Adeon Hawkwood

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  1. Well, I won't be able to make the party which is a pity because I do already have a big game hunter outfit for Adeon .
  2. Overall I love all of the support sets, which one I love best depends a bit on the situation and on what character I'm playing.

    I think my overall favorite though is probably Cold Domination since it combines a little bit of everything. In fact the only bad thing I can say about it is that it needs a lot of recharge to perma its -regen power.
  3. That looks reasonable to me, for a Traps I would generally recommend either Cardiac Core Paragon, Musculature Core Paragon or Spiritual Radial Paragon. Nerve Core Paragon would also be a possibility for a Traps character who is running on SOs and doesn't have tactics (those +4s are a devil to hit with just SOs and no Tactics).

    In my particular case I went for Cardiac Core Paragon but my Traps is paired with Assault Rifle and has Full Leadership and Fighting making the combination of Endurance Reduction and Range a lot more appealing. In addition to the obvious benefit of running 6 pool/epic toggles with no endurance issues the range bonus enhances flamethrower, buckshot and full auto to a noticeable degree especially since the endurance bonus means I can switch the Dam/End IO in Buckshot and Flamethrower for a Dam/Range (using the Positron's Blast set) to get their range up to 54ft. The resistance bonus is also slightly more useful since I have two resistance based powers (about 7% S/L resistance, 4% energy resistance total).

    In your case though I think Spiritual makes a lot more sense, especially if it gets you to perma-hasten so I would definitely go that route. I strongly considered Spiritual on my character and eventually I might even make a second build designed to leverage that instead of Cardiac.
  4. Quote:
    Originally Posted by Signpost View Post
    On the note of pet aggro, I just wanted to ask, do pets have some form of punchvoke? I've had pets take aggro from me despite not being in bodyguard mode and not touching the mob, and having me grab aggro first.
    No, however pets have a threat level of 3 compared to 2 for the MM so unless you grab aggro and then maintain it (generally with a combination of taunt and damage) your pets will tend to draw aggro from you.
  5. Quote:
    Originally Posted by Mirai View Post
    The Incarnate system is meant as a typical MMO end-game, team-intensive gear grind that even takes a well-organized team a long time to fully complete. Trying to accommodate us casual soloers (or even the casual team-lite crowd) isn't going to work too well for that kind of end-game.
    So far the system seems to be oriented a lot more towards the casual team-lite crowd instead of the hardcore-min-maxed-team crowd. Admittedly the incarnate trials (I will not call them iTrials) might change that but even those seem to be more about coordination instead of having an uber build.
  6. Quote:
    Originally Posted by Humility View Post
    Personally, I've canceled my account. There is another game coming out at the end of this month that I want to check out.
    If it's the game I think it is then from what I've seen you'll find it considerably more team centric than even the CoX incarnate system.
  7. 5. Merge the Base, Component, Event and Special tabs into one tab. Event and Special salvage comprises a total of 17 items (five of them only present during one story arc) and not many characters have base or component slavage anyway so it's not really making things harder to sort through.
  8. Quote:
    Originally Posted by amethyst View Post
    Actually, I do partially agree with you. I think, with all of the doors in the game, that it is possible to assign a door as person's residence so that it is part of the game world. However, once you click on the door and are "allowed in", then it is instanced the way a house or an apartment is in the real world.

    SG's require you to pay "taxes" to keep them up. I think to prevent housing from being taken up by inactive players, there should be SOMETHING required to keep it if not taxes.
    The thing is, preventing inactive players from "occupying" a house is only necessary if the demand for houses outweighs the supply. With Instanced housing there is an effectively unlimited supply of houses for people to use*. As you say it makes sense to allow people to assign their house to a particular door in the game world but there is no reason not to allow multiple people to use the same door. If the housing is instanced all that happens is that you click on the door and get transported to your house. In the extremely rare event that two people select the same door and are in a position to enter either character's house (which would probably require them to be on the same team) or if a mission is assigned to the door of your house the game simply pops up a dialog box to allow you to select what to enter (similar to the SG group portal at the moment)

    Greg's rational for having taxes on property makes a lot of sense in a situation where housing is a limited commodity. He also makes some decent arguments for why housing should be a limited commodity. The thing is, I don't believe that those arguments apply to City of Heroes. Here are my counter-points:

    1. The Costume Creator. This is one of the major selling points of the game, unlike a lot of other MMOs your appearance and your ability are separated. As such people invest a lot of thought into their character's appearance and how it reflects their personality. Houses are, essentially, an extension of that and as such they should be readily available to anyone who wants to make the effort to set it up.

