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Posts
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Joined
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Would it be better if the reward of merits we're timeX spent on said TF, instead of the current: This tf is long, this tf is medium-long, this tf is short, categorizing? For example, you finish a 20 min katie or w/e and get 5 merits or something, whereas you finish that same katie but take an hour you'd get 15 merits, essentially the longer a tf takes, the more merits you get?
And of course, TFs could have their maximum merit rewardation as to prevent exploitation, so a katie over an hour and 20 or something will only reward 20 merits, and anything longer than that will still reward 20 merits because that is the max for that tf, you could set different limits for different TFs but still reward based on how much time was put into it (to an extent). -
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...So hows about cutting a mish or 3 off of your tf? lol -
Every single key on my keyboard is binded for like all my lvl 50s, i pretty much have a button for everything, and alll I'm using is a regular keyboard >_>
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lol so how are the boats gonna make it into the bay safely now? =/
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Pizza guy/girl.
Logging off near a Paragon Pizza.
Badges: Pizza Delivery Guy/Girl (badge 1), pizza chef (badge 2) having both gets you the pizza man/woman accolade, having this accolade unlockz the giant uber pizza cutter weapon, for katana/BS/battle axe, heck you can dual wield pizza cutters with DB! -
One little feature that would make me very happy,
Pretty sure alot of other trollers/doms would love it to
maybe someday <_< -
Post i9 hami raids cause they are so not better than the old ones. lol
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They better not have touched the patron pets, I like my Mu Guardian the way he is > <, although....
IF they reduced the recharge time of the pet so he was easier to perma I can get behind that change. >_> -
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Actually, they don't say issue 13 will be the last issue. They just say it'll be the last issue THIS YEAR, which, with only 5 months left in the year, isn't all that unlikely unless things progress really, really smoothly with i13 and i14...
[/ QUOTE ]This is just an announcement to point out that we have made no official statements regarding the timeline or release of our Free Issues. And that the articles have perhaps misinterpreted what was stated.
[/ QUOTE ]Fair enough. Please be aware that many of us have expectations based on previously made actual official statements. Namely that we should expect 3 issues per year. If that is to change we would appreciate an official annoucment of such, and sooner rather than later would be admirable.
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Patience might help here. They have never stated 3 issues a year to be their requirement. It is nothing more than a goal they strive for, and I believe the original intention was 3 issues every 12 months, which they have till November to live up to. Yeah thats a long wait, but who knows, PGC will probably be worth it. -
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Nice. We just need an i13 annoucement now.
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Fixed. -
Luckily I asked for Fri-Sat of that weekend off of work, double xp plus going to go see Dark Knight.
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Head Capes, shoulder capes, capes, buttcapes, next we'll get groin capes (aka loin cloths) >_>
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Unfortunately, as nice as it would be to have, I'm too lazy to get Field Crafter. =/
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Wow its um, early in the morning? >_> 2:47AM here
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All looks good as far as QoL improvements go, now how about the ability to "organize" our character selection screen? (IE by name, level, origin, affiliation, etc)
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Emotes on vet pets and controller pets is a design decision. There's nothing in the that would prevent them from doing them as far as I know, assuming their using skeletons that can/do share animations from player models.
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Would "Renameable" controller/dominator pets be a possibility at all? If not being able to rename those pets (Other than pets like kheld pets, seekers, ffgs, pseudo pets, etc) is a design decision, that would terribly unfortunate. It just seem's a little lame to me that you get to name henchmen (beings who probably already had names), but not your own pets. =/ -
Just where exactly is all this info going to show up, and what for? I know about the Cityinfoterminal/Badgehunter like sites where you sign up and can put in your character info and whatnot, but how is this all going to work? Could someone go into further detail about these features?
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Or how about /bind rclick "powexec_name teleport"
Right Click. Left Click. Easy way to TP around. If you've ever played Diablo 2 this will be familiar to you. -
Celctic Capes (on huge skeleton) with a coil torso wrap (dont know what its called exactly) portrudes thru the back of the cape, needs fixing, looks buggy.