A Message to the Criminals, from an EM Player
Yeah, I mean, no idea if this would help the set or not. But it would allow you to stun a group, allowing you to use your longer-animating ST attacks in much more safety than you might have had otherwise.
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If devs can't find it in their hearts to reduce any animation times, I'd be able to accept this helpful change.
@Rylas
Kill 'em all. Let XP sort 'em out.
So, you can turn Stun into an AoE stun effect, or give it 4 times more damage, and you wouldn't be breaking the cottage rule, since you're not changing the basic function of the power.
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Making Stun an AoE would work wonderfully for mitigation, effectively giving it the same capability as Stone Melee to keep mobs from attacking (at least unless they have extra mez protection - Fault also has KD for mobs that resist stuns). You'd still have all the other issues with tying up all of your damage in very long animations, but at least Stun would have a function in the set - something that it doesn't have at the moment and wouldn't necessarily have if it were made into yet another ST attack.
The cottage rule pretty much forces you to either severely break the AoE formula for WH or else ignore the cottage rule and fix the set in order to add any significant AoE damage. I've seen a suggestion of making Barrage a "freebie" cone (like how Shadow Maul doesn't pay for its AoE) as a fix as well, and that would give a reason for non-Tankers to take the power but breaks the whole "now it slots different sets" part.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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The cottage rule pretty much forces you to either severely break the AoE formula for WH
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I've seen a suggestion of making Barrage a "freebie" cone (like how Shadow Maul doesn't pay for its AoE) as a fix as well |
I think you missed the "or" in that sentence; I wasn't trying to imply that it protected the AoE formula, only that it prevented you from making any meaningful changes to the other powers to add AoE damage. I'm aware that Shadow Maul doesn't take single-target melee IO sets.
The other way to add AoE damage would be to break the formula.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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It would be a single target attack that gets transformed into AoE with certain actions.
Personally I think that they should shave a second off of the animations of both ET AND TF.
I've seen all of the maths, however this fails to take into account the fact that AoE is king, given that EM has such poor AoE it needs excellent ST to even make it usable.
With the changes mentioned it would still clear missions slower than SS or TW.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
With the changes mentioned it would still clear missions slower than SS or TW.
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The worst-performing reward-per-second set in the best-performing reward-per-second AT probably isn't on their radar. Sadly, ET's DPA ended up getting pushed up some internal priority list because of the "I want to solo an AV with SOs" and the "I want to PvP with a lolPvPBrute or lolStalker" questions, where every answer was "go EM". Castle said as much, citing those threads as evidence "something needed to be done" even while posting that he thought the DPA was excessive.
So now we're left with the "meh" set we have now.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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If I controlled energy, I'd change every attack a tiny bit. Basically, I took everything people hate about the set and modified it slightly. Except build-up. I overhauled that one in accordance with the way dev's are overhauling 1 thing about every set to make them unique.
Barrage - 100% Chance for Mag1 Stun for 3 seconds.
Energy Punch - 100% Chance for Mag1 Stun for 3 Seconds.
Bone Smasher - 100% Chance for Mag2 Stun for 4 Seconds.
Whirling Hands - 66% Chance for Mag1 Stun for 5 Seconds. Reduce activation to 2.0s.
Total Focus - 100% Chance for Mag2 Stun for 6 Seconds. Reduce activation to 3.0s.
Energy Transfer - Make this a targeted AoE w/ 66% Chance for Mag2 Stun for 6 Seconds. Increase activation to 3.0s
Change stun to a hand clap type of attack. More people would take it. Remove knockdown.
Build-Up becomes a click pbaoe damage pulse that deals damage to you as well...
Increases To-Hit by 7.5% for 20 seconds, deals minor damage every second w/in 8 yrds, every attack while active increases it's damage pulse by 7.5%/14%.
Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
I would rather see the set get more AoE damage than AoE Croud Control capabilities. Also, I dont feel KD fits with the feel of EM.
On the splash damage bit, we already have a power like that in the game: Thunder Strike. It only accepts PBAoE IOs. (Horribly named, they should be named Melee AoE... oh well, rant for another day.)