +2s attacked you at the same time, the outcome would be the same, with and without fighting pool

    [/ QUOTE ]Winning?
  20. _Spirit

    8 Hero ThemeTeam

    [ QUOTE ]
    Seems that some of your players haven't shown up in quite a while. Is it okay if I take over for one of them instead then, if they don't show up?
    In case you'll let me join:

    Lady Leprechaun - Preferably a Grav/Force Field Controller
    - Diakos - Preferably a Emp/Elec Defender (abandoned /archery as redraw looks silly)
    - Sullster - Preferably a AR/Device Blaster
    - Nimgim - Invul/Nrg Tank
    -ZeWolfman - AS/Devices Blaster or a Claws/Reflexes Scrapper
    -Jumping_Diddler - x/x tank, not desided. But looks like I'll have to tank
    ZephyerDK - invul/str Tank.
    - Yet to be filled

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    Oi! You forgot me!
  21. [ QUOTE ]
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    Fighting pool on a controller? Seriously, that's only needed when you are very not-good at controlling.

    [/ QUOTE ]Or you're so good at killing that flashfire's animation and recharge slows you down!

    [/ QUOTE ]
    Fire Cages > Transfusion > Fulcrum (if needed/up) > Fireball.

    I see no need for Fighting.

    [/ QUOTE ]16 +2 enemies attacking you after you've transfused, during fulcrum and fireball animations? Hmm, I'd think Fighting can still be handy.
  22. _Spirit

    8 Hero ThemeTeam

    [ QUOTE ]
    Lady Leprechaun - Preferably a Grav/Force Field Controller
    - Diakos - Preferably a Emp/Elec Defender (abandoned /archery as redraw looks silly)
    - Sullster - Preferably a AR/Device Blaster
    - Nimgim - Invul/Nrg Tank
    -ZeWolfman - AS/Devices Blaster or a Claws/Reflexes Scrapper
    -Jumping_Diddler - x/x tank, not desided. But looks like I'll have to tank
    -Spirit - AR/Dev
    - Yet to be filled

    [/ QUOTE ]I should be okay most weeknights.

    Also, it'll be cool when I11 hits and we get the cool weapons!