Aett_Thorn

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  1. Quote:
    Originally Posted by Postagulous View Post
    Speaking of KB, what the heck magnitude is the kb you get off Rikti bombs. Higher than 10 it looks like.
    Well, I think it's both higher than 10, and unresistable, making is so that the KB effect is felt by nearly everyone.
  2. Quote:
    Originally Posted by NovaFactor View Post
    Brillant ideas and well thought out . Come on Dev's make it so ......
    While I like and /sign the ideas, there really wasn't a need to quote the whole damned thing.
  3. Well, I'm really not sure if something like this is against forum rules or not, but I'll try to do my best to answer them.

    1) Yes, there are a lot of people in this game that socialize outside of combat. There are supergroups, but those are just the tip of the iceberg. From what I've seen in-game, most of the socializing that takes place in the game is on Global Chat Channels, which anybody can usually join, or be invited to, and are nothing but a social tool. However, it is going to depend largely on the person in question if they spend more time socializing, or in combat, or a mixture of both.

    2) This game tends to be more female-heavy than most, but I'd still say that the player population is mostly of the male gender. I'd say that maybe, maybe a 75% male, 25% female ratio, but even that is likely pretty far off.

    3) Don't know what the current numbers are, but the game has been pretty stable around the 120K-150K mark for a while now, fluctuating between issues, of course.

    4) I know of no groups on this one, but since I did help to organize the DC area meet and greet last year, I can try to help you out with this one.
  4. Aett_Thorn

    Powers

    Quote:
    Originally Posted by thgebull0425 View Post
    I've been thinking, there are some powers we aren't going to get, just cuz they can't. We all know that. I can RP, but I don't like, or I should say don't want to RP powers, so like if I colour something I can say they are for example, water powers. Just used that one, nothing sinister about it. Having said that, I was also thinking that customization could solve some of those problems, ie, energy blasts that now come from your eyes and so on. But I would like to see more powers in general. Melee powers, or actually weapon powers seem easiest to do, but I would like to see more other powers. What those are, well, look at comics and decide. Some would work, and some won't of course.

    I am suggesting more power customization. I know it will be incremental, but I like that direction. I would like to see some other type of energy power, other than energy blast. Any other thoughts? Oh, and some other melee powers, some for defenders and trollers too.
    Seriously, this is way too general. Try looking at Lady_Jade's power suggestion box.
  5. Yes, you will need to purchase another whole copy of CoH in order to start a second account. No, the same billing info on both won't throw up any flags.
  6. Double XP takes precedence. I do not believe that the timer runs out on the day job bonuses while Double XP is in effect, but I could be wrong on that one.
  7. Quote:
    Originally Posted by Vitality View Post
    Alright...I can respect that...but why are you against adding AT proliferation to the GR expansion?
    Because it makes no sense to me, and I feel like it will be Dev time better spent elsewhere, and because I want to see GR before I start making requests of it, and because I don't think that it makes business sense for the Devs to do it.
  8. Quote:
    Originally Posted by Vitality View Post
    ...but you still have to start in praetoria.

    I understand that most players could care less...but there are some, including myself, who do care.
    Too bad? We all have to RP some things in this game that it doesn't let us do. I have had to RP my namesake character as a hero because there were no villains when the game came out, then no Ice/Ice Brutes when villains did come out. I can FINALLY return him to his actual side once GR comes out.

    I have characters that I have to RP certain aspects for because the game just doesn't allow them to exist otherwise, within the context of the game.

    You will be able to do what you want. You may have to RP some of the first levels away, like the rest of us have all had to do at one point of another.

    It makes NO business sense for the Devs to do what you are asking at this point of GR's development.
  9. Quote:
    Originally Posted by Vitality View Post
    I will post this again to reiterate...

    If you are against this...no matter who you are...

    Then your basically saying that you and everyone else will ONLY be playing the GR content JUST to get a certain AT to the other side...which is saying that no one really wants to play the GR content to begin with.

    I personally believe that people would still play the GR content even if you proliferated the ATs.
    I am both against this, and I will be playing GR for more than the ability to bring an AT to the other side.
  10. WIP = work in progress.

    And I'm betting that it'll be out before GR, since they seem to be so close.
  11. Quote:
    Originally Posted by DumpleBerry View Post
    You could probably sell the rock you've been hiding under and get enough dough to buy GR.
    No, I won't trade dough for rocks, but I will trade sheep for brick.
  12. First off, welcome to the game and to the forums!

    1) Yes, it is easy for new players to get into. Because this game does not focus on the "end game" for content, but spreads it around, it encourages creating "alts" (new characters), and as such, you can find even veteran players on new characters pretty much all the time.

    However, this game is unlike many other MMOs, and is very heavily instanced. This means that the majority of the time, the majority of the players aren't out in the world, but in their missions. This can make the game seem fairly empty, when in fact there are a lot of people on. I would strongly recommend that you pick a server, and then head down to the forum for it, and ask to join a few global channel that can help you out. These global channels can be a big help, and with a lot of people in them talking to each other, and often putting teams together.

    2) This game focuses more on content throughout the whole game. While there is stuff to do at max level, such as Rikti Ship raids, Hamidon Raids, and some Task Forces, don't focus too much on blowing through the lower-level content, where there are actually some good stories.

