Integration worth it?


Arcanaville

 

Posted

Is it worth slotting up? Is the regeneration rate great? I'm respecing my lvl 50regeneration martial arts scrapper. Thinking about adding slots to tough and weave instead.


 

Posted

i think it is worth slotting up for the regen. it has a pretty good regenbuff baseline and even better with three healths in it.


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Posted

Thank you


 

Posted

At the very least you should have 2 L50 Heal IOs in Integration. Running on IOs I sometimes make do with 3 slots, but never use 2 myself. On SOs I'd say 3 is the minimum and a 4th for EndRdx something to consider.

It has +50% Regen that is unenhanceable and +100% that is enhanceable. So the first IO gives +42.4% Regen and the second another 40.9% (because of ED). 2 SOs would each give +33.3% with a 3rd giving another 28.3%.

The Endurance cost of Integration is 0.26 END/s. The equivalent of -15.6% Rec for a character with 100 END (less for one with more). Slotting a single EndRdx SO lowers that to 0.195 END/s, or by 0.065 END/s. Which is the equivalent of 3.9% Rec. So, it's generally better to skimp on EndRdx in Integration rather than Heal.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Integration is worth slotting, but Tough and Weave are equally important for a /regen character. Try to find room to have all of them four slotted.
I remember reading...i think Arcanaville had something that weave isn't useful in the long run for regen. (long term survivability)

I always take it, but just throw a LOTG +rech and I'm done. I could easily be wrong, but thats what I remember reading.


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Posted

I can't imagine Weave by itself adding enough defense to be significant to anything. Stack it with a few other sources of defense and it may be worthwhile. For example, Weave and Combat Jumping each with three +3 SOs, and the Steadfast Protection and Gladiator's Armor +3% Defense pieces gives you a total of 15% defense to everything. That isn't going to turn you into an indestructible god, but it will have a noticeable effect, especially on alpha strikes.


@Roderick

 

Posted

Quote:
Originally Posted by Star_Seven View Post
I remember reading...i think Arcanaville had something that weave isn't useful in the long run for regen. (long term survivability)

I always take it, but just throw a LOTG +rech and I'm done. I could easily be wrong, but thats what I remember reading.
As Roderick explained, Weave on its own may not do much, but the more defense you add, the more each point helps. Read my softcap guide for a much more detailed explanation.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Integration is worth slotting, but Tough and Weave are equally important for a /regen character.
Well, I have Integration slotted, but didn't have room for Tough or Weave.


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Posted

Quote:
Originally Posted by Star_Seven View Post
I remember reading...i think Arcanaville had something that weave isn't useful in the long run for regen. (long term survivability)

I always take it, but just throw a LOTG +rech and I'm done. I could easily be wrong, but thats what I remember reading.
This! I do the same. I do 5 slot weave and run it for S/L resistance, but a regen character is all about regen (go figure). They have added some resistance to the set, but healing is still what will keep you alive the most.


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Posted

Quote:
Originally Posted by Star_Seven View Post
I remember reading...i think Arcanaville had something that weave isn't useful in the long run for regen. (long term survivability)

I always take it, but just throw a LOTG +rech and I'm done. I could easily be wrong, but thats what I remember reading.
I studied the effect of weave on regen compared to something like tough in my scrapper analysis. Specifically, what happens when you look at blow-by-blow analysis. What I found is that when it comes specifically to the issue of what can allow you to increase your difficulty, weave mitigates damage but also makes it burstier, which means it doesn't allow you to survive higher threat very well. What it does is allow you to survive with more margin for error at the same threat. Most people assume the two are identical, and they look the same when it comes to average calculations but they are actually not the same thing when it comes to actual combat.

To put it another way, what regen tends to suffer from are spikes in damage. Weave reduces the number of spikes but doesn't make them smaller in magnitude. That translates in reducing the number of times a spike will kill you, but you'll still die from those spikes just less often. Resistance reduces the magnitude of spikes, which means it can make all lethal spikes non-lethal at a particular difficulty level. Translation: defense can make you die less often at higher difficulty. Resistance can make you immortal at lower difficulty.


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