Give us our VICTORY!
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sigh* dont forget some people are villains. Dont forget the city of villian side.
Devs (or whoever's left)...
For the last 24 hours, remove the mobs from the streets of Paragon City. Remove the Rikti from the War Zone and deactivate the towers. Let it be that the heroes finally WON the battle and the last Rikti retreated back to his own dimension. With that distraction gone, the villain groups retreated back into their holes, unwilling to face the might of the heroes of Paragon with no interdimensional threat to distract them from "petty" crime. Let us celebrate in the streets of Paragon City that no longer do women have to worry about having to fight for their purses on every city block...that no longer do paramilitary groups hold gatherings within mere feet of PPD stations. Let us have a city FREE from villainy...for the last 24 hours of the game. If we're going to go out, let us go out winners! |
But sounds like a good way to end it on victory note last 24 hours, but I'm sure someone somewhere is going to be trying to get in that last minute Hami, TF/SF, Trial run or doing an activity that started it all. Street sweeping. Plus I would be disappointed to log in on the last day to find there is nothing to do or defeat. WOuld feel like an anti-climatic ending to the last 30 days. Build up to all of this to spend the last day looking at each other and not a single enemy around on the streets.
-Female Player-
There are no devs left to do anything that isn't already scripted. They've already got the events planned out to the last day.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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Like Aggelakis said, there are no Devs left to to make any changes to the game like you're suggesting. "Whoever's left" are simply techs who can push the existing "buttons" for events or reset/restart a server if something goes wrong. The programmers required to code in new events or modify code/NPC behavior were part of the Development team, and they were laid off with the rest of Paragon Studios on August 31st.
There are no devs left to do anything that isn't already scripted. They've already got the events planned out to the last day.
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That's why even items like the cybertech pack, Super Packs 2, Sorcery, and Bio Armor that were ready for release can't be accessed in the markets despite some of them becoming visible in selection screens; the Devs needed to hook the items up to the market and authentication system were laid off without warning months ago, so there's no one left to enable access to anything new or add anything new.
The game's termination came as a complete surprise to everyone at Paragon Studios. Had they known the studio was going to be shut down they might've been able set up access or a special event beforehand. Now? Not so much.
Dr. Todt's theme.
i make stuff...
Honestly, I think that'd kind of miss the point of the game. Heroes keep fighting, even though their struggle is one that will ultimately never end. The ability of heroes to keep going even once it's hopeless is the greatest strength, I think.
Besides, as a very wise hero once said, "Heroes may die, but heroism never will."
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The only problem with that is the struggle DOES end, and it ends with the city no safer now than it was eight and a half years ago, when the first new heroes took to the streets. In other words, all our characters' struggles for the past years were for nothing...then they'll be gone...with no chance to ever win the war.
Honestly, I think that'd kind of miss the point of the game. Heroes keep fighting, even though their struggle is one that will ultimately never end. The ability of heroes to keep going even once it's hopeless is the greatest strength, I think.
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Now THAT'S depressing.
Hey Cookie Monster, if "C" is for cookie, what is "N" for?
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The struggle never ends. There are no happy endings.
The only problem with that is the struggle DOES end, and it ends with the city no safer now than it was eight and a half years ago, when the first new heroes took to the streets. In other words, all our characters' struggles for the past years were for nothing...then they'll be gone...with no chance to ever win the war.
Now THAT'S depressing. |
No one ever wins a war. Both sides always lose.
It's not about "winnning", it's about never giving up.
It's about eternal vigilance.
It's about not going gentle into that good night.
If you were expecting something else then you never understood what it means to be a hero.
"Victory" would be for NCSoft to either continue running CoH or to sell it to another company who'd keep it running.
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
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If NCSoft suddenly changed it's mind and decided to keep CoH running it would be at best a pyrrhic victory.
"Victory" would be for NCSoft to either continue running CoH or to sell it to another company who'd keep it running.
|
The dev team has broken up and taken jobs at other companies, and there aren't many players that would return to the game after the way NCSoft has treated us.
CoH wouldn't be able to survive a relaunch under NCSoft ownership and would once again be shut down.
The only way CoH could continue is under completely new management that has no connection to NCSoft.
Damn straight.
If you'd like to disagree tell it to the thousands of Americans that died in our most recent wars overseas.
Tell it to the familys that lost their loved ones
or the 500+ American amputees due to the Iraq War.
or the 360,000 U.S. veterans of the Iraq and Afghanistan conflicts who have suffered traumatic brain injuries (TBI), including 45,000 to 90,000 veterans with persistent symptoms requiring specialized care.
Then there's the data contained in the Army's fifth Mental Health Advisory Team report which indicates that, according to an anonymous survey of U.S. troops taken, about 12% of combat troops in Iraq and 17% of those in Afghanistan are taking prescription antidepressants or sleeping pills to help them cope.
In January 2008, the U.S. Army reported that the rate of suicide among soldiers in 2007 was the highest since the Army started counting in 1980. There were 121 suicides in 2007, a 20-percent jump over the prior year. Also, there were around 2100 attempted suicides and self-injuries in 2007.
A March 12, 2007, Time article reported on a study published in the Archives of Internal Medicine. About one third of the 103,788 veterans returning from the Iraq and Afghanistan wars seen at U.S. Department of Veterans Affairs facilities between September 30, 2001, and September 30, 2005, were diagnosed with mental illness or a psycho-social disorder, such as homelessness and marital problems, including domestic violence. More than half of those diagnosed, 56 percent, were suffering from more than one disorder. The most common combination was post-traumatic stress disorder and depression.