    2. It doesn't make sense in context. Ultima Online was set in a medieval fantasy world. As such most buildings are rather small and there is a large quantity of undeveloped land for people to build houses on. City of Heroes is set in a modern metropolis and as such there is a distinct lack of land for people to build on but there are a lot of very large apartment buildings. Realistically most of our heroes who actually live in the city have a small apartment in one of those buildings. As such the most sensible way to implement housing is to have the house itself be instanced but allow the player to select a door in the city to be the "main entrance". Since most of the available doors are apartment buildings anyway it makes perfect sense for them to be shared.

    3. Continuing a bit form number 2, in order to make houses sensible as a limited commodity they really need to have a real world presence that extends beyond "behind this door". With the current layout there isn't really any room for a significant number of "real world" houses. The devs would need to redesign specific zones (or introduce new ones) that were setup to accommodate this. They could do it but the houses would still end up in their own special area so you don't really get the social benefits of it.

    Overall I think instanced housing makes a lot more sense and if done that way there is no need to take houses away from inactive players.


    *Ok, they technically use up hard drive space, but even if the devs implement a house editor similar to the base editor the actual "cost" in terms of hard drive space should not be that excessive, hard drive space is pretty cheap these days.
  9. Quote:
    Originally Posted by Anaku View Post
    The 'Create' button is not clickable.
    I asked through my global channels for ideas and nothing worked. One we ended on was "Is there a Max. Slots you can create"? I currently have 5 under my "Alpha" choices in the Equip Tab.
    To the best of my knowledge I havn't seen any thing stating this. We are not able to delete and previously crafted boosts so I can't verify.
    As a sugesstion, you might want to try again later. I ran into a problem on one of my characters where I could not convert merits into an alignment merit. I had the inf and merits and had not done a conversion in about 4 days and yet the "create" button was grayed out. I wondered off and did something else for a bit and when I came back it worked fine so there might be an intermittent bug that stops you from doing crafting.
  10. Quote:
    Originally Posted by Bosstone View Post
    I'll say up front I probably won't have need of your service, but I am curious: what kind of bond are you putting up besides your reputation?
    His word is his bond . More realistically this illustrates the general problem with the trade of virtual goods. In real life bonding* the practice relies on the fact that the entity providing the bond are themselves able to be held accountable in some manner (normally a legal contract that would be enforced by the courts if necessary). In this situation there is no entity that could bond Fulmens and itself be held accountable in the event that he forfeited his bond (ok, technically the devs could, but I doubt they will).

    Although Fulmens' slightly whimsical thread title described himself as a bonded courier in effect he is really acting as an unlicensed Escrow agent.

    *Is it bonding? It sounds like the verb form should be bonding.

    EDIT: Just to clarify I have no doubt that Fulmens' would be perfectly honest when providing this service, I was just commenting on the fact that if he were dishonest there isn't really much people could do about it.
  11. Quote:
    Originally Posted by Leandro View Post
    Whoever zones first gets the star. Even in pre-formed leagues, I lost the star several times when going in due to my slow zoning time.
    That strikes me as a poor method. At the very least it would be useful to have a "willing to lead" checkbox in the turnstile interface and prioritize selecting those people (for both raid and team leaders) who check it over those who don't. That at least slightly increases the chance few getting a raid leader who's content to be the leader.
  12. A lot of what he says there would not (IMHO) make snese for CoX. In particular I tihnk instanced housing would be a must. Non-instanced housing makes sense in MMOs which have huge tracts of open land but CoX is set in a city and lacks the large open areas required to provide non-instanced housing for even a fraction of the total characters created.

