I feel so stupid at times, ROFL


Arcanaville

 

Posted

I just cant freaking figure out how to build any of the classes, making builds just plain sucks to me, one day i think i understand what is going on andmi make m build ect.. BUT then Most days when i make my builds, i get stumped when i hover over the slots of my skills an it says i can slot this or this or this then i spend hours trying figure out what do, what i want to put in that slot that will give me the best benefit that will get me the best bang of that slot, i then make the build BUT too embarrassed to post the build, ROFL, oh i wish to god there was a CoH Dummies guide to making a leveling build that deals with TO, DO and SO's before you spend hours of not playing the game cause you cant figure out the IO's for your slots before lvl 50 and your sitting there for hours when you can be in the game playing, sometimes my brain damage makes me feel so stupid, ROFL, thankfully i have my kin/rad defender and rad/kin corruptor builds done with the help of others, the corruptor is fun my defender is alright but i get bored with him alot, i like to try a lot of other classes, i just wish i knew how to build properly and need to figure out what would be very fun. I think ill give up on the mastermind class, im getting a major headache tying to build one on mids ROFL, i want something really fun but easy to play, i also have my fire/storm corruptor which is fun but heck he died more than i can count so he is being shelved in the closet, LOL. So my search of the forums goes on till i find or figure out what be a fun easy class to play solo/team. I do try my hardest to make my builds but when im done making the build and i look it over im too embarrassed to post the build and get it critiqued lol

Well thats my rant for the day LOL


 

Posted

More spaces, better paragraphs, less ROLFing, more specific questions as to what you want help with..and I am sure people can offer ideas. As it is..your wall of text (and I use them myself) hurt my brain.

Basically...say what ATs you enjoy..try playing something you enjoy, from the start, instead of trying to force yourself to enjoy something you arent understanding.


 

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Quote:
Originally Posted by Emjack View Post
I just can't freaking figure out how to build any of the classes. Making builds just plain sucks to me.

One day I think I understand what is going on and I make my build. But then, most days when I make my builds, I get stumped when I hover over the slots of my skills. It says I can slot this, this, or this. Then I spend hours trying to figure out what to do, what I want to put in that slot, that will give me the best benefit, that will get me the best bang for that slot. I then make the build but I'm too embarrassed to post it.

Oh, I wish to God there was a "CoH for Dummies" guide to making a leveling build. A guide that deals with TOs, DOs, and SOs before you spend hours of not playing the game because you can't figure out the IOs for your slots before level 50, and you're sitting there for hours when you could be in the game playing. Some times my brain damage makes me feel so stupid.

Thankfully I have my kin/rad Defender and rad/kin Corruptor builds done with the help of others. The Corruptor is fun. My Defender is all right, but I get bored with him a lot. I like to try a lot of other classes. I just wish I knew how to build properly, and I need to figure out what would be very fun. I think i'll give up on the Mastermind class. I'm getting a major headache tying to build one on Mids.

I want something really fun but easy to play. I also have my fire/storm Corruptor, which is fun, but, heck, he dies more than I can count so he is being shelved in the closet.

So my search of the forums goes on until I either find or figure out what might be a fun and easy class to play solo or with a team. I do try my hardest to make my builds, but, when I'm done making the build and I look it over, I'm too embarrassed to post the build and get it critiqued.

Well, that's my rant for the day.
A little better, for future responses' sakes.


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Posted

I don't know what your playstyle is. Whatever it is, I suggest you look through the forums for people that are looking for critiques of their builds.

Generally, players with more experience will post a build that they think is better than the original one that was posted.

If you know how, cut and paste the data chunk into mids', and then look at all the enhancements you'll need. Then, roll /create a new toon that will be built like the one you just copied. Feel free to change out travel powers.

On powersets that have been out a little while, like Titan Weapons, I looked over several. I know a little about mids' and am somewhat familiar with the different sets available, so I was able to make some adjustments that weren't quite so pricy, but still be effective.

Since you are still figuring things out, I see no problem in you just trying a fire/fire brute -- or Street Justice/Electric Armor brute.

Once these toons hit level 28 and 30 respectively (which is not that hard to do) they really shine. (Any fire brute once they get burn is gonna shine bright!)

Don't use the search function in the forums. Use google and add + CoH to whatever you're looking for. The forum search engine has always been ...not very user friendly for me. Your experience may differ, however.