Tell it to the American economy that could have used the trillion dollars that was spent by the government fighting those last wars.
Oh and lets not forget the US allies that also died and were permanently injured helping us over there.
Nope. There are no winners in war. Just survivors.
Forbin_Project
Disabled Veteran
United States Navy
USS Austin LPD-4
Potestas Maritimas per Mobilitate
If you'd like to disagree tell it to the thousands of Americans that died in our most recent wars overseas.
Tell it to the familys that lost their loved ones
or the 500+ American amputees due to the Iraq War.
or the 360,000 U.S. veterans of the Iraq and Afghanistan conflicts who have suffered traumatic brain injuries (TBI), including 45,000 to 90,000 veterans with persistent symptoms requiring specialized care.
Then there's the data contained in the Army's fifth Mental Health Advisory Team report which indicates that, according to an anonymous survey of U.S. troops taken, about 12% of combat troops in Iraq and 17% of those in Afghanistan are taking prescription antidepressants or sleeping pills to help them cope.
In January 2008, the U.S. Army reported that the rate of suicide among soldiers in 2007 was the highest since the Army started counting in 1980. There were 121 suicides in 2007, a 20-percent jump over the prior year. Also, there were around 2100 attempted suicides and self-injuries in 2007.
A March 12, 2007, Time article reported on a study published in the Archives of Internal Medicine. About one third of the 103,788 veterans returning from the Iraq and Afghanistan wars seen at U.S. Department of Veterans Affairs facilities between September 30, 2001, and September 30, 2005, were diagnosed with mental illness or a psycho-social disorder, such as homelessness and marital problems, including domestic violence. More than half of those diagnosed, 56 percent, were suffering from more than one disorder. The most common combination was post-traumatic stress disorder and depression.
Tell it to the American economy that could have used the trillion dollars that was spent by the government fighting those last wars.
Oh and lets not forget the US allies that also died and were permanently injured helping us over there.
Nope. There are no winners in war. Just survivors.
Forbin_Project
Disabled Veteran
United States Navy
USS Austin LPD-4
Potestas Maritimas per Mobilitate
this is true.
-Female Player-
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What you suggest might be the case but we won't know unless NCSoft decides to continue CoH. I know many players who stopped playing CoH shortly after the Sunset Notice of 8/31 who would return, but concede some wouldn't. Some of the dev team have new jobs, others don't. I personally have no problem with CoH continuing with an entirely different publisher than NCSoft. NCSoft which I regarded favorably until 8/31 has managed thus far only to alienate me further by their public relations statements and lack of courtesy of a reply to my customer letter.
If NCSoft suddenly changed it's mind and decided to keep CoH running it would be at best a pyrrhic victory.
The dev team has broken up and taken jobs at other companies, and there aren't many players that would return to the game after the way NCSoft has treated us. CoH wouldn't be able to survive a relaunch under NCSoft ownership and would once again be shut down. The only way CoH could continue is under completely new management that has no connection to NCSoft. |
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
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Maybe you need to broaden your scope of history, no winners in war? really?
Damn straight.
If you'd like to disagree tell it to the thousands of Americans that died in our most recent wars overseas. [...] Nope. There are no winners in war. Just survivors. Forbin_Project Disabled Veteran United States Navy USS Austin LPD-4 Potestas Maritimas per Mobilitate |
tell that to the millions of Jews rescued from the gas chambers
tell that to the slaves freed by the north
tell that to the Kuwaitis who we freed from Saddam's invasion.
history is more than 20 years long
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War is a horrible thing. But it's still often the best option.
Maybe you need to broaden your scope of history, no winners in war? really?
tell that to the millions of Jews rescued from the gas chambers tell that to the slaves freed by the north tell that to the Kuwaitis who we freed from Saddam's invasion. history is more than 20 years long |
_________
@Inquisitor
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War is often the best option? How about war may be unavoidable, such as when invaded. Or war is the option of last resort after diplomacy and all negotiations have failed?
War is a horrible thing. But it's still often the best option.
|
The sense in which there are no "winners" in war is well summarized by English poet John Donne: http://www.poemhunter.com/poem/no-man-is-an-island/
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).
War is still avoidable in those situations. If invaded you can just surrender immediately. If diplomacy has failed you can just sit back and let the other side do whatever they want. Those are really bad options, but history has plenty of examples where such bad options were taken.
_________
@Inquisitor
Devs (or whoever's left)...
For the last 24 hours, remove the mobs from the streets of Paragon City. Remove the Rikti from the War Zone and deactivate the towers.
Let it be that the heroes finally WON the battle and the last Rikti retreated back to his own dimension. With that distraction gone, the villain groups retreated back into their holes, unwilling to face the might of the heroes of Paragon with no interdimensional threat to distract them from "petty" crime.
Let us celebrate in the streets of Paragon City that no longer do women have to worry about having to fight for their purses on every city block...that no longer do paramilitary groups hold gatherings within mere feet of PPD stations.
Let us have a city FREE from villainy...for the last 24 hours of the game. If we're going to go out, let us go out winners!
Hey Cookie Monster, if "C" is for cookie, what is "N" for?
Golden Age & Early Silver Age Heroes (RPers) Wanted!
Batman PWND by The Insidious Termite!
The Internet