    Edit -> 3) This game is heavily into PvE, and you will definitely be able to blow away minions and other PvE enemies by the truckload.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    no. it will not.
    This. Very this. The drop rates for salvage, enhancements, inspirations, and recipes are all separate.
  14. Aett_Thorn

    perma hasten

    Hasten has a 120s duration and a 450 second recharge.

    As such, you need to get 275% additional recharge to get it perma. 70% of that will come from Hasten itself, another 96% or so from 3-slotting with RecRed enhancements, for a total of 166% recharge. Leaving you with needing about 109% recharge from set bonuses and the like.

    That is, of course, if my math is right.
  15. Quote:
    Originally Posted by LISAR View Post
    We don't need more tanks avoiding aggro...
    The only way they could avoid it in that case would be to not attack anyways, since Gauntlet would remain.
  16. Quote:
    Originally Posted by Heraclea View Post
    I think that Foot Stomp, ED capped for recharge, will fire just over every 10 seconds. Procs in toggles like Icicles fire every ten seconds. Close to a wash there. But Icicles has an 8' range, and Foot Stomp is 15'. I'd say Foot Stomp is the way to go.
    Agreed, but more because in Foot Stomp, you get to choose when to use it. Since in Icicles, it will check to fire every 10 seconds, whether you've got an enemy around you or not, you could end up firing it off right before combat, hitting no one, then having to wait the full time to see it check again, when many enemies might be dead. If it's in Foot Stomp, you can use it at the start of the fight, and see it check to go off then.
  17. It is a separate proc chance. So, it can hold mobs not held by Choking Cloud, or add additional mag to ones already affected by it.
  18. Quote:
    Originally Posted by Rajani Isa View Post
    Search-Fu? Um, the digests are in plain sight, man
    Fix'd. Coffee first, then posting.
  19. Quote:
    Originally Posted by Eiko-chan View Post
    Just for the record: Super Strength is pretty much the damage powerhouse for Tankers, and isn't a great comparison point. There's a reason Scrappers don't get it, and it's not flavour - SS Scrapper damage would be utterly obsene.
    So what you're saying is that the offensive might of the Tanker depends on secondary? So the "lack of damage" feeling might be there on some sets, but not on others?

  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No the reason Brutes didn't get Ice armor was that Chilling Embrace (their main Taunt aura) has a hefty dose of -Rech which limited their ability to gain fury (especially when Ice Armor was paired with Ice Melee). As several people stated Brutes just need to get attacked to build fury, they don't need to get hit. If they did then the other defense based sets would also have serious Fury problems.
    Actually, that's not the reason, otherwise Brutes wouldn't have gotten Dark Armor. It's a pretty commonly seen rationale though, so that's why it keeps spreading.

    The reason was that Ice Melee sucked. Like, really, really sucked back then. Especially for Brutes. It only had a short-range cone for AoE, anemic single-target damage, and three control powers that further reduced incoming damage to a high degree. And then on the attacks that it did get, there was the -recharge component which even further hindered Fury generation. It was mostly this, which in combination with Ice Armor's own slight shortcomings, which made the Devs take Ice Melee/Ice Armor away from brutes.

    But back on topic, if Scrappers are a 10/8 offense to defense, and Tankers are at a 10/6 defense to offense, then maybe they do need more damage, but you're going to need to prove that, OP. Not just with your personal observations, especially since you don't list what kind of Tankers/Scrappers you have, and what levels they are, but with actual numbers.
  21. Okay, now my questions are these:

    1) Why do you feel that Tankers are not in balance right now?

    2) Why do you think that Damage is the way to fix them?
  22. And the Critical on Scrapper attacks is part of the attack, not an inherent. As is Scourge. As is Containment. As is the new Defiance damage boosts.

    Most inherents aren't true inherents. They're just tied to the powers.


    As for your specific suggestion, I'm going to have to say no, at least as you have presented it, namely this part:

    Quote:
    where you have to take damage for the click power to build up.
    And this will do exactly what for Defense-based Tankers? And will resistance cut into this bar building up? Fury works by attacking or being attacked, whether or not that attack lands or not. As you have presented it, the Tanker would need to be hit to take advantage of this new inherent, and that just doesn't jive with sets like Ice Armor, which are trying hard to avoid being hit in the first place.
  23. Maybe it has to do with the normal maintenance today? Maybe as part of that they're doing something with the updater, or they just took down that part of it as well?
  24. Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's important to understand that as far as the game is concerned Knockdown and Knockback are both the same effect, in game terms Knockdown is just Knockback with a magnitude less than 1. So protection to one will cause protection to the other. I think that potentially adding Resistance would work since it would convert the Knockback to Knockdown (by lowering the magnitude) without noticeably impacting the Knockdown although I'm not certain about that.

    I don't particularly care for the idea for the same reasons that have been discussed to death in pretty much every knockback thread ever .
    Actually, KB is mag 0.75 or greater. KD is less than mag 0.75. Just a quick little clarification there.

    But yeah, I'm not really seeing this. In addition to making no sense (I tell a 'yo mamma' joke to the guy, and suddenly he can stand up better?), it does tend to make some effects not work for Tankers, even if they are rarely taken.