Still Viable?
I'm sure there'd be a newer up to date build in either the tanker forum or the guides forum.
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Is this guide from IGN still a viable build? It's an Invisibility/Super Strength Tanker. It's from February of 2008 so it's a bit outdated.
Sincerely, Supraman |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Since when did they add Invisibility as a new Tank primary?
You should read Call Me Awesome's two Invulnerability Tank Guides.
Invulnerability tankers, and the first 20 levels.
Invulnerability Tankers and the Defense Soft cap.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
As a non-subscriber, I would only look at non IO builds unless you have IO/Auction House unlocked or bought the monthly licenses. I would imagine otherwise they will be loaded down with IOs, relying on set bonuses that you wouldn't have access to.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Is this guide from IGN still a viable build? It's an Invisibility/Super Strength Tanker. It's from February of 2008 so it's a bit outdated.
Sincerely, Supraman |
Mentioning taking the passive Resist powers early is the thing that jumped out at me. They only give you about 10% resistance before you slot them, so there are many powers that will be more useful to you at low levels.
The guide will work, because it's pretty difficult to screw up a character so bad it's unplayable, but it isn't the best way to build an Invuln/SS Tanker.
Most players here are willing to help newbies figure out what's going on, so don't be afraid to ask questions. You won't get any "lrn2ply" responses here, because we understand that asking questions is HOW you lrn2ply.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As a non-subscriber, I would only look at non IO builds unless you have IO/Auction House unlocked or bought the monthly licenses. I would imagine otherwise they will be loaded down with IOs, relying on set bonuses that you wouldn't have access to.
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Sincerely,
Supraman
IO = Invention (Origin) enhancement. They are special enhancements that you don't outlevel like most you will come across.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
You can purchase a 30 day invention system license for 160 points I believe. That's the equivalent of approximately $2/month.
For a permanent unlock you would need to fill in tier 7 of the paragon reward tree, which is lot more expensive.
Should you decide to subscribe, the license is free as long as you're subbed.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Sorry, IO stands for Invention Origin, a crafted enhancement versus the ones that critters would drop or would be available in the various ingame stores. "Normal" enhancements simply modify aspects of the power they are slotted in, things like reducing endurance used, improving damage or accuracy. Invention Origin enhancements can also grant global modification to all powers besides the normal modification it would do to the power it's slotted in.
Nowadays most published builds are designed around using IOs and their global bonuses to cap various aspects or fill gaps such as granting a lot of defense to an Archetype like Blaster which normally has little or no defense.
IOs came out in Issue 9 so published builds before that won't have them. You should also know that some posted builds are designed for a respec Level 50 character, a respec is when you can rechoose the order of powers taken and the number of slots you assigned to each power, and they may not illustrate a character that naturally levels. You end up with builds that have it's "travel power" picked at Level 49 for instance.
For more about enhancements, ParagonWiki: Enhancements.
Edit: The problem with pre-Issue 9 builds, even pre-Issue 19 and 21 builds is that there has been major changes in power pool sets in Issue 19 and 21. In Issue 19 the Fitness Power Pool is now inherent at Level 2 for every new character. Doesn't count as a power pool choice either (you can have up to four power pools and one "epic" power pool). In Issue 21 they adjusted the other pool powers to unlock at Level 4 instead of six and in the case of the so called Travel power pools (Flight, Leaping, Speed, Teleportation) the primary travel power available at Level 4 instead of requiring a prerequisite power selection and unlocks at Level 14. Also a 5th power were added to those sets (the remaining power pools will have a 5th power added in Issue 24). These changes seriously affect when and what to take in the first 20 levels of a build. Also the so called "epic" power pools now unlock at Level 35 and not Level 41 (also an Issue 21 change) which affects the later part of the build.
So problem is old builds don't take into the account of the changes to pool powers but newer builds have a tendency to be populated with IOs instead of Single Origin enhancements (SOs) which doesn't help a player without IO access.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
It devotes power picks to Swift, Health, and Stamina at levels 10, 16 and 20. If you can find those powers on any list at those levels, I'll be surprised.
The reason we went with the Resist powers first is because they provide you defense |
@Roderick
^ lol to be fair, I'm sure they mean "Defense" as in "Damage Mitigation".
"Defense" in most any other game is just a catch-all phrase for damage mitigation.. But not here in CoH, drives me nuts sometimes xD
Is this guide from IGN still a viable build? It's an Invisibility/Super Strength Tanker. It's from February of 2008 so it's a bit outdated.
Sincerely,
Supraman