    Additionally regarding taxes, my view is that if player housing is ever developed it should (essnetially) be viewed as an extension of the costume creator. Not something you need to spend a ton of inf accquiring and maintaining but something you use to display your character's personality and use as a setting for RP.
  13. Quote:
    Originally Posted by Shadow State View Post
    With the Turnstyle handling re-entry after disconnect and the new contribution measuring system preventing leechers from getting rewarded, there shoudn't be any need for a "private Hamidon."
    Well it depends on whether they convert all Hamidon's to use the turnstile system or keep the existing public raid and have the private Hamidon as another option.
  14. Adeon Hawkwood

    PGT and ACC

    Quote:
    Originally Posted by Muon_Neutrino View Post
    If you can test it, please do - I'd love to find out for sure. Pet power mechanics in general are so weird (and change so often) that it often seems a real chore keeping up with them.
    I tested on my Traps/AR defender and the initial hold had a 91.4% chance to hit against an even con enemy. So I was wrong, the accuracy enhancement I've got slotted in it does help the initial hold.

    Reflecting on it further that does actually make sense. For MM pet powers there is an issue where if you slot a set IO in the pet then any powers that do not use the primary aspect of the set will not benefit from any of the enhancement values. In this case the reverse is applying. The hold does not benefit from accuracy enhancements but the enhancement being used is a hold enhancement so the accuracy boost does work.
  15. Adeon Hawkwood

    PGT and ACC

    Quote:
    Originally Posted by Muon_Neutrino View Post
    It's true that poison trap doesn't accept accuracy enhancements, and the initial hold doesn't list acc in the list of enhancements it benefits from. However, if it works like other similar powers in the game, if you sneak some acc in there anyway through an acc/mez HO or a hold set piece with accuracy, it should affect it. This is similar to widow mind link not accepting recharge enhancements, yet still being slottable for recharge through tohit buff or defense set IOs with recharge. I haven't tested it personally, but I would expect it to work like this.
    I'll try and verify this later but to the best of my knowledge "sneaking in" extra slotting like that does not work with pet or pseudo-pet powers. If the pet's power does not accept the enhancement type then it will not inherit the enhancement values from the main power. I haven't tested with PGT specifically but I do know that MM pet powers work that way.
  16. Quote:
    Originally Posted by Signpost View Post
    I don't think the new tech allows it. It sounds like these trials aren't instanced, just like hamidon. It just makes arranging for the runs easier.
    I'm pretty sure they are instanced. The way it's setup would make no sense if it was at all possible to have members of the same league end up in different zones or multiple leagues in the same zone.
  17. Quote:
    Originally Posted by Toony View Post
    Isn't the hive a 50 man cap, not 48?
    Yes but that's the zone cap, Hamidon itself can be done with fewer. Given that I could easily see them making a new "private Hamidon" option where you get your own zone with a cap of 48 (since the team of team tech caps out at 48). People have been asking for it for ages so it makes a lot of sense to do if the new tech allows it.
  18. Adeon Hawkwood

    PGT and ACC

    No. According to RedTomax the pulsing chance to hold is auto-hit so it's not needed there. The inital hold is supposedly not auto-hit but it also says that it doesn't benefit from accuracy enhancements so it shouldn't make a difference.
    http://tomax.cohtitan.com/data/power...aps_Poison_Gas
  19. Quote:
    Originally Posted by Desi_Nova View Post
    I thought that was The Terran Empire from the Mirror Universe?
    Well he specified honorable combat which is definitely the Klingons. In the Mirror Universe you just have to kill them, for Klingons you have to kill them honorably.
  20. Quote:
    Originally Posted by _eeek_ View Post
    I honestly think the reason you see so many scrappers and brutes hanging about is because no one will INVITE the scrappers and brutes! I am on for roughly 3 seconds without a team invite on an empath or rad troller. The scrappers and brutes don't get invited without a lot of work involved.

