Willpower,Brute or scrap?


4c3Player

 

Posted

looking at making a WP toon and i'm unsure which AT, leaning towards scrap.it would be nice if WP was as good on brutes as on tanks, it is AMAZING on tanks, but i dont play tanks.... anyway, let me know and thanks in advance

<edit> Im thinking STJ, does it favor either of those two?


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Willpower is amazing on any AT, and mechanically doesn't particularly favor either AT. Your primary set, epic pools, or just playstyle preferences should be the deciding factors.


 

Posted

I'd go WP brute.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Brute gets the edge due to higher HP base and cap.

Other than the higher HP, Scrapper and Brute WP are identical. But, since so much of WP's schtick is high amounts of regen, it is better on a Brute.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Have you considered SJ/WP on a stalker? I've got a SJ/Regen brute and while it's quite sturdy the damage isn't what I was hoping for, shall we say. SJ is better on scrappers, if you ask me, but it's better than that on stalkers. You lose no aoe and you gain a really good single target attack, just the kind of thing the set sort of needs. You also lose the taunt aura but on the bright side you only have to make it up to 50+3 before you can make up for that with hybrid!


 

Posted

ive never really been in to stalkers to be honest, when i play my brutes, or even my scrappersi am very up front, and i wont play a melee unless it is nothing short of my requirements on survivability and damage, one of my requirements is being able to solo a Box on lambda, i consider this quite the test. with all that in to play i dont think the possible difference in damage is enough to make up for the large gap in survivability
<edit> according to mid's power set comparison scrapper STJ does substantially more damage


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

I won't say that the lower HP isn't an issue for stalkers who are into things like soloing lambda crates, but I would say that it's a surmountable problem. Stalkers actually have more HP than my ranged fort, for instance, but I solo crates on my fort all the time. A SJ stalker is going to be doing considerably more damage, but with less defense to back it up. Really it's all just relative tradeoffs. Damage and survivability exist as spectra and if you want to make something work you can virtually always do so with sufficient investment and skill.

For instance, if you can get a /wp stalker to within some chunk of Barrier of the incarnate softcap, that's probably at least thirty seconds of basically unfettered insane single target damage. That crate or containment tube is not going to be putting up much of a fight in that time frame. In some ways stalkers are the best willpower option for this because instead of lots of regen they get a powerful heal. When you're trying to burst down a single target regen isn't really what you're after.

Of course that was just one example but it's a place where I would say the stalker beats the scrapper or brute. Where do the scrapper or brute beat the stalker? It isn't with aoe, willpower doesn't get a damage aura and street justice doesn't lose any aoe in stalker form. The only real mechanical differences are the lack of a taunt aura and the exchange of regen for heal. Oh yeah, and stalkers don't get quick recovery, that's kind of lame, but they also have one less toggle to run.

I dunno, something to think about at least. Personally I rank damage higher as a late-game build priority than survivability by a moderate amount and if I were going to roll this combination I wouldn't hesitate to stalk it up.


 

Posted

Willpower as said is a bit better on brutes because of their higher HP, but WP scrappers are perfectly good as well. So it's at least as important what primary you are choosing; some primaries are significantly better on a scrapper or brute. An Elec/WP scrapper will do significantly more damage than a Elec/WP brute, for example.


Arc #40529 : The Furies of the Earth

 

Posted

I have a BA/WP Brute and a Spines/WP Scrapper both at 50. Willpower on the Brute seems "better", but that could be because of the mitigation that Battle Ax provides.


 

Posted

well just to add about stalkers I have a newly incarnate StJ/nin stalk I got to the melee icap and 53ranged 52 aoe and he solos crates in lam so it is doable and yes as far as stalkers go something about StJ is insane, to reply to the business at hand the hp diff between brutes and scraps I do notice the extra survivability on my brute (claws/wp) have a BS/WP scrapper as well all fun but the brute has a noticable edge in mitigation


 

Posted

I'd say Brute because I prefer the tanker/brute epic/patron powers. For example: While Shadowmeld (scrapper soul) and Darkest Night (brute soul) both do the same thing - make you practically unkillable for a bit - DN taunts and protects your team-mates.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

not too much comparison has happened of STJ brute or scrap, any idea how much of a difference there will be? ive read in a few different places that with most sets brutes tend to out damage scraps( it should not though) is STJ going to be the same way? the "results are in" threads are too old to factor in STJ unfortunately.
Thanks in advance


