How/when does Titan Weapons get fun?
For me, it never did. Momentum proved to be as tedious at level 50 than at level 10. I can handle TW in small doses, like say a few hours every few months, but couldn't imagine making a "serious" character with that primary. There is only so much annoyance one can handle even if it results in being overpowered. Perhaps TW is designed as a psychological experiment first and game powerset second...
I thought was kind of the gimmick of the set- hard hitting attacks that are not the fastest animating, but still reasonably quick. It makes perfect conceptual sense to me. The weapon is heavy and somewhat cumbersome. It should be certainly be more broadsword than katana.
At the core, it sounds like you don't like the animations. I could understand this- but that isn't going to change unless we get some alternate animations, sadly.
Things start rocking and rolling on SOs and once again on IOs for Titan Weapons. For me, it happened even earlier than that.
I think you should maybe check out staff mastery. It picks up the speed a bit and the animations might be more to your taste.
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It's a tough question to answer. Assuming you personally will still have fun with occasional slow animation times, it gets good once you've rounded out the attack chain.
Of course, your secondary can make a big difference. If you're using /Inv or /WP, you can just turn on toggles and go with little getting in the way of your momentum. But if you're more like a Regen or /EA, where you now have two or more clickies you'll be using often, this can require some planning.
For my TW/EA, I find it best if I open with an AoE for better chances of starting momentum, and then using up my attacks as much as possible before it's gone. Then using the heal and end recovery powers once momentum is gone, so that I haven't wasted anything. Usually I follow that up with Build Momentum and another long chain of attacks.
Then again, none of that may work for you, and TW just might not be something you'll ever really consider "fun." Hopefully you can find your pace with it though, because it does turn out some devastating numbers.
@Rylas
Kill 'em all. Let XP sort 'em out.
I usually say that if you haven't used Whirling Smash, you haven't actually tried Titan Weapons. So, level 26 at least.
You never stop having to deal with Momentum, but you do get more attacks, and more recharge to string them together, to actually use Momentum. At low levels, when you have 1-3 attacks, most of the attacks you use will be slow; at high levels, most of the attacks you use will be fast. If it seems to suck at the low levels - it does. But it really does get better.
But also, from the players I've talked to, it's partly a love-it-or-hate-it set. Momentum makes TW play very differently from most melee sets, and it's different in a way that not everybody enjoys. So YMMV.
TW was fun the moment I smacked somebody with a concrete lollipop.
To echo Hopeling, keep at it until Whirling Smash. If you still don't like it then, you never will.
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Personally, I never minded it. However, it does get better if you have a set rotation (I know, some players think THAT is unfun), because it becomes less slow-fast-slow-fast and more "This power is just slow, and the rest are just fast." For instance, the chain I usually use for my TW characters is RA>FT>CB>AoD>FT, and so the final 4 powers always feel fast.
But I never really noticed the long animations before I got that far, so YMMV.
TW/Elec Optimization
So it sounds more like a combination of "When you hit whirling smash" and "When you have enough attacks to rebuild it without much problem." (And I can see SOs helping, yeah.)
I shall press on! Thanks.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I have a 29 TW/WP on SOs, so I know how tedious it might see at the beginning.
But I also have a purpled out 50 Elec/TW, so I know there's a promised land on the other side. Stick with it, the more time and inf you invest the more you'll be amazed
For me, it was with Follow-through and I had a nice KD and a fairly solid attack chain. The one that really made me grin and truly enjoy the set, though? Rend Armor. That power is just great and looks brutal. Adding an Achilles Heel proc on top of the existing -Res is just the sadistic cherry on top.
On my Brute it's been quite fun once I got Follow Through and tossing the ATIO set in Titan Sweep, which I open with. The two sweep powers kill all the minions and leave the big guys open for a follow through to the face.
Until I see something that states to the contrary, going to assume VK is right .
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In my experience with a tank, TW is a groaner through the lower levels. It's only as you get beyond 30-ish that it starts picking up.
Heh, a lot like the whole momentum thing.
To the OP, what secondary did you pair with TW? I didnt care for the powerset when it first came out then i got it to mid 20's...and yep, i was like this set is cool then the 30s came and i was like oh this is fun, then mid 30s up to 50, it was wow this guys amazing and i can just put him to 50 at willl.... i did tw/elec and having a BLAST with him, he even runs around itrials with no issues when he wasnt even +1 yet.....stick with it if you hate it by the 30s then i will just agree with everyone else and say you will never like it.. but its quite the brutal set at higher levels, and you will find your rythm of when to use Momentum.,...hope it works out for you!
However, it does get better if you have a set rotation (I know, some players think THAT is unfun), because it becomes less slow-fast-slow-fast and more "This power is just slow, and the rest are just fast. |
Couple that with 200ms ping on my end, and adding my reaction time to my latency makes it fairly awkward to recover.
I want to like Titan Weapons, gods above I want to, just as a Fial Fantasy fan from VII onwards. However, it has two issue that have resulted in one toon being sidelined at 39, and the other being rerolled as staff:
1) Mobility. Momentum is awesome as long as you don't have to move your character anywhere. Once you've taken three steps in any direction, BAM, momentum has worn off. This become quite annoying during the Summer Event with my poor TW/FA Brute. Everyone in Time Gladiator wanders off without reason, and there you go.
2) The Tier 9 attack. My Ice/TW tank was costumed up as a cute little pixie, because nothing makes ridiculously outsized weapons even more hilariously fun than handing them to someone 4' tall. However, in their infinite wisdom, the Devs decided that the ultimate move of the set required you to be STANDING ON THE GROUND. That character got rerolled to staff (and is eagerly awaiting the new staff models)
I usually say that if you haven't used Whirling Smash, you haven't actually tried Titan Weapons. So, level 26 at least.
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I didn't see it coming, because some of the "Whirling" attacks (see: Whirling Hands in Energy Melee) aren't very good, but also because Whirling Smash requires Momentum, which seems like a limitation. But what it means in practice is "This attack never sucks. Your other attacks occasionally are grindingly slow, but this one never is." The first time I hit it, the weapon rocketed around me and everything on the screen fell down hard.
"I may never have endurance again," I said out loud, "But I am going to be spamming this attack as much as possible."
You never stop having to deal with Momentum, but you do get more attacks, and more recharge to string them together, to actually use Momentum. At low levels, when you have 1-3 attacks, most of the attacks you use will be slow; at high levels, most of the attacks you use will be fast. If it seems to suck at the low levels - it does. But it really does get better.
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Speaking in broad generalizations, usually you have accuracy and damage in your powers fairly early on, so what gets added later with high-end slotting tends to be recharge. Lots of recharge will help you most with long-recharge attacks; recharge is also really helpful for gimmicky sets that benefit from using the powers in a specific order rather than "first available." For instance, recharge really helps Dual Blades. TW is both a bit gimmicky and has lots of long-recharge powers, so it benefits very much from getting good recharge slotting.
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Sorry if the title appears like a loaded question. I just haven't been able to get anywhere with my TW brute.
For me it's all the feel of the set at low level - the "ugh, ugh, gotta lug this around, swing, ugh...oh now I'm fast! No, wait, now I'm trying to lift weights again."
It's kind of like Dual Pistols and the "Quit throwing your guns around and shoot the guy already" for me.
So, simple question - is there a specific level or power (or slotting of a power) that's going to minimize this to where I don't notice it? I know Build Momentum does, but is this going to be a case where I have to build for a ton of recharge to keep the nice, fast pace going for the most part?
(Yes, I completely admit not getting one out of low levels mostly because of that feel.)
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.