That's my best free advice for you. Look for builds posted by Nemu. A wizard with builds. Hyperstrike has a very sturdy, inexpensive invuln tank somewhere in these forums.
If you decide to make a fire tank, check out some of the fire tank guides to get an overview.
Read stuff until you just can't stand it. Then play the toon. Don't go to AE and get powerleveled. Even if leveling is slow for you - grind it out and try different attack chains. Make a mental note of what works well and what doesn't. If your endurance is sagging - check your stamina and see how it's slotted. Make sure you have an end reducer in your heavier attacks, at least until you get SOs at 25 or IOs at level 30. Also, don't expect to roll at +4/8 until you get your defense and resistances at a decent level. What's a decent level? I can't say - will depend on what you roll.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

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Quote:
Originally Posted by Blondeshell View Post
A little better, for future responses' sakes.
Tyvm for fixing up my typing, since i have brain damage i have hard enough time typing everything i want to say let alone try to space, paragraphs ect... Which i cannot understand to do very well or not at all,It took me 2 hours just to type all that and for the above poster MisterD, critiques someone's typing when they have brain damage is very rude person. But again tyvm for fixing my typing errors


 

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Quote:
Originally Posted by Ukaserex View Post
I don't know what your playstyle is. Whatever it is, I suggest you look through the forums for people that are looking for critiques of their builds.

Generally, players with more experience will post a build that they think is better than the original one that was posted.

If you know how, cut and paste the data chunk into mids', and then look at all the enhancements you'll need. Then, roll /create a new toon that will be built like the one you just copied. Feel free to change out travel powers.

On powersets that have been out a little while, like Titan Weapons, I looked over several. I know a little about mids' and am somewhat familiar with the different sets available, so I was able to make some adjustments that weren't quite so pricy, but still be effective.

Since you are still figuring things out, I see no problem in you just trying a fire/fire brute -- or Street Justice/Electric Armor brute.

Once these toons hit level 28 and 30 respectively (which is not that hard to do) they really shine. (Any fire brute once they get burn is gonna shine bright!)

Don't use the search function in the forums. Use google and add + CoH to whatever you're looking for. The forum search engine has always been ...not very user friendly for me. Your experience may differ, however.


That's my best free advice for you. Look for builds posted by Nemu. A wizard with builds. Hyperstrike has a very sturdy, inexpensive invuln tank somewhere in these forums.
If you decide to make a fire tank, check out some of the fire tank guides to get an overview.
Read stuff until you just can't stand it. Then play the toon. Don't go to AE and get powerleveled. Even if leveling is slow for you - grind it out and try different attack chains. Make a mental note of what works well and what doesn't. If your endurance is sagging - check your stamina and see how it's slotted. Make sure you have an end reducer in your heavier attacks, at least until you get SOs at 25 or IOs at level 30. Also, don't expect to roll at +4/8 until you get your defense and resistances at a decent level. What's a decent level? I can't say - will depend on what you roll.
I solo 95% time, my interest is brutes, scrappers, corruptors and controllers bt controllers for if i decide to grp, i have checjk others builds but problem i run into is there builds is IO's plus which does not help me when im trying ot make a leveling build using TO-DO-SO's so seeing those builds frm others that is showing IO's+ does me no good at all couse i cannot understand how to make them into a leveling build of what actually goes into the slots while your leveling up, i dont need lvl 50 builds with IO's and sets i dont see how that heps any new player, returning player or person like me with brain damage there is somethings i just cannot understand and yes i read thru all the sites till i cant stand reading them anymore lol but ill take yur advice and also ill wrk on my own builds since no one bothers to make a New Player Guide to leveling up In CoH before IO's ect... so ill do as you suggested build as i go trial and error if something does not work then change that slot out till i fnd what wrks for that skill nd go down my build that way, tyvm


 

Posted

I very often work out a build for my character as I'm playing him, rather than before. So I end up taking powers to see what I enjoy and what works, and then when I get to 50 (or sometimes a little before), I run one of the respec trials and pick new powers and slotting for a final version (at least until the developers change something!).

As you level, you can just use whatever enhancements (TO/DO/SOs) you get from missions and from doing trials and events with other players in your powers. It's best if you can keep a good balance of at least one damage, at least one accuracy, at least one recharge reduction and at least one endurance reduction enhancement in each of your attack powers. If you feel like taking the time to do it, you can make "basic" IOs of those things, which have the advantage of not needing to be replaced.

So it's a good idea to put four slots into each of your attack powers while you're levelling. At high levels or at level 50, you'll change it.