    I get that thinking with the STF. It CAN be done with melee-intensive teams, but that's more of a crap-shoot, and I can see why PUG teams wouldn't want to chance it. I didn't even bother to bring out my melee toons for STF (with the exception of one now-demoralized tank). My own alts are about half damage and half support, along with 2 tanks (which would be support, but no one thinks of them that way for no reason I can fathom). So STF, I get the need for lots of support. But for Kahn? There is nothing tricky about Kahn! 1 def. debuffer and the rest can be damage, no prob. (Yes, I did it once without a def. debuffer a few months ago. We finished it, but it was a loooooong process to slowly whittle down Reichs. So "needed"? No. Good idea? Oh, yeah.).

    But this isn't how the teams are being made up. They want support-heavy teams. Yes, a full team of trollers can steamroll anything. But so can a debuffer and 7 scrappers. But right now, all the scrappers are languishing, while the empaths (who would barely be needed with a scrapper-heavy team) are in high demand.

    I seriously don't get it.
    I don't get it either. Personally I just take the first 7 people to respond and go for it. On the other hand, 2 of my 3 incarnates are Traps so I almost always have a guaranteed -regen debuffer on the team (I think you meant -regen and not -def since -def is almost useless against AVs).

    Now, I will admit that I love support heavy teams but I don't go out of my way to look for them. That being said one advantage of being a team leader who prefers to play support-ish characters is that it means the team is already starting with one support character. I actually tend to play my Defender and Mastermind more than my Blaster because they act as a security blanket for me. I know with them that they can pump out enough buffs/debuffs that the team should be able to complete the TF even if everyone else decides to bring a non-support character, with my Blaster that's not guaranteed (I'm confident that all TFs can be done without support characters but it does require a higher level of play from the people involved).
  21. Quote:
    Originally Posted by Atomic_Woman View Post
    Edit: That said, I tend to ignore the lore around this for my characters. I'll still make them 'incarnates' because I want the game mechanics that come with that, but as far as I'm concerned the Well and Incarnates (lore-wise) don't exist in their stories/concepts. It's a purely mechanical system as far as I care.
    This is pretty much my view. Some of my characters the whole well of furies/incarnate powers makes sense with the concept. In some cases it makes sense as a concept but the actual arc form Mender Ramiel does not fit. In some cases it makes no sense at all.

    I can still use it to increase my power however since other than the introductory arc the actual boosts are completely abstract.
  22. Quote:
    Originally Posted by Rikis View Post
    All this mention of all one-class leagues and no one mentioned a 48 Mastermind League?
    They tried to mention it, but the server exploded.
  23. I skipped Salt Crystals and Thunderclap on mine. Pools I just took CJ/SJ (I'm addicted to Combat Jumping) and two leadership toggles (plus I'll probably take Vengance at 49). For Epic pool I'm going to take the first three powers from Fire.

    In regards to Stone Prison, I mostly took it because I like having a second attack at lower levels. I've been thinking that I might spec out of it in exchange for Thunderclap in my primary build since all of my powers from level 32 onward are damage powers so I use it less.

    On the subject of Quicksand/Snowstorm I highly recommend Quicksand at low levels since the -defense makes a huge difference. It's less important at higher levels since -defense is pretty much useless against AVs (and if you can hit the AV you can hit almost anyone else) so you could realistically manage without either power. Personally I find Quicksand is slightly more useful than Snowstorm but both are useful (if somewhat situational) powers with minimal slotting required so I recommend taking at least one of them.
  24. Quote:
    Originally Posted by Genesis Man View Post
    What rather interests me is... what will happen to the Kheldian inherent powers on a 48-player team?!? I'd imagine the buffs we could get from that would likely cap ALL attributes (res, damage, mez protection AND recharge debuffs). Am I wrong in thinking this?
    If you look at the wording a "League" is described as a "team of teams" so I suspect that only your personal team of 8 will fuel the Kheldian's buffs the other 5 teams will not.