Upcomming changes to procs
Cool.
I realized a week or so ago I hadn't included that in my version of your Hybrid Assault comparison spreadsheet (from where I added it locally before you added it to yours). It made me conscious of the need to account for it when reading this.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Cool.
I realized a week or so ago I hadn't included that in my version of your Hybrid Assault comparison spreadsheet (from where I added it locally before you added it to yours). It made me conscious of the need to account for it when reading this. |
AoE Factor(Damage Rule) = 1 + Radius * (0.132 * Arc/360 + 0.018)
AoE Factor(PPM Rule) = 1 + Radius * (0.099 * Arc/360 + 0.0135)
With Radius in feet and Arc in degrees. For the PPM procs in cones Synapse confirmed that the Radius used is the base, unenhanced Range, so Range enhancement in cones doesn't effect the calculated proc chance.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Cool.
I realized a week or so ago I hadn't included that in my version of your Hybrid Assault comparison spreadsheet (from where I added it locally before you added it to yours). It made me conscious of the need to account for it when reading this. |
Edit: I'm not actually sure if Doublehit's PPM was increased in i24 as I had assumed it would be. It's not in the patch notes, so probably not.
Hmm, how will this effect damage procs in damage auras?
I currently have a spine/elec that has 3 in each... heh.
For the PPM procs in cones Synapse confirmed that the Radius used is the base, unenhanced Range, so Range enhancement in cones doesn't effect the calculated proc chance.
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Thanks for that info.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Here's a query - Lightning Storm. I use the Devastation hold proc in it (and get pretty good returns!), which activates off the bolt.
The power itself (Lightning Storm) has a long recharge (90s base), but the bolt fires off every 4s or so. Which recharge affects the PPM?
I believe that, once you have summoned the storm, the PPM will be based on the stats of the attack the storm entity uses. Here are the relevant stats from City of Data.
Cast time: 1.17 seconds
Recharge time: 4 seconds
Arc: 360°
Radius: 5'
Since most pets are now immune to recharge, I assume the recharge 4s recharge time is fixed for I24 PPM purposes.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I believe that, once you have summoned the storm, the PPM will be based on the stats of the attack the storm entity uses. Here are the relevant stats from City of Data.
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Someone said that the Performance Shifter proc was set to 1.5 PPM - isn't that a massive nerf? Wasn't it a 20% chance to go off in Stamina every 10 sec before?
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Hmm, how will this effect damage procs in damage auras?
I currently have a spine/elec that has 3 in each... heh. |
Chance to activate = once per 10 seconds
Area factor = 1 + 0.75 (0.15 * 8) = 1.9
[assumes all are 8' PBAoEs, which I think they are]
Standard proc (3.5PPM):
(10 * 3.5) / (60 * 1.9) = ~30.7% proc rate
[versus the old 20% chance, or 15% if ToD]
Purple proc (4.5PPM):
(10 * 4.5) / 114 = ~39.5% proc rate
[versus the old 33% chance]
edit: And I see Kosmos actually answered that like 4 posts up.
Someone said that the Performance Shifter proc was set to 1.5 PPM - isn't that a massive nerf? Wasn't it a 20% chance to go off in Stamina every 10 sec before?
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That sounds so odd to the layman:
20% chance to go off every 10 seconds. This sounds like it could go off 6 times in a minute - sure, it's highly unlikely, but possible. New version locks it at 1.5 times a minute.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
20% chance to go off every 10 seconds. This sounds like it could go off 6 times in a minute - sure, it's highly unlikely, but possible. New version locks it at 1.5 times a minute.
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All PPM does is make the chance of activation such that the average number of times per minute something will activate will be the PPM if you could activate the power end-to-end without pause. (Which, with toggles and passives, you can.)
The PPM system sets the activation chance to CycleTime * PPM / 60 (for cycle times expressed in seconds). So for a PPM of 1.5 and an activation cycle time of 10 seconds that's 25%.
That's it. It doesn't force it to go off once every 60/1.5 seconds. It just calculates the activation chance so that it averages that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That sounds so odd to the layman:
20% chance to go off every 10 seconds. This sounds like it could go off 6 times in a minute - sure, it's highly unlikely, but possible. New version locks it at 1.5 times a minute. |
I'm sure it might sound odd at first. Many things do. The 10-second timer for procs in auto/toggle powers sounds odd the first time you hear about it.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
It's the people who aren't really laymen, and have gotten used to other game mechanics so they no longer sound odd any more, who will A) notice that a change has taken place, B) look up details on game mechanics, and C) decide that PPM, being relatively new, seems odd to them. They'll get used to it, just like they get used to 45% defense being the soft cap for normal content and then a higher number applying to incarnate content, or resistance resisting resistance debuffs, or a bunch of "attacks" actually being pseudo-pet summons, or any of the other wackiness that shows up when you really look at CoH mechanics.
TL;DR - it's not the first odd sounding thing in CoH mechanics, and it won't be the last.
TEH WERDZ ON SKREEN HURTZ MI BRANE!
New version locks it at 1.5 times a minute. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That wasn't lost on me. But this part...
...suggested a pretty significant misunderstanding of what PPM does. The point in replying was only to try and clear that up, and not in any way to flog you for not being an expert in the minutiae. (Well, it wasn't my point for sure, but seebs and Hopeling aren't usually wicked like that. ). |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
That softens the downgrade of PPM proc chances in AoEs somewhat.