A Message to the Criminals, from an EM Player


Aett_Thorn

 

Posted

I would rather see the set get more AoE damage than AoE Croud Control capabilities. Also, I dont feel KD fits with the feel of EM.

On the splash damage bit, we already have a power like that in the game: Thunder Strike. It only accepts PBAoE IOs. (Horribly named, they should be named Melee AoE... oh well, rant for another day.)


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Yeah, I mean, no idea if this would help the set or not. But it would allow you to stun a group, allowing you to use your longer-animating ST attacks in much more safety than you might have had otherwise.
Now that there's a pretty nifty idea. 10 sec stun duration would buy you enough time to do that. Sets like Regen and Bio wouldn't have to be quite as choosy about when they can use their powers.

If devs can't find it in their hearts to reduce any animation times, I'd be able to accept this helpful change.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
So, you can turn Stun into an AoE stun effect, or give it 4 times more damage, and you wouldn't be breaking the cottage rule, since you're not changing the basic function of the power.
Or reduce the 100% chance to stun down to 75%, make it high damage (scale 1.96), and actually end up reducing the recharge without a cottage rule violation (see: Cobra Strike). I'm not saying that's what I'd like to actually see happen, but it has in the past with a near-identical power in a mostly-single-target set with one (faster-animating-with-more-damage-than-WH) PBAoE. This change - and increasing the damage on WH - would just make it an exotic-damage Martial Arts set with slow animations.

Making Stun an AoE would work wonderfully for mitigation, effectively giving it the same capability as Stone Melee to keep mobs from attacking (at least unless they have extra mez protection - Fault also has KD for mobs that resist stuns). You'd still have all the other issues with tying up all of your damage in very long animations, but at least Stun would have a function in the set - something that it doesn't have at the moment and wouldn't necessarily have if it were made into yet another ST attack.

The cottage rule pretty much forces you to either severely break the AoE formula for WH or else ignore the cottage rule and fix the set in order to add any significant AoE damage. I've seen a suggestion of making Barrage a "freebie" cone (like how Shadow Maul doesn't pay for its AoE) as a fix as well, and that would give a reason for non-Tankers to take the power but breaks the whole "now it slots different sets" part.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
The cottage rule pretty much forces you to either severely break the AoE formula for WH
The cottage rule does not protect the AoE formula. The AoE formula on itself is another separate balance rule. So far, within that AoE formula, you can either extend the radius of WH a bit or increase damage by 18%.

Quote:
I've seen a suggestion of making Barrage a "freebie" cone (like how Shadow Maul doesn't pay for its AoE) as a fix as well
Check Shadow Maul again. It only accept Melee AoE IO sets. That's what the cottage rule is getting in the way off right now: IO set requirement changes.


 

Posted

I think you missed the "or" in that sentence; I wasn't trying to imply that it protected the AoE formula, only that it prevented you from making any meaningful changes to the other powers to add AoE damage. I'm aware that Shadow Maul doesn't take single-target melee IO sets.

The other way to add AoE damage would be to break the formula.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
The other way to add AoE damage would be to break the formula.
In theory, if you can convince Synapse, you can add AoE formula obbeying damage to Stun, as long as it's locked behind a formula that justifies the "primary unconditional" use of the attack is either stun or single target damage.

It would be a single target attack that gets transformed into AoE with certain actions.


 

Posted

Personally I think that they should shave a second off of the animations of both ET AND TF.
I've seen all of the maths, however this fails to take into account the fact that AoE is king, given that EM has such poor AoE it needs excellent ST to even make it usable.

With the changes mentioned it would still clear missions slower than SS or TW.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
With the changes mentioned it would still clear missions slower than SS or TW.
It cleared missions slower than SS prior to the initial nerfs, and that was before you could self-pad by changing the difficulty. Rewards per unit time has only been addressed as a balance concern for the devs when it's too high, and cited as a reason for Blasters receiving Defiance 2.0 because as a whole the AT was performing under every other AT.

The worst-performing reward-per-second set in the best-performing reward-per-second AT probably isn't on their radar. Sadly, ET's DPA ended up getting pushed up some internal priority list because of the "I want to solo an AV with SOs" and the "I want to PvP with a lolPvPBrute or lolStalker" questions, where every answer was "go EM". Castle said as much, citing those threads as evidence "something needed to be done" even while posting that he thought the DPA was excessive.

So now we're left with the "meh" set we have now.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

If I controlled energy, I'd change every attack a tiny bit. Basically, I took everything people hate about the set and modified it slightly. Except build-up. I overhauled that one in accordance with the way dev's are overhauling 1 thing about every set to make them unique.

Barrage - 100% Chance for Mag1 Stun for 3 seconds.
Energy Punch - 100% Chance for Mag1 Stun for 3 Seconds.
Bone Smasher - 100% Chance for Mag2 Stun for 4 Seconds.
Whirling Hands - 66% Chance for Mag1 Stun for 5 Seconds. Reduce activation to 2.0s.
Total Focus - 100% Chance for Mag2 Stun for 6 Seconds. Reduce activation to 3.0s.
Energy Transfer - Make this a targeted AoE w/ 66% Chance for Mag2 Stun for 6 Seconds. Increase activation to 3.0s

Change stun to a hand clap type of attack. More people would take it. Remove knockdown.

Build-Up becomes a click pbaoe damage pulse that deals damage to you as well...
Increases To-Hit by 7.5% for 20 seconds, deals minor damage every second w/in 8 yrds, every attack while active increases it's damage pulse by 7.5%/14%.


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