_Malk_

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  1. Quote:
    Originally Posted by syrusbLiz View Post
    Try a split complementary combination. Pick your main focus color, find its complement and choose the two colors to its side. Perhaps desaturate the secondary colors a bit. (EX - start with an orange, pick a blue green and a blue violet. Adjust as necessary.)

    I think it would help to start with a color that is not as prominent among the classic heroes and branch from there.
    I disagree, slightly. Concept first, then colour choice. The first kind of dictates the colour choices, I tend to find. "Classic hero," however, isn't really a concept -- it's a style. If you can come up with some kind of theme for the character, you'd likely get a lot better feedback.
  2. Quote:
    Originally Posted by Psylenz View Post
    I wouldn't mind seeing another perspective. It's the miss, resisted, unaffected stuff that is aggroing big AoEs and getting my troller killed before Barky and Fluffy move in. The shades go splat so fast.
    Dark/dark has probably actually been one of the best characters I've played. Even with the most basic IO sets, you can pretty much walk your way to 50. I end up taking the alpha quite a bit on mine. It's good fun, and one of the few characters I've gotten "NO, LET THE BRUTE LEAD!!! LET THE BRU...whoa..." on. By far my most favorite, cherished character.
  3. _Malk_

    /nature affinity

    I'm thinking of illusion/nature affinity or earth/nature, myself. Both would provide me with very support-oriented characters, which I'm looking to make. Concept for both is already worked out, so I'm just waiting until I have more time to test the synergy of the pairings. Really excited for nature affinity, though!
  4. Quote:
    Originally Posted by Agent White View Post
    Having ninja tricks doesn't =/= being a straight up pajama toter. Look at batman.
    A ninja in a different suit with lots of money is still a ninja.
  5. Quote:
    Originally Posted by Agent White View Post
    It'd be Ninjitsu control, throwing sticky bombs for immobilize, and the holds would be poison needles (ST) and choking poison bombs (aoe). T9 pet would be a ninja with similar controls.
    I don't think that's the point of creating fairly conceptually malleable powersets, though. The 'Hey Ninja Ninja!' cries emanating from Martial Assault are already pretty constricting in terms of concept, but we will (hopefully) be able to come up with something that makes a character not just a ninja. If "Ninjitsu Control" were an offered pairing, it'd be, "Hey you, make a ninja." Something tells me the devs would like us to go somewhat beyond our 12-year-old-boy fascination with ninjas...and make technological, electricity spewing ninjas, or darkness controlling ninjas, or fiery imp controlling ninjas. Maybe someone will make the illogical plant controlling ninja, who cuts his or her victims free of the vines of doom with ninja stars.
  6. Such a huge fan of traps/dark. Being able to trap my enemies on top of a proc'd out 'trops patch is glorious. I tank.
  7. Folks,

    I have a good number of level 50 characters, but I've never really delved too deeply into the incarnate stuffs (horrid, horrid altitis). My dark/dark/stone controller, however, has quickly become my most beloved character. He's easy to solo with (+1/x8 ftw!), a joy on teams (although tanks commonly express their displeasure), and is just plain fun. Currently, I'm working towards the vigor radial paragon as my alpha slot ability, but I have to wonder if this is the optimal way to go. Looking at some other posts, I've noticed some going for the intuition radial paragon, and I can definitely see why -- every buff granted is useful. Personally, I'm a fan of the end reduction of vigor, though. I'd very much like opinions on which of the two would be preferable.

    Thanks!
  8. Quote:
    Originally Posted by Riverdancer View Post
    So Fearsome stare is still available, but not as the secondary but as part of the primary? That's cool.
    It is, and it has a spiffy new graphic for that set.
  9. Fade replaced Fearsome Stare, because that power was ported over to Darkness Control. Petrifying Gaze was replaced with Soul Absorption.
  10. I'm excited to make my Dark/DAff/Stone controller. Hopefully I'll be able to make Darkness Control look sand-like...
  11. Quote:
    Originally Posted by Stone Daemon View Post
    Would you be able to post your build, as well? I, for one, would like to see it.
  12. Quote:
    Originally Posted by kinaki View Post
    Yes, it does. 15seconds in fact. I was contemplating rolling yet another stormy with it until I saw that the stun is pbAoE... which would be quite annoying to fit in with herdicaning.
    Bwuh?!

    *runs back to test server*

    Edit: *Glee!*
  13. Quote:
    Originally Posted by Kazz View Post
    This is somewhat of a random question, but anyone who has tested Dark Control so far: does the AoE immob have -KB in it?
    It does not, unfortunately.
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    Only if I can keep the old texture as an option, please. I like my sandy look.
    I like this idea. Seeing as the dark powers only have a color tintable customization option, a new retextured option might be a good addition to liven it up.
  15. Quote:
    Originally Posted by Angelxman81 View Post
    APPs should be expanded. Period.
    We need more options and also power customization for it.
    This. My kingdom and jewel encrusted puppies for the ability to customize APP colours.
  16. With the exception of Living Shadows, I have to say I'm rather smitten by how the set looks. I'm thinking of pairing it with Thermal Radiation, but I'd like to see how the shields look on Umbra Beast, first.
  17. Quote:
    Originally Posted by Azucar_NA View Post
    It's okay, I wonder if it means we won't get an animal control set.
    You should scroll up to the big screenshot with Beast Mastery for Masterminds featured prominently
  18. Quote:
    Originally Posted by Obscure Blade View Post
    /Storm is an obvious choice, for a "power over nature" theme.
    Thermal radiation! Flaming wolves ftw!

    Or poison, just so it kind of thematically goes with the swarm blasts (also, OMG SWARM BLASTS!)
  19. Quote:
    Originally Posted by Obscure Blade View Post
    Right on both counts; they are making Darkness Control first, but Beast Mastery is slated for sometime after I 22 but before I 23.
    Yeah, this'll be the set that gets me into masterminds...
  20. Quote:
    Originally Posted by Airhammer View Post
    Dominators are lagging behind in sets.. they need to catch up a lot.. Melee keeps getting more and more sets..
    Could be worse. We could be masterminds.
  21. Quote:
    Originally Posted by Party_Kake View Post
    Just from the fact that it's a wolf, I don't think it'll be the tier 9 power. That's purely a hunch, but I've tended to be right about stuff like this.
    Unfortunately, your hunch is wrong: it was confirmed by whoever operates the CoH facebook page that this is, in fact, the darkness control tier 9 pet.
  22. The tier 9 power/pet for the new darkness control set is a wolf, according to the 14th screenshot on this page: http://na.cityofheroes.com/en/news/g...2/overview.php

    Thoughts?
  23. Why not ditch spirit tree and pick up hibernate at a later point?
  24. DP/rad or DP/traps are good combinations, as they're front-loaded fire and forget debuff sets. If you're playing by yourself (which you indicate you'd like to), these are both decent secondaries to pair with DP because of the incredible survivability they offer.