For other click powers, like heals or controls, you'll want the same things except instead of damage you'll enhance whatever the power is for (healing, immobilization, or whatever). For toggle powers, you don't need recharge reduction or accuracy (usually), but you'll want to enhance their primary effect and probably put more endurance reduction into them.

So three or four slots for your other powers is also good. If the power doesn't take most kinds of Enhancements (for example, an auto power that gives you status effect resistances), you can skip it. For some click powers you may only need two slots, one for recharge and one for whatever the main effect of the power is (like a heal). Again, you'll change all this at 50.

I'm quite good at making melee (Stalker, Tanker, Brute and Scrapper) builds, and I can offer advice on other character builds as well. I'd like to spend more time on the Build Forum helping people, but like you said, it's pretty exhausting to make a build, and lots of people want them. To be honest, it's probably better to post in the forum of the specific archetype you're working on with your own build -- even if you think it's not very good -- asking for feedback. Some people will make fun of you, which is frustrating, but that's just how forums go.

As far as suggestions for a new character, you could always try more Corruptors; Sonic/Sonic and Dark/Dark (or a mix of Dark or Sonic with something else) are pretty straightforward and fun. I also like the Beam Rifle attack set a lot; you could even give a Defender a try for a Force Fields/Beam Rifle character. If you want to try something pretty different, you might enjoy playing a Scrapper or a Stalker. They're a bit easier to use with either the Willpower defensive set or one of the Defense-based sets (Super Reflexes, Energy Aura, Ice Armor [stalker only], Ninjitsu [stalker only], or Shield Defense [scrapper only]). Just about any of the primaries work well, although I've found Katana/Ninja Blade, Dark Melee, and Mace to be some of the most straightforward to play.


 

Posted

It sounds like you're already on the right track. Post your bad build on the forums and tell people what you want it to do. Get advice and make revisions. There are guides and example builds for most character types, but many are obsolete due to changes in recent issues, so direct input on your build is best.

As far as enhancements go, I haven't bothered with TOs, DOs or SOs since Issue 8. I always hated the way they had to be constantly replaced and updated or they'd quit working and leave you helpless. It's far worse today since you can level up so much faster. As soon as I can start crafting IOs (as early as level 7) I never look back.


 

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Quote:
Originally Posted by Emjack View Post
Tyvm for fixing up my typing, since i have brain damage i have hard enough time typing everything i want to say let alone try to space, paragraphs ect... Which i cannot understand to do very well or not at all,It took me 2 hours just to type all that and for the above poster MisterD, critiques someone's typing when they have brain damage is very rude person. But again tyvm for fixing my typing errors
I am SO sorry I was rude. Since you keep going on and on about having brain damage..surely me saying your typing is bad is just..acknowledging the facts? And note..I did not fix your errors..I told you too.


 

Posted

Don't worry too much about specific builds. You really don't need to min/max to enjoy the game. Even if through playing, you f the build up bad, you have two alternate builds you can fall back on.

Once you have a better grasp of what you want to accomplish with a toon, then hit mids and try to work it out. IO stuff will come in time, you already have a ton of info to absorb. Never feel foolish posting a build, the more eyes the better I say. Worst case, pm me a build and I will take a look at it and give you feedback if you want.

But really, just play the game, and the rest will fall into place.


 

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Quote:
Originally Posted by Emjack View Post
[...] critiques someone's typing when they have brain damage is very rude person.
Some folks actually are rude, but I am quite sure the "spirit" of the above post you mentioned was to make it easier for folks to help you out. Because, well, that first post doesn't exactly spell out how you want us to assist you in your quest for fun and awesomeness.



 

Posted

I agree it can be overwhelming. What has always worked for me is simplicity.

Don't worry about builds or IO's or min/maxing or any of those things at first. Just put together a character that sounds fun and see where it takes you. Stick with the most basic features of character building until you get comfortable with it.

Go at your own pace. Once you feel ready, then start another character and experiment with some of the more complicated features with that one.

Keep repeating this until you hit the level of complexity that works for you.

Now, just as an example: I've been playing since 2006 and I've NEVER used MIDS or a build program, I rarely use full IO sets and I've never gone out of my way to try and get them. I stick to the commonly available SO (single origin) enhancements and whatever IO's that fall into my lap randomly.

Is this the right way for everybody? Perhaps not. But it works well for me and the game has continued to be fun and entertaining for a bit over 5 years now. And that is the real point. It's a game, it's supposed to be fun.


