Don't put a 'suggestion' to bring a team when a mission requires a team.


Agent White

 

Posted

I did this mission on my TW/WP scrapper through Ouro. I ran the whole arc at +0x8 (admittedly, my character is fairly well tricked out with IO's and set bonuses.) That last mission was a doozy, but personally, I liked it. I'm guessing its set to spawn an EB for every person in the party, but I had 8 or 9 of them! o_o; (And yes, for the record, I ended up faceplanting a time or two on that one...)
Again, though, I liked it. The waves of enemies coming at me truly made me feel like this was a 'Do or die' moment in the story. The odds were stacked against my character. The Talons of Vengeance knew that this battle would be pivotal against the Midnighters. As such, they threw everything they had at them.
Despite all that though, I still came out on top.

Really, the only part I have an issue with is the moment when Ward seems to flip sides for no real discernible reason. But, I understand the need for that from a story point of view...
If Ward hadn't been suddenly obsessed with vengeance, then Clarity's 'Nobel Sacrifice' would have been pointless...


"The part of me that is leaving... is going to miss the part of me that is staying..."

 

Posted

Quote:
Originally Posted by NaoGal View Post
I did this mission on my TW/WP scrapper through Ouro. I ran the whole arc at +0x8 (admittedly, my character is fairly well tricked out with IO's and set bonuses.) That last mission was a doozy, but personally, I liked it. I'm guessing its set to spawn an EB for every person in the party, but I had 8 or 9 of them! o_o; (And yes, for the record, I ended up faceplanting a time or two on that one...)
Again, though, I liked it. The waves of enemies coming at me truly made me feel like this was a 'Do or die' moment in the story. The odds were stacked against my character. The Talons of Vengeance knew that this battle would be pivotal against the Midnighters. As such, they threw everything they had at them.
Despite all that though, I still came out on top.

Really, the only part I have an issue with is the moment when Ward seems to flip sides for no real discernible reason. But, I understand the need for that from a story point of view...
If Ward hadn't been suddenly obsessed with vengeance, then Clarity's 'Nobel Sacrifice' would have been pointless...
That sounds accurate. Pretty sure I had mine on 0/3 and wound up with three EB's. The rest of it was a fun little struggle ((Sans the afore mentioned running enemies)) EXCEPT that part. But my minions just dropped way to fast for me to handle it ((Beast/Time at 31)). I probably could have set the difficulty down to one and done fine, but by that point I was just so frustrated that I auto'd it.


"I have something to say! It's better to burn out then to fade away!"

 

Posted

Quote:
Originally Posted by Zombie Man View Post
The mission gives you help. There's a team-full of Midnighters around the mansion. And when the multiple EBs show up, Ward tells you to pull them up to it so that it can help you.
Neither of those is of any real help. When Ward turned evil on me, it wiped out all the Midnighters, AND Percy and Montague within the span of 10 seconds as it spawned, by my count, at least 30 enemies right on top of me. Ward itself was around for the EB fight, but was of no use at all, getting two-shotted by the AoE of one of the EBs aiming at me. And all it does is provide a weak heal anyway.

The only saving grace is that when you take out the named EB, the other two go down, so it's possible to do on one bout of inspirations. But at the same time, the "difficulty" adds nothing to the experience and just turns the mission into another "Stop the army of Romulus" pain in the *** that's worth nothing more than a mission-drop. That's actually not meaningfully different from the Stop 30 Fir Bolg mission as far as I'm concerned. I've been mission-dropping that for seven years now.

And to the topic "Get help!" is an empty warning these days. It gets attached every time there's a single elite boss, and it's attached to the mission immediately preceding this one that has one of the Ravenwing EBs. That one's very doable, so there's no reason to suspect the second warning would be any different from the first. Furthermore, a Ravenwing witch shows up during a boss spam mission in the Eteran Prison and THAT mission has no "Get help!" warning on it. Inconsistent warning are worthless.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I will definitely sign this. The example maybe overcome-able without a team, but there are a lot of mission arcs where I start them and then get to a point where I need to click two objects at the same time.

I think it would be nice if arcs were clearly marked solo and non-solo.


 

Posted

Quote:
Originally Posted by Talionis View Post
I will definitely sign this. The example maybe overcome-able without a team, but there are a lot of mission arcs where I start them and then get to a point where I need to click two objects at the same time.

I think it would be nice if arcs were clearly marked solo and non-solo.
Please name the specific missions you had this happen in. The only regular content mission I remember where you had to click two objects at the same time was one of the Hollows missions and that was changed years ago so it could be soloed.

Or is that click two objects at the same time something they can do in AE missions?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Please name the specific missions you had this happen in. The only regular content mission I remember where you had to click two objects at the same time was one of the Hollows missions and that was changed years ago so it could be soloed.

Or is that click two objects at the same time something they can do in AE missions?
Your memory must be failing you then Forbin.

There are still a few simultaneous click missions in regular content.

The thing is, they are clearly labled as needing X number of people. Most of them need one other person and they say things like you need "at least three teammates" (four objectives) or "a couple of teammates" (three objectives) or "a teammate" (2 objectives) or "at least one teammate" (2 objectives).

If you rush by and don't read closely, you miss it thinking it's one of the "this is going to be hard, you might want to bring friends" warning.

I have yet to find a mission that requires a team that does not state how many friends you need to bring in the mission offering even if the wording is "a friend".

Missions such as the following:

Stop the Rikti Raid and destroy the Council's files from Phillipa Meraux 2

Check out the caverns from Eliza Thorpe 2

Go to the office, prevent the fire from starting and rescue the people that are being held by the Family (a Common random Hero mission given out in the 25-29 range). 3

Stop Nemesis' Macro Assembler from Anton Sampson 4

There may be others but a quick search on ParagonWiki for "simultaneously" showed me these.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I believe the point was that those were removed from actual story arcs shortly after they were added, and the developers specifically asked us to /bug any instances where simu-clicks showed up in an arc. Standalone simu-clicks were left in, but those in arcs were either retooled or replaced.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I believe the point was that those were removed from actual story arcs shortly after they were added, and the developers specifically asked us to /bug any instances where simu-clicks showed up in an arc. Standalone simu-clicks were left in, but those in arcs were either retooled or replaced.

The person Forbin was replying to was incorrectly claiming that simul-click missions happen in arcs but that wasn't what Forbin was referring to or else he wouldn't have brought up AE.

Since, after all, there are no Story Arcs in AE.

He also said that the only regular content mission he remembered where there were simul-clicks was changed years ago. I pointed out that he his memory was faulty since there are regular content missions with that occurence.

Quote:
Originally Posted by Forbin_Project View Post
Please name the specific missions you had this happen in. The only regular content mission I remember where you had to click two objects at the same time was one of the Hollows missions and that was changed years ago so it could be soloed.

Or is that click two objects at the same time something they can do in AE missions?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Your memory must be failing you then Forbin.

There are still a few simultaneous click missions in regular content.

The thing is, they are clearly labled as needing X number of people. Most of them need one other person and they say things like you need "at least three teammates" (four objectives) or "a couple of teammates" (three objectives) or "a teammate" (2 objectives) or "at least one teammate" (2 objectives).

If you rush by and don't read closely, you miss it thinking it's one of the "this is going to be hard, you might want to bring friends" warning.

I have yet to find a mission that requires a team that does not state how many friends you need to bring in the mission offering even if the wording is "a friend".

Missions such as the following:

Stop the Rikti Raid and destroy the Council's files from Phillipa Meraux 2

Check out the caverns from Eliza Thorpe 2

Go to the office, prevent the fire from starting and rescue the people that are being held by the Family (a Common random Hero mission given out in the 25-29 range). 3

Stop Nemesis' Macro Assembler from Anton Sampson 4

There may be others but a quick search on ParagonWiki for "simultaneously" showed me these.
Quote:
Originally Posted by Texas Justice View Post
The person Forbin was replying to was incorrectly claiming that simul-click missions happen in arcs but that wasn't what Forbin was referring to or else he wouldn't have brought up AE.

Since, after all, there are no Story Arcs in AE.

He also said that the only regular content mission he remembered where there were simul-clicks was changed years ago. I pointed out that he his memory was faulty since there are regular content missions with that occurence.
Uhm those aren't regular content because each briefing specifically warns the player that they need to bring along team mates.

Stop the Rikti Raid and destroy the Council's files from Phillipa Meraux

The Council protects its most precious info with heavy duty security protocols, so you'll need a teammate to help you crack into their network.

Check out the caverns from Eliza Thorpe

And you'll need at least one teammate.

Go to the office, prevent the fire from starting and rescue the people that are being held by the Family

The fire bombs they use have to be disarmed simultaneously, so bring along a couple of teammates.

Stop Nemesis' Macro Assembler from Anton Sampson

So you'll need at least three teammates.




The Hollows mission I was referring to gave no indication that multiple players were needed to complete it. Soloers found out the hard way and had to beg for assistance to complete the mission which was a PITA at the time because we couldn't auto drop missions. That's why the devs changed it.


Edit: And my memory isn't faulty because I never personally ran any of those missions you have provided links to. One cannot be guilty of not remembering something he never experienced in the first place.