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

alright so i worked up two build that are basically the same, one brute,one scrap, overall i think the scrapper pulls ahead, and here is why

(core paragon Vigor and all non clicky hero accolades for both)
(ALL powers are slotted the same)
Scrapper
-74.17 Hp/Sec
-2258 Hp

Brute
-80.94 Hp/Sec
-2529 Hp

The difference between regen is minimal but the difference in HP certainly is decent, so at this test the scrapper does lose.
here are some damage numbers

Heavy Blow:
-162
-95
Sweeping Cross
-236
-144
Rib Cracker:
-184
-108
Spinning Strike
-230
-134
Shin Break
-253
-152
Crushing Uppercut
-471
-266

the difference here is quite substantial in my opinion, the WP side brute pull slightly ahead but the STJ side scrappers pull far ahead

WARNING: i am by no means Greatly experienced with regen builds, i usually do not play them, so these builds may suck, let me know

SCRAPPER
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Heavy Blow
(A) Kinetic Combat - Accuracy/Damage
(27) Kinetic Combat - Damage/Endurance
(36) Kinetic Combat - Damage/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Doctored Wounds - Heal/Endurance
(3) Doctored Wounds - Endurance/Recharge
(3) Doctored Wounds - Heal/Recharge
(5) Doctored Wounds - Heal/Endurance/Recharge
(5) Doctored Wounds - Heal


Level 2: Mind Over Body
(A) Reactive Armor - Resistance/Endurance
(7) Reactive Armor - Resistance/Recharge
(7) Reactive Armor - Resistance/Endurance/Recharge
(9) Reactive Armor - Resistance
(37) Steadfast Protection - Resistance/+Def 3%


Level 4: Sweeping Cross
(A) Obliteration - Damage
(27) Obliteration - Accuracy/Recharge
(46) Obliteration - Damage/Recharge
(46) Obliteration - Accuracy/Damage/Recharge
(50) Obliteration - Accuracy/Damage/Endurance/Recharge
(50) Obliteration - Chance for Smashing Damage


Level 6: Combat Readiness
(A) Rectified Reticle - To Hit Buff
(43) Rectified Reticle - To Hit Buff/Recharge
(45) Recharge Reduction IO


Level 8: Fast Healing
(A) Regenerative Tissue - Heal/Endurance
(9) Regenerative Tissue - Endurance/Recharge
(13) Regenerative Tissue - Heal/Recharge
(13) Regenerative Tissue - Heal/Endurance/Recharge
(15) Regenerative Tissue - +Regeneration


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed
(11) Luck of the Gambler - Defense
(11) Luck of the Gambler - Defense/Endurance


Level 12: Rib Cracker
(A) Kinetic Combat - Accuracy/Damage
(45) Kinetic Combat - Damage/Endurance
(45) Kinetic Combat - Damage/Recharge
(46) Kinetic Combat - Damage/Endurance/Recharge


Level 14: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO


Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal/Recharge
(17) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal/Endurance
(19) Numina's Convalescence - Heal/Endurance/Recharge
(19) Numina's Convalescence - Heal


Level 18: Spinning Strike
(A) Positron's Blast - Accuracy/Damage
(21) Positron's Blast - Damage/Endurance
(21) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Damage/Range
(25) Positron's Blast - Accuracy/Damage/Endurance


Level 20: Quick Recovery
(A) Endurance Modification IO


Level 22: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense/Endurance
(23) Luck of the Gambler - Defense


Level 24: Super Jump
(A) Empty


Level 26: Shin Breaker
(A) Touch of Death - Accuracy/Damage
(40) Touch of Death - Damage/Endurance
(40) Touch of Death - Damage/Recharge
(42) Touch of Death - Accuracy/Damage/Endurance
(43) Touch of Death - Damage/Endurance/Recharge
(43) Touch of Death - Chance of Damage(Negative)


Level 28: Heightened Senses
(A) Luck of the Gambler - Defense
(29) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Recharge Speed


Level 30: Spring Attack
(A) Obliteration - Damage
(31) Obliteration - Accuracy/Recharge
(31) Obliteration - Damage/Recharge
(31) Obliteration - Accuracy/Damage/Endurance/Recharge
(33) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Chance for Smashing Damage


Level 32: Crushing Uppercut
(A) Scrapper's Strike - Accuracy/Damage
(33) Scrapper's Strike - Damage/Recharge
(34) Scrapper's Strike - Damage/Endurance/Recharge
(34) Scrapper's Strike - Accuracy/Damage/Recharge
(34) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
(36) Scrapper's Strike - Recharge/Critical Hit Bonus


Level 35: Boxing
(A) Empty


Level 38: Tough
(A) Reactive Armor - Resistance/Endurance
(39) Reactive Armor - Resistance/Recharge
(39) Reactive Armor - Resistance
(39) Reactive Armor - Resistance/Endurance/Recharge


Level 41: Weave
(A) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Recharge Speed


Level 44: Conserve Power
(A) Recharge Reduction IO


Level 47: Physical Perfection
(A) Doctored Wounds - Heal/Endurance
(48) Doctored Wounds - Endurance/Recharge
(48) Doctored Wounds - Heal/Recharge
(48) Doctored Wounds - Heal/Endurance/Recharge
(50) Doctored Wounds - Heal


Level 49: Resurgence
(A) Recharge Reduction IO


Level 1: Brawl
(A) Empty


Level 1: Critical Hit
Level 1: Prestige Power Dash
(A) Empty


Level 1: Prestige Power Slide
(A) Empty


Level 1: Prestige Power Quick
(A) Empty


Level 1: Prestige Power Rush
(A) Empty


Level 1: Prestige Power Surge
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Empty


Level 2: Health
(A) Numina's Convalescence - Heal/Endurance
(37) Numina's Convalescence - Heal
(37) Numina's Convalescence - Heal/Recharge
(40) Numina's Convalescence - Heal/Endurance/Recharge


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Empty


Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
------------



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1522;688;1376;HEX;|
|78DA6594596F125114C7EFC0455A0AB495025D81D285B6505 AA24FAE49ADF641502|
|ADA6A17C908D79684940934A94DDCFA39F4D9475FDC3E854B D4EFA03EB8BCBB8C87|
|39FF529299CCE477E6DC7BB63BE74CEEDEA2F7F9D2C179A1F 92F54F546A35828D57|
|5C35075574EDFAA9444F372D3133ED41773AAAA547AA1AEEF 552B3B5B832DFDA2BA|
|AB761A2ABD5AA9568DDA9EAA0B4FBE56ABA60B865265AF256 6956E908DCF7AB954D|
|9DADEA5B7EEC3A5B2AA37B62B46EF45A3524A2FD4CAFBC59C DED855F5FD7E8A3F4B|
|CFDB90C0653A459E109762709939760D2C30579A496BD65E2 92E939091C29105734|
|C7905BCCA5C251B0D365A84848414C7A2E028B323CE1C0F13 47A478473939392797|
|F3B7C3F233F88739FB17FCC7CC9860D382F89E6C5D6CEB703 DA1B58014334F99A9A|
|4B0F6DCA49CDCC8C97D8A63769C667ACF806799FE73CC5B64 D3C9368ECE20D7E6E9|
|037B981F287617CEB20B6799C259A67096B338CB38F9F3B13 FCD87BCFCE01AAD755|
|B8766CAEE02FBEE59019799C7AF8337981F29762FC796BD2F D84FDF4BF015B3FF35|
|F886B94E71029C8308C45817225D107506516708F585506F9 8F6843996089B74894|
|F147D005F6C604D585F33B10E6E30A7379933B7C1227383BC 0D21E210220C23E230|
|32D0C8FF08FC8FA02322E888083A22824E88A13362E888CF6 41B856DF43EEB620F9|
|8A38FC087E063E6D80153A3DCE2A8346E55EA24CD0467EB9C 403F4FA29F27D1C793|
|E86B497BA750D9142A9B4665D3A8AC4081928890C4F77FE61 3228DFE4C63CEE6306|
|77398B339CC590673B649B1E6E1671E7E86656BB6E96E661F 95AD0936676CABF336|
|4DC6A63961D39CB469B2364D5E222C69344BD3D9D39A71F3B BA7F58FC0EACF238D5|
|343C78FA3D3C73111094CC00F9BF52F9BE6CBD15FCEFCDA26 7F6B93373DCD596459|
|6F93EFB4C9F9363948239081FC1FB3FDFAC7|
|-------------------------------------------------------------------|





BRUTE

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Heavy Blow
(A) Kinetic Combat - Accuracy/Damage
(19) Kinetic Combat - Damage/Endurance
(31) Kinetic Combat - Damage/Recharge
(31) Kinetic Combat - Damage/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Doctored Wounds - Heal/Endurance
(3) Doctored Wounds - Endurance/Recharge
(3) Doctored Wounds - Heal/Recharge
(9) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Heal


Level 2: Mind Over Body
(A) Reactive Armor - Resistance/Endurance
(11) Reactive Armor - Resistance/Recharge
(11) Reactive Armor - Resistance
(13) Reactive Armor - Resistance/Endurance/Recharge
(13) Steadfast Protection - Resistance/+Def 3%


Level 4: Fast Healing
(A) Regenerative Tissue - Heal/Endurance
(5) Regenerative Tissue - Endurance/Recharge
(5) Regenerative Tissue - Heal/Recharge
(7) Regenerative Tissue - Heal/Endurance/Recharge
(7) Regenerative Tissue - +Regeneration


Level 6: Sweeping Cross
(A) Obliteration - Damage
(40) Obliteration - Accuracy/Recharge
(42) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(43) Obliteration - Chance for Smashing Damage


Level 8: Combat Readiness
(A) Rectified Reticle - To Hit Buff
(48) Rectified Reticle - To Hit Buff/Recharge
(48) Recharge Reduction IO


Level 10: Indomitable Will
(A) Luck of the Gambler - Defense
(15) Luck of the Gambler - Defense/Endurance
(17) Luck of the Gambler - Recharge Speed


Level 12: Rib Cracker
(A) Kinetic Combat - Accuracy/Damage
(40) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge
(45) Kinetic Combat - Damage/Endurance/Recharge


Level 14: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO


Level 16: Combat Jumping
(A) Luck of the Gambler - Defense
(17) Luck of the Gambler - Defense/Endurance
(19) Luck of the Gambler - Recharge Speed


Level 18: Super Jump
(A) Empty


Level 20: Rise to the Challenge
(A) Numina's Convalescence - Heal/Endurance
(21) Numina's Convalescence - Endurance/Recharge
(21) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal/Endurance/Recharge
(23) Numina's Convalescence - Heal


Level 22: Spinning Strike
(A) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Accuracy/Damage
(27) Positron's Blast - Damage/Range
(27) Positron's Blast - Accuracy/Damage/Endurance


Level 24: Quick Recovery
(A) Endurance Modification IO


Level 26: Shin Breaker
(A) Touch of Death - Accuracy/Damage
(45) Touch of Death - Damage/Endurance
(45) Touch of Death - Damage/Recharge
(46) Touch of Death - Accuracy/Damage/Endurance
(46) Touch of Death - Damage/Endurance/Recharge
(46) Touch of Death - Chance of Damage(Negative)


Level 28: Heightened Senses
(A) Luck of the Gambler - Defense
(29) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Recharge Speed


Level 30: Boxing
(A) Empty


Level 32: Crushing Uppercut
(A) Brute's Fury - Accuracy/Damage
(33) Brute's Fury - Damage/Recharge
(33) Brute's Fury - Accuracy/Damage/Recharge
(33) Brute's Fury - Accuracy/Endurance/Recharge
(34) Brute's Fury - Accuracy/Damage/Endurance/Recharge
(34) Brute's Fury - Recharge/Fury Bonus


Level 35: Spring Attack
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
(37) Obliteration - Chance for Smashing Damage


Level 38: Tough
(A) Reactive Armor - Resistance/Endurance
(39) Reactive Armor - Resistance/Recharge
(39) Reactive Armor - Resistance
(39) Reactive Armor - Resistance/Endurance/Recharge


Level 41: Weave
(A) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance
(42) Luck of the Gambler - Recharge Speed


Level 44: Superior Conditioning
(A) Endurance Modification IO


Level 47: Physical Perfection
(A) Doctored Wounds - Heal/Endurance
(48) Doctored Wounds - Heal
(50) Doctored Wounds - Endurance/Recharge
(50) Doctored Wounds - Heal/Recharge
(50) Doctored Wounds - Heal/Endurance/Recharge


Level 49: Resurgence
(A) Recharge Reduction IO


Level 1: Brawl
(A) Empty


Level 1: Prestige Power Dash
(A) Empty


Level 1: Prestige Power Slide
(A) Empty


Level 1: Prestige Power Quick
(A) Empty


Level 1: Prestige Power Rush
(A) Empty


Level 1: Prestige Power Surge
(A) Empty


Level 1: Fury
Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 4: Ninja Run
Level 2: Swift
(A) Empty


Level 2: Health
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Endurance
(34) Numina's Convalescence - Heal/Recharge
(37) Numina's Convalescence - Heal/Endurance/Recharge


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Endurance Modification IO


Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Vigor Core Paragon
------------



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1579;688;1376;HEX;|
|78DAA5944953534110C7E7E54DC46C10C8061208099000C14 04A2FEE55087890680|
|02D95C554C431A6EA55482558C8D1CFA19FC18BDB177029F5 13B873530F2E7797D8|
|EFF5BFC2AB7A47A792FAF5F4744F4FF7F4BCC2ED59FFFD337 74E09CD77DA28379BA|
|599C6AD2DE52E942BD50D618E0EFA872D65A9A00CA572338D F2B651AD5562AC9C55|
|3754ADA97297AA8651DFDC560DE12D6E6E1AB9E5BA52D7FD9 6B8A0CA7572085893F|
|96AE5E616CD7C3C33CC69DF5CBDBA919BABA94665A7542837 B75463870FD24BD18F|
|D0FF695460B4745124A4A4E859640E2E81CBCC37A69966D94 A719684BC14AE05B0C|
|0DC7F0E3CCF7C6BBAC0471B242123853701A698FE2418230E 48F18EAC75F8E84759|
|278F81C799FB4E802799CF280F37E7E176FF7259B133BF99E 37F98137FC11628748|
|BCFA37C1BE4EBEAB84B6B2129A6EE815961D9BC2778F84C2E 4F9873EB0C328311E6|
|0BDAC7875AFA50CB0C6A99412D2751CB14050CF07E5A00313 AC128AD75215617620|
|511AB07B16264D3CDB144778B86F84072C82A754B8616D92A BC042E33A317C08BCC|
|9774E208EF22230F397AEF23F001F3C063F009F32321C6A71 3B121D6BDA27DFA50F|
|DBE1561DDE6E42AB8C63CB80E5E054BCC4F847E64DB8F6CE3 C8368E6C35CA7600D9|
|0E58D9BEA68809F672272EF33D0E5D0157C05566720D5C676 AE49BC26953E89561F|
|4CA307A6518BD32825E1941AFE87492518EAB8FA29FD3E8E7 34FA398D7E96643B86|
|CCC690D938321B47661EBAC42CAA994535FDA4CBA1FF73786 753784F79BCB73CDE5|
|B1EEF6D97ACA751A169F4515CB6DF36FDCCAA4D3834D30E4D DEA139E4D01C7668E6|
|65FBDBD05A70AC16251649A3591A4F509815B5ECBF79DBDF0 8ACFED8D3E81A7A751|
|03D9D442F8FA097BF3BBC7FDA35A8E9E7BDEF5CEB8B4DFE6A 93CB5EF335B2BC6E93|
|AFD9E4A24DFE9F1189D1B1B0CF3F9CCE32EB|
|-------------------------------------------------------------------|


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by 4c3Player View Post
Heavy Blow:
-162
-95
Sweeping Cross
-236
-144
Rib Cracker:
-184
-108
Spinning Strike
-230
-134
Shin Break
-253
-152
Crushing Uppercut
-471
-266

the difference here is quite substantial in my opinion, the WP side brute pull slightly ahead but the STJ side scrappers pull far ahead
At around 70% fury the brute will start to pull ahead of the scrapper on those numbers.



 

Posted

Quote:
Originally Posted by Zaloopa View Post
At around 70% fury the brute will start to pull ahead of the scrapper on those numbers.
70% is quite alot to just start


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Ok boils down to this , if same primary , same powerpool choices .

Max HP and potential to hit 200% versus Scrapper 125% with slightly lower HP and a terrific critical proc that happens quite often .

So end deal is simple , choose if want a bit more survivalbility and a stable damage output.
Versus a consistant damage output with huge potential for scaleable burst .

Make your pick , scrapper claw came way out on top versus my brute claw .
So you really have to check primaries , what was originally intended .
What was profiliated .


 

Posted

Quote:
Originally Posted by 4c3Player View Post
70% is quite alot to just start
True, but maintaining high fury isn't very hard once you get up there, I was just pointing out that the damage difference wasn't quite as drastic as it first looked. On a team with +resist buffs and +damage buffs the brute will end up far ahead of the scrapper in both survivability and damage, but that's under the most optimal conditions.

As others have said it's all down to playstyle, do you like playing brutes and chasing fury or playing scrappers and trading some hp and lower caps for steady damage + crits?



 

Posted

Quote:
Originally Posted by Zaloopa View Post
As others have said it's all down to playstyle, do you like playing brutes and chasing fury or playing scrappers and trading some hp and lower caps for steady damage + crits?
Yeah, that's pretty much always the bottom line.

If the question is whether a particular combination of power sets favors Brutes or Scrappers, though, you can make a rational argument one way or the other. In this case, I have to go with the Brute: the interaction between Willpower's regeneration and the Brute's higher HP (and much higher HP cap) is an obvious advantage on the survivability front, and on the offensive front, StJ is one of a handful of primary sets that don't obviously favor the Scrapper.

(Combat Readiness has a lower-than-usual damage buff, so the Scrapper gets less mileage out of his higher AT scalar, relative to the Brute, than he might get from a set that has Build Up. Also, Scrapper criticals don't give you full credit for StJ's combo-point damage bonus. All in all, StJ might even be the worst set for Scrappers relative to Brutes.)

And I haven't even begun to consider the Brute's advantage in high-buff team situations.

You won't regret picking the Scrapper; it's certainly conceivable you'd enjoy playing the Scrapper more -- but if I were picking a powerset combination for a Scrapper, StJ/WP wouldn't be it. A combination like, say, DM/Shield is on the opposite end of the spectrum. And if we're looking at StJ in isolation, I'd have to agree with a previous poster, actually: Stalkers probably get the most mileage out of StJ.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by 4c3Player View Post

Heavy Blow:
-162
-95
Sweeping Cross
-236
-144
Rib Cracker:
-184
-108
Spinning Strike
-230
-134
Shin Break
-253
-152
Crushing Uppercut
-471
-266
Comparing a scrapper's damage with crits included to a brute with 0 fury? Not a realistic comparison at all.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Quote:
Originally Posted by OnimusPrime View Post
Comparing a scrapper's damage with crits included to a brute with 0 fury? Not a realistic comparison at all.

In any event, Scrappers outdamage Brutes in the general case and in most edge cases such as high levels of damage buffing.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Obitus View Post
And I haven't even begun to consider the Brute's advantage in high-buff team situations.
Brutes lose in high-damage buffing situations? What advantage do you mean?

At the damage cap:

Scrappers

(1.125(Base mod) * 1.05(base crit chance))*(damage cap)5= 5.9

Brutes

.75 (Base mod)*(damage cap)7.75 = 5.8

That's against minions. Against higher ranged critters it's better for the Scrapper.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Scrappers do more damage than Brutes in general, but not by nearly so wide a margin as the quoted numbers might imply, since they will only be accurate with zero Fury. The damage difference is comparable in magnitude to the durability difference - that is to say, pretty small for most sets. (I'm also not sure how you got your Scrapper numbers - the Brute numbers look like ~100% +damage, but the Scrapper numbers are more like +115%.)

Edit:

Quote:
Originally Posted by EvilGeko View Post
Brutes lose in high-damage buffing situations? What advantage do you mean?
Yep, Scrappers get more benefit from damage buffs even at the cap. Plus, Brutes need significantly more damage buff to reach their damage cap. A single Fulcrum Shift puts a Scrapper at or near their cap, but a Brute far below theirs.

Now, resist buffs, on the other hand...


 

Posted

Quote:
Originally Posted by OnimusPrime View Post
Comparing a scrapper's damage with crits included to a brute with 0 fury? Not a realistic comparison at all.
in what way did i add in the scrapper crit?


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Quote:
Originally Posted by EvilGeko View Post
In any event, Scrappers outdamage Brutes in the general case and in most edge cases such as high levels of damage buffing.
Can't find the post, but it's been said that Mids auto include scrapper crits in base damage. That's always been my understanding. My point is unless you're one shotting minions, the brute numbers are way off.


50 SM/WP Brute - D Block
50 FM/ELA Brute - Raging Daemon
50 Acher/MM Blaster - Dark Reiver
50 FM/SD - Firestorm Brigade

You were right to fear me...

 

Posted

Quote:
Originally Posted by 4c3Player View Post
in what way did i add in the scrapper crit?
If you got your numbers from Mids, it averages in crits by default. If you want to get the non-crit damage, you need to mouse over the damage and you'll see it broken into its component hits - for most Scrapper powers, it will show the damage it always does, and also the 10% chance for crit damage.

Note that, for a realistic comparison of Brute and Scrapper damage, you DO want to include Scrapper crits. But you should ALSO include Fury for the Brute.