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

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Quote:
Originally Posted by Jack_NoMind View Post
I very often work out a build for my character as I'm playing him, rather than before. So I end up taking powers to see what I enjoy and what works, and then when I get to 50 (or sometimes a little before), I run one of the respec trials and pick new powers and slotting for a final version (at least until the developers change something!).

As you level, you can just use whatever enhancements (TO/DO/SOs) you get from missions and from doing trials and events with other players in your powers. It's best if you can keep a good balance of at least one damage, at least one accuracy, at least one recharge reduction and at least one endurance reduction enhancement in each of your attack powers. If you feel like taking the time to do it, you can make "basic" IOs of those things, which have the advantage of not needing to be replaced.

So it's a good idea to put four slots into each of your attack powers while you're levelling. At high levels or at level 50, you'll change it.

For other click powers, like heals or controls, you'll want the same things except instead of damage you'll enhance whatever the power is for (healing, immobilization, or whatever). For toggle powers, you don't need recharge reduction or accuracy (usually), but you'll want to enhance their primary effect and probably put more endurance reduction into them.

So three or four slots for your other powers is also good. If the power doesn't take most kinds of Enhancements (for example, an auto power that gives you status effect resistances), you can skip it. For some click powers you may only need two slots, one for recharge and one for whatever the main effect of the power is (like a heal). Again, you'll change all this at 50.

I'm quite good at making melee (Stalker, Tanker, Brute and Scrapper) builds, and I can offer advice on other character builds as well. I'd like to spend more time on the Build Forum helping people, but like you said, it's pretty exhausting to make a build, and lots of people want them. To be honest, it's probably better to post in the forum of the specific archetype you're working on with your own build -- even if you think it's not very good -- asking for feedback. Some people will make fun of you, which is frustrating, but that's just how forums go.

As far as suggestions for a new character, you could always try more Corruptors; Sonic/Sonic and Dark/Dark (or a mix of Dark or Sonic with something else) are pretty straightforward and fun. I also like the Beam Rifle attack set a lot; you could even give a Defender a try for a Force Fields/Beam Rifle character. If you want to try something pretty different, you might enjoy playing a Scrapper or a Stalker. They're a bit easier to use with either the Willpower defensive set or one of the Defense-based sets (Super Reflexes, Energy Aura, Ice Armor [stalker only], Ninjitsu [stalker only], or Shield Defense [scrapper only]). Just about any of the primaries work well, although I've found Katana/Ninja Blade, Dark Melee, and Mace to be some of the most straightforward to play.
Awesome advice and tips, this really hekps me understand, with you and memphis and few others im really feel like Im learning a lot even at times I get memory lapse or suddenly get confused, so il have to keep comming back to your all advice and help so I have you all to fall back on if I don't remember anything


 

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Quote:
Originally Posted by jwbullfrog View Post
I agree it can be overwhelming. What has always worked for me is simplicity.

Don't worry about builds or IO's or min/maxing or any of those things at first. Just put together a character that sounds fun and see where it takes you. Stick with the most basic features of character building until you get comfortable with it.

Go at your own pace. Once you feel ready, then start another character and experiment with some of the more complicated features with that one.

Keep repeating this until you hit the level of complexity that works for you.

Now, just as an example: I've been playing since 2006 and I've NEVER used MIDS or a build program, I rarely use full IO sets and I've never gone out of my way to try and get them. I stick to the commonly available SO (single origin) enhancements and whatever IO's that fall into my lap randomly.

Is this the right way for everybody? Perhaps not. But it works well for me and the game has continued to be fun and entertaining for a bit over 5 years now. And that is the real point. It's a game, it's supposed to be fun.
Awesome advice from you as well, tyvm allof this is ianny eloping me understand things, tyvm


 

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Hey it's cool, I didn't mean to come as being mean to you MisterDi just having a bad day I apologize and sorry it was the other person that fixed my typing, so ill go back and give thanks to her, as for you and everyone else I just want to say tyvm for the help and advice and again sorry I just had a bad day


 

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Too Blondeshell, tyvm for fixing my typing and redoing it all correctly


 

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If you are someone with cognitive difficulties, the meta-game of searching all the possible options to slot all possible powers can seem daunting. My recommendations are:

1. Start very simple. The game does not harshly penalize people who just slot their build with SOs and plays them. In fact, most people probably do exactly that and even I often do it with my alts as I level them: I don't get serious about invention slotting until I reach or approach level 50.

2. Learn one trick at a time. The goal for improving a build beyond just slotting SOs is to make it more fun. So ask yourself, while you're leveling this build, what is the one thing that would make it more fun, beyond just "make it indestructible and mow down enemies like a crazed lawnmower." Do you spend time waiting for attacks to recharge a lot? Do you run out of endurance often? Do you die too often?

Pick something you wish you could improve, and then look for ways to improve that one thing. Look for ways to slot individual powers to help with this one thing. Can you slot a little more recharge into the powers so they are available quicker? Can you slot a little more endurance reduction so they don't burn up so much endurance?

Is there a simple enhancement that can help here? There are procs in the invention system - single enhancements that do a special thing like deliver bonus damage, add more endurance recovery, or cause you to recharge your powers a little faster - that don't require using them in combination with lots of other enhancements to get the full effect. Learn which ones those are, and try slotting them and see if they help. Paragonwiki is your friend here. They have an entire section devoted to describing all the various inventions in an organized fashion.

3. Mids and Titan Sentinel. Some people will recommend using Mids. Some won't. I think Mids might be confusing to you alone, because it will present too many options out of context. But I will suggest using Mids combined with Titan Sentinel. Mids will let you mess with the numbers of your build, but what do those numbers mean? Titan Sentinel can help: it can export your build from the actual game into Mids. And that means you can take the builds of your actual characters that you know, and then you can see what Mids says about them. So you might have no idea whether 3.3 endurance recovery per second is good or bad. But if you import a build you already play now and Mids says that build has 2.5 endurance recovery per second, well now you know that 3.3 would be a lot more than something you already play. If that build never has endurance problems, more would not be all that helpful. If its always running out, then this change would be an improvement.

Being able to compare something you have direct experience with, against a hypothetical build that you whip up in a builder like Mids, can be a useful reference point to see what the numbers mean, and what changing those numbers might mean.


Beyond that, it will just take time.


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Quote:
Originally Posted by Thirty-Seven View Post
Some folks actually are rude, but I am quite sure the "spirit" of the above post you mentioned was to make it easier for folks to help you out. Because, well, that first post doesn't exactly spell out how you want us to assist you in your quest for fun and awesomeness.
Exactly 37. Besides..if I was really being rude (MY rude, not what others might find rude) I am totally sure he would notice..brain damage or no brain damage.


 

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Quote:
Originally Posted by Emjack View Post
i want something really fun but easy to play,
Tanks- we aren't glamorous, but the builds are (usually) very forgiving. It can be quite fun knowing that you can't be hurt, even if it usually takes you all day to knock someone out. Brutes are another good choice- just a touch more fragile, but they can dish it out better.

Both are relatively simple to play, but that's what can make them so fun in my opinion. You can spend less time worrying that your build isn't right.

Don't worry about laying out invention sets until level 40 or so. You can do just fine on regular single origins until then. Heck, I know someone who's gotten his super strength/willpower brute up to incarnate using mostly nothing but SOs and is doing just fine.

And I agree that masterminds can be tricky to play since they are so different from the others. It's basically trying to coordinate a one man team, when everyone else on the team is an overeager scrapper.


 

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I'm the one who had that brute, and yeah, he was streetsweeping Incarnate foes in Dark Astoria at level 46 on SOs.

Also,for the record, Tanks do less damage than brutes or scrappers, but not enough to make them really take all day to defeat someone. My Ice Armor/Titan Weapon Tanker puts out a lot of damage and is rarely in any danger.

For something easier to start with, I would recommend a Tanker or Brute with Invulnerability or Willpower, as they are relatively low-maintenance powersets with solid survivability. I love my Corruptor as well, but they tend to have a fairly narrow margin between "I'm in no real danger" and "IMGONNADIE!!!!!!"


 

Posted

Pretty much what Arcana said.

You're still fairly new to the game. Don't expect to become an expert at everything overnight. Or even in a few weeks or months. There's LOTS of stuff in this game. I've been playing four years and there's still stuff I'm "iffy" on, as well as stuff I just flat-out don't know.

The best way to learn isn't always by having someone tell you "the *right* way" or even "the *best* way". It's for you to try it on your own, fall on your face a couple times while coming to figure out what certain powers do. THEN tweaking things and watching how much of a difference it makes.

My original build for my main toon was squishy as all hell. Mostly because I didn't understand the mechanics very well yet. My current build is a couple orders of magnitude tougher, sure. But I've also got a MUCH firmer grasp on his capabilities now. I have a friend who plays intermittently and has been around at least as long as I have. In their words, I'm roughly 10x the tank I used to be.

And that experience rolls over into other tanks, brutes and scrappers as well, even ones still sporting TOs and DOs. I leveled up another tank almost identical to my primary and the experience was MUCH easier the second time around. It also resulted in a MUCH more well-rounded tank as well.

Instead of taking up all your time learning how to min-max the game right off the bat, PLAY the game instead. This way you gain a much broader, deeper understanding of what baseline performance is, and why those min-maxing tweaks are so effective.



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Quote:
Originally Posted by BViking View Post
I love my Corruptor as well, but they tend to have a fairly narrow margin between "I'm in no real danger" and "IMGONNADIE!!!!!!"
Could be a blaster. Then you're pretty much "Everything is coo*FLOORSMOOTCH*"



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Quote:
Originally Posted by _Tacitala_ View Post
Tanks- we aren't glamorous, but the builds are (usually) very forgiving. It can be quite fun knowing that you can't be hurt, even if it usually takes you all day to knock someone out. Brutes are another good choice- just a touch more fragile, but they can dish it out better.

Both are relatively simple to play, but that's what can make them so fun in my opinion. You can spend less time worrying that your build isn't right.

Don't worry about laying out invention sets until level 40 or so. You can do just fine on regular single origins until then. Heck, I know someone who's gotten his super strength/willpower brute up to incarnate using mostly nothing but SOs and is doing just fine.

And I agree that masterminds can be tricky to play since they are so different from the others. It's basically trying to coordinate a one man team, when everyone else on the team is an overeager scrapper.
Right now I think the most forgiving melee character you can play is SR/Staff. Because you only need to know a couple of things about that combination:

1. Take all the SR powers, and slot the defensive ones with three defense enhancements (whatever level you are) and one end reduction for the toggles. Slot Practiced Brawler with two recharge.

2. Turn on Form of Soul. Never turn it off. The end.

You'll be stronger than almost any other SO build out there, and you'll rarely run out of endurance, and you'll be able to shoot out an almost continuous stream of AoE which will mean things will die relatively quickly even at the lower tanker damage mod.

I can't think of a melee combo that is easier to play, easier to build, and easier to slot. And if you remember to take and slot combat jumping you'll be virtually soft-capped. Its not the strongest possible combination, but I don't think it gets any more straight forward than that. Under normal playing conditions you'll basically be vulnerable to high tohit buffs and situations with a ton of non-positional psi, and that's it.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Right now I think the most forgiving melee character you can play is SR/Staff. Because you only need to know a couple of things about that combination:
I'd say the same thing about an Invulnerability/Super Strength tanker.

1. In Invulnerability, slot everything with 2 Resists that will take it. Slot one Endurance Reduction in any power that will take it.

2. Slot 3 Heal and 3 Recharge into Dull Pain.

3. Slot your attacks with 2 Accuracy, 1 Damage and 1 Endurance Reduction. Add more Damage when you have extra slots.

4. Any level you have an extra slot, add it to Stamina, until you have 3 slots total. Put 3 Endurance Modification in them.


#4 Applies to any and all builds, so it's not really harder than SR/Staff.

Also, Air Superiority is nice with Super Strength (no weapon redraw), and Fly is probably the easiest travel power imo.

When picking any powers in this game, you usually want to take from both your primary and secondary evenly, or keep your primary one or two powers ahead of your secondary. Skipping powers is kind of advanced. It can be done effectively, but you need to know what you are doing. Not being experienced here leads to things like noobs skipping powers they don't "like," Darkest Night for example, and then I have to log out of Atlas Park to avoid going crazy or saying something really rude.

There's no one "right" way to play the game, but taking some advice can make your experience a lot more fun. It doesn't hurt to plan out a build, even just on a piece of paper, then execute it. Takes out some guesswork, and the resulting increase in fun is usually worth it.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
I'd say the same thing about an Invulnerability/Super Strength tanker.

1. In Invulnerability, slot everything with 2 Resists that will take it. Slot one Endurance Reduction in any power that will take it.

2. Slot 3 Heal and 3 Recharge into Dull Pain.

3. Slot your attacks with 2 Accuracy, 1 Damage and 1 Endurance Reduction. Add more Damage when you have extra slots.

4. Any level you have an extra slot, add it to Stamina, until you have 3 slots total. Put 3 Endurance Modification in them.
The tricky part about Invuln/SS in my opinion is Rage, and in particular dealing with its two crash components. Also, for SO builds I think its a more noteworthy debate as to whether to stack fighting on Invuln than on SR, and the endurance cost tradeoff would be harsher on Invuln/SS than SR/